Progression abilities Dec 12, 2018 2:28:24 GMT -6
Post by Pure Miriam on Dec 12, 2018 2:28:24 GMT -6
Double Jump. Revealed alongside the Sixth Shard type reveal (Skill Shard). Only true "progression ability" of the game revealed so far.
Igavania games always used "Soft locks" and "Hard locks" to block the player's progression through the game. A Soft Lock is a place designed to block your way, but you can actually traverse it if you are skilled enough, by using jumps and other features. A Hard Lock is a place designed to block your way in a way that it is completely impossible (unless you glitch the game) to keep going foward.
In order to progress in the game, you need some item, equipment, skill or magic. That is what some gamer's call as "Progression ability". Something required to go further in the game.
Regarding that, Igavanias had from the most common, to the most odd progression abilities. Almost all games had double jump, slide (from the start or as an ability), some way to open locked doors (such as keys or relics) or break special walls, some really unique progression stuff (like Dawn of Sorrow Puppet Master soul, that let you switch places with a puppet you can throw on small areas), or Portrait Ruin (where you can turn into a toad to get inside tiny places) and almost all of them had some way to fly. Symphony, Aria and Dawn had Bat transformation, Portrait had Owl transformation, Order had Volaticus, where Shanoa grew wings, Harmony had infinite high jumps and so on.
Bloodstained, had one progression ability revealed thus far, the Double Jump Skill Shard, that was shown at 2017 Demo.
Considering all that, I DO ASK:
What kind of progression abilities would you want for Bloodstained, besides what we already know (Double Jump)? Miriam should have some way to fly, like most Igavania games had? Do you like the most simple progression limits, such as locked doors and walls, or you prefer odd stuff that are creative and must be figured out? Maybe a combination of both?