Arikado
New Blood
I, too, have things I must do within these castle walls.
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Dec 11, 2019 9:55:47 GMT -6
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Arikado
I, too, have things I must do within these castle walls.
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Post by Arikado on Jun 24, 2019 5:17:20 GMT -6
Bloodstained:RotN is a great game so far, but it leaves much to be desired. For instance, it seems like the game wasn't optimized for PS4.
Frequent slowdowns such as the ones caused by absorbing a new shard, and frame-drops in busier areas, especially in the Valac fight (two-headed dog) where it seems like the game is playing at 25fps, as well as frequent loading screens between areas, all of that hurts the experience IMO.
I've seen people play it on PC and it plays much better. Almost no slowdowns if any, and loading times are almost nonexistent. I understand SSD is more ideal for this game, but that doesn't mean you build the game around it and screw PS4 (or any other console) players over.
For now, it looks like the game is best experienced on PC. No doubt about that.
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Post by novaseaker on Jun 24, 2019 23:41:55 GMT -6
As much as I do love the game (which is to say, A LOT), I have to agree the PS4 experience did not feel optimized. I did not expect to exit the one-screen load-rooms that bridge between main areas and still have to wait for the next area to load (isn't the whole purpose of those rooms to load the next area so there's no visible load time?) Worse, entering a large room in an area you're already in (the Entrance and Dian Cecht Cathedral in particular) would also cause momentary loads, even if they were only a second or two. It was pretty jarring and less than I expected from an Igavania (I expect seamless room transitions).
I didn't personally notice a frame drop on the two-headed dragon, but the fight with Valefar (the coin boss) was excruciating as whenever he summoned poker chips the game would slow to a crawl. Traversing the Den of Behemoths in general would also cause some slow-downs, but with the Valefar fight I was able to pinpoint the cause to be the poker chips.
Again, I love the game (it is the only game I've ever platinum-trophied, actually), and I was still able to enjoy it despite these issues. But it is valid to point them out, as they did detract from the experience.
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dareka
Dhampyr
Loyal Familiar
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Post by dareka on Jun 25, 2019 0:32:39 GMT -6
I've only played the PC version and there are zero issues with loading and slowdown (though in 25 hrs of playtime, the game's frozen and blocked the OS, causing me to reboot the system, around 5 or 6 times now). I have an Nvidia GTX 1070 and a very fast Samsung SSD.
This is what happens when you make the PC your lead development platform for your first multi-platform title.
If what you guys say is true (and I've no reason to doubt it), then the devs were naive. They figured that if it worked on a PC with UE4, it would work equally well on all other platforms with similar specs which ran UE4.
They figured any issues could be solved by hunkering down and optimizing.
Unfortunately, that's not how it works. You have to pick your target performance, look at the bottlenecks for each platform and build your engine around the combined bottlenecks of all the platforms you're going to support.
It's common sense, but unfortunately lots of very gifted programmers are lacking in that department.
Anyway, it's obvious the game needed a few more months of optimization and debugging to provide the best experience possible, which is a shame.
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thrashinuva
Master Alchemist
[TI2] I'm interested in this.
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[TI2] I'm interested in this.
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Post by thrashinuva on Jun 25, 2019 20:37:48 GMT -6
I wasn't originally going to play much of it on PS4, but I got that copy a day early so I made too much progress and couldn't back down. I have the platinum now.
While these issues are real, I have to say they are not game breaking. I want nothing more than to see them fixed, but I wouldn't tell anyone not to buy the PS4 version unless it's for the PC version.
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Arikado
New Blood
I, too, have things I must do within these castle walls.
Posts: 80
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Dec 11, 2019 9:55:47 GMT -6
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Arikado
I, too, have things I must do within these castle walls.
80
Dec 30, 2015 2:16:15 GMT -6
December 2015
arikado
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Post by Arikado on Jun 26, 2019 1:09:43 GMT -6
I never said those issues are game-breaking, I only said that they hurt the experience, and that the PC version doesn't have those issues (if you have an SSD). I have seen people play it on PC and that is 100% true; the game is best experienced on PC. The load screens are really the main thing that needs fixing on PS4 tbh (next to actual bugs of course). Like novaseaker said, seamless room transitions are expected in an igavania game, and I'm sure IGA wouldn't approve of the amount of load screens that are in the PS4 version, nor did he want people to experience his game like that. Don't get me wrong, the PS4 version isn't unplayable by any means, it's just that the game was clearly built around a PC with an SSD, so the PS4 seems to have trouble handling it, when it shouldn't if the game was actually optimized for the console's hardware. Even Crash's N. Sane Trilogy had load time issues before they were addressed and fixed by the developer, so I'm hopeful that the same will happen with Bloodstained: RotN.
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