inherit
2337
0
Aug 18, 2019 3:41:11 GMT -6
31
hiroakihsu
[TI1]
44
Mar 26, 2018 22:07:18 GMT -6
March 2018
hiroakihsu
|
Post by hiroakihsu on Jun 26, 2019 12:14:54 GMT -6
Don't know if anybody has posted this already, but there is a temporary fix for the dialogue/SFX stuttering bug for the PC version of the game:
I tried it myself and can confirm that it works.
|
|
inherit
1631
0
Jul 10, 2019 19:51:49 GMT -6
58
asterra
96
Jun 30, 2016 20:53:53 GMT -6
July 2016
asterra
|
Post by asterra on Jun 26, 2019 15:25:06 GMT -6
Never had that particular issue so I can't comment one way or another.
But I will point out that the first item in that guide is misleading. It is currently not possible to have a game with "no jaggies" because the post-processing itself is aliased and it mostly affects the very spots (edges of objects) that anti-aliasing is meant to smooth out. Secondly, this post-process is rendered at the screen's native resolution, regardless of what you put in for r.ScreenPercentage. And third, the "supersampling" that is enabled via this method uses a very poor downscale algorithm. So poor that it's scarcely better than the anti-aliasing the game provides via its own menus. And this is probably because r.ScreenPercentage was never intended to be used for supersampling in the first place. You get much, much better visuals if you achieve supersampling some proper way, although for the time being it seems the only way to do it is to enable it via the desktop. This does make menus blurry. It would be very nice indeed if the game itself would support proper supersampling natively. And also if the post-process outlining would use anti-aliasing so it would stop making the game look ugly.
|
|