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Post by raptor85 on Jan 9, 2019 0:20:46 GMT -6
One thing I don't think has been pointed out much--if at all--during this, either here or on the Kickstarter page, is a caveat of this whole Kickstarter: If I am not mistaken, the funds from the Backers were never intended to cover the entire game and its extras. It was originally intended to cover "interest" in the game to get a publisher (i.e. first Deep Silver, then 505 Games) to back the project and get it to retail, and yes, help get the development ball rolling. So, technically, there's been corporate investment and potential loss in this, too--it's not completely fan-funded--and I don't know what the ratio is... But yeah, this is a really unfortunate situation, and I can understand the disappointment of those who were most seriously affected. As much as I understand 505's position and appreciate their response, I do think there is a bit of a fairness issue considering that Wii U and Vita Backers had an option for a refund. Given the money conundrum, I think part of the problem here comes from canvassing who would absolutely need a refund vs. might be willing to give the game a try on another platform or service. (i.e. I couldn't get the Wii U version anymore, but figured I would eventually get a Switch--once it gets a stronger library [...and a potential redesign according to Wall Street Journal]--so I switched my platform rather than go with the refund. But some will not or can't make a move such as this for one reason or another.) As some have said, it could be that there are less full refunds needed than one might think, but I can see how confusing it could get from a business standpoint. That's how the project works, you can select any tier including no reward and that money goes to whatever they need, that's not how the backer rewards works though, according to kickstarters accountability guidelines the backer rewards constitute a contract and MUST be fulfilled as described, in the case that they cannot be fulfilled best effort must be put in to give refunds (which includes liquidating assets if necessary) or Artplay is in breech of contract and can be sued in small claims court. There have been multiple court cases on this already.
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Post by jph on Jan 9, 2019 0:25:54 GMT -6
I refuse to register here but this is nonsense, and here is why:
/posts/2368304?cursor=22845893#comment-22848331
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Post by jph on Jan 9, 2019 0:31:21 GMT -6
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Post by XombieMike on Jan 9, 2019 8:22:34 GMT -6
Your links aren't working. Just say what ya want us to know.
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Post by Astaroth on Jan 9, 2019 8:43:17 GMT -6
let me put it this way, would you rather they spent an extra 3 million and 6-9 months fixing whatever incompatability issues they found (which could be anything from a persistent memory leak, bethesda levels of CTDs, a need to restructure the file structure, to unreal itself just refusing to cooperate with mac/linux) ON TOP OF all the bugs theyre already encountering unique to switch/ps4/xbox/pc and risk the game not coming out at all, or they get their hands on the various bootstrap programs and make sure theyre the most compatible pc game out there for maybe 100k in costs and a month of rigorous testing
i get the frustration, especially with how last year went when it came to game publishers, but this isnt that problem, this isnt a bunch of MBAs who dont game running dead studios getting mad that they only made 500 million in 3 days, this isnt activisions marketing team getting greedy and carving up blizzard because "they dont make enough money", this isnt bethesda having its own head up its ass how great they thought their frankenstein of fallout 4s engine with quakes netcode shoved up its ass sideways and ignoring likely all the advice they were given (how do you ask iD for advice on how to make a game and then miss basic resolution support or basic pc options?),
this is IGA and his team encountering issues that we as gamers NEVER see or hear about until maybe a decade later in a developer retrospective but that happen on nearly every multiplatform release ever made, we are seeing developer decisions and hurdles and conversations that would make you wonder how ANY game actually makes it to done in the first place, and we get to see this level of development hurdles because we believed in him back when he was struggling to even get this game outside of concept phase cause none of the stuffed shirts running the publishing companies would give him a chance (btw, Konami owns health insurance companies and have abused that power to deny ex employees coverage, hes basically a ronin in a feudal land of corporate daimyos, nintendo handed out an edict in japan that not only was game rental illegal decades ago now save modification is too and it became law, think on that a moment)
we as gamers often only see the aftermath of these decisions with the pretty trailer with all the nice neat boxes that say what platforms the game will come out on 6 months to a year after that decisions been made, and even then often the non-native ports are released at least a year after the native ones, all i ask is that we calm ourselves and let IGA continue his work
as for that KS comment, what amounts to accusing them of cooking the books is a legal challenge and unless they have cpa certifications or a law degree to back up that claim in court the level of accounting 505 probably has to keep regarding what funds are theirs vs what funds came in from IGAs kickstarter purse just from a standard "we wanna make sure we know how much we spent on this so we make our money back" would make your head spin
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Post by purifyweirdshard on Jan 9, 2019 9:25:14 GMT -6
It works, but only really on desktop browser. I'll help him out: Not to comment on the poster's case itself in specifics, but to get some objective information out there about the budget and 505's involvement with it ( RichterB mentioned this and I've brought it up myself a few times over the past few days, such as the update thread and on KS), here is just the publicly known/released information about money and some conservative (yet almost certain) speculation about how much more was added. Kickstarter pitch video, IGA tells us (with more detail as recorded in interviews and other areas such as this one) that he's launching this campaign to raise $500k to prove viability to a publisher, who would then be providing 90% of the budget (with the 500k being the 10%, aka 5 million). This is for, keep in mind, the "500k goal" game, for 2017, a much smaller endeavor. Mid-2015, crowdfunding itself reaches over $5m. (Here's where my take starts and my logic) this of course in no way does away with the need for publisher money or allows Iga to exit the agreement because he's now financially viable, and instead I imagine at this point requires about double than before. All of those dollars in "goal money" represents an increase in the scope, time and effort of the project, but perhaps more than that Iga himself deciding to up and improve the quality of it all time and again, yet every passing month where those involved don't have a game out, much more money than originally intended seeps away. Altogether, I would estimate that the game has cost $15-20m or so with the KS $5m having been gone before 505 was even there. Recall that 505 Games joined Bloodstained roughly a year and a half after the game was funded, dangerously close to the original March 2017 "release date". If the original intention was that $5m would carry that little 500k goal game to release in 3/2017, how much does a game of its current size cost to be released in x/2019? I would think a lot more than we imagine. Now, more opinion of myself here and how I see the project, I don't have loyalty to platforms to begin with, my only real interest here was seeing a new game of this exact type come out because it's been too long. I want its objective success fulfilled even above what I personally want from it because I want it to exist and persist as a creative property, because it should in this world. I would say that if the value in something for you in Kickstarters is receiving a product you want on a specific of several platforms >>> believing in the vision of something, then indeed Kickstarters are not a good idea to invest in. edit: To be more clear since I didn't mention it in this post specifically, I still would have liked to see refunds, but for whatever reason that proved to not work out.
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Post by XombieMike on Jan 9, 2019 9:28:02 GMT -6
"As for the KS comment" The link works for you? Maybe it's just my phone browser having issues. I don't have the context of the comment, but it sounds like some legal BS. Legally, no refunds are due. This has been explained thoroughly enough so I can't explain that better than its already been explained.
As for evil companies, everything you said is true. At the end of the day though, you have a small amount of people seeking refunds for a legitimate reason, and a publishing company and / or development company not willing to foot the bill for whatever reason that we can't be lead to understand. There is no legal reason for a refund, but there is a moral one, and this is the first legitimate time I've ever heard of IGA being on the wrong side of something like this.
Edit, I just saw PWS provide the context. This argument is invalid. If you are saying the KS TOS doesn't apply because it's not a failed KS, the TOS doesn't come into play in the first place and can't be used to legally get a refund. If you are saying the KS did fail (at least partially) they have obviously covered themselves as 505 described.
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Post by jph on Jan 9, 2019 10:07:58 GMT -6
This argument is invalid. If you are saying the KS TOS doesn't apply because it's not a failed KS, the TOS doesn't come into play in the first place and can't be used to legally get a refund. If you are saying the KS did fail (at least partially) they have obviously covered themselves as 505 described.
505 were the ones who claimed it was a failed KS in order to escape their liability to produce Max and Linux rewards. If it isn't a failed kickstarter they still have to make good on Mac Linux ports. If it is, they still have an obligation to refund under the TOS. Either way, they can't funnel IP and assets into 505 for "free" and run off with future proceeds, leaving backers without their rewards.
It is your argument that is invalid. I won't be back.
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Post by illasera on Jan 9, 2019 11:56:00 GMT -6
While we are disappointed that we will not be able to provide native versions of the game for Mac and Linux users, we think that the PC version of the game will be playable on Mac and Linux using external tools. As to the refund question, refunds for Kickstarter projects come out of the pool of funds initially raised by backers. As per the KS terms of use, if an element of a project cannot be completed and there are funds remaining, a refund should be offered. In this instance, the initial funding for the project has been expended on development. Our current progress towards launch is due to additional funding from the publisher, 505 Games. As per the Kickstarter Terms of Use (https://www.kickstarter.com/terms-of-use#section4), we are working to complete the project in the most satisfactory way possible. We will continue to make regular project updates on Kickstarter and keep the community appraised of where we are in development. I believe the extensive work we have shown via Curse of the Moon and the backer beta are indicative that we are working hard to deliver the game. A lot of PR (Public relations) words and still no answer, Vagueness will not get you far with me. On one hand, You are telling us the funds were already spent. On the other hand , You are quoting back to us the kickstarter policy that we entitled to the refund, So which one is it? If you can drop the PR mask for a second and try to give a more strict answer in the form of positive or negative.
Additional questions :
What tools are we to use in order to run the software on other platforms? Will 505-games provide support for alternatives 3rd-party tools to ensure cross-platform functionality?
What steps 505-games/Artplay are TAKING TO ENSURE tools compatibility with the product? Will there be a step-by-step guide?
more details are needed. _____________________________________________________
Additional fundings were provided by 505-games in addition to the 5.5M on kickstarter while the asking price was 0.5M? (1100% of asking price)
Consider this statement as an admission from the publisher that ArtPlay does not know how to allocate and spend their funds and have management issues.
This is a crucial red-light to support a sequel if crowdfunding will be offered.
*[Anonymous]: "That collection of cowboy hats will not pay for itself, you know"
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Post by Galamoth on Jan 9, 2019 12:36:18 GMT -6
Additional fundings were provided by 505-games in addition to the 5.5M on kickstarter while the asking price was 0.5M? (1100% of asking price)
Consider this statement as an admission from the publisher that ArtPlay does not know how to allocate and spend their funds and have management issues.
This is a crucial red-light to support a sequel if crowdfunding will be offered.
*[Anonymous]: "That collection of cowboy hats will not pay for itself, you know"
How is seeking additional funding from a publisher inherently a bad thing? It's been made clear several times that IGA was seeking a publisher, and found one in 505. They needed the initial crowdfunding campaign on Kickstarter to prove to a publisher that there is genuine interest from many in a new game of this genre. This "statement of admission" was made since the very beginning of the campaign, right in the Kickstarter pitch video.
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Post by illasera on Jan 9, 2019 12:58:05 GMT -6
Additional fundings were provided by 505-games in addition to the 5.5M on kickstarter while the asking price was 0.5M? (1100% of asking price)
Consider this statement as an admission from the publisher that ArtPlay does not know how to allocate and spend their funds and have management issues.
This is a crucial red-light to support a sequel if crowdfunding will be offered.
*[Anonymous]: "That collection of cowboy hats will not pay for itself, you know"
How is seeking additional funding from a publisher inherently a bad thing? It's been made clear several times that IGA was seeking a publisher, and found one in 505. They needed the initial crowdfunding campaign on Kickstarter to prove to a publisher that there is genuine interest from many in a new game of this genre. This "statement of admission" was made since the very beginning of the campaign, right in the Kickstarter pitch video. Make sense if you ignore the part in which he got 1100% of what he asked for , but sometimes it is convenient to ignore things, All i am implying is that maybe some accounting need to be done. (Would he still ask for additional investment if he got 10M? how about 20M?)
How much is enough? I saw crowdfunding projects (I will not names) that give a full-breakdown on how much they needed for each department and for how many salaries needed to be paid over given timespan, Some companies actually disclose it (We need $200k for art dept for 5 employees over 10 months) and so on.
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Post by purifyweirdshard on Jan 9, 2019 13:03:59 GMT -6
illasera Did you see my post? I think I realistically addressed this question. Specifically
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Post by illasera on Jan 9, 2019 13:35:03 GMT -6
illasera Did you see my post? I think I realistically addressed this question. Specifically Its the crowdfunding "curse", (Its not really a curse, Its a bunch of people with no respect to themselves and we are the suckers). it shows you the real skin/face of developers/investors/producers.
Its 3rd world economy, there are no liabilities, entertain the following hypothetical :
When a bank gives you a loan, you have to pay with interest rate. When an investor gives you a loan, you have to answer for the clauses in the contract. When you work for a boss (Let's say, Konami), you can get fired the next day if you fail to fulfill the arrangement.
For crowdfunding, Let's say Koji decides to abandon ship tomorrow , People will be mad at him for a few years, reputation will be tarnished. But, he gets to keep the money, Whatever assets and commodities he got , remains his.
This is called : "lack of liabilities" part of 3rd world economy, another part is the lack of written contracts.
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Post by purifyweirdshard on Jan 9, 2019 14:08:23 GMT -6
I haven't seen nor do I want to see their contracts and legal documents on where what money goes, but it's probably a lot more sophisticated and indeed contractual and binding than that. You're free to assume the worst, but I can't follow it being possible.
"The principle of the thing" is probably where this should stay/sit at to have a more believable cause and gather some empathy.
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Post by Galamoth on Jan 9, 2019 14:14:47 GMT -6
illasera Assume the worst if you wish, but 1100% of what was asked for clearly wasn't enough for the increasing scope of the project, which is why they needed the publisher to provide funding later on.
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Post by Enkeria on Jan 9, 2019 14:19:29 GMT -6
I do not own a windows license key, it would cost near $200 for me to buy one without a OEM distributor license....if 505/Artplay were willing to provide one that I could install in a VM or something and use honestly I would be ok with that, a quick google shows a bulk buy brings the per license cost under $80, less than half of what I paid. I'm just not willing to dump $200 to play a game I already paid for... I just wonder, the options you have, as a reader here, what are they? I know there were ways before to play PC on Mac at least, but I am not sure anymore. Enlight me, I need to know so I can help others if they would ask more about this. Thanks.
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Post by dareka on Jan 9, 2019 15:01:36 GMT -6
As for evil companies, everything you said is true. At the end of the day though, you have a small amount of people seeking refunds for a legitimate reason, and a publishing company and / or development company not willing to foot the bill for whatever reason that we can't be lead to understand. There is no legal reason for a refund, but there is a moral one, and this is the first legitimate time I've ever heard of IGA being on the wrong side of something like this. If there is no pre-existing registry of which users would have opted for the Mac or Linux version, as opposed to GOG and Steam, then a company who's risking a lot of money to bring the game to the market might well be reluctant to allow any user who selected GOG and Steam to ask for a refund due to the lack of native support for Mac and Linux, especially if they feel they don't have any legal liability. What they did tells me they believed the backlash for canceling native support for those two platforms would, in fact, be less damaging to them in terms of sales than releasing the game in a state which is less polished than it would otherwise be. Whether or not this is the case is something we will never objectively know for sure (unless someone develops a way to look into alternate timelines), but that's what they're betting on. Now, about the morality of the situation, I would personally not put the blame on IGA without knowing the full story - which, again, for legal reasons we're unlikely to ever know. At the end of the day, it's not even necessarily his call, since it's 505 who's now funding the project. Ultimately, I think it's clear that refunding Mac and Linux users would be ideal; but I'm not convinced 505 made a morally questionable decision in deciding not to offer refunds. When we tend to look at game companies as selfish entities out to exploit the consumer we tend to forget one very important detail: just as often, consumers themselves are selfish people all too eager to exploit game companies, either because of greed or a misguided sense of entitlement (look no further than piracy as an example, though there are countless others). The point I'm trying to make - no more than my opinion, obviously, but the same may be said for everybody else - is that without knowing further details about the how and why the decision not to offer refunds was reached (information companies never fully disclose), I would leave it at "it's a real shame they're not offering refunds," and not pass any moral judgement on 505 for their decision. I can easily imagine legitimate reasons for not offering them, such as campaigns to encourage other Steam / GOG users to opt for refunds in solidarity with affected Linux and Mac users, lack of a budget for the logistics involved, the precedent set by covering another company - ArtPlay's - debt when they're not legally bound to, etc. Obviously, it's equally possible the decision came down to one of the higher ups at 505 going "Is ArtPlay doing those two versions? No? then don't offer refunds if we don't need to." As for IGA himself, I'm sure he's acting as best as his own moral compass - which doesn't always have to coincide with mine - dictates. Everything I know of him tells me that. His efforts throughout the project tell me that. This is a man who quit his stable job at his longtime employer and has put his family's livelihood at risk for several years now in order to make this game a reality, and deliver the best possible game to the majority of his backers. I have no reason to doubt he and most of the people involved with the project made the best decision they could. The end result was that two platforms were dropped and no refunds were offered. I'll say the situation's regrettable; I won't say he made a morally bad decision.
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Post by ssokolow on Jan 9, 2019 15:36:40 GMT -6
Since jph won't be back, I thought it reasonable to share his reply over on Kickstarter, clarifying why this won't fool courts. On a more technical note... I just wonder, the options you have, as a reader here, what are they? I know there were ways before to play PC on Mac at least, but I am not sure anymore. Enlight me, I need to know so I can help others if they would ask more about this. Thanks. All ways to run Windows games on Mac or Linux fall into one of two categories: - Wine-based solutions: Wine (and tools based on it like PlayOnLinux/PlayOnMac) is an open-source reimplementation of the Windows APIs so you can run Windows applications on non-Windows OSes. The problem is that, unless the developer of the application actively tests their creation on Wine, it's always possible that you'll run into something that doesn't work.
(eg. I was playing Valdis Story: Abyssal City and, aside from not having reimplemented XInput for joysticks yet, Wine was doing just fine... until I got to the first boss and discovered that it was just a giant black square and I couldn't see its weak spot. I haven't had a chance to retry with a newer Wine version since then, but I'm assuming Valdis Story's approach to doing very large sprites exercises some niche DirectX API that most games don't bother with and, as such, nobody who works on Wine noticed the problem.)
It's also possible for support to regress with a Wine upgrade. For example, my favourite Tetris game is a piece of Windows 3.1 shareware named Bricklayer... I have to install it under Wine 1.2 (a very old version) because, when they replaced some ugly hacks with proper solutions to get a much wider variety of Windows applications working, they broke various Windows 3.1 applications and, last I checked, still haven't fixed them. (Wine's support for applications these days is sort of a "2 steps forward, 1 backward" sort of thing... though nowhere near the regression rate that idiom's literal interpretation would imply.)
- Windows-based solutions: Dual-booting solutions like Boot Camp and Virtualization-solutions like VMWare, VirtualBox, Parallels, etc. all have one thing in common: You're running an official copy of Microsoft Windows, so you need to pay for a license for it.
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Post by Cale on Jan 9, 2019 15:52:05 GMT -6
let me put it this way, would you rather they spent an extra 3 million and 6-9 months fixing whatever incompatability issues they found (which could be anything from a persistent memory leak, bethesda levels of CTDs, a need to restructure the file structure, to unreal itself just refusing to cooperate with mac/linux) ON TOP OF all the bugs theyre already encountering unique to switch/ps4/xbox/pc and risk the game not coming out at all, or they get their hands on the various bootstrap programs and make sure theyre the most compatible pc game out there for maybe 100k in costs and a month of rigorous testing I would rather they spent an extra 3 million and 6-9 months fixing things ON TOP OF all the bugs theyre already encountering unique to switch/ps4/xbox/pc and risk the game not coming out at all. I am a PS4 backer, but I am tired of people not being true to their word. For me everything is about principles, stand by what you say or don't say anything. No one is accountable for anything in this world anymore. I see apologists everywhere, everyday for every aspect of life. If it means Mac/Linux users are left out in the cold I don't want to be a part of the problem, I would rather be part of the solution. I would gladly give up my game if it meant it was developed for the platforms initially stated. But all I see are people echoing "I will get my copy so sucks to be you, too bad." This is not the way people should support each other. Edit: Ultimately, I think it's clear that refunding Mac and Linux users would be ideal; but I'm not convinced 505 made a morally questionable decision in deciding not to offer refunds. When we tend to look at game companies as selfish entities out to exploit the consumer we tend to forget one very important detail: just as often, consumers themselves are selfish people all too eager to exploit game companies, either because of greed or a misguided sense of entitlement (look no further than piracy as an example, though there are countless others). The main problem I see is this, people are people, companies are not people, protecting companies as if they were people is sickening.
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Post by Astaroth on Jan 9, 2019 16:25:08 GMT -6
understandable, but my next question becomes if a tree falls in the forest and nobody tells you it fell, how do you know to demand the tree be unfelled? this is the curse of being this close to game development, you see decisions being made that are made for a multitude of reasons but you arent in the room experiencing the context leading up to that decision, its easy for me to say they should make the games for vita and wiiu (systems i own) but i also know enough about game design and video games to realize that when nintendo and sony say "we are ending support for x console" that translates to "fuck you, either move your development to the new one we are supporting or have fun spending craptons of extra time and money reverse engineering our console to fix every little issue you come across" and that was basically happening on TWO fronts, unreal 4 is not supported on those systems and the manufacturers dropped support so i know that such a demand is ultimately unfeasible and would only serve to kill off the game for everyone conversely, mac and linux do have workarounds like wine and bootstraps, and if IGA and team make the effort to ensure that the pc game works with those workarounds, how can you say they didnt make the effort to make it work in some way?
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