Wow, greaty, meaty, updaty (hah, i made a pun). TONS OF THINGS to comment, so, let's get to them.
THE BOOKSHELF AT GARDEN OF SILENCE
First of all, i assume this is Garden of Silence, considering how it looks. Man, it does look much better than 2018 Demo. It looks like a special room with a bookshelf (that doesn't really fit the whole scenery, but hey, Igavanias does have their oddities) with a plataform to go down and a corridor on the left, with a good lightwork on that torch. The background astonishes me. You can see some kind of "cliff" between two areas, the one you are standing in and the background, nicely detailed with columns and leaves. It almost looks like you can walk on the other side, at that other passage.
NEW SHARD TYPE NAMES AND NEW SHARD! DAGGER EXPERTISE
Shards were revamped, with new names. We knew one of them, but most is new:
CONJURE SHARD (we already knew this one, the renamed Trigger Shard)
MANIPULATIVE SHARD (known before as Effective Shard)
PASSIVE SHARD (known before as Enchant Shard)
Also...Here comes a new Shard!
Dagger Expertise, that increases dagger and rapier damage. That makes me think that we will have one Passive Shard for each weapon type to increase their power, thus, letting the player use any weapon type combined with these "Expertise" shards to maximize their potential. I'm SURE the old "Sword Mastery" Passive Shard was renamed as "Sword Expertise" for the sake of consistency.
NEW SHARD! SHORTCUT
The new Shortcut System is based on a
Skill Shard. So, Miriam's ability to switch equipments and Shards quickly is actually a demonic power. I wonder if such ability is taken from a "Shard Candlestick" (something showed just once at 2017 Demo, where you break an object to get a Shard) or it will come from a special enemy or boss. The Shortcut System was made as a request from players that wanted to quickly switch gears on the fly and i really liked it. By holding LEFT TRIGGER (L2 for PS4) and pressing L ANALOG you can choose sets. Great addition. I knew from the start that the game was going to have something like this.
THE SHORTCUT SYSTEM PART 1: CREATING CUSTOMIZED SETS
To create a set, you go inside "Shortcut" menu and choose whatever you want for that set, give it a name and that's it. It's quite easy to do it and the idea to give a name to it gives you a HUGE customization on gameplay. You can create sets or "classes" for Miriam. I can imagine myself creating a set called "Warrior" for a Big Sword and heavy gear with sword and attack-focused enhancing shards, and another called "Mage" for a Miriam with a magic weapon and INT-focused gear and multi-hit magic-fueled shards and so on...
This system as such a huge potential for varied gameplay that the possibilities are endless. I understand when people say it should be simpler, maybe less slots and easier to switch, but i REALLY LOVED that it has EIGHT UNLOCKABLE SLOTS. Something more to unlock in the game and ask me if i want 8 different Sets for Miriam that i'm going to keep upgrading with new gear and shards every 30 minutes? YOU CAN BET!
NEW GEAR! Sunglasses, Dance Mask, Hyperventilator, Rusted Ring, Unicorn Ring, Plunderer's Ring.
We can see some New Gear here. I assume the first three ( Sunglasses, Dance Mask, Hyperventilator) are just common stat-bonuses equip with maybe some resistance against some element. Rusted Ring and Unicorn Ring probably has some specific effects we can't guess easily and i think Plunderer's Ring probably has some bonus on Luck to increase drop rate or money.
NEW GEAR! Cat Ears
Some people may not remember, but all the gear above was revealed before, just cat ears is new. Miriam with cat ears? ADORABLE!
NEW GEAR! Kung-Fu Vest
Kung-Fu Vest is the new one here. It's stats are good but not impressive. Seems like a early-mid game gear.
NEW GEAR! Tattered Scarf
We are still kinda low on Scarves, but this one looks funny because it is actually a poor man's version of a scarf. It's stats are really low and the scarf itself looks poor and cheap, something kinda cool in a weird way.
NEW SHARDS and (or) RENAMES! Thrashing Tentacle, Gale Crawler, Va Ischa
Here, we can see some new shards and/or some renames of old shards,
Conjure Shards now. What I THINK we are seeing here, is this, but i may be wrong:
Thrashing Tentacle: New name for Swing Tentacle, from Vepar.
Gale Crawler: New name for Raging Gale, from Aello.
Va Ischa: completely new Shard. From it's description, looks like that basic Icicle attack you see in many games.
NEW SHARD! Craftwork. FIRST MANIPULATIVE SHARD (aka Effective) REVEALED!
Here it is folks. The first
Manipulative Shard ever revealed in Bloodstained since 2016 when we had the first demo and this type of Shard (in the past, known as Effective Shard) was revealed. We can't see it in action, but we know Manipulative Shards are used by pressing RB. Considering it's description and it's Rank ("Attack capability") it seems you can move or maybe push some objects and leveling up maybe let you attack enemies with said objects? Really hard to tell since we never had a single Shard of this type before. But it must be said that we finally have, at least, the name of one!
Craftwork.
NEW SHARDS and (or) RENAMES! Bone Toss, True Arrow, Petra Ray
Again, new Shards and/or renames. My speculation is:
Bone Toss: new name for Bone Thrower.
True Arrow: new name for Straight Arrow.
Petra Ray: completely new Shard. A beam that petrifies enemies. It sounds like a certain ability from Aria of Sorrow, but you can actually control it's aim (in Aria, it was a downwards beam with was kinda stupid).
NEW SHARD! Augument INT
Augument INT, as the name implies, increases your INT, being a
Passive Shard. Weirdly, it's rank reads "Faster Casting" although Passive Shards aren't cast. Maybe a bug. Anyways, "Augument" is probably the common term for all basic stats-increase Passive Shards of the game now. We can give goodbye to the old (and enemyless, for now) CON BOOST Shard that was probably renamed as "Augument CON" or something.
MIRIAM LOOKS PRETTIER
To be fair, i just put this picture here because, i don't know, to me, Miriam looks prettier and sexier. I may be seeing things but it looks like she has a more determined look on her face and her breasts looks a bit bigger or maybe more easily seen now.
As said, the place is Garden of Silence (look at the menu), the player has around 20% of map completion, almost 3 hours of gameplay and it is on LV 18.
THE TELEPORT ROOM
The very first image of this video is the Teleport Room. I really liked it. It probably has a default look like the save rooms. Several columns in the background with some kind of sky/stars/mystic look and a stained glass with a bard playing a flute. These statuses has a weird resemblance to Shanoa of Order of Ecclesia. Also, the room is painted green on the map to differentiate from the red save rooms.
REFLECTOR RAY
We can see Reflector Ray Shard being used here. The effect is pretty and it looks like the whole time is frozen for a second when Miriam uses it, as if she is so damn fast she gets to the other side before time. That remembers me that Bathin, Curse of the Moon Boss not only had a very similar power, but it's description said he could be so fast he could hit himself with his future self...
MOVING GEARS
It is barely 2 seconds, but we can see a gear room here, with moving gears that i'm sure give a ton of damage. This place looks more "self-contained".
FIGHTNING AGAINST ZANGETSU
Please, can we stop a bit to look at this scenery? how ABSOLUTELY BEAUTIFUL the Entrance looks now? It's basically the same as before, but with darker colors and MORE colors, a red carpet, golden-lit statues, much more detailed background and foreground...wow, just wow.
THE SHORTCUT SYSTEM PART 2: USING POTIONS
I really don't know if i get this right but, so, you can use a set to equip a potion at the "Item" slot. So, when you change to that set, not only Miriam will equip the set itself, but will use an item? So, if you want to use another one, you can just switch and re-switch to the same set that has the potion? Or the potion vanishes and you need to equip it again? (that would defeat the whole purpose)
Although the idea looks nice, i don't see it as very useful, since you can go to the menu and use as many itens as you want. Even if you can do the same with the shortcut, you are limited to one type of item per shortcut, and in the menu you can use several types at the same time...The Item feature looks kinda useless.
CLOSING COMMENTS
Lots of things to comment, lots of things to speculate, meaty update again. I loved it!
That's all folks!