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Post by giwagiwa on Jun 29, 2018 19:13:47 GMT -6
I can run the demo at 60 FPS using only the integrated graphics card in my PC!
Seriously, why did I buy a 980TI again...
Please bump up the visual fidelity for the PC version.
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Post by rollplay on Jun 29, 2018 20:55:47 GMT -6
Do you think maybe it was intentional for the demo? The galleon looks alright to my eye, so maybe they were planning to finetune the castle more. I have to agree, the castle isn't as striking as the previous demo's was.
(Update) So...It turns out I had Flux active when I was playing the demo late at night. Having turned this off, the backgrounds really look kind of bland, and much of the lighting looks like a downgrade compared to what it was previously. Flux made the game look really neat with its "candle light lighting" >_>
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Post by Starsmith on Jun 29, 2018 22:09:19 GMT -6
As far as I can tell, the lighting effects are intact, they're just changed in intensity.
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Post by caer on Jun 29, 2018 22:57:20 GMT -6
I don't know, I was never really a fan of the old style. My biggest gripe with the old development update videos were always that they were too dark and monochrome. The new demo generally feels good to me personally, from having more brightness to the overall design.
I will definitely concede that the Zangetsu room looked better previously though, really liked the purples. Otherwise it feels more like a style change, where some things are better now and some things where better before. There are definitely things that could be improved, but it is not like I'm feeling cheated or anything. =/
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Post by lovelydumpling on Jun 29, 2018 23:45:19 GMT -6
I don't know, I was never really a fan of the old style. My biggest gripe with the old development update videos were always that they were too dark and monochrome. The new demo generally feels good to me personally, from having more brightness to the overall design.
I will definitely concede that the Zangetsu room looked better previously though, really liked the purples. Otherwise it feels more like a style change, where some things are better now and some things where better before. There are definitely things that could be improved, but it is not like I'm feeling cheated or anything. =/
I also personally like the game to be brighter so I can easily see everything, I'm not super into dark gritty graphics. But I'm still disappointed that they've completely removed most of the color from the scenes, and some of the details like the windows in the back. Empty gray rooms aren't very appealing.
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Post by CastleDan on Jun 30, 2018 0:08:17 GMT -6
purifyweirdshard Yeah that's the best pic to use if you want to point out a downgrade. I tried to do a comparison using shapes so people can focus in on important areas for points. CircleIn the circle you can notice the background details had a foggy hue to them originally. It gave the backgrounds more depth and beauty. TriangleYou can see loads more detail in objects. From the blood details on the bottom of the columns to even little things like the stairs just looking nicer. RectangleLighting effects. The lighting effects were far far far more prominent originally. It gave the environments loads more life but without those lighting effects it feels very lifeless. I hope this helps. Angel-Corlux This is probably the clearest cut comparison. That's not to say visuals haven't improved though because the boat probably is the clearest example of how much it's gotten better with details and lighting. For whatever reason though the castle entrance went downhill. Most people on forums when they saw that first pic thought the game was great looking visually and the move away from that style hurt it I think. I don't know if it's just too much work to get it at that level and deliver the game on time but I have a feeling if the game looked like that all around people wouldn't complain AT ALL about the visuals.
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Post by lovelydumpling on Jun 30, 2018 0:22:51 GMT -6
My biggest problem is really just the amount of pure gray.The screens posted from the old builds had much more color and lighting to them. Reds, blues, golds, purples, all turned to this slate gray. It's really dull, boring, lifeless, and really holds back the visual splendor and awe I want to get from exploring the castle, like I did exploring SotN. Also yeah, that background blur was something SotN did in areas like the Library to give a grand scope to the locale as well. The depth in SotN was unreal.
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Post by estebant on Jun 30, 2018 0:23:27 GMT -6
purifyweirdshard Yeah that's the best pic to use if you want to point out a downgrade. I tried to do a comparison using shapes so people can focus in on important areas for points. CircleIn the circle you can notice the background details had a foggy hue to them originally. It gave the backgrounds more depth and beauty. TriangleYou can see loads more detail in objects. From the blood details on the bottom of the columns to even little things like the stairs just looking nicer. RectangleLighting effects. The lighting effects were far far far more prominent originally. It gave the environments loads more life but without those lighting effects it feels very lifeless. I hope this helps. Angel-Corlux This is probably the clearest cut comparison. That's not to say visuals haven't improved though because the boat probably is the clearest example of how much it's gotten better with details and lighting. For whatever reason though the castle entrance went downhill. Most people on forums when they saw that first pic thought the game was great looking visually and the move away from that style hurt it I think. I don't know if it's just too much work to get it at that level and deliver the game on time but I have a feeling if the game looked like that all around people wouldn't complain AT ALL about the visuals. That image is from January 2016 so you could definitely make the case that its outdated. However this video is from june 2017 and the entrance with the statue looked a whole lot better than it does currently.
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Post by CastleDan on Jun 30, 2018 0:25:00 GMT -6
estebant I mean yeah it's outdated but......does that matter? The point is it looks it's BEST then and it's far from that originally aim. lovelydumplingNice spot. I didn't even realize SOTN did that stuff but yeah a blurred background with a foggy look does a great job at making the environment look vast. There's a beauty to it too due to the hue being colored.
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Post by lovelydumpling on Jun 30, 2018 0:31:27 GMT -6
estebant I mean yeah it's outdated but......does that matter? The point is it looks it's BEST then and it's far from that originally aim. That's when they were still conceptualizing everything though, and polling backers on what lighting system to use. They hadn't actually started designing the castle afaik, and that area wasn't actually shown playable in any capacity. estebant's example I think is more appropriate because 1. it's more easily obtainable and 2. It's clearly something they had working and preparing for the game so it really begs the question why they went backwards on what they already had. Where the 2016 example is a concept, this one was actually actionable and playable and is mysteriously downgraded. We'd really like to know why. Sadly in neither 2017 or 2018's instance does Miriam's model look as good as it did in 2016 v.v
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Post by estebant on Jun 30, 2018 0:36:03 GMT -6
estebant I mean yeah it's outdated but......does that matter? The point is it looks it's BEST then and it's far from that originally aim. That's when they were still conceptualizing everything though, and polling backers on what lighting system to use. They hadn't actually started designing the castle afaik, and that area wasn't actually shown playable in any capacity. estebant's example I think is more appropriate because 1. it's more easily obtainable and 2. It's clearly something they had working and preparing for the game so it really begs the question why they went backwards on what they already had. Where the 2016 example is a concept, this one was actually actionable and playable and is mysteriously downgraded. We'd really like to know why. Sadly in neither 2017 or 2018's instance does Miriam's model look as good as it did in 2016 v.v Those are my exact thoughts. We already know what the response will be from the developers if we try to push for acknowledgment of a 2016 screenshot. But the 2017 one is much more recent and fully playable from what we can tell.
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Post by CastleDan on Jun 30, 2018 0:43:28 GMT -6
lovelydumpling I rather push the example that best represented the game conceptual or not than push the second best thing. If they can't hit the conceptualized idea fine but at least push the one thing where it looked it's absolute best. Aim high so you can get the best out of the project, don't aim mid tier. As i've already said, let's not act like they couldn't get close to hitting that shot because the boat was GREATLY improved visually and looks somewhat comparable to that 2016 shot. It's got great lighting, LOADS of effects, and color.
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Post by estebant on Jun 30, 2018 0:47:46 GMT -6
Jan 2016 June 2017 June 2018 Everything seems to be getting worse with time. This same downgrade seems to occur in multiple areas including the Zanguetsu arena, a lot of the garden and under the drawbridge. I can totally disregard the 2016 one because it was just a mockup. But the difference between 2017 and 2018 is just unacceptable.
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Post by dareka on Jun 30, 2018 1:06:04 GMT -6
lovelydumpling I rather push the example that best represented the game conceptual or not than push the second best thing. If they can't hit the conceptualized idea fine but at least push the one thing where it looked it's absolute best. Aim high so you can get the best out of the project, don't aim mid tier. As i've already said, let's not act like they couldn't get close to hitting that shot because the boat was GREATLY improved visually and looks somewhat comparable to that 2016 shot. It's got great lighting, LOADS of effects, and color. But what lovelydumpling and estebant are saying is that the asking to know the differences between a non-working concept screen and a playable demo will only get us the answer " well, one is a concept and the other is the best we could do with the actual game." But clearly they can do better with the actual game, as proven by the 2017 protoype, which is why it is our best point of reference for asking why the graphics were downgraded. Anyway, I mean, looking at the facts, I think the reason's fairly obvious... 1. The character models were downgraded, in terms of polygons, textures and lighting. 2. The backgrounds were downgraded, in terms of polygons, textures and lighting. And, would you look at this here... I can run the demo at 60 FPS using only the integrated graphics card in my PC! Seriously, why did I buy a 980TI again... Please bump up the visual fidelity for the PC version. Conclusion: they dropped the quality of the visuals before entering mass production because of either the cost of producing them at that quality, or in order to be able to use the same assets in the Switch and Vita versions, or alternatively (but less likely) in lower spec-ed PCs. This is somewhat irritating, as they claimed to have switched developers in order to achieve a higher level of quality. Now, to be fair, Inti would probably not have been able to complete the game to begin with, but still...we get what's going to amount to a two-year delay to get the visuals " at the right quality," and we get a drop in graphics quality? And no mention of this until we compare the graphics side-by-side? ... *sigh*... EDIT: You guys know what's particularly irritating? Lower spec-ed platforms (Wii-u then Switch, Vita), one of the likely reasons for the downgrade in graphics quality, and a gazillion game modes that half the people won't play - and are likely also a reason for the delay - were all stretch goals they added without thinking about the consequences... All of this highlights the importance of thinking your stretch goals through, and also knowing when to stop.
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Post by estebant on Jun 30, 2018 1:20:50 GMT -6
If this is actually what happened... its going to be a shitstorm. I can already hear the Mighty No 9 comparisons brewing. I honestly hope we get another delay. I would rather wait another year or two to avoid that fate.
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Post by Starsmith on Jun 30, 2018 1:52:31 GMT -6
Everything is entirely too shiny in that 2016 screenshot. I do see some textures that look better in the 2016 picture, but there are also textures that look better in the current shot. IMO, changing the temperature of the lighting (as mentioned a bit upthread, playing when one's computer has lowered the monitor's temperature does improve the looks) and nudging the contrast up a smidge would make it look very nice indeed.
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Ciel
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Post by Ciel on Jun 30, 2018 1:57:01 GMT -6
purifyweirdshard Yeah that's the best pic to use if you want to point out a downgrade. I tried to do a comparison using shapes so people can focus in on important areas for points. *img* *img* CircleIn the circle you can notice the background details had a foggy hue to them originally. It gave the backgrounds more depth and beauty. TriangleYou can see loads more detail in objects. From the blood details on the bottom of the columns to even little things like the stairs just looking nicer. RectangleLighting effects. The lighting effects were far far far more prominent originally. It gave the environments loads more life but without those lighting effects it feels very lifeless. I hope this helps. Angel-Corlux This is probably the clearest cut comparison. That's not to say visuals haven't improved though because the boat probably is the clearest example of how much it's gotten better with details and lighting. For whatever reason though the castle entrance went downhill. Most people on forums when they saw that first pic thought the game was great looking visually and the move away from that style hurt it I think. I don't know if it's just too much work to get it at that level and deliver the game on time but I have a feeling if the game looked like that all around people wouldn't complain AT ALL about the visuals. Also, here is a better quality picture of the castle entrance, although I was expecting more of a difference from the compressed youtube video screenshot. Edit: And whatever happened with that procedural generation gimmick shown on this development update? Since that video we haven't heard a word about it, and there is no sign of it on the backer demo.
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Post by freddythemonkey on Jun 30, 2018 4:18:24 GMT -6
dareka I'd upvote that part about stretch goals at least nine million times
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Post by blimble on Jun 30, 2018 5:02:47 GMT -6
I think the difference comes from redoing the lighting, it is obvious a lot of areas still haven't been touched up and possibly just stripped for now.
Whether it ends up looking better or worse is up in the air though. They have shown with some areas the lighting can be good but there needs to be a consistent quality. Lighting quality changes wildly from one room to the next, and even the better rooms need some finer touches
Really though we want the top image, and if that means taking a lot of time then I'll wait cause it would be a shame for bad visuals to ruin the game's reception.
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Post by Overlord on Jun 30, 2018 5:35:46 GMT -6
Jan 2016 June 2017 June 2018 Everything seems to be getting worse with time. This post makes it as clear as you can get. This is definitely worrying.
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