LuckPercentSRL
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Post by LuckPercentSRL on Jul 15, 2015 10:32:08 GMT -6
Item/Subweapon/Dual/Weapon/Glyph crashes in all of the Metroid vanias have a spot of their own.
What is a Crash in a castlevania game? A Crash is where one is allowed to use a certain weapon's more powerful move or a unique move that deals more damage at the cost of MP/Hearts. For example, in SOTN, Richter can use a Crash on his subweapons. One of his famous crashes is his Hydro Storm which is a Crash on the Holy Water Subweapon. Instead of a regular bottle that has a trail of fire after it, Richter instead calls down a huge rainstorm which is holy water and completely destroys anything on the screen.
Almost all of the Metroidvania games made by IGA have crashes. SOTN has Richter's subweapon crashes, Dawn of Sorrow has Soma using Crashes on his regular weapons (or can be call special moves I guess) Portrait of Ruin and Harmony of Despair have Dual Crashes which require two people to do a unique move. Order of Ecclesia allows Shanoa to use Crashes with two combined Glyphs. Circle of the Moon, well it's technically not a crash concerning Nathan uses magical cards, but it's still a special move rather than regular basic attacks. I'm pretty sure Rondo of Blood had subweapon crashes.
Well there's a few to list off. Now for Bloodstained. Should Item Crashes be in the game? If so where then? Subweapons (if they exist), abilities, weapons? Would they make the game too easy (case n point Order of Ecclesia's final boss can be destroyed within 7 seconds thanks to the death ring and a specific Glyph crash)? Would it be not used as much (Alucard had enough weapons and abilities to make it that he didn't need them)? I want to hear your guys' opinion on the matter.
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Post by solomon on Jul 15, 2015 10:40:39 GMT -6
Yes, in Rondo there were crashes. Anyway, YES! But we don't know, for example, if subweapons/special items will be included in the final version.
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purifyweirdshard
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Post by purifyweirdshard on Jul 15, 2015 12:18:36 GMT -6
He's not asking specifically about subweapons, though. Even still, one of the other playable characters may use subweapons?
But yeah, in so much as there being screen-clearing special attacks? Absolutely.
Yeah, they were in Rondo, and in the SNES version (Dracula X). Other later (earlier, in the case of Leon?) Belmonts had similar versions.
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Post by Deleted on Jul 15, 2015 12:38:16 GMT -6
As long as they are balanced, I'm all for it.
But it seems that we will be getting them anyway, if not in the form of combinations then surely as singular, powerful area magic spells. Do I have to remind you of a certain update with some pretty shiny chains in it?
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Post by ghaleon on Jul 15, 2015 13:25:55 GMT -6
I find that the games with item crashes kinda had the ordinary uses for the items items pretty lackluster.
I personally prefer normal use to be balanced and practical before having crashes implimented.
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Cale
Great Old One
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Post by Cale on Jul 15, 2015 13:52:03 GMT -6
If item crashes have a ridiculously high cost I see no problem with it, like you can use it only once a screen. Also it would still cost resources. They should never do more than 1/8th of a bosses health though, like maybe they are resistant to it or something. But regular enemies it could devastate.
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purifyweirdshard
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Post by purifyweirdshard on Jul 15, 2015 14:13:31 GMT -6
I find that the games with item crashes kinda had the ordinary uses for the items items pretty lackluster. I personally prefer normal use to be balanced and practical before having crashes implimented. I don't think that's the case...since when I think of item crashes, I think of Richter, right? In Rondo of Blood, items and the crashes themselves were both very useful. Take the axe, for example, used against the first boss of the game, the dragon. It makes the fight a WHOLE lot easier. Otherwise, you have to wait for him to swoop down before you can land a hit. If you use the axe item crash, you will do some decent damage, but use up the axes you'll need to actually beat the boss efficiently in the process. However, the axe super could be very useful in other places when you want use its invincibility or get the last bit of damage to take a boss out in a panic. Some items were great in basic form, much moreso than their lackluster specials. A good example of that is the Bible/holy book. That thing is amazing for stages, but the crash is tough to even hit anything with. Dagger crash seems great at first, but can rarely be used effectively. Stop watch's is kind of silly, etc. In SotN, the game wasn't really balanced with item crashes in mind, since Richter is just a bonus character mode. Even there, though, some basic items were preferable to the supers. When it comes to LoI items, I think that's kind of a different thing...like eventually, the item specials are just kind of meant to replace regular item uses.
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Ciel
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Post by Ciel on Jul 15, 2015 14:15:53 GMT -6
Sure, why not? Though I don't see how that would happen with magic.
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Motoko
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Post by Motoko on Jul 15, 2015 14:32:42 GMT -6
Since the combat system will be tied with magic somehow I'm in the "not sure" group.
I'm very opened minded however!
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Thomas
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Post by Thomas on Jul 15, 2015 14:40:56 GMT -6
Yes yes yes!!!
I LOVED finding and using different weapons to see what extra attacks and effects they had. I didn't know they were called "Crashes" but I like it!
Definitely want to see this in Bloodstained.
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Motoko
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Post by Motoko on Jul 15, 2015 16:36:34 GMT -6
Yes yes yes!!! I LOVED finding and using different weapons to see what extra attacks and effects they had. I didn't know they were called "Crashes" but I like it! Definitely want to see this in Bloodstained. Something like the shield rod from SoTN? That would be great ฅ'ω'ฅ
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Arcueid Brunestud
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Post by Arcueid Brunestud on Jul 15, 2015 16:51:47 GMT -6
I say why not. Just make sure it's not too broken like Hydro Storm, heh.
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Ciel
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Post by Ciel on Jul 15, 2015 17:10:17 GMT -6
I say why not. Just make sure it's not too broken like Hydro Storm, heh. But Hydro Storm was so cool ;-;
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wiggychiggy
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Post by wiggychiggy on Jul 15, 2015 17:48:15 GMT -6
Alchemy crashes sound amazing and they have a real-life basis in volatile chemical reactions. Even with very simple compounds you can get some very dramatic results. I hate to say it but I would love to see some kind of 'acid rain' Alchemy Crash...but I'm biased because of Megaman 4.
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Arcueid Brunestud
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Post by Arcueid Brunestud on Jul 15, 2015 17:55:13 GMT -6
Crystal Crash. Miriam turns everything in the vicinity into hard crystals. OHKO to enemies, and some damage to bosses. Drains all MP.
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Post by Shanoa on Jul 15, 2015 18:07:35 GMT -6
Maybe for magic we could have something akin to Juste Belmont, while i know his item crashes were book + sub weapons.
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kdfukuyama
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Post by kdfukuyama on Jul 15, 2015 18:22:27 GMT -6
Crystal Crash. Miriam turns everything in the vicinity into hard crystals. OHKO to enemies, and some damage to bosses. Drains all MP. Drains all MP and also has a cool-down time.
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Arcueid Brunestud
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Post by Arcueid Brunestud on Jul 15, 2015 18:35:03 GMT -6
Crystal Crash. Miriam turns everything in the vicinity into hard crystals. OHKO to enemies, and some damage to bosses. Drains all MP. Drains all MP and also has a cool-down time. That's what I was thinking when I made that post, to balance it out a bit. But then Castlevania has never had CD skills before, so I didn't think to add that. It should drain HP instead, like 50% of your current HP. It'll be a sort of desperation move, since Miriam would be overloading her curse throughout the whole room, it'll definitely strain her body.
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thrashinuva
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Post by thrashinuva on Jul 15, 2015 18:44:12 GMT -6
I want less fancy special moves. Such as a rapier giving you some kind of rocket thrust attack, and a demonic katana shooting out demon waves.
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緋月エリ
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Post by 緋月エリ on Jul 15, 2015 19:56:01 GMT -6
I'd rather Miriam behave differently from Richter, one reason being Item Crash is his thing, that is one of the things that made Richter unique as a character, so it won't be right to take that uniqueness away from him. It will be cool if Miriam would have some killer finishing moves after accomplishing special objectives or forging a special weapon.
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