Post by Enkeria on Sept 9, 2017 11:05:30 GMT -6
Ever since Shadow Gate made it's appearance on Nintendo and later on Game Boy, the "interactive cut scenes" were a thing in my life, in some rooms you had to be quick so you didn't end up fried by a dragons fire and so on. I couldn't say I loved it, but I didn't hate it either.
In recent years games like Resident Evil, Assassins Creed and Tomb Raider have picked up along with many other games a way to engage you during cut scenes, a more and real interactive way. This to keep you alert, to feel that you are somewhat responsible for the outcome of it, even if the usual mistakes gives you either minus on your total score or even in some cases death which more than often lets you continue from a checkpoint.
Would an interactive cut scene in Bloodstained: Ritual of the Night be a thing you would enjoy?
Before shouting No or Yes, here are a few different approaches, and a poll to go with it.
No ICS
There are no Interactive Cut Scenes (ICS) at all. Case closed.
Limited ICS
There are a good amount of time to respond and it evolves in doing quests that are not needed. This kind of interactive cut scenes are also based out of mini-games, like for example "do not overheat the food!" or "take that magic stone from the NPC before the time runs out". Failing would just lead to.. Lack of bonus. This would be in a non-stress relationship with the gamer and limited. I could see this ICS be limited to 2-3 times during a playthrough of Bloodstained.
Personal ICS
Whenever ICS is triggered, you get to choose between at least 2 different outcomes with a limit of a few seconds, these will decide upon what will happens next. In some games the outcome will just keep on evolving, leaving you multiple ways to finish it. In Bloodstained however, it would be a way more linear history, which you simply decide between two attributes.. "Take the gold offered by the NPC" or "be kind and say no thanks, its on the house!" leaving you only with points that actually makes sense later on in the game. A sum which will trigger different endings perhaps, or a way how Gebel is speaking to you.. "I know you are greedy.. give in..!" vs. "Your heart is pure.. but..!" Giving us outcomes that might even reflect how the ending will appear in more than words. How often this would appear in total would probably be limited to 2-3 when talking about Bloodstained.
Boss ICS
Some bosses gives you a light version of the ICS, where you either need to be fast, or bash a button to finish the boss off. Not as massive as the God of War franschise perhaps, but even so a frequent thing before or after a fight begins. If this is something you would love to see, feel free to explain how this would be a possitive way for you to experience the feature without it cutting away from the action or "break / pause" the game.
Heavy ICS
Well, as much interactive cut scenes they can fit, even if it take them another year. This would probably mean a complete new game, but if you think a heavy interactive cut scene Bloodstained would be to your liking, the future might take you up for a date with it!
The choice is yours! I am fine with no ICS at all, but then again, the personal ICS are pretty interesting, isn't it?
And as of now, I do not expect any kind of interactive cut scenes at all since Igavania's usually just have less talk and more of everything else. Even so, it is nice to see how you feel about ICS in general.
Thanks for reading.
In recent years games like Resident Evil, Assassins Creed and Tomb Raider have picked up along with many other games a way to engage you during cut scenes, a more and real interactive way. This to keep you alert, to feel that you are somewhat responsible for the outcome of it, even if the usual mistakes gives you either minus on your total score or even in some cases death which more than often lets you continue from a checkpoint.
Would an interactive cut scene in Bloodstained: Ritual of the Night be a thing you would enjoy?
Before shouting No or Yes, here are a few different approaches, and a poll to go with it.
No ICS
There are no Interactive Cut Scenes (ICS) at all. Case closed.
Limited ICS
There are a good amount of time to respond and it evolves in doing quests that are not needed. This kind of interactive cut scenes are also based out of mini-games, like for example "do not overheat the food!" or "take that magic stone from the NPC before the time runs out". Failing would just lead to.. Lack of bonus. This would be in a non-stress relationship with the gamer and limited. I could see this ICS be limited to 2-3 times during a playthrough of Bloodstained.
Personal ICS
Whenever ICS is triggered, you get to choose between at least 2 different outcomes with a limit of a few seconds, these will decide upon what will happens next. In some games the outcome will just keep on evolving, leaving you multiple ways to finish it. In Bloodstained however, it would be a way more linear history, which you simply decide between two attributes.. "Take the gold offered by the NPC" or "be kind and say no thanks, its on the house!" leaving you only with points that actually makes sense later on in the game. A sum which will trigger different endings perhaps, or a way how Gebel is speaking to you.. "I know you are greedy.. give in..!" vs. "Your heart is pure.. but..!" Giving us outcomes that might even reflect how the ending will appear in more than words. How often this would appear in total would probably be limited to 2-3 when talking about Bloodstained.
Boss ICS
Some bosses gives you a light version of the ICS, where you either need to be fast, or bash a button to finish the boss off. Not as massive as the God of War franschise perhaps, but even so a frequent thing before or after a fight begins. If this is something you would love to see, feel free to explain how this would be a possitive way for you to experience the feature without it cutting away from the action or "break / pause" the game.
Heavy ICS
Well, as much interactive cut scenes they can fit, even if it take them another year. This would probably mean a complete new game, but if you think a heavy interactive cut scene Bloodstained would be to your liking, the future might take you up for a date with it!
The choice is yours! I am fine with no ICS at all, but then again, the personal ICS are pretty interesting, isn't it?
And as of now, I do not expect any kind of interactive cut scenes at all since Igavania's usually just have less talk and more of everything else. Even so, it is nice to see how you feel about ICS in general.
Thanks for reading.