roguedragon05
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Post by roguedragon05 on May 15, 2018 22:41:23 GMT -6
8. Will the soundtrack for Curse of the Moon also be included with both the digital & physical versions of the Bloodstained: Ritual of the Night soundtrack that backers (depending on tier) are suppose to be receiving with their game or will it be getting it's own separate release? Excellent question... I would have to assume no though, since it was entierly Inti's creation I'm guessing that includes music too, and I havent heard anything about it's music being released... OR They could simply be variations of the music in Ritual.
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Post by roguedragon05 on May 15, 2018 22:44:28 GMT -6
Will Backers get their code early? I'll let you know before May 24th how about that?
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Post by Galamoth on May 15, 2018 23:15:29 GMT -6
Cernex From my [minimal] knowledge of the 72 Demons of the Ars Goetia, I'd say that the boss in the image you speak of is (assuming it's a demon)... It's either Shax or Raum (both of whom were said to steal money and treasure from kings). Just look at all that gold & treasure in his room.
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Post by Waifu4Life on May 15, 2018 23:36:29 GMT -6
Will Backers get their code early? I'll let you know before May 24th how about that? And you are?
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Post by dareka on May 15, 2018 23:59:12 GMT -6
My own question (obvious to those who are on discord): Who is this bose and when will we get its name and lore? Whoever he is, he's clearly related to Scrooge McDuck.
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roguedragon05
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Post by roguedragon05 on May 16, 2018 0:01:24 GMT -6
Waifu4LifeSorry my attempt at sarcasm to answer your question no backers won't get access to the game early regardless when we get our codes so far as I'm aware even if you got the codes a couple days early it's likely that you couldn't actually play it til it was released
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Post by freddythemonkey on May 16, 2018 1:58:24 GMT -6
Regarding the soundtrack, I'm 100% sure it won't get any physical release, it's way too small a game to justify the effort.
The possibilities are two in my opinion: 1) This soundtrack is a separate thing entirely or 2) I think it's most likely a compilation of 8-bit arrangement of the main game (there are those famous 8 bit tracks that were mini stretch goals but I think they were supposed to be used for Ritual's classic mode and/or retro level), to be included in the digital soundtrack of the main game as a bonus. Of course if they reason like that (they treat Ritual and Curse as two parts of a whole) it could be included on the physical CD but I still think that's unlikely.
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Post by tav7623 on May 16, 2018 13:37:09 GMT -6
roguedragon05 - as far as a separate thing I agree (though for a slightly different reason) that sadly they probably won't do a release for CotM's soundtrack which is why I'm hoping it would be included with the copy of RotN's soundtrack that backers are suppose to get freddythemonkey - I agree that it probably would be too small to justify the effort, but given that Mondo & Konami went through the trouble of doing a vinyl release (which a lot of game soundtracks have been getting lately) of the first four Castlevania game's soundtracks I feel that there may be a very small glimmer of hope that should CotM's soundtrack not be included with RotN's they could somewhere down the road decide to do something similar.
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Post by freddythemonkey on May 16, 2018 14:46:13 GMT -6
roguedragon05 - as far as a separate thing I agree (though for a slightly different reason) that sadly they probably won't do a release for CotM's soundtrack which is why I'm hoping it would be included with the copy of RotN's soundtrack that backers are suppose to get freddythemonkey - I agree that it probably would be too small to justify the effort, but given that Mondo & Konami went through the trouble of doing a vinyl release (which a lot of game soundtracks have been getting lately) of the first four Castlevania game's soundtracks I feel that there may be a very small glimmer of hope that should CotM's soundtrack not be included with RotN's they could somewhere down the road decide to do something similar. That operation was a godsend for a vinyl junkie like me lol I can see your reasoning but I don't think it's applicable to the situation, because Mondo is a company specialized in some very specific niches and usually these kinds of operation are destined to particularly important/vintage/historical games. For example, even if IMO it has the best soundtrack in the series I would never expect Curse of Darkness to be graced by such an operation because it's still not enough "retro" to be considered vintage like the NES vanias (and to an extent SCV4) nor historical like SotN. Curse of the Moon, being a spin off of a game that yes, is made by IGA but still has to come out/establish itself is a hundred times more improbable of an operation. But maybe my pessimistic assumptions will prove wrong in the end - the easiest way would to use only 8-bit versions of Bloodstained tracks, so that they can fit nicely in Ritual's soundtrack (hopefully even as a bonus CD).
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Post by Brainiac on May 16, 2018 14:52:38 GMT -6
GOG has responded as I expected.
"Hello,
I am afraid that it is up to the developer/publisher of that game, please contact them.
Regards, [REDACTED] GOG.com Support"
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Post by tav7623 on May 16, 2018 16:29:14 GMT -6
roguedragon05 - as far as a separate thing I agree (though for a slightly different reason) that sadly they probably won't do a release for CotM's soundtrack which is why I'm hoping it would be included with the copy of RotN's soundtrack that backers are suppose to get freddythemonkey - I agree that it probably would be too small to justify the effort, but given that Mondo & Konami went through the trouble of doing a vinyl release (which a lot of game soundtracks have been getting lately) of the first four Castlevania game's soundtracks I feel that there may be a very small glimmer of hope that should CotM's soundtrack not be included with RotN's they could somewhere down the road decide to do something similar. That operation was a godsend for a vinyl junkie like me lol I can see your reasoning but I don't think it's applicable to the situation, because Mondo is a company specialized in some very specific niches and usually these kinds of operation are destined to particularly important/vintage/historical games. For example, even if IMO it has the best soundtrack in the series I would never expect Curse of Darkness to be graced by such an operation because it's still not enough "retro" to be considered vintage like the NES vanias (and to an extent SCV4) nor historical like SotN. Curse of the Moon, being a spin off of a game that yes, is made by IGA but still has to come out/establish itself is a hundred times more improbable of an operation. But maybe my pessimistic assumptions will prove wrong in the end - the easiest way would to use only 8-bit versions of Bloodstained tracks, so that they can fit nicely in Ritual's soundtrack (hopefully even as a bonus CD). Yeah I know (I have all 4 of them, all of which are the split variants including the CV 1 SDCC exclusive Red/Grey split & the CV 2 3 hr web exclusive Day/Night split), I was just using Mondo's CV 1 release (which only had the NES version of the soundtrack and not both the NES & the Famicom versions like their CV 2 & 3 releases had) as an example (I honestly don't think they, inti creates, will do a CotM vinyl release no matter how popular the game gets, but I could see them possibly doing it as a digital download or a bonus CD) since it's a fairly short soundtrack (if I remember correctly it's less than 15 mins long) and I feel Curse of the Moon's soundtrack would probably (unless they went full on Shovel Knight with the game's soundtrack) be in the same ballpark. Also I feel that a game's soundtrack being old/retro or having some historical importance doesn't really matter (in the grand scheme of things) when it comes to deciding which game gets a vinyl release because I've seen vinyl releases for games like Steamworld Dig (which, by the way, was put out by Fangamer who if I remember correctly are also the ones doing the backer fulfillment for Bloodstained), Undertale, Thimbleweed Park, What Remains of Edith Fitch & Warframe just to name a few.
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Post by Deleted on May 16, 2018 23:00:12 GMT -6
2) Now that we know it's essentially an NES game, I really don't mind if it's canon or not.
4) I'm looking forward to it, though that's admittedly coming from the bias of someone who: A. is generally fond of NES games, and B. is a backer and will be getting a Curse of the Moon code anyway. I can imagine a non-backer looking at the $9.99 price tag and saying "I got Undertale for $9.99; why don't I just go and buy Castlevania III for $4.99 instead?"
5) This might not be what you meant by "presented," but I absolutely love the way the main four look. Their sprites have such an authentic NES Castlevania aesthetic, right down to the colorful outlines. My only complaint is that they seem to clash a little bit with the look of the bigger enemies and bosses, who remind me more of Shovel Knight than any actual NES game.
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roguedragon05
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Post by roguedragon05 on May 16, 2018 23:38:55 GMT -6
4) I'm looking forward to it, though that's admittedly coming from the bias of someone who: A. is generally fond of NES games, and B. is a backer and will be getting a Curse of the Moon code anyway. I can imagine a non-backer looking at the $9.99 price tag and saying "I got Undertale for $9.99; why don't I just go and buy Castlevania III for $4.99 instead?" 5) This might not be what you meant by "presented," but I absolutely love the way the main four look. Their sprites have such an authentic NES Castlevania aesthetic, right down to the colorful outlines. My only complaint is that they seem to clash a little bit with the look of the bigger enemies and bosses, who remind me more of Shovel Knight than any actual NES game. 4) I say why wouldn't you buy BOTH Dracula's Curse and Curse of the Moon.... And Castlevania... and Dracula X Chronicles, Bloodlines, Portrait of Ruin... etc. 5) I totally agree! The only time you saw bosses that would take up the whole screen on NES (Contra, Chip n' Dale) was when they were practically static, these guys flashy graphics and speed and movement combined with the design and color palettes are very much screaming Shovel Knight. (Not that I'm complaining)
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Post by dareka on May 17, 2018 1:33:41 GMT -6
4) I'm looking forward to it, though that's admittedly coming from the bias of someone who: A. is generally fond of NES games, and B. is a backer and will be getting a Curse of the Moon code anyway. I can imagine a non-backer looking at the $9.99 price tag and saying "I got Undertale for $9.99; why don't I just go and buy Castlevania III for $4.99 instead?" 5) This might not be what you meant by "presented," but I absolutely love the way the main four look. Their sprites have such an authentic NES Castlevania aesthetic, right down to the colorful outlines. My only complaint is that they seem to clash a little bit with the look of the bigger enemies and bosses, who remind me more of Shovel Knight than any actual NES game. 4) I say why wouldn't you buy BOTH Dracula's Curse and Curse of the Moon.... And Castlevania... and Dracula X Chronicles, Bloodlines, Portrait of Ruin... etc. 5) I totally agree! The only time you saw bosses that would take up the whole screen on NES (Contra, Chip n' Dale) was when they were practically static, these guys flashy graphics and speed and movement combined with the design and color palettes are very much screaming Shovel Knight. (Not that I'm complaining) Well, the thing with the over-sized (moving) bosses and enemies is that it's probably what'll get people to spend $10 USD on Curse of the Moon rather than $5 USD on Castlevania III instead - that, and casual mode. So while these are not 100% NES-y, they probably make the game more market-viable. On the other hand, one of the things with Cartridge-based systems like the NES is that you could add hardware to them - that's why later NES games, like Castlevania III, games looked and sounded a lot better than first generation ones. Nowadays it's always because the developers have found new ways to use the hardware, or developed new software technology. Back in the day, though, there just wasn't much you could do with the hardware, so publishers would basically just mount new hardware into the cartridge and use the console as essentially an I/O device (reads input from the controller, pushes the graphics over to the TV). The result is that people (our parents) were paying around 80 USD per game in 1990, which would be about 150 USD today... can you imagine people paying 150 USD for a new game today? They won't even pay 80 ... uh, what was I saying? Oh yeah - let's just pretend they mounted new hardware on that NES game that allowed the system to handle sprites of that size... and the illusion's complete! Also: anyone notice Castlevania 3 was subtitle'd Dracula's Curse, and this one's called Curse of the Moon? It's on purpose, I tell you!
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Post by freddythemonkey on May 17, 2018 3:53:34 GMT -6
tav7623 off topic, but I'm kinda envious for those vinyls in their split limited (well, MORE limited) versions. I didn't know of the operation until recently and ordering the variants directly from Mondo (the few ones which weren't completely sold out) would habe been ungodly expensive for me (because I live in Italy). Luckily I have managed to snatch CV2 and 3 for a reasonable prince, but I had to settle on the regular black vinyl. I'll get the other two for sure, but even in that case I'll probably get the regular versions.
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Post by Deleted on May 17, 2018 9:31:43 GMT -6
My answers to the OP:
1. Yes, I think that Gremory plays the role of Castlevania's Death. Thus, Gremory could have much more dialogue than most enemies, and could even play a major role in advancing the plot!
2. I think a prequel would have been interesting, but I trust IGA's judgment.
3. These characters are great!
4. I look forward to the challenge.
5. Not really, although I probably do not know enough details about the characters to answer that question.
6. I hope that it has a connection to the plot that is not a canonical "multiverse" or "split timeline" or something like that. I do not expect it, but I can hope for it (for a few more days until release!). It could be that this game is simply a variant telling of the story. Something like that would be fine.
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Enkeria
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Post by Enkeria on May 17, 2018 12:59:44 GMT -6
Will Backers get their code early? No. Everyone gets it and/or can buy it the same launch-day.
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Post by tav7623 on May 17, 2018 14:23:52 GMT -6
tav7623 off topic, but I'm kinda envious for those vinyls in their split limited (well, MORE limited) versions. I didn't know of the operation until recently and ordering the variants directly from Mondo (the few ones which weren't completely sold out) would habe been ungodly expensive for me (because I live in Italy). Luckily I have managed to snatch CV2 and 3 for a reasonable prince, but I had to settle on the regular black vinyl. I'll get the other two for sure, but even in that case I'll probably get the regular versions. Well the only reason I have the splits for the first 2 games is in part because I knew they were gonna be coming out (I had started to get into vinyl a few years back just when they had announced they were gonna be releasing these game's soundtracks on vinyl) and the rest of it was luck (with the first one I managed to get it on ebay for about $50 the day that that particular SDCC had ended, though since I didn't know if I was gonna actually win that auction or not I decided to as a pre-caution order one that was standard black, which I still have to this day and it's still sealed). In the case of CV 2's split I happened to be on Facebook when I saw this new post from someone in this vinyl group I was a member saying that Mondo had it up for sale as part of a surprise early release. As for the other 2 I was also able to hop online to snag them when they went on sale and while I could have gone with the splatter variants (which I honestly prefer splatter over splits anyway) I opted to go with the split versions because I had managed to get the splits for the first 2. Also while I'm thinking of it have you checked out Discogs? reason I ask is that they allow their users (who are from all over the world) to sell their records through the site and while I was doing some research on the site(I'm currently thinking of selling a few of the records I don't listen to too often and are currently just collecting dust such as the sealed standard black CV 1, so I could have a little bit of spending money for a trip I'm taking in July) I recall seeing that there are a few of the split variants being up for sale (I believe one guy in England asking £29 for a sealed CV IV Bronze/Gold split and a guy in Spain was wanting €40 for a sealed CV 2 Day/Night split variant) so that may be something worth checking out if you haven't already.
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Post by Enkeria on May 18, 2018 0:50:59 GMT -6
Wrote a bunch of questions twice on Discord with tag. I hope for answers. This ofc before I left the server so I guess I won't get the answers. It's been a few days ago though and one of the questions were:
Are assets of the mini used in the main game for its retro environment?
I think I also asked if the retro music will be on same soundtrack as the main game, or it will be either dlc or on an additional disc.
Will there only be potions to regain ether, or will there be wall-meat and wall-mac?
I can't remember the other questions.
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Post by RichterB on May 18, 2018 15:13:06 GMT -6
1) I think your theory on Gremory sounds about right. You also have to factor in how it was one of the first big villains revealed in the artwork for the Kickstarter.
2) I would have preferred it to stay a prequel. Maybe it can still be some sort of alternate reality via a deus ex machina twist with the moon. The idea of it being a throwaway spin-off seems like a missed opportunity to me. I think there was a desire to feature/advertise a number of characters from the main game to consumers, but this could have been worked in differently. I mean, for one, Zangetsu already has a whip-like chain weapon as a secondary to his sword, so having Miriam in order to have a whip weapon was not fully needed. And if Miriam was needed in an active role for advertising, perhaps she could have been in a prologue stage leading into Zangetsu's adventure, or leading into the Bloodstained game proper as a pre-Galleon level at the end of the game--in that case, an epilogue. I just feel there were ways to get around this.
3) I think the characters they chose were fine, but some seem overpowered (i.e. Alfred) and it seems like it's playing it a little too close to the Castlevania III homages.
4) It was supposed to be a retro game, and I think it's fine they went this route. Mostly, I'm happy they did. I really think that this genre can have a lot of depth and evolution even without all the RPG elements, it's just that you're likely not going to completely see that here or in other games of this ilk because they are purposefully trying to mirror older games, and such games are often difficult to market and don't warrant big budgets/heavy resources in today's climate.
Right now, having seen a "let's play" with the level design in context, I am slightly concerned. I think it will be enjoyable, but it appears it will not be particularly thrilling. The level design seems to be based on the more meandering structure of Rondo, but is carried out structurally in a way that seems to look more like the stretched-out mundane monotony of Castlevania Legends. I didn't want to see too much, so I stopped the video, but from what I saw, it does not look particularly tightly designed. It's greatest strength seems right now to be the fact that you can swap characters for different tasks/paths. But I want to point out that this paths structure is also in the vein of Castlevania The Adventure Rebirth...which also looked more engaging in its level design than this so far.
5) The biggest thing is that Alfred looks really overpowered, and Miriam and Zangetsu look sort of similar in their move-sets, the difference being range of attacks. I would have liked Miriam to have a whip-swinging ability for grappling over gaps--it can be done in 8-bit, as seen via Bionic Commando. Of course, all of this is based on the idea of it being a spin-off. I wouldn't have minded different characters to maintain the prequel idea.
6) I hope it connects somehow, but I'm not holding my breath on that.
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