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Oct 1, 2020 15:46:23 GMT -6
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holykrap
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Jun 28, 2018 21:26:16 GMT -6
June 2018
holykrap
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Post by holykrap on Jun 30, 2018 12:00:31 GMT -6
Does this game have an fps cap on PC for a reason? From what I can tell, Unreal Engine 4 has a 60 fps cap enabled by default and the developer must uncap it in the editor before they package it. The usual fps uncap commands don't seem to work in Bloodstained so I imagine that's the case here.
Apparently there was a VR mode in the last demo, which requires above 60 so maybe I'm using the wrong commands
Unreal engines have always been pretty good with scaling resolutions and framerate so I'm wondering if Bloodstained has anything that relies on 60 fps to work properly?
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