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Post by freddythemonkey on Feb 18, 2019 13:46:12 GMT -6
Aztec Hollow Knight doesn't really work in "rooms" but more in "areas". It's quite the big map indeed.
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Post by mourningxsun on Feb 18, 2019 14:17:01 GMT -6
"I think the castle size is quite obvious they’re referring as twice the size of the single SotN castle."
In the Discord, Angel said he's *pretty sure* it's twice the size of SotN as a whole, inverted castle in general.
Hollow Knight is decently sized, not huge though and not even close to the size of SotN. I'd say that it's probably about as big as just one castle. Not both. The only reason why it seems so huge is that it's generally a pain in the ass to explore quickly on your first play-through. It's a genuinely difficult game most of the way through.
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purifyweirdshard
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Post by purifyweirdshard on Feb 18, 2019 14:21:49 GMT -6
In the Discord, Angel said he's *pretty sure* it's twice the size of SotN as a whole, inverted castle in general. iirc when we asked him if the "x2" thing included the inverted castle, he said he wasn't sure about that. I think Aztec is right about the size and how this works. The actual designed area of the game will be something around 1900 rooms/squares, with the "Invert" ability kind of adding to it in a way. 3800 unique rooms to me sounds basically impossible.
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gunlord500
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Hyped for Bloodstained 2!
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Post by gunlord500 on Feb 18, 2019 14:55:24 GMT -6
Lord alive, the background in the "bullwhip" picture looks *fantastic.*
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Feb 18, 2019 15:31:20 GMT -6
Looking back at the "IGAvania is Back!" screencap, with Miriam posing as she wields a whip, I've only just now noticed that she's using an Ice whip (or at least it looks that way to me). I wonder if that's just the design of the whip (it's just made of ice), or if it could actually freeze enemies in place. (...I've had CotM on the mind lately. Which CotM, you ask? Both.)
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Post by Scars Unseen on Feb 18, 2019 17:18:03 GMT -6
I don't think the x2 takes inverted into account because it's not the same as it was in SotN. In Symphony, the inverted castle was literally another castle with an inverted layout and new enemies. In RotN, from what we've been shown, the invert is a traversal skill that lets you navigate the same castle in a new way. That adds to the ways you can interact with the castle, but it doesn't add to the room count or enemy layout.
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Post by rav4ishing on Feb 18, 2019 18:33:49 GMT -6
I don't think the x2 takes inverted into account because it's not the same as it was in SotN. In Symphony, the inverted castle was literally another castle with an inverted layout and new enemies. In RotN, from what we've been shown, the invert is a traversal skill that lets you navigate the same castle in a new way. That adds to the ways you can interact with the castle, but it doesn't add to the room count or enemy layout. Personally, I found the inverted castle to be more of an initial wow factor. Years later after playing it again, it's not really a big deal to me, and sometimes I find it annoying to navigate. I prefer a larger "normal" map with different ways to interact with it. However, I welcome this new twist on the inverted castle, if it is indeed designed to be just another way to navigate the same castle in a different way.
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Galamoth
Ancient Legion
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[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Feb 18, 2019 18:56:44 GMT -6
Right now, and I know I must've mentioned this idea at least 30+ times already within the past couple of years... but I'd love to see the "Reflected Castle" idea realized in some form.
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Enkeria
Silver in the Dark
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Post by Enkeria on Feb 19, 2019 0:55:36 GMT -6
Just noticed and am a bit boggled you guys missed this. But the "enemy" on Pure Miriam linked photo with the backer portraits is our Knight familiar, the one that won during the Kickstarter campaign. It's not an enemy.
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Pure Miriam
Legendary Comrade
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[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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Post by Pure Miriam on Feb 19, 2019 1:42:22 GMT -6
Enkeria You think this is the Armor Familiar? You know, i guess you are totally right. It really looks a lot like Armor Familiar. Maybe it is the enemy that gives Armor Familiar Shard or it is the Armor Familiar Shard itself, yes. Goo catch! I didn't noticed that.
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Post by Enkeria on Feb 19, 2019 2:22:25 GMT -6
Pure Miriam The blue aura suggests its a familiar / shard. They still got that whole glow thing going on. Wish it was a bit more transparent in nature, so we could enjoy its full color. Just have a frame around it, you know. Old image
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Mr. Welldone
Gandalfred the Off-White
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Post by Mr. Welldone on Feb 19, 2019 8:28:03 GMT -6
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Feb 19, 2019 8:56:39 GMT -6
Enkeria Pure Miriam Yeah, I'm convinced that may actually be the enemy that gives you the Shard to summon the Armor. I was under the impression that the Familiar would still look like it's coming through a small portal.
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Post by Zeal on Feb 19, 2019 11:40:45 GMT -6
I know it's a minor thing but I'm surprised no one's mentioned the nod to SotN's librarian (PureMiriam posted the images below from the Japanese video in one of their posts)
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purifyweirdshard
Administrator
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Post by purifyweirdshard on Feb 19, 2019 11:43:44 GMT -6
hahaha yeah, I know I've seen people bring it up but maybe not here? Wonder if you get Gebel's Tunic for donig it like 50x lol
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Post by allooutrick on Feb 19, 2019 12:50:18 GMT -6
I wonder how they will use the invert ability in game. It could possible replace the high jump. It could, also be a cryptic means of entering an area. I can imagine using invert in an observatory to crash through a stained glass ceiling to enter an isolated realm.
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Post by Mr. Welldone on Feb 19, 2019 13:07:10 GMT -6
allooutrick, it is a more useful version of the gravity jump, if you think about it. Although, turning Alucard's brains to paste was pretty entertaining between the elevator and gravity jumping in too small of an area.
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Post by mourningxsun on Feb 19, 2019 13:23:10 GMT -6
In the Discord, Angel said he's *pretty sure* it's twice the size of SotN as a whole, inverted castle in general. iirc when we asked him if the "x2" thing included the inverted castle, he said he wasn't sure about that. I think Aztec is right about the size and how this works. The actual designed area of the game will be something around 1900 rooms/squares, with the "Invert" ability kind of adding to it in a way. 3800 unique rooms to me sounds basically impossible. I wouldn't say that. The map size for the game that was dug up in the demo's files showed that the map grid was 100x200 tiles/rooms. For comparison, SotN was 50x60
Now I'm not digging up my old discord posts, nor am I particularly interested in doing all the math and counting again for the next two hours, but with that information, I counted all the rooms that were on the map grid for every igavania and came up with a percentage of the map grid that was used. I averaged them out, applied it to RotN's 100x200, etc. etc. and the estimate I came up with for the size of RotN was in fact about 4000 rooms.
Obviously it's all just napkin math and estimated guessing, but that coupled with a lot of other stuff that was found in the demo files (that will not be getting discussed by me here) makes me feel confident about my guess. I could be wrong though who knows. We'll all see in a few months anyways.
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Gandalfred the Off-White
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Post by Mr. Welldone on Feb 19, 2019 13:28:13 GMT -6
mourningxsun, I really, really, *really* want your napkin math to be true.
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Post by mourningxsun on Feb 19, 2019 13:31:46 GMT -6
mourningxsun , I really, really, *really* want your napkin math to be true. Lucky you I remembered that I actually know how to use discord and just looked up the old math. Here's the spark notes and you're welcome to critique as needed. "The map size that was dug up for ROTN was a 200x100 grid. So now I'll use the grid size vs. the rooms used for all the other igavanias to come up with some numbers. OoE and PoR will just be the castle, not the whole game. SotN: 50x60 grid. 942 rooms. 31.4% utilized HoD: 59x29 grid. 674 rooms 39.392% utilized AoS: 50x36 grid. 928 rooms. 51.55555%.... utilized DoS: 54x40 grid. 1023 rooms. 47.3611111%.... utilized PoR: 51x37 grid. 486 rooms. 25.755% utilized OoE: 50x35 grid. 498 rooms. 28.457% utilized So, these are the standards of map utilization that Iga has set, and what I'm going to base guesses on. So. If Bloodstained's map utilization is equal to his most sparse map, being PoR's castle, than Bloodstained will be 4846 rooms big. If Bloodstained's map was absolutely barren and half of that at ~12.88% utilization/2423 rooms (basically 100% unlikely imo), then that would still be bigger than SotN's combined castle A and B room total of 1890 If Bloodstained matched the densest map in AoS, the game will be 9700 rooms big If Bloodstained's utilization is the perfect average of all the games (37.32%), then we're looking at a 7022 room game That's probably a bit unrealistic to be honest so I'd go for the most sparse number and then make it even smaller. So my personal guess is probably around the upper 3000s range for room count"
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