Post by simon on Jun 26, 2019 2:06:34 GMT -6
Please address the Switch version input lag problem in the first “performance” patch:
Bloodstained: Ritual of the Night is out on Nintendo Switch after hitting other platforms last week. And so far, I think the game is excellent. But it’s definitely more excellent on PC, PlayStation 4, and Xbox One than Nintendo’s hybrid home/handheld device. And one of the big reasons for that is input lag (or input latency), which is much worse on Nintendo Switch than on other platforms.
For the purpose of this story, let’s define what I mean by input lag since it can have a couple of different meanings. Input lag means the time between pressing the jump button and when the character onscreen begins her jump animation. I’ve spent the last week playing Bloodstained on PC, and then I restarted it on Switch today. The first thing I noticed was the reduced resolution, but that honestly doesn’t bother me. I’m playing on a 6-inch Switch screen, and 540p is noticeable compared to 720p — but it doesn’t ruin anything.
But the next thing I noticed was the input lag. Bloodstained on Switch has a noticeable delay between button presses and onscreen action. And if I can notice it immediately, it must mean it’s a pretty big difference compared to the PC version.
So I tested it.
Input-lag test:
I broke out a camera with a high framerate, pointed it at each device, and then started counting frames. The results are not great for Bloodstained on Switch. It’s important to note that I am looking to see when my finger presses the button and when Bloodstained’s hero Miriam starts moving. Because of how difficult it is to get an exact measurement, I’m including a range that I collected across multiple samples.
PC: 33-to-45 milliseconds of input lag
Switch: 145-to-158 milliseconds of input lag
Bloodstained on Switch has three-to-four times the input lag of the PC version.
PC: 33-to-45ms
Switch: 145-to-158ms
The PC version is quite snappy. Thirty-three milliseconds of input lag on a gaming monitor set to gaming mode, is really impressive. That’s well within the acceptable range for an action-adventure game like Bloodstained.
The Switch is much worse. Even if you take the faster side of its range and the slower side for PC, the Switch still has three times the input lag. In reality, it’s probably closer to four or even five times the lag. This is why you are noticing the latency in the gameplay.
Is the Switch version playable?
Even with the lag, I wouldn’t go so far as to call the Switch version unplayable. You can get 150ms input lag even in competitive first-person shooters. It still stinks, though. And the Switch version is the worst way to play Bloodstained.
I would either get the game somewhere else or hold off on buying the Switch version until developers address the lag. Publisher 505 Games says that the team is working to improve Bloodstained’s performance on Nintendo’s hardware.
Hopefully, the lag is one of those details that the development team prioritizes.
venturebeat.com/2019/06/25/bloodstaineds-switch-lag-is-real-3-times-worse-than-pc-version/
Bloodstained: Ritual of the Night is out on Nintendo Switch after hitting other platforms last week. And so far, I think the game is excellent. But it’s definitely more excellent on PC, PlayStation 4, and Xbox One than Nintendo’s hybrid home/handheld device. And one of the big reasons for that is input lag (or input latency), which is much worse on Nintendo Switch than on other platforms.
For the purpose of this story, let’s define what I mean by input lag since it can have a couple of different meanings. Input lag means the time between pressing the jump button and when the character onscreen begins her jump animation. I’ve spent the last week playing Bloodstained on PC, and then I restarted it on Switch today. The first thing I noticed was the reduced resolution, but that honestly doesn’t bother me. I’m playing on a 6-inch Switch screen, and 540p is noticeable compared to 720p — but it doesn’t ruin anything.
But the next thing I noticed was the input lag. Bloodstained on Switch has a noticeable delay between button presses and onscreen action. And if I can notice it immediately, it must mean it’s a pretty big difference compared to the PC version.
So I tested it.
Input-lag test:
I broke out a camera with a high framerate, pointed it at each device, and then started counting frames. The results are not great for Bloodstained on Switch. It’s important to note that I am looking to see when my finger presses the button and when Bloodstained’s hero Miriam starts moving. Because of how difficult it is to get an exact measurement, I’m including a range that I collected across multiple samples.
PC: 33-to-45 milliseconds of input lag
Switch: 145-to-158 milliseconds of input lag
Bloodstained on Switch has three-to-four times the input lag of the PC version.
PC: 33-to-45ms
Switch: 145-to-158ms
The PC version is quite snappy. Thirty-three milliseconds of input lag on a gaming monitor set to gaming mode, is really impressive. That’s well within the acceptable range for an action-adventure game like Bloodstained.
The Switch is much worse. Even if you take the faster side of its range and the slower side for PC, the Switch still has three times the input lag. In reality, it’s probably closer to four or even five times the lag. This is why you are noticing the latency in the gameplay.
Is the Switch version playable?
Even with the lag, I wouldn’t go so far as to call the Switch version unplayable. You can get 150ms input lag even in competitive first-person shooters. It still stinks, though. And the Switch version is the worst way to play Bloodstained.
I would either get the game somewhere else or hold off on buying the Switch version until developers address the lag. Publisher 505 Games says that the team is working to improve Bloodstained’s performance on Nintendo’s hardware.
Hopefully, the lag is one of those details that the development team prioritizes.
venturebeat.com/2019/06/25/bloodstaineds-switch-lag-is-real-3-times-worse-than-pc-version/