purifyweirdshard
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Post by purifyweirdshard on May 16, 2018 22:30:26 GMT -6
The "definitely $10 worth" thing was in relation too to extra modes maybe being there.
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Post by Deleted on May 17, 2018 3:16:49 GMT -6
Thanks for the answer. Even though it is really, really bad news.
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Post by Brainiac on May 17, 2018 7:12:56 GMT -6
Among the four questions I collected from here and the Discord, three were at least partially answered. As XombieMike said above, GOG isn't happening (though more worryingly, it was phrased as a DRM-free version isn't happening; that might need clarification). A standalone OST release is not currently planned (same for DLC). Each version should be equivalent (which means 3D functionality is pretty much disconfirmed for the 3DS version, but maybe dual-screen functionality might be used as a constant menu rather than a pause requirement). Potential for cross-buy between systems (particularly the PS4 and Vita versions, obviously) went unanswered.
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Post by XombieMike on May 17, 2018 10:27:49 GMT -6
Here is the VoD of the live stream so you can see these questions in context.once they start playing the fighting game they no longer talk about CotM.
Time stamps for the Twitch VoD 24:20 IGAs role in CotM 25:00 Linear? 26:35 Interpretation of bosses 31:15 Extra modes? 31:45 Backer codes 33:40 No GoG 34:40 Time line and lore 36:05 DLC?
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Post by Laiyenu on May 18, 2018 1:08:40 GMT -6
So hype. Looks amazing!
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Post by Nezuto on May 18, 2018 8:15:01 GMT -6
Dawn of the 6th day.
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Post by Deleted on May 18, 2018 9:12:04 GMT -6
These are exciting days, preparing for the Bloodstained series to officially launch!
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Post by RichterB on May 18, 2018 15:24:49 GMT -6
Right now, having seen that "let's play" with the level design in context, I am slightly concerned. It actually made my concerns from the trailer more solidified. I think it will be enjoyable, but it appears it will not be particularly thrilling overall. The level design seems to be based on the more meandering structure of Rondo, but is carried out structurally in a way that seems to look more like the stretched-out mundane monotony of Castlevania Legends. I didn't want to see too much (although I did anyway) so I skipped around at parts of the video; but from what I saw, it does not look particularly tightly designed. It's greatest strength seems right now to be the fact that you can swap characters for different tasks/paths. But I want to point out that this "paths structure" is also in the vein of Castlevania The Adventure Rebirth...which also looked more engaging in its level design than this so far. (In that game, finding and keeping keys determined your shortcuts, which were vital to get through levels on harder settings.) And as XombieMike said, Alfred is [ridiculously] overpowered. Also, if they were gonna stretch 8-bit limits, Miriam or Zangetsu could have had some Bionic Commando-style swinging abilities. It's a nice little extra anyways, but I'm not convinced that it maximized "Classicvania" if they were going to already put in so much extra effort. I'm hoping the Classic Mode on the main game will have some more compelling level design.
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Post by Ghast on May 18, 2018 17:32:07 GMT -6
Can't wait to play!
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Post by roguedragon05 on May 19, 2018 13:09:11 GMT -6
The official site has got an update about character unique attacks for any that want to see... curseofthemoon.com/en/characters/Can anyone translate what the patches on Zangetsus arm say?
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gunlord500
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Post by gunlord500 on May 19, 2018 13:27:48 GMT -6
It seems like Zangetsu will learn new skills over the course of the game (crescent slash, dash, and...double jump!). I wonder if that has something to do with the plot, or if it's just a gameplay mechanic to ensure that the "main character" can beat the game even without the others.
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Post by roguedragon05 on May 19, 2018 14:02:24 GMT -6
gunlord500 Well 3 new attacks 3 extra characters to unlock..... Coinkydink? Though personally I hope it something like Zelda 2 where you have to find the swordsmen hidden in the towns to learn their skills. Kinda surprised that they made Miriam's sword throw attack rapiers and not katana's since katana won the sword or whip thing. Though to be honest the graphics make em look more like broadswords anyways. It also suggests that Alfreds Voltaic Ray attack has to be found and equipped perhaps all these skills have to be found? On a side note, I've now officially broken more than 100 holes in the wall and stolen the macaroni I found... um do I get a prize.... or at least some cheese to go along with them?
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Post by Enkeria on May 19, 2018 14:32:17 GMT -6
roguedragon05 Kill some candles and find out.. Sub-weapons needs to be found, and they are spread out probably. You can only get a spawn of any of them, if you have that character in your group. Perhaps is the spawn random, with low rates, or set if you have that character in your group. These are just theories. You will find out soon enough. And thinking about it, for the achievement-hunters there should be a good range of them now, right?
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Post by Busterific on May 19, 2018 14:40:43 GMT -6
Sub-weapons needs to be found, and they are spread out probably. You can only get a spawn of any of them, if you have that character in your group. Perhaps is the spawn random, with low rates, or set if you have that character in your group. These are just theories. My general thought is that the locations of the candles that you find the sub-weapons in are fixed. This would follow the how Castlevania III handles it which this game seems to be largely patterned after. I'm hoping to give the older Castlevania's a quick run through before Bloodstained game is out, but lately I've been hung up on Hollow Knight instead.
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Post by roguedragon05 on May 19, 2018 14:41:10 GMT -6
EnkeriaWell we know that "weapon points" will function like hearts in the Castlevania games (least that's how I interpreted the official info) But I am very much liking the idea that you have to learn/find your various skills as you play.
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Post by dareka on May 20, 2018 0:11:46 GMT -6
The official site has got an update about character unique attacks for any that want to see... curseofthemoon.com/en/characters/Can anyone translate what the patches on Zangetsus arm say? Best ask Angel-Corlux to ask IGA to ask the guy who wrote them what they're intended to mean... 'cuz they look like some tenshotai (proto-kanji, so to speak) mixed in with ... I dunno, some sanskrit? It's not modern Japanese, in any case. It's an amalgam of ancient symbols from the Far East. I can tall you one thing, though: I can tell you Zangetsu means Slashing Moon.
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Post by Deleted on May 20, 2018 3:00:00 GMT -6
Hmmm, the talismans resemble ancient Taoist charms. They are not exact copies, though. Some abstract similarities to I-ching symbols too, especially the bold black complexes in the middle... Probably, they are not supposed to make linguistic sense and/or offer an exact verbal meaning. Modern majutsushi try to be linguistically accurate, when they make a talisman, especially in the kuji kiri or exorcism tags. But this is a game after all.
Game makers usually only hear about the many occult traditions, or use them as a reference only, when they want to enrich their game's lore/artwork and still, on fantasy grounds alone. I have never met a single one, to this day, who either might be a practitioner themselves, or incorporate real stuff, in a product. Then again, i am not native to Asia and i have got wind, only of a very few sects and a quite limited time period (sources aren't exactly abundant, either, or all texts translated).
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roguedragon05
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Post by roguedragon05 on May 20, 2018 4:06:28 GMT -6
darekaDammit now I'm more curious... I have to ask him what the runes on Mirams breast mean as well while I'm at it.
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Post by Deleted on May 20, 2018 6:25:23 GMT -6
dareka Dammit now I'm more curious... I have to ask him what the runes on Mirams breast mean as well while I'm at it. Those may initially seem to be similar to runes, a bit like Armanen runes maybe... But they bear more resemblance to Enochian language (Dee & Kelly), the supposed angelic alphabet. I am not versed in Enochian system and i cannot say if they are indeed legit Enochian letters. Certainly, though, they aren't runes. Those might as well be something custom made and not copied over, from an existing occult tradition. Like Zangetsu's charms. Then again, i only speculate, am not a formal initiate of any tradition and someone from the developers, might prove me wrong plus state sources. Truth be said, my own curiosity also got the better of me, i would like to know where did they draw inspiration from!
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Post by dareka on May 20, 2018 14:00:52 GMT -6
dareka Dammit now I'm more curious... I have to ask him what the runes on Mirams breast mean as well while I'm at it. Those may initially seem to be similar to runes, a bit like Armanen runes maybe... But they bear more resemblance to Enochian language (Dee & Kelly), the supposed angelic alphabet. Likely. Alfred is said to be searching for the Liber Loagaeth, which is said to be written in Enochian (by the Japanese Wikipedia). Bloodstained takes a lot of inspiration from actual occult stuff.
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