Update #76 - "Development News and the Team at Work" Dec 29, 2018 22:15:02 GMT -6 Yän, Kono Dia Da!, and 2 more like this
Post by raptor85 on Dec 29, 2018 22:15:02 GMT -6
This is why you need to do this cross compiles early and often to catch this kind of coding mistakes.
You're not wrong exactly, but to clarify a bit, if you've never done any work with UE4. UE4 most resources are engine managed, and any that aren't will be in C++, so name casing should NEVER be an issue in UE4, the only place you could really mess it up is in the C++ if (for whatever reason) they're directly loading files from it with hard-coded names...which is a huge no-no anyways. Even then if a C++ programmer is ignoring case sensitivity in a notoriously case sensitive language they've absolutely failed as a developer and you have to question every line they ever wrote. But yes, it would have literally taken a single button press to also produce a linux target and not just a windows one each day to keep this from ever being an issue either way. The only real engine issue that could potentially come up actually happens more on mac then on linux, and that's shader incompatibilities between drivers. Mac and Linux tend to have far more strict GLSL support and sometimes developers might rely on undefined states that just "happen" to work on windows. UE4 tends to kinda "soft fail" on these and you just get weird graphics glitches or slowdowns, Ark had this problem for a LONG time with the "psychedelic rain" bug. (any time it rained the rain would, instead of being translucent droplets, be opaque shards of every color under the rainbow, it was actually quite beautiful if not for the fact that it obscured your view to the point it was unplayable, thankfully it doesn't commonly rain and it only happened in some areas of the map, plus it's now fixed.)
My money is on it being an 11th hour purchase of some middleware to fill some gap the development team couldn't figure out how to do themselves, which tells me 505 is more than likely pushing to rush this project out the door and call it done much like they did with the recent Underworld Ascendant.
Artplay/505 have a LOT of explaining to do, especially as to why they specifically told fangamer to not allow any refunds in complete violation of the kickstarter TOS (not to mention EU law, as well as it being a contract violation that can be litigated in the US), it seems though they literally dropped this bombshell off on us and went off on holiday, so far my emails back and forth have only been to really confused and overworked support staff, so we might not hear any real answers until next week.