Post by void2258 on Jun 28, 2018 12:13:46 GMT -6
Here's some from the first play, in no particular order:
- Let us adjust the frequency of Miriam's attack noise. I'm already getting fed up with hearing "yah" over and over. Let us turn it down or off if we want.
- Ammo-based weapons need to work separately from melee weapons. Hitting lamps and such is too much a part of the game, but having to go into the menu and change back and forth multiple times a room is ridiculous. At the very least, we need a quick-swap with between weapons or the infinite and limited ammo.
- Quick weapon swapping in general would make things more interesting. Several of the rooms just in the demo would have been more fun if I could have swapped around to fight different enemies with different weapons.
- The minimap and map needs work. For one, you can't tell empty space between rooms from rooms. For another, the simple color change to indicate room type is not enough. Needs markers, general better appearance, area labels, etc. Simple squares isn't really an acceptable look for this anymore. See Hollow Knight for example (but please don't copy it's annoying need to have an item slot occupied to see where you are or the scribe business).
- Miriam needs a reciprocal attack for chain sequences. If you are swinging a sword quickly for example, it needs to swing right, then LEFT, the right. It looks wrong constantly swigging right, like you missed an animation. Especially glaring on the claymore. Upswing where?
- There needs to be an option to have more "verbose" details than the iconography. Icons are for AFTER you know what they are; most of what I saw in the demo was unexplained.
- For kick weapons, please don't have her stand like that on 1 leg all the time. It looks very unnatural. People can't just stand on one leg forever like that, and even if they could that would be very unbalancing to kick.
- Let us fire aimed shards by pressing the stick.
- Please put quests as the main thing and collections as secondary. We are going to want to check our quests WAY more than our collections.
- Please merge the equip and the shards. There is plenty of space; we don't need a separate screen to have to swap back and forth over and over when trying to set up.
- We are going to need a "wardrobe" system (ala GW2). People are gonna get frustrated if they can't have Miriam (or others) look how they want because the stats are inferior.
- I hope there will be "warp points"or other ways to go back to the village. Getting to the shopkeeper all the time in SotN was annoying enough at times, and he was centrally located, unlike this village which is way off to the side.
- Anne's conversation sprite looks way too old to go with the little girl she is in sidescroll mode. The first time I saw it I couldn't figure out why she was talking like that till it zoomed out and showed she's a kid.
- I didn't see any health recovery dropping, just lots of mana ones. Please have both. Needing trillions of health pots is gonna get annoying fast and could land with people stuck if they get in an area where they can't go forward or back without getting lucky and run out of pots. I've been in a situation before where I barely made it to a save point only to find I couldn't go forward or back because I didn't have enough health pots.
- Lip work in the conversations need improvement. Most noticeable on Miriam, but all the characters get it at some point.