beta feedback *minor spoilers*
Jun 28, 2018 17:39:42 GMT -6
Persephone and freddythemonkey like this
Post by thor777 on Jun 28, 2018 17:39:42 GMT -6
Here are the things I've noticed after playing the demo:
1) Miriam's mouth movement during voice dialog need to be adjusted. Maybe it's the angle of her head but it just looks weird compared to the other characters.
2) The greyish-green foreground silhouette when Miriam is behind an object need changed. Either change it to a mesh model and keep the textures or just remove it completely. The current implementation is distracting and out-of-place. It also affects Miriam's character model when she is in her default pose when using attack boots where her hand is right below her head and this causes her hand to turn grey in some situations.
3) The net platforms inside the ship need to be adjusted a abit so it touches Miriam's feet. Currently, Miriam is floating just above the platform when standing on them.
4) Some equipment displays 'DEF 0', which is inconsistent with others which doesn't display the attribute if it doesn't have an effect.
5) Why is Johannes still in the ship even after he moved to the village?
6) The ground slide technique should continue its trajectory if the hit kills the mob. Currently, it stops right in front of mob, regardless of whether you killed it or not. This doesn't feel smooth and breaks momentum.
7) Character models are not bad, but textures everywhere needs work. Everything looks faded and flat, espcially on character models during dialog.
8) Skip the dialog feature when going to and leaving the shop and alchemy. Just play the voice track in the background and go straight into the menus. Having to skip the dialogs twice per visit gets annoying quickly.
9) There should be at least an indicator or message when a quest have been completed. Currently, the only way to check quest progress is to go into the archive.
10) There should be a quick toggle to change ammo type without going into the menu.
11) There should be a way to drink potions/ethers without going into the menu.
12) The side-to-side swaying that Miriam does during close-ups looks kinda weird. I'd rather have just a regular breathing motion.
13) The 'up' direction animation needs a wait time, maybe a second? It causes motion issues when using the analog stick to move since there is no startup time.
14) Option to open chests by attacking them. We can then use slide to open and obtain items without breaking momentum.
15) Default zoom for map menu is too far out.
***Straight arrow is too OP. Upgrade to rank 3+ and just one shot everything.
1) Miriam's mouth movement during voice dialog need to be adjusted. Maybe it's the angle of her head but it just looks weird compared to the other characters.
2) The greyish-green foreground silhouette when Miriam is behind an object need changed. Either change it to a mesh model and keep the textures or just remove it completely. The current implementation is distracting and out-of-place. It also affects Miriam's character model when she is in her default pose when using attack boots where her hand is right below her head and this causes her hand to turn grey in some situations.
3) The net platforms inside the ship need to be adjusted a abit so it touches Miriam's feet. Currently, Miriam is floating just above the platform when standing on them.
4) Some equipment displays 'DEF 0', which is inconsistent with others which doesn't display the attribute if it doesn't have an effect.
5) Why is Johannes still in the ship even after he moved to the village?
6) The ground slide technique should continue its trajectory if the hit kills the mob. Currently, it stops right in front of mob, regardless of whether you killed it or not. This doesn't feel smooth and breaks momentum.
7) Character models are not bad, but textures everywhere needs work. Everything looks faded and flat, espcially on character models during dialog.
8) Skip the dialog feature when going to and leaving the shop and alchemy. Just play the voice track in the background and go straight into the menus. Having to skip the dialogs twice per visit gets annoying quickly.
9) There should be at least an indicator or message when a quest have been completed. Currently, the only way to check quest progress is to go into the archive.
10) There should be a quick toggle to change ammo type without going into the menu.
11) There should be a way to drink potions/ethers without going into the menu.
12) The side-to-side swaying that Miriam does during close-ups looks kinda weird. I'd rather have just a regular breathing motion.
13) The 'up' direction animation needs a wait time, maybe a second? It causes motion issues when using the analog stick to move since there is no startup time.
14) Option to open chests by attacking them. We can then use slide to open and obtain items without breaking momentum.
15) Default zoom for map menu is too far out.
***Straight arrow is too OP. Upgrade to rank 3+ and just one shot everything.