Questions - 505 Games
Many questions from many people. Reddit, Facebook (mentioned) and this forum (just nicknames) included.
Note: Questions that can't be answered might be brought up to #AskCurry, #AskIGA or Mana in the future.
Latest update: Aug 17 was the last update, and will not be updated anymore.
The Warm-upEveryone: How are you? Welcome to the Bloodstained Community!
From Reddit - Winterdust: What's your favorite Castlevania subweapon?
From Reddit - Winterdust: Sword or Whip?
From Reddit - Madpony: What was your favorite aspect of Symphony of the Night? Can you tell us your favorite aspect of Bloodstained?
From Reddit - Moulinoski: Has Igarashi and team looked at what happened with Mighty No. 9 and, if so, learned anything from it?
From Reddit - Lurlerrr: Do you have any creative input in the work?
Pure Miriam wondered (for Ask Curry) - What are your references for the castle design architecture? (Thoughts or can milk it out of Curry? - Are #AskCurry at Twitter still on? Do you know about it?)
Enkeria Gin: Which environment is your favorite thus far, maybe tell why?
Enkeria Gin: Are ‘Angel-Corlux’ some kind of weapon, enemy or item in the game? Or how did you come up with the nickname?
Enkeria Gin: Do you know if anyone in the crew have some lines, screams or monster grunts in the game, besides IGA, perhaps yourself are in the game?
Development & CrewLestaroth: What made 505 games accept Master Iga's plan while all others refused?
Lestaroth: How come any other publisher couldn't trust him?
Castledan: How many areas are they aiming to include in the game and any idea how much bigger each area is compared to previous games?
ReySol: Considering that the special backer version of the game (Alchemist's treasure) has a slipcase designed by Ayami Kojima, is it possible that we also get a poster of that art by Ayami aswell? I know that the Collector's box includes the Amano poster, but I really want Ayami's poster for the wall.
Enkeria Gin: How close are you working with ArtPlay? Do you (personally) share the same location with Art Play and Dico or are the meetings digital and planned over the communication of the internet?
Enkeria Gin: Do the developers over there get enough sleep? We know IGA is a machine when it comes to working, but it would be nice to hear you guys get energy by sleeping too.
Enkeria Gin: I have noticed inside the Church area, early concept screenshots from IGN have blue "neon" lights in the background. In the E3 2017 Demo it had changed, is this because of the rule of having dark background and lighter forgrounds? If this is the case, will similar light be elsewhere, I found it to be awesome, if implemented right. Screenshot for comparison:
i.imgur.com/r8YThQj.jpgEnkeria Gin: Does "IGAs biggest castle" mean just the castle, or the village and Galleon Minerva included? Care to, once and for all, give us a more clear view on this?
(We have discussed this since the campaign started, what it really means. The Galleon Minerva and the village seems to be outside of the "biggest castle" rule, but counting the squares / rooms on the map, it could mean the entire concept being what he ment being the "biggest castle".)Enkeria Gin: Can we expect your name in the credits, if yes.. What kind of name should we look out for under which clan?
Enkeria Gin: Could you tell us something about the physical goodies? Like the artbook, soundtrack, slipcase etc.? And the box itself perhaps? We heard before that the artbook will be very exclusive, a piece that you could not buy elsewhere (except maybe on eBay from one of these limited tiers), can you confirm about that too?
Enkeria Gin: Do you agree upon, having less updates, gives the developers more focus and time to progress? I mean, seeing all those update videos, I know stuff like that takes time. I have doing a few videos myself in the past. It really takes much effort. So I am curious, 505 do not have the manpower to make those instead? Or something? Like perhaps ingame content when the time comes, or would it be better for ArtPlay (IGA) to make those as before?
From Reddit - imrepairmanman: What happened to the monthly updates?
From Discord - Hylian: Iga was quite excited about using the 2.5D nature of the game for stuff that wasn't possible with pixel-based art. Has he been paying attention to some of the interesting 2.5D metroidvania games being released? Particularly the use of 3D in Metroid: Samus Return and the environments in Ori and the Blind Forest/Ori and the Will of the Wisps.
From Reddit - drupido: I was wondering how you guys are channeling this to the userbase. It would perhaps be interesting to know if you guys are planning to use the speedrunning community (big fans of most Casltevania or IGAvania games) or any other particular community of our small niche to promote the game. As someone who like both Castlevania and marketing, I'm just curious to see how you guys are thinking of doing this.
From Facebook - Chris Loven: Obviously, a lot of things that players might suggest for a game may take too long to actually implement (e.g. full animation, online multiplayer). What kind of ideas do you think yield the most value to the player while not demanding an unreasonable amount of development resources?
From Facebook - Luke Westmoreland and Ixbran on our forums: My top questions would be if Amiibo support has been considered for the Switch version? And if there is the possibility of any further indie game character cameos beyond Shovel Knight. Confirmation or specifics aren't necessary but knowing if these are under consideration would be interesting to say the least.
ModesEnkeria Gin: Can you confirm all the different kickstarter mode-goals are in the game or will be in the game at launch? Speedrunners, Boss rushers and hardcore classic gamers want to know?
Enkeria Gin: Will the "New Game +" give us the options of continue
with our stuff, and to continue
without our stuff?
Enkeria Gin: Nightmare Difficulty Mode, will it change more than just health and attack patterns of the enemies?
Enkeria Gin: Can you play co-op with one steam version together with one GoG version? Same goes with PS Vita + PS4? Cross-platforming? Xbox One and PS4?
PrequelEnkeria Gin: Can you give us information about the prequel in terms of har far into development it has reached and/or give us any kind of news of it? Will it feel like a mini-game or will it feel like a complete stand-alone game as we have been interpreted it to be?
Enkeria Gin: How many persons (devs / animators / artists) are approx. working on the prequel and the main Bloodstained game?
Enkeria Gin: Will there be difficulty modes in the prequel?
Enkeria Gin: More you could share about the prequel?
FeaturesEnkeria Gin: Can you confirm that familiars will indeed have colors, and not fly / walk around in a blue tint of color?
Castledan: Will the familiars have more personality like they did in SOTN?
Castledan: Are transformations in the game?
Castledan: Do weapons and special spells have button input codes? (I know we know about button input codes but I don't think they ever verified the KIND of things they're used for)
Castledan: Are Morte really the replacement for skeletons? If so...can you kinda nudge the dev team to at least give us Morte that have more of a cracking explosion to them?
(Morte are more of an zombie, many want skeletons)Enkeria Gin: Are crafting / forgeing considered to be an end-game content? Care to share anything about it?
Enkeria Gin: Will the retro styled area / level in the main game use same sprites (even though its two different engines) as the prequel? This to save time? And will Inti Creates take part of it or will Art Play take the on the mission themselves? This area or level would be a small place as it seems, any comment on that?
From Reddit - Bovolt: Which level cap are we getting? (
Enkeria Gin: In first demo we datamined 255.)
Enkeria Gin: Have the developers ever consider to combine save-rooms with some other feature? How about a room where you can either save and teleport or save and read about monsters in the game? Or a savepoint with a jukebox to just relax to the tunes? A random feature selected upon each new game (and same until you finished the game). Todays engines are powerful enough to have a multi-functional room.
Enkeria Gin: Are there a few different voice fx "screams" from Miriam when she register a new shard ability / during animation, or just one and the same?
Facebook - Juan Salinas Jr: Will there be an option turn off the "soul" animation? (note: shard impale animation)
Enkeria Gin: Any word on if Bloodstained will allow modding? Maybe even a steam workshop? We know modding today is allowed according to rules like "do not offend anyone" etc. but how about post-launch.. and on consoles as well?
Enkeria Gin: Is there costumization for the other two playable characters? And Angelic and Demonic costume for Miriam?
Enkeria Gin: Are Miriam customization only applied by silly cheat codes, or can you finding them while playing, in the game?
bloodstainedfanforums.com/thread/2314/any-details-on-customizationEnkeria Gin: Speaking of Silly Cheat Codes. Will those only unlock costumes, or ... other things?
Enkeria Gin: How will the team address the Hidden Boss 'IGA'? Will you guys patch in him or have two different versions of the game? If you just lock the room or give the backers cheatcodes, he will be spread out or hacked and not backer exclusive anymore. Thoughts?
Enkeria Gin: Whats up with the bags that enemies drop? Why not show weapon / potions directly? Perhaps something for the endgame?
Enkeria Gin: Are there a plan to give out some kind of bestiary information? If not in the game, then perhaps on a physical piece? Perhaps on the backside of the map in those higher tiers, or if that sort of info are included in the artbook maybe? Or on a official website with good images? 3D models even to spin around?
From Reddit - Levyathyn: For buyers who purchase a physical copy of the game, do you know what kind of box art we might expect? (
allooutrick from the forum: My question is what type and quality of material can we expect for the physical items? For example, would the map be made of parchment, cloth, would it be designed in a way that feels authentic to the era the game takes place in?
Enkeria Gin: How big will the physical map be from the box? Will it be using any material other than paper, or?)
Enkeria Gin: Care to tell us the resist elements / names on these icons? [
image]
Mojojoe: If you played symphony among other games, you may notice how characters often glide before they step or after turning. It's sorely missed for me in this game. Any plan on trying to add it?
aqofficial: Will Miriam have unique animations for lunging as you first move forward, changing direction, and double jumping like both Alucard and Soma Cruz had?
From Reddit - Danfromumbrella: Are there any shields in the game?
From Facebook - Charles Bennett: Will you be able to pick playing as a man or is it just a woman?
ExtraThe Whole Community: Do you think IGA is a vampire with a cowboy hat? If yes, how do you explain the whip? Are it made out of dark magic or piles of secrets perhaps?
K. Azune: As a person involved with publishing, what's your opinion on Metacritic and its effect on video game reviews?
More of an community request: Please make a note that fans want Goofball to be a part of Bloodstained - Ritual of the Night, somehow, somewhere. Or as the main familiar in the prequel.
Enkeria Gin: Did you do the Criss Cross? If yes, how well did it go? bloodstainedfanforums.com/post/46288From Facebook - Adrian Gallardo: Any possible early versions of the game going to backers or the most recent demo shown at E3 within this year?
Castledan: Is the alpha release still planned for sometime this month, if not, when? & In terms of the alpha, how much will the alpha be showing off of the game?
Community asks: Early Access in August?
Andre: When will the game be available for pre-order on psn, live and steam?
From the behalf of Bloodstained community, thanks for taking your time to answer some of these questions.