Post by Pure Miriam on Jun 29, 2018 6:47:13 GMT -6
After playing through the demo two times and dedicating several hours to it, i think i'm ready to give my general impressions about it. As requested by Question i will keep my feedback as simple as possible and i will also do it spoiler-free. So, no images or spoiler content.
Here goes:
I'm actually impressed by the overall high quality of the graphics. They look much better than the 2016 Demo and more refined than the 2017 Demo. The scenarios are deep and the lightning is overall well-placed. My only complaint is that some specific areas (the zone between the village and the castle looks really bad, the trees and the ground looks like Playstation-1 era) but the graphics are overall quite detailed and beautiful.
God, what a classy beautiful soundtrack. I have absolutely no complaints here. All the songs we can hear at the game are beautifully crafted. Miss Yamane is such a great composer and the rest of the staff are really talented too.
Miriam's movement is fluid and absurdly responsive. The weapons variety is impressive and considering this is just a demo, i can just imagine what the full game will show us. Each weapon has it's own goods and bads and they really seem balanced. I wasn't able to find a single weapon that is overpowered or heavily underpowered.
Something else that really impressed me are the Shards. In past Igavania games that used the same mechanic (Aria of Sorrow, Dawn of Sorrow and Order of Ecclesia) some powers were really useless but not here. I wasn't able to find a single Shard that isn't useful in at least some specific situation. If you can work around at some of their flaws, you can get usefulness from them all. I hope that keeps consistent throught the game.
Also, i'm really glad that the healing itens are capped at 9 each. I remember that at 2016 Demo, it looked like they were capped at 99. I made a suggestion that Bloodstained should follow what other Igavanias did by capping healing itens at 9 and they did just that. It makes the whole game more challenging.
The enemies have some pros and cons. Design-wise, i basically loved them all. Some of them are disgusting, some of them are cool-looking and some of them are just plain goofy in a funny way. A complaint i have, though, is that some enemies takes a really long time to actually do something and you can kill them off before they ever show what they can do. That can easily happen with Aello and Sabnock.
The scenario design, specially the castle, is GORGEOUS. I'm really impressed by how deep you can see the environment, with layers and layers of graphics and details. The castle corridors have doors, windows and other details at the background that makes me feel like i want to play at the background and explore it too. I have almost no complaints here.
Bloodstained: Ritual of the Night is a great game already. It has some minor flaws that i'm sure can be polished. If the whole game follows more or less what we saw at this demo, i'm pretty satisfied.
Here goes:
GRAPHICS
I'm actually impressed by the overall high quality of the graphics. They look much better than the 2016 Demo and more refined than the 2017 Demo. The scenarios are deep and the lightning is overall well-placed. My only complaint is that some specific areas (the zone between the village and the castle looks really bad, the trees and the ground looks like Playstation-1 era) but the graphics are overall quite detailed and beautiful.
SOUNDTRACK
God, what a classy beautiful soundtrack. I have absolutely no complaints here. All the songs we can hear at the game are beautifully crafted. Miss Yamane is such a great composer and the rest of the staff are really talented too.
COMBAT
Miriam's movement is fluid and absurdly responsive. The weapons variety is impressive and considering this is just a demo, i can just imagine what the full game will show us. Each weapon has it's own goods and bads and they really seem balanced. I wasn't able to find a single weapon that is overpowered or heavily underpowered.
Something else that really impressed me are the Shards. In past Igavania games that used the same mechanic (Aria of Sorrow, Dawn of Sorrow and Order of Ecclesia) some powers were really useless but not here. I wasn't able to find a single Shard that isn't useful in at least some specific situation. If you can work around at some of their flaws, you can get usefulness from them all. I hope that keeps consistent throught the game.
Also, i'm really glad that the healing itens are capped at 9 each. I remember that at 2016 Demo, it looked like they were capped at 99. I made a suggestion that Bloodstained should follow what other Igavanias did by capping healing itens at 9 and they did just that. It makes the whole game more challenging.
ENEMIES
The enemies have some pros and cons. Design-wise, i basically loved them all. Some of them are disgusting, some of them are cool-looking and some of them are just plain goofy in a funny way. A complaint i have, though, is that some enemies takes a really long time to actually do something and you can kill them off before they ever show what they can do. That can easily happen with Aello and Sabnock.
DESIGN and SCENARIO
The scenario design, specially the castle, is GORGEOUS. I'm really impressed by how deep you can see the environment, with layers and layers of graphics and details. The castle corridors have doors, windows and other details at the background that makes me feel like i want to play at the background and explore it too. I have almost no complaints here.
CLOSING COMMENTS
Bloodstained: Ritual of the Night is a great game already. It has some minor flaws that i'm sure can be polished. If the whole game follows more or less what we saw at this demo, i'm pretty satisfied.