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Post by twilightvulpine on Jul 15, 2015 20:51:21 GMT -6
Drains all MP and also has a cool-down time. That's what I was thinking when I made that post, to balance it out a bit. But then Castlevania has never had CD skills before, so I didn't think to add that. It should drain HP instead, like 50% of your current HP. It'll be a sort of desperation move, since Miriam would be overloading her curse throughout the whole room, it'll definitely strain her body. I have mixed feelings about HP drain. If it's truly a desperate situation, it might make you even less likely to use it. It's really punishing and not worth it unless you are sure you can end the fight. It might be used more for clearing screens in easy areas, since you won't be so worried about HP and even 25% health isn't too much of a problem. But then again I don't know what other good option there would be. I think it all depends on what resources we will have. Will MP recharge over time? Will we have some equivalent to hearts? Will being out of MP take away your tactical options (if you consider that, like the subweapons, they give you attack options that you normally don't have at different ranges and angles) I would like some equivalent to Item Crash, though. Not necessarily item-based, but some cool power to really wreck the shit out of everything. It's always cool finishing bosses with those.
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Arcueid Brunestud
True Ancestor
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Post by Arcueid Brunestud on Jul 15, 2015 21:06:38 GMT -6
That's what I was thinking when I made that post, to balance it out a bit. But then Castlevania has never had CD skills before, so I didn't think to add that. It should drain HP instead, like 50% of your current HP. It'll be a sort of desperation move, since Miriam would be overloading her curse throughout the whole room, it'll definitely strain her body. I have mixed feelings about HP drain. If it's truly a desperate situation, it might make you even less likely to use it. It's really punishing and not worth it unless you are sure you can end the fight. It might be used more for clearing screens in easy areas, since you won't be so worried about HP and even 25% health isn't too much of a problem. But then again I don't know what other good option there would be. I think it all depends on what resources we will have. Will MP recharge over time? Will we have some equivalent to hearts? Will being out of MP take away your tactical options (if you consider that, like the subweapons, they give you attack options that you normally don't have at different ranges and angles) I would like some equivalent to Item Crash, though. Not necessarily item-based, but some cool power to really wreck the shit out of everything. It's always cool finishing bosses with those. My thought-process regarding the HP drain was that by the time you were in a situation where you had to use it, the boss would be at low HP. That'd make it a good way to finish the boss. Since it drains 50% of your current HP, and all MP, you can use it even at 2HP. Kinda OP, but then you'd die the next hit anyways. For regular enemies, it could be used as a way to get a breather. Since it'll kill all enemies in the room, you can heal yourself up with potions and what have you.
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Maker
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Post by Maker on Jul 15, 2015 21:17:13 GMT -6
Wanted to wait to post this but I think Miriam having them is pretty questionable. I like the Item crash thing, was one of my favorite Richter strong points. Especially since I played a LOT of Richter in HoD along side Julius I'd REALLY like to see that be a thing for Bloodstained. But I also do not want to see Miriam get this one. There are other characters that will need a gimmick of some kind here and there. If Johannas has use of this that'd be cool. Or perhaps Johannas could get a timed item use and the third, yet to be determined, character could get the item crash thing as a uniqueish feature. Also seeing as we still don't know a lot about magic vs subweapons etc: as to what we are actually getting it's probably best we take this info and theorycrafting with a grain of salt and just be very careful what we wish for.
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jim
Master of the Candle Skeleton
Ancient Legion
[TI1]"Hey! But you.... Wait... No.. You can't!.. But I... And he....Bu.. I.. An... Just.... NOOOO
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Post by jim on Jul 19, 2015 20:32:33 GMT -6
But yeah, in so much as there being screen-clearing special attacks? Absolutely. Yeah, they were in Rondo, and in the SNES version (Dracula X). Yes, Rondo is where the Item Crashes originated from. (do remember Rondo did come out well BEFORE Dracula X. Even IF they are "technially" the "same" game ) I'm all for Item crashes. Just make them balanced like they did for the original ones from Rondo. In that game the cross, for example, I believe only used like one or two hearts for a normal throw (or maybe it was four.... I can't remember right at the moment). The Item crash cost either 20 or 25 hearts to use. And even if you didn't have a sub-weapon you still had a crash that cost I think 15 hearts that would make Richter swing a giant double length flame whip. But in that game you also maxed out at 99 hearts. And that's how you kept the crashes from becoming too powerful. So short of increasing the cost, decreasing their effectiveness, or flat out limiting the total number of hearts (or whatever point system it ends up being) like they did in Rondo, I don't see how you'd keep this from becoming "too powerful"... But then, my response to the folks who would say that they are "too powerful" is, "Fine You don't like them and/or think they're too powerful? Just don't use them. Problem solved."
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cecil-kain
Operation: Akumajo
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Post by cecil-kain on Jul 19, 2015 20:56:51 GMT -6
I think crashes work best as an extension of a Subweapon System. I didn't really like the dual Dual Crashes in Portrait of Ruin, but I love how it was implemented (as a multiplayer mechanic) in Harmony of Despair... As for primary weapon crashes (aka critical arts or magic strikes) those should be considered separately. Magic strikes aren't nearly as powerful or as costly as the traditional crash attacks, and they usually require special "button codes" to pull em off (Dawn of Sorrow is the notable exception).
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Post by silverbolt on Jul 20, 2015 5:50:55 GMT -6
Wasn't it the SNES Dracula X that also made the sub weapon vanish from the slot when you used the crash? I didn't really like that mechanic of Item Crashes.
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Master of the Candle Skeleton
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[TI1]"Hey! But you.... Wait... No.. You can't!.. But I... And he....Bu.. I.. An... Just.... NOOOO
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Post by jim on Jul 20, 2015 9:18:24 GMT -6
Wasn't it the SNES Dracula X that also made the sub weapon vanish from the slot when you used the crash? I didn't really like that mechanic of Item Crashes. Not that I'm aware of. Neither Rondo or Dracula X did that.
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Post by silverbolt on Jul 20, 2015 12:20:59 GMT -6
Wasn't it the SNES Dracula X that also made the sub weapon vanish from the slot when you used the crash? I didn't really like that mechanic of Item Crashes. Not that I'm aware of. Neither Rondo or Dracula X did that. I remember that happening to me before... Hmm...
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Master of the Candle Skeleton
Ancient Legion
[TI1]"Hey! But you.... Wait... No.. You can't!.. But I... And he....Bu.. I.. An... Just.... NOOOO
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Post by jim on Jul 20, 2015 12:38:30 GMT -6
Not that I'm aware of. Neither Rondo or Dracula X did that. I remember that happening to me before... Hmm... Well I can't speak to Dracula X Chronicles. I've only played through that game partially. But I know that Rondo followed by Dracula X was where the item crashes were first introduced. As far as I can remember once you picked up a weapon you had it for the rest of the stage until you continued or beat the boss and advanced to the next stage. That was one of the more annoying things about the sub-weapons was that you couldn't get rid of them because the Flame whip Item crash was only available if you didn't have a sub-weapon and it was a VERY nice attack. The only thing you could do once you picked one of the sub-weapons up was switch when you picked up a different one. Fortunately, Rondo and Dracula X were also the first game to make it so you could recover your previous weapon by having it drop to the ground behind you when you picked up a new sub-weapon. But do not recall any circumstances under which using the item crash cause your sub-weapon to disappear in Rondo or Dracula X. Maybe they did that in one of the later games?
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Post by silverbolt on Jul 20, 2015 13:40:39 GMT -6
I think it happened to me on the Wii VC title...
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jim
Master of the Candle Skeleton
Ancient Legion
[TI1]"Hey! But you.... Wait... No.. You can't!.. But I... And he....Bu.. I.. An... Just.... NOOOO
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Post by jim on Jul 20, 2015 19:34:05 GMT -6
I think it happened to me on the Wii VC title... That could very well be. I've never played Dracula X on the Wii so I don't know how faithful of a port it is. But I have an actual cartridge copy of the game and can assure you it doesn't happen there
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Post by goldstorm07 on Jul 27, 2015 12:43:48 GMT -6
I'm not sure how Crashes would work alongside what appears to be the Soul system. Super attacks for each Soul would be very tedious for IGA's team to program but would extend the possibilities for combat by miles.
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Rigel
Skull Knight
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Post by Rigel on Jul 27, 2015 16:34:29 GMT -6
I think it could work with certain weapons, like the ones made from Boss souls in DoS
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JeffCross
Shadow of the Night
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[TI0] Die monster!!!!!!
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Post by JeffCross on Aug 2, 2015 11:15:30 GMT -6
I'm not sure how Crashes would work alongside what appears to be the Soul system. Super attacks for each Soul would be very tedious for IGA's team to program but would extend the possibilities for combat by miles. I like the soul thing but since Iga said no souls, what if Miriam crushed crystallized enemy cores? and she should have to use a spell or something to do it... going even further, if she refines the core mixing it with various items, she could create a more powerful "crush spell"
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Post by Dragon_of_Dojima on Aug 2, 2015 12:19:09 GMT -6
What if item crashes were an extension of alchemy? For example, you create a fire weapon and with sufficient magic it would do an "item crash" of sorts. There would be specific weapons that could do this at a high cost and it would be tough to find the materials to make it.
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Post by goldstorm07 on Aug 4, 2015 14:20:18 GMT -6
I forget, aren't Weapon Critical Specials in this game? They're basically item crashes but a bit less nuts.
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