Enkeria
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Post by Enkeria on Aug 29, 2017 7:46:38 GMT -6
From the thread: bloodstainedfanforums.com/thread/2562/story-time-games-trip-artplayThank you Angel-Corlux and the 505 team for visiting and discussing the future plans for Bloodstained during this hot and humid weather! We had a really productive meeting and we're so glad that everyone is just as excited as we are. Honestly, when we went over some of the plans we obviously tried to stay professional, but we kept telling each other, "Is that REALLY possible? Can we do that? Look at all the possibilities." We also loved all the ideas presented to us. Because they were all really good, the only concern we had was if we could incorporate all of them. Time..Both for our interest, the hypetrain and the developers standpoint on building and polishing a game. Time is of the essence! And deadlines must be keept. Many would enjoy a complete Bloodstained, and the latest rumors have been first half of the next year according to some rumors and placeholders across the web. These are not set in stone folks, but to "aim at a early 2018" and actually have a finished project by then are two different things. Do not get me wrong, a piece of art like any other game are actually NEVER done, not even as a retail there is always things you wanna change, add or delete. It is the same as a painting, a soundtrack or a piece of code. It is never done, until you feel somewhat or completely satisfied. If we focus on the actual development and all those fun things they can add to give it more flavor, perhaps even break new ground, time is needed. Would any of you sacrifice the ideas behind Bloodstained - Ritual of the Night just for the sake of a faster deadline? We know IGA-san and his friends work super hard when it comes to have it "done" by the date given to them. But now are different times. Now we have unfinished products coming out too early, giving the big companies a slap in the face for hype up their AAA games too much just to give us a half-baked story with bad experience. After that, given us no choice but to buy DLC's so we can enjoy the full story. If I could choose, I would give IGA-san and his team the time they need to make a game that he feels is finished. His not only greatest work, but also his most proud project that have ever hit the gaming market from his personal perspective. I would gladly give him the whole year. However, I trust in him. I just think there could be so much more if they got the time. But.. We must at the same time be logical. Perhaps the time itself is the reward for them working so hard every single day. With more time, there could be more mistakes, less focus. With more time we might get another delay after delay. With more time, the hype might loose it's charm and the game might suffer greatly. So, drawing a fine line here. What would you think? Would you enjoy a finished product Q1 or Q2 during 2018? Perhaps you want a product Q1 or Q2 that WOULD give you free updates to bring the game experience up a few notches? Or would you, and could you just let them make a finished product, but a complete and rewarding experience, with a later release date of Q3-Q4?Thoughts?I chose not to include a poll, since the answers would just be too wide. 1. Release it Q2 2018. It will be finished and complete on all systems.
2. Release it Q2 2018. It is finished but will have free updates that gives you additional features, items and fun easter eggs. Without touching the story or the experience as a whole, on all systems.
3. Release it at the end of next year (Q4). Add more content, more quality, more polished feature, more items, more enemies. When released, it should be finished an complete on all systems.
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Post by CastleDan on Aug 29, 2017 8:28:37 GMT -6
I've always been a fan of staggered release. Just release the main game with a few of it's features when they're ready and roll out all the extras as they come. Otherwise we're waiting years upon years for this game.
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Post by freddythemonkey on Aug 29, 2017 9:40:56 GMT -6
As soon as possible as long as the main game and the standard fares of IGAvanias are included at launch (Hard mode or Nightmare in this case, at least one extra playable character, NG+ and boss rush) and as polished as they need to be. I didn't back the game for the Boss Revenge or the Roguelike or whatever. I backed for the IGAvania experience, and that's what I want as soon as it's ready. The rest can come later.
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Enkeria
Silver in the Dark
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Post by Enkeria on Aug 29, 2017 9:43:17 GMT -6
From Facebook
Juan 3 i think dlc would break the "retro feel" of the game. but i wouldn't be against it, if the devs would do it.
Sang 3 . Honestly I don't want to rush it
Morgan I'm fine with 2 even though 3 is a selfish want.
Vance Id say 2. We get it earlier and the updates will give it replayability
Alexis Well, I wish we could go for #1 but it's probably not so easy. And considering how media is consumed rapidly and discarded just as rapidly, I don't think I'd have the attention span necessary to download the easter eggs, if they came after the main game. So if Q4 of next year means a complete and final product, I'd go for #3.
Dan It depends on what you mean by finished. If it is a complete game with no bugs or immersion breaking problems I want it in Q2 and they will just release dlc and bonus content great . If they release it and they consistently have to patch it to make it playable I want to wait. Enkeria As finished as it could be, with no additional updates, unless you want them to fix those well-hidden bugs on a later date. DLC will not happen. Dan I want igas full vision the first time I play it. I don't mind if they add dlc new game plus stuff later. The only thing I can't stand is when they release a game dangle it in front of us and then say ooops it's not finished you have to wait until we patch it. Like a bunch of AAA games Enkeria He have stated before, no DLC. If you mean more content as a patch? Sure, but pay more money to actually get the whole story? Nope, will never happen. Dan That's good to hear. I want the finished game. I do not care how long it takes.
Adam #3. Take your time and do it right.
Scott #3 is Love for a Masterpiece
Andrew 3. If it's worth doing it is worth doing RIGHT.
Dan We have waited over 16 years for this game whats another few months for perfection?
Matt I'm not a fan of online updates that change something that is not part of the online experience. I want all the offline content complete, on disc or cart. #3.
Elk 3
Frank well, 2 is the same as 3 but we get the game on the time they said. which will make the press say good things istead of pushing it back 6 months, and letting press be bad for the game for the 6 months before release
Kyle 3 all day every day. Fine tune and refine it to death. Make it run smooth like SOTN.
Craig 3.. Echoing what Kyle Collins said.
Sunraiser (yup, she is on facebook too!) 3. Don't rush perfection.
Kim 2
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Post by Redogan on Aug 29, 2017 10:14:01 GMT -6
The one thing that takes precedence for me is having a game that doesn't crash. I want Bloodstained to be rock solid in its performance. There are too many games being released nowadays that crash frequently. My two best examples of current games that crash like crazy are Final Fantasy XV and For Honor (both on PS4). Sometimes I can't even get FFXV to boot without it crashing. Almost every cut scene crashes (to the point that I skip them in hopes that I can avoid a crash). And it isn't my PS4 system. There are many other games on my PS4 that can run for days and never crash. In fact, most games run fine without crashes. So, please, please let Bloodstained run smoothly without crashes. A crash here and there over my entire experience with the game would be forgiveable, but if I have to worry that the game might crash and cause me to lose progress--that right there is unacceptable.
But with regard to the game having content that would come after the main game? I would like to have everything in one total package, all at the same time. If they choose to have some of the stretch goals come later as free DLC, then I am OK with that. But the main game (full story and in-game features) better be in one go--none of that episodic content stuff. I'm OK with them adding game modes as DLC at a later time. The asynchronous multi-player (if it is messages and such from other players) should be included in the main game, but Boss Rush, Boss Revenge, and stuff like that can come later, IMO. I would like to see this game hit in the first half of 2018. Anything later than that will raise questions with some people. Heck, some of my gamer friends are already wondering why the game hasn't released yet. They are quite skeptical.
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Post by DSLevantine on Aug 29, 2017 11:03:00 GMT -6
Why not both?
The dev may release the alpha build and keep on updating it with patches, then they will only release the game when it is ready.
If they take this approach, backers will be able to see the progress of the game, if the backers are happy with the progress, they will even agree to delay it to Q4. Other than that, the backers will get everything on the physical disk. I think this is the best solution
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Post by spideryfingers on Aug 29, 2017 19:26:31 GMT -6
I'd rather wait longer and obtain the finished masterpiece.
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Post by Elfina Ashfield on Aug 29, 2017 20:19:36 GMT -6
If we're talking about the main game (without the extra modes that kickstarter campaign added), then I'll go with 3. Otherwise, 2, it might take too much time preparing all these extras, and it's not necessary to have all of them in the initial release. It's okay to release these extra modes as post-release updates or free DLCs IMO.
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Post by gunlord500 on Aug 29, 2017 20:40:57 GMT -6
I'm also fine with staggered release. That model seemed to work well with Shovel Knight, though I must make clear that any price increases later on probably won't go over well. Shovel Knight had a lot of leeway for splitting itself up into Shovel of Hope/Plague of Shadows/Specter of Torment, but I'm not sure if the same approach would work for Bloodstained. A staggered release where we get everything eventually, though, should be fine. I'm willing to bet release sales of the base game will more than pay for future content, especially with David Hayter-sama lending his star power
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Post by Dengojin on Aug 29, 2017 21:24:54 GMT -6
Imo, once the main game is complete, like both castles and endings they should release it.. everything else should be added on later like the other character modes, classic mode etc...
This will even give them more time to polish the other modes while people are enjoying the main dish
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Post by exalt9 on Aug 29, 2017 22:12:04 GMT -6
I think they should delay it to 2019 and add in everything.
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Post by RichterB on Aug 30, 2017 11:35:16 GMT -6
There are two questions here, just under the surface...personal preference and viability...
I.) Me, personally, I'd probably like it released late 2018 or early 2019, where all of its content is complete and included. I've never been a big fan of DLC. To me, if at all feasible, that material should either be in the game proper or its resources moved toward a second original game. The focus on DLC sort of defeats some of the purpose of having a physical media game. Now, downloadable patches for errors or whatever, that's generally fine. But I don't need a ton of extra content taking up memory or developer resources when it could have been stored on the disc/cart or better baked into a potential sequel. Once Bloodstained was taken off the Wii U, all bets were off for me as to when I'd be playing it, so I'm in no rush and would prefer a more complete game that matches the developers' vision as close as possible. So, personally speaking, I'd say option "3" is all right, if the developers feel it will make the game the best it can be.
II.) The overall viability of Bloodstained probably requires it to be released no later that Q2 2018. I have warned about this before on these forums, but the argument made against it coming to Wii U will eventually, to an extent, be in place for Sony and Microsoft's consoles also. The saving grace is the install base for these machines, but if backers or retail buyers want it on the newest thing, because they don't want to be running multiple console generations at once, then this could become a problem for its long-term success. Wii U's life, while artificially shortened, was extended through 2017 by Zelda BoTW and its DLC (much as I think it will ultimately turn out to be fluff...). 2017 was originally part of the launch window for Bloodstained, which would have put it within the purview of Wii U. But Switch was pushed forward because of the Wii U's commercial failure; proof of this, if any is needed, is the the fact that two of the biggest games on Switch are merely ports of Wii U games (Zelda BoTW and Mario Kart 8). Now, analysts project that Playstation 5 (PS5) will be coming between late 2018 and 2019. (If that happens, Microsoft will likely make some moves as well). The half-steps of Playstation VR, Playstation 4 Pro, and XBox One X show a desire to move on from the current generation, but do so in a staggered way. It's like when Nintendo did Gameboy Color and then followed it up with Gameboy Advance not so long thereafter. They're simply stopgaps, and when you see measures like these, you know the end is in sight. If Bloodstained arrives on the bubble of this transition, as I noted above, there could be some hiccups toward its viability. Conversely...on the bright side, if ported up to PS5 and the like, it could mirror the success of Zelda BotW, and be seen a "next-gen launch title," when that was far from its purpose. (Though one would question what the cost would be to the game's budget.) Just something to keep in mind should the release date drift too far. Which is why, for viability's sake, I'd imagine choice "2" is the best option (in which I assume only the main game mode would be completed), as this timing gives it enough wiggle room like Shovel Knight to release future content and then, if successful, port up to the PS5 and such not too long after, if need be.
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Enkeria
Silver in the Dark
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Post by Enkeria on Aug 31, 2017 11:53:07 GMT -6
From FacebookAdrian4: Release on Q3, the overall gameplay is complete/smooth as it can be, whereas certain weapons may need a little more polishing, such as hit box and overall stats correctness. Those can be fixed by future patches. Best to let them update us instead of poking at them for a exact release date for next year. ChrisI dunno about these options, but I just want them to release the game when it's a complete experience. I'm fine with some of the extra modes or cosmetic things being done as future patches (within a reasonable time frame). Pascal3 Dany3 the less rush the better quality the game is Joshuah3 Alex3 Jani3 Philip3. As long as they have the money to keep working, I'm happy to let them keep working AdamWhere does the small-scope game that Inti Creates is making fall into this schedule? Also, please don't pay attention to the commenters that can't tell the difference between DLC and updates. CraigHalloween 2018!!! Daniel I'd rather them release it sometime in October next year. AndrewRealistically, 2. With the failure of the other famous kickstarted game, the press, some backers, and other potential customers will take the opportunity to flame Bloodstained. Releasing on time will help keep opinions high and hype up. For me personally, 3 to have the full game on the Switch cartridge without worrying about losing content way in the future even if it is Easter eggs and other fun stuff and not essential to the game.
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Post by ZeroSbr on Aug 31, 2017 14:37:43 GMT -6
I think they should delay it to 2019 and add in everything. ...Everything? Woah. Yeah, naw. I'd rather them wait until October 2018, which would give them ample time to iron out bugs and fix the visuals. All of those stretch goals and such can't be easy to implement.
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Post by Overlord on Sept 2, 2017 4:42:12 GMT -6
I would rather have everything available at the start, so that I could experience all of the content at my own pace, rather than just finishing the story and then telling myself that I'll have to wait at least a few months for boss mode, then another few months for boss revenge mode, then another few months for...
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Post by Overlord on Sept 2, 2017 4:47:42 GMT -6
The one thing that takes precedence for me is having a game that doesn't crash. I want Bloodstained to be rock solid in its performance. There are too many games being released nowadays that crash frequently. I couldn't agree more. This has been the most disappointing aspect of games since the start of the PS3 generation. Before the PS3 generation, it was an extremely rare occurrence. But since, the majority of games that I've played crash/freeze at least a couple of times.
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Lestaroth
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Post by Lestaroth on Sept 6, 2017 10:31:43 GMT -6
I wouldn't mind the game to be released in Q2 2018, as long as about all is ready and perfected (with the dev team taking into account all of the feedback they would get from beta-testing and constructive suggestions). We would then get occasional free updates (and maybe DLCs -that would be free for backers?-), for example holiday costumes and other wallpapers, music tracks and maybe a desktop theme, maybe a new NPC here and there and so on...?
It has to be perfected even after release. Too many games don't do that and it's a bit shameful, especially when ugly glitches appear and never get corrected. A little delay would be all right, as long as it wouldn't be to cover a heavy disrepect towards deadlines (as in a game that is missing big chunks of content). I am confident it wouldn't happen, but "never say never", as they say.
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