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Post by Yän on Oct 29, 2018 15:05:19 GMT -6
Thank you for fixing Gebel the GOAT. The initial faces in general were pretty off. Then again, I fully expected and encouraged a delay for absolute quality assurance. Nightmare mode is going to be interesting, but knowing me I'll playthrough the normal difficulty a couple of times only. This is a guy that has yet to beat SOTN despite trying numerous times.(My most recent try, I've gotten farther than ever though) I'm somewhat surprised. I find that SOTN is one of the easiest ones to finish. When I played SOTN for the first time as a kid, I found it impossible to beat the first boss and lost interest. Coming back to it years later, it was a piece of cake and I could easily get through the game
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Post by Enkeria on Oct 29, 2018 15:10:11 GMT -6
Thank you for fixing Gebel the GOAT. The initial faces in general were pretty off. Then again, I fully expected and encouraged a delay for absolute quality assurance. Nightmare mode is going to be interesting, but knowing me I'll playthrough the normal difficulty a couple of times only. This is a guy that has yet to beat SOTN despite trying numerous times.(My most recent try, I've gotten farther than ever though) I'm somewhat surprised. I find that SOTN is one of the easiest ones to finish. Not comparing any Castlevania game here, but I found SotN to be medium to very hard at times when I played it the first 10 times back in the day.
This is why casual (easy) mode is so important. The most interesting part is however; can those that wants to, play Nightmare difficulty right from the start?
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Post by Pure Miriam on Oct 30, 2018 1:18:42 GMT -6
EnkeriaIf they follow what older Igavanias usually did, i don't think Nightmare mode will be unlocked from the start. But considering the huge number of modes Bloodstained will have, maybe this time it will be different.
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Post by Enkeria on Oct 30, 2018 5:22:29 GMT -6
Enkeria If they follow what older Igavanias usually did, i don't think Nightmare mode will be unlocked from the start. But considering the huge number of modes Bloodstained will have, maybe this time it will be different. I think Castlevania Igavanias are thrown out the window half-way. There are things that can and will change. And if the fans want nightmare difficulty to be available straight from start, along with "skip all dialogue" and a combo of silly cheatcodes, Its pretty safe to say that this IP can have a new standard, and new set of rules. Fans must speak up, if there is anything they request, feel or dislike. So I wouldn't think too much on the past, but I agree that patterns and guidelines can already be seen in this new IP, since it really is an Igavania.
Just.. Keep open mind.
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Post by rav4ishing on Oct 30, 2018 15:53:39 GMT -6
Enkeria If they follow what older Igavanias usually did, i don't think Nightmare mode will be unlocked from the start. But considering the huge number of modes Bloodstained will have, maybe this time it will be different. I think Castlevania Igavanias are thrown out the window half-way. There are things that can and will change. And if the fans want nightmare difficulty to be available straight from start, along with "skip all dialogue" and a combo of silly cheatcodes, Its pretty safe to say that this IP can have a new standard, and new set of rules. Fans must speak up, if there is anything they request, feel or dislike. So I wouldn't think too much on the past, but I agree that patterns and guidelines can already be seen in this new IP, since it really is an Igavania. Just.. Keep open mind. My gut tells me it's best to force the gamer to unlock modes. This makes it that much more satisfying once you get it.
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Post by Enkeria on Oct 30, 2018 16:15:55 GMT -6
rav4ishingAnd frustrating for the hardcore gamers. I am not one of them, but I know about them.
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Post by purifyweirdshard on Oct 30, 2018 16:19:20 GMT -6
well I mean if they're so hardcore, they can beat a CASUL GAMER's difficulty EZ 2 minutes so
It would be harder to appreciate the different/remixed enemy placements of Nightmare if I did Normal second. There's more play time and value if the progression is normal > harder, as otherwise you're probably not going to go to something that's easier, especially if Nightmare has/unlocks extra things.
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Post by freddythemonkey on Oct 30, 2018 17:27:19 GMT -6
IMO forcing a player to beat the game in order to unlock a higher difficulty is always bad. Sure, if the game is fun enough I may want to replay it naturally (for previous IGAvanias that was the case), but there is literally no reason to restrict the player from playing the difficulty he wants if you're featuring different difficulties to begin with.
Yeah you may miss the modifications in terms of enemy placement etc. which is an awesome thing they're doing, but that's not exactly worth two playthroughs if one is burned out after the first go, so it should always be optional if you're implementing multiple settings.
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Post by Enkeria on Oct 31, 2018 2:11:26 GMT -6
If players can skip cutscenes, even casual difficulty might be skipable. Options.
I know the experience is gone too, but some players do not care about casual gameplay, story or magic (shards).
Being an "old" gamer, I know I always skipped story-elements as young when NPC talked to much. A basic reason I never played A Link To The Past for example because "forced to understand the story, you can't play just yet" and it drove me crazy.
Today, I still haven't played it, but grown as a gamer and learned to appreciate the art for what it is. A game like that is locked, and even if that sucks for many, it would be a benefit back in the 90s if it allowed me to play but with the option to skip things, such as dialogues. I will play it very soon actually too.
Even if that doesn't make sense, to let you skip dialogues in a game like A Link to the past, it's still a game, it's your time and your interest in giving the game a chance. How about making it fun straight from the start with your gaming rules instead of feeling "locked"? That is the mentality needed today in games, allow people to experiment straight from start. I am all for it, I would appreciate it more than have everything locked, but either way I would respect the art, and see unlocked difficulty etc as a reward.
I just think the game would appeal to more gamers if some difficulties are unlocked straight from the beginning.
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Post by Dragon_of_Dojima on Oct 31, 2018 7:11:50 GMT -6
I find it kind of amusing that most were assuming that the reason I kept starting over was due to difficulty. It was actually out of boredom and laziness. LOL. I would play the game for an hour, say I'll pick it up later, and then not pick it up until 6+ months or more later. Then I find that I forgot what I was doing and decide to start over. Rinse and repeat. Just so we're clear, I just beat the game yesterday. It wasn't too bad at all in terms of difficulty and it never was. I've had much more trouble with many other games. I don't think playing the game to unlock the HARDEST difficulty is bad. Having a hard mode selectable from the start would be ideal. I have a problem with certain games(Castlevania Bloodlines, I'm looking at you) locking away the ending behind the hardest difficulty. Locking the ending at easy or especially the easiest difficulty, I'm ok with that. Learn the game, train yourself, and move up when you're ready. However, I can't see the ending for doing a normal playthrough? Yeah, no that's bad.
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Post by Pure Miriam on Oct 31, 2018 10:15:42 GMT -6
EnkeriaI'm quite the contrary. I remember talking with my brother, about how several today's games i lost interest BECAUSE there is nothing to "unlock". Fightning games nowadays have no secret characters, extra clothes or modes. They give the game and sell all that by DLC. It completely killed my interest on playing many games because i don't see a reason to play certain games if they have nothing to unlock.
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Post by Enkeria on Oct 31, 2018 11:59:53 GMT -6
Pure Miriam
Unlockable stuff are things that you do not need to gain or change the experience. For me personally:
Example of good unlockables: Costumes for players, change colors on enemies, change appearence on weapons, theater mode with cutscenes, soundtrack, remixes of soundtrack inside of the game, Alternate cutscenes reflecting upon your choices or replay values. Continuation of the story with new characters. Achievements. Cheatcodes for additional silly stuff like "Big Head Mode" or instead of bullets from guns - confetti instead. Replayability with new secret areas and bosses, but with no adventage nor exlusive weapon or item that you couldn't get the first normal playthrough around. Secrets being "extras" and not part of story as a whole. 2nd castle / alternative routes. Edit: Game Modes that doesn't break the story.
Examples of bad unlockables: Game modes: (Not whole experience of the story.) "Bad ending" only - "please try a harder difficulty!", Difficulties.
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Post by Yän on Oct 31, 2018 15:55:25 GMT -6
Enkeria I think that game modes are pretty reasonable unlockables. For instance, there will be a boss rush mode. Playing the boss rush before completing the game makes no sense to me and it would honestly spoil a lot of the experience. It's like saying "all players should have access to the game's ending right from the start, playing the game itself is optional because more options = better, right? Right?". I generally think that your list of good unlockables includes a ton of things that I just don't care about. All that purely cosmetic stuff just wouldn't feel rewarding to me and I likely would have a worse experience with the game overall due to a lack of rewards for beating certain challenges. I fully agree that difficulties shouldn't be a thing that locks you into a certain ending though. That's total BS (and I don't mean BloodStained ).
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Post by purifyweirdshard on Oct 31, 2018 16:07:44 GMT -6
Game modes have always been unlockables before, so this is essentially saying it shouldn't be done how it always was. I know we live in a time now where we want everything we want immediately, but it's just not fun that way for video games.
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Post by Enkeria on Nov 1, 2018 1:49:36 GMT -6
Ah, yeah bit confusing here, what I ment with game modes; "Modes that disrupt the whole story." due to the dot, I read it wrong too.
Boss rush etc. should be on good unlockable, like before. I will try to change the text a little above. Thanks for letting me know guys.
I just don't see difficulty as being an experience-breaker. I am a casual player so I will probably never touch that difficulty, but if let say there are more things to unlock (other then achievements) I would probably rant about it, b cuase that would be an experience-breaker. You would feel that you must play a difficulty you might not handle just to get that 1 item so you can finish the game. I dislike those things, it makes you feel more like a worker than a gamer. I'm really fine with it being locked, but I know people will get annoyed if it's locked.
Rewards are things that doesn't kill the whole basic gaming experience. Challenges that are in there for fun, and rewarding just by completing is fine. But giving you an advantage in normal game mode because beating some other hard mode is something I am against purely.
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Post by Deleted on Nov 1, 2018 2:54:19 GMT -6
I often like starting on the highest difficulty mode right away, so I get a little upset when I have to unlock it first, but some games lately have given me a newfound appreciation for it as a design choice. For example, Bayonetta's higher difficulty modes add late-game enemies much earlier than before. Normal mode gradually teaches you how to deal with these enemies through the course of your adventure; if you could just pick Hard or ∞ Climax right away, you'd hit a metaphorical brick wall very quickly. I think it's interesting when one difficulty mode is essentially designed to prepare you for the next. Of course, Bayonetta is a rather different kind of action game than Bloodstained. Challenge isn't necessarily an integral element in Igarashi's games, so I don't know if Hard and Nightmare would be approached with that kind of philosophy.
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Pure Miriam
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Post by Pure Miriam on Nov 2, 2018 2:52:20 GMT -6
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Post by sylver on Nov 5, 2018 12:38:23 GMT -6
rav4ishingPerhaps he/she used to meet Galamoth with just LV 20+ without the Crissaegrimm? In that case, the game can be a bit tricky.
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Post by allooutrick on Nov 5, 2018 13:49:13 GMT -6
EnkeriaI'm quite the contrary. I remember talking with my brother, about how several today's games i lost interest BECAUSE there is nothing to "unlock". Fightning games nowadays have no secret characters, extra clothes or modes. They give the game and sell all that by DLC. It completely killed my interest on playing many games because i don't see a reason to play certain games if they have nothing to unlock. The way to fix this is to, obviously, give the player the privelage to purchase DLC after they unlock the ability to do so.
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Post by rav4ishing on Nov 5, 2018 15:35:42 GMT -6
rav4ishing Perhaps he/she used to meet Galamoth with just LV 20+ without the Crissaegrimm? In that case, the game can be a bit tricky. You make a good point.
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