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Post by EBBenjy on Jun 25, 2019 19:48:47 GMT -6
When showing the Switch version off to the public previously, its poor performance was blamed on "overheating". Does anyone else remember this?
It's clear that the problems were not due to overheating. The truth is, the Switch version just sucks.
I would like two things officially explained, please:
1. Can we get an explanation as to why they said the problems were caused by overheating? 2. Can we get an explanation as to why they decided to release the Switch version when it clearly isn't ready yet?
Were they literally lying through their teeth to their fans, or did they genuinely believe that the Switch version's problems at the public showing were caused by overheating?
I have a hard time believing it was genuine, because the problems with the Switch version are immediately apparent. The problems MUST have been known about prior to showing it off.
I love this game, but the state of the Switch version at launch has been an incredibly disappointing and upsetting thing for me and many fans.
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Post by 4blackout on Jun 25, 2019 20:05:09 GMT -6
While official explanations would be nice, it is possible there could be business deals that make it difficult for anyone to comment on these things in detail. Since the port was outsourced to my understanding, it can be hard to say who is to blame. The different parties might not want to get involved into a finger pointing contest.
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Post by asterra on Jun 25, 2019 20:22:53 GMT -6
Is there a link to the aforementioned poor performance?
I will say this much: This is an Unreal Engine 4 game, and the Switch is basically a glorified Wii-U. What do you expect, exactly? I've looked at videos of Bloodstained playing on Switch. It seems to run at a stable framerate, but that framerate is decidedly 30. Maybe that's good enough for Switch users -- certainly Nintendo seems to believe so since they haven't made a Mario Kart since Double Dash that can handle 4-player split-screen at 60fps -- but if that's what is meant by poor performance, there's unlikely to be any fix forthcoming.
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Post by dareka on Jun 26, 2019 0:46:41 GMT -6
Is there a link to the aforementioned poor performance? I will say this much: This is an Unreal Engine 4 game, and the Switch is basically a glorified Wii-U. What do you expect, exactly? I've looked at videos of Bloodstained playing on Switch. It seems to run at a stable framerate, but that framerate is decidedly 30. Maybe that's good enough for Switch users -- certainly Nintendo seems to believe so since they haven't made a Mario Kart since Double Dash that can handle 4-player split-screen at 60fps -- but if that's what is meant by poor performance, there's unlikely to be any fix forthcoming. I don't think they're referring just to the 30 fps - they say the frame rate is inconsistent, that the input is laggy (which could partly be due to the frame rate), that loading is excessive, and that the game does crash sometimes. The mere fact that they believe they can release patches to improve performance on a per-area basis means they know that the optimization process was most decidedly not finished when the game released. I don't believe there will be an official explanation beyond what they've already said (basically, that they're sorry and will be improving the game through patches). Anyway, I've often defended the devs and the publisher, but the game was clearly released before optimization, debugging and overall quality assurance were done. I mean, the PC version runs perfectly, except for loot bags getting stuck in the environment literally half the time (a big deal, if you ask me), and the game crashing every 4 or 5 hours (a pretty big deal, too). That the best version of the game has evident bugs that can be discovered through a simple playthrough, without the player looking to break the game, tells you all you need to know about how good the QA process went. Now, whether the game launching in this state was due to miscommunication, naivete, incompetence, negligence, or management at the publisher demanding a release date and making everyone stick to it regardless of how polished the game was is something we might never know. What can be said is that this is ultimately the publisher's fault, because it's 505's job to be on top of these things, to identify issues with the build they are sent and make decisions based on those builds. And they squandered a lot of the goodwill and praised the game earned by releasing the Switch version in an unsatisfactory state - which is a shame. They need a post-mortem on this, and a good one.
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Post by gunlord500 on Jun 26, 2019 1:07:40 GMT -6
Yeah, I'm with you there, dareka . That said, judging from the reactions on Twitter and other places to the latest kickstarter post, it seems like 505 and the team might be regaining a decent bit of goodwill. People are impressed by how they've forthrightly admitted the problems with the Switch port and are making fixing it their top priority--as one person mentioned on reddit, "seeing them address the problems people are having with the Switch port this quickly backs up why I have faith in this game and company behind it. They have yet to give me reason to not have faith." If 505 does follow through, they may be known for their quick response to criticism and their determination to support their fans, which will outweigh the notoriety of releasing a shoddy port.
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Post by dareka on Jun 26, 2019 10:42:53 GMT -6
Yeah, I'm with you there, dareka . That said, judging from the reactions on Twitter and other places to the latest kickstarter post, it seems like 505 and the team might be regaining a decent bit of goodwill. People are impressed by how they've forthrightly admitted the problems with the Switch port and are making fixing it their top priority--as one person mentioned on reddit, "seeing them address the problems people are having with the Switch port this quickly backs up why I have faith in this game and company behind it. They have yet to give me reason to not have faith." If 505 does follow through, they may be known for their quick response to criticism and their determination to support their fans, which will outweigh the notoriety of releasing a shoddy port. I sure hope so, because I really want this game to succeed and to become a franchise. For the reputation of the quickly responding to criticism and being determined to support their fans to stick, they need to avoid these mistakes in the future.
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Post by simon on Jun 28, 2019 15:01:27 GMT -6
From Kickstarter Comments Section:
DN Mesias A about 2 months ago So even though we only just got the targeted performance for Switch last week (with stuttering in the demo and no video to show it working properly) and a delay announcement yesterday, it's already too late to change platforms? and all those who want to change get is "Bad luck with your choice"? I know it's not PR's fault but come on.
Angel CorluxCollaborator about 2 months ago @dn - Hey there, the stuttering and other issues that have been reported on the Switch version will all be smoothed out by launch, many of them already have. And although we're scheduling an extra week for polish we're working to pull that in and release on the 18th on Switch too.
I don't want you or anyone feeling like they got the short stick by picking the Switch version, trust me, that's not going to be the case at all. Right now it's coming a week after (but may change) but everything else is going to be smooth and satisfying.
And this isn't just PR-speak, I'm the brand manager for the game, my brain isn't even wired for PR style stuff, I'd probably flip my desk if I tried lol.
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Post by Aztec on Jun 28, 2019 15:21:26 GMT -6
Remember when there was a time some of you (not me, though) honestly thought they could pull off a WiiU and Vita ports of this game? Remember that? Because I'm glad they canceled those, though.
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Post by dareka on Jun 28, 2019 16:08:39 GMT -6
Remember when there was a time some of you (not me, though) honestly thought they could pull off a WiiU and Vita ports of this game? Remember that? Because I'm glad they canceled those, though. Yeah, Armature was on crack when they confidently declared that porting the game to the Vita would be easy for them, because they were such good programmers, and all they had to do was port the UE4 engine to the platform... damn, I can't find the face-palm emoji.
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Post by Ciel on Jun 28, 2019 16:28:46 GMT -6
Remember when there was a time some of you (not me, though) honestly thought they could pull off a WiiU and Vita ports of this game? Remember that? Because I'm glad they canceled those, though. The Wii U and Vita ports would probably be possible by reworking every asset of the game to fit those platforms standards. But doing so would have cost a lot more of development to sell what? At most a couple of thousand copies? Not worth it, at all. Over-promising platforms is the bane of most of these gaming Kickstarters, and I'm glad Bloodstained managed to dodge that bullet (not by far, though).
dareka I'm still sure that most of the blame is on DICO's. The recent Kickstarter updates about solving the technical issues haven't mentioned them, which I think it's strange as they were supposed to be the lead developer of the game and as such the most knowledgeable about the game's code. My theory is that they have been out of the project for a while now, maybe since after WayForward was brought on board.
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