Post by krystal on Oct 2, 2017 8:37:33 GMT -6
Well SOTN has about 24 bosses, perhaps Bloodstained will have as much or more, especially with Bloodstained Ritual of the Night confirmed to be getting the largest IGAvania castle ever, it makes sense to have more boss rooms and therefore more unique bosses.
www.castlevaniacrypt.com/sotn/bosses/2
Also Boss Revenge mode is sounding like it could be my favorite mode, depending how it's designed and the playable selection and stuff.
www.reddit.com/r/Bloodstained/comments/39nhsz/bloodstained_has_reached_55_million_boss_revenge/
www.siliconera.com/2015/06/12/bloodstaineds-last-and-final-stretch-goal-is-a-mode-that-lets-you-play-as-bosses/
Control several different bosses
Utilize their special attacks to wreak havok
Explore a new BOSS REVENGE area
Turn the tables and defeat “Hero” Bosses in your pursuit of humanity’s destruction
ere
1. that is super exciting and innovative that bosses can be playable in an original mode!
I have a theory that Bloodless could be one of the playable bosses!! She's super awesome, epic boss theme, and general moves looks like
it's possible to integrate as playable, though not sure if bosses will be able to jump like Miriam, if the level design has vertical and platforming inclued, then they must have at least some jumping or floating abilities.
2. special attacks also using Bloodless boss battle as reference, her signature attacks (Blood Rain, Blood Steal, Blood Cyclone) look like at least some are designed beforehand to be adaptable to a direct playable gameplay style. So it will be very interesting what each playable boss has for their arsenal.
3. Boss Revenge area seems like there may be a large explorable section, either that, or maybe a series of rooms/areas where bosses can rampage, with perhaps villagers and guards for enemies.
4. the Hero bosses could refer to fighting the playable characters as enemy boss characters. So the playable bosses are the heroes in that version of the game.
Yes it would be great if we can select a boss and play as the boss for the full playthrough, instead of what some sites say like there's some minions or something, it shouldn't be RTS or mouse guiding a group of bosses to stomp everything in the path. Plus there is more replay value if each boss goes through the boss revenge area solo. Though it remains to be seen how much and what variety of bosses are playable.
Well we seen in Castlevania PoR, Sisters mode had Stella and Loretta playable, though their gameplay was very simplified (though Serio's Castlevania Fighter gave them tons of moves, even the ability to crouch, walk, and proper movesets. )
I wonder how large and varied the Boss Revenge Area is, of course it has to be designed so that all bosses can travel through it.
I'm guessing most of the playable bosses could be humanoid or human sized, but if there are giants too, then the level design would have to
be adaptable to that, unless the levels obstacles can be bypassed by simply demolishing them with force. It seems like Boss Revenge Mode might be somewhat of a boss rush in a sense, though who knows, perhaps it may include some vertical and nonlinear exploration.
Well think Boss Revenge mode could be very exciting and with lots of replay value. Of course not expecting a castle sized level of area to travel in, but it could be enough there to be its own game without feeling like a minigame. maybe it's the size of three Rondo of Blood levels, or greater.
So excited!! It does have tons of potential!! though yes they should make sure that the Boss Revenge Mode uses a boss select style, instead of autoswapping based on progression in the mode (I hate that), and not some Lemmings type of guiding game either. Maybe if it's optional tag team like PoR Sisters mode, that might be acceptable,though its preferable if each boss can play through the mode undisturbed and without having to take turns with other bosses. so it's directly playability of the boss character, and not some horde simulator (and not some mode where some bosses can only access certain areas than others) it's more immersive with direct playability of the boss the player wants to play as.
Wonder if that mode will have difficulty settings. You know it would be even more epic with an extra versus mode included too, that would be epic, both heroes and bosses to choose from, with Bloodstained gameplay. though yea, still thankful its at least single player vs CPUs, plus it can be more adventurous that way instead of some room to room boss rush, or just a single room versus mode. So the way they could be doing it sounds better. the "explore" new boss revenge area, sounsd like Boss Revenge Mode could have a IGAvania campaign in itself to explore as any of the playable bosses. That can be so epic and awesome!! Perhaps they could expand upon the concept in later games too.
www.castlevaniacrypt.com/sotn/bosses/2
Also Boss Revenge mode is sounding like it could be my favorite mode, depending how it's designed and the playable selection and stuff.
www.reddit.com/r/Bloodstained/comments/39nhsz/bloodstained_has_reached_55_million_boss_revenge/
www.siliconera.com/2015/06/12/bloodstaineds-last-and-final-stretch-goal-is-a-mode-that-lets-you-play-as-bosses/
Control several different bosses
Utilize their special attacks to wreak havok
Explore a new BOSS REVENGE area
Turn the tables and defeat “Hero” Bosses in your pursuit of humanity’s destruction
ere
1. that is super exciting and innovative that bosses can be playable in an original mode!
I have a theory that Bloodless could be one of the playable bosses!! She's super awesome, epic boss theme, and general moves looks like
it's possible to integrate as playable, though not sure if bosses will be able to jump like Miriam, if the level design has vertical and platforming inclued, then they must have at least some jumping or floating abilities.
2. special attacks also using Bloodless boss battle as reference, her signature attacks (Blood Rain, Blood Steal, Blood Cyclone) look like at least some are designed beforehand to be adaptable to a direct playable gameplay style. So it will be very interesting what each playable boss has for their arsenal.
3. Boss Revenge area seems like there may be a large explorable section, either that, or maybe a series of rooms/areas where bosses can rampage, with perhaps villagers and guards for enemies.
4. the Hero bosses could refer to fighting the playable characters as enemy boss characters. So the playable bosses are the heroes in that version of the game.
Yes it would be great if we can select a boss and play as the boss for the full playthrough, instead of what some sites say like there's some minions or something, it shouldn't be RTS or mouse guiding a group of bosses to stomp everything in the path. Plus there is more replay value if each boss goes through the boss revenge area solo. Though it remains to be seen how much and what variety of bosses are playable.
Well we seen in Castlevania PoR, Sisters mode had Stella and Loretta playable, though their gameplay was very simplified (though Serio's Castlevania Fighter gave them tons of moves, even the ability to crouch, walk, and proper movesets. )
I wonder how large and varied the Boss Revenge Area is, of course it has to be designed so that all bosses can travel through it.
I'm guessing most of the playable bosses could be humanoid or human sized, but if there are giants too, then the level design would have to
be adaptable to that, unless the levels obstacles can be bypassed by simply demolishing them with force. It seems like Boss Revenge Mode might be somewhat of a boss rush in a sense, though who knows, perhaps it may include some vertical and nonlinear exploration.
Well think Boss Revenge mode could be very exciting and with lots of replay value. Of course not expecting a castle sized level of area to travel in, but it could be enough there to be its own game without feeling like a minigame. maybe it's the size of three Rondo of Blood levels, or greater.
So excited!! It does have tons of potential!! though yes they should make sure that the Boss Revenge Mode uses a boss select style, instead of autoswapping based on progression in the mode (I hate that), and not some Lemmings type of guiding game either. Maybe if it's optional tag team like PoR Sisters mode, that might be acceptable,though its preferable if each boss can play through the mode undisturbed and without having to take turns with other bosses. so it's directly playability of the boss character, and not some horde simulator (and not some mode where some bosses can only access certain areas than others) it's more immersive with direct playability of the boss the player wants to play as.
Wonder if that mode will have difficulty settings. You know it would be even more epic with an extra versus mode included too, that would be epic, both heroes and bosses to choose from, with Bloodstained gameplay. though yea, still thankful its at least single player vs CPUs, plus it can be more adventurous that way instead of some room to room boss rush, or just a single room versus mode. So the way they could be doing it sounds better. the "explore" new boss revenge area, sounsd like Boss Revenge Mode could have a IGAvania campaign in itself to explore as any of the playable bosses. That can be so epic and awesome!! Perhaps they could expand upon the concept in later games too.