Pure Miriam
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Post by Pure Miriam on Jul 29, 2017 8:35:31 GMT -6
Bored and without much to do, inspired by a old thread of Enkeria , i decided to create this thread. 18 questions that came up while i was thinking about the game, for you all to answer with your might. Some of them were made before by me on some other really old threads but most of them are new. 1) Plot heavy (lots of cutscenes, dialogue, characters interaction like Metal Gear Solid) or plot light? (Like most Igavanias)? 2) Miriam should have a customization clothing option that is purely sexual in nature, designed with nothing more than just sexual exploitation of her looks? 3) Should the game's shop have a exobirbitant costly item? If yes, what that item could be? Symphony of the Night had Duplicator (500.000, infinite item usage), Aria and Dawn of Sorrow had Soul Eater Ring (300.000, give luck and duplicates soul drop chance, souls are the main powers of the game), Portrait of Ruin had Holy Claymore (300.000, highest attack weapon in the game). 4) Should Miriam have a signature move? A power that is so powerful, or just so damn stylish that ends up defining her? Alucard had Soul Steal and Dark Metamorphosis, Richter Belmont had Hydro Storm, Soma Cruz had Minotaur Soul (that even ends up being his main power as a boss in Dawn of Sorrow). If yes, that should be a Shard or a command power (the game may have these)? And how should it be? 5) Talking about areas (like Entrance, Clock Tower and such), What do you prefer? Few areas, huge in size, or lots of areas, lower in size? 6) Skeletons were the most recognizable enemies of Castlevanias, and all games of the franchise had them. Do you believe Morte took it's place at Bloodstained? Or something else? 7) If Bloodstained turns into a franchise, would you prefer that each game follows the same timeline (like most Igavanias) or would you rather that Bloodstained became a meta-franchise, where each game can exist at it's own universe, but sharing the same elements? (Like Final Fantasy and Shin Megami Tensei). 8) If Bloodstained ends up being a flop, would you still support IGA if he tried again at kickstarter? 9) If Bloodstained ends up being a huge sucess, would you still support IGA if he tried again at kickstarter? 10) IGA said in a interview, when asked about new things for his Igavania formula, that there is something, gameplay-wise, that they didn't revealed yet and it is quite new. What do you think that is? 11) What is the worst possible ending, you can think off for the game? Worst in a sense of badly written and conceived, without being a joke. 12) Blodless (E3 Demo Boss) should be a playable character for the Boss Revenge Mode? If yes, how would you do her gameplay? 13) If you could choose a single character (Miriam included) to not die at the canon ending, who would be? 14) Magic heavy or weapons heavy? Symphony of the Night was weapons heavy. ALucard main method of dealing damage was using powerful weapons, with his own powers being secondary. Soma was a balance between his magical prowess and weapon usage, while Shanoa was magic heavy, even if you consider her "weapon-magic" to be weapons, her pure magic was way stronger than her weapon-magic. I'm not talking about numbers, but sheer power. Would you prefer Miriam to have more powerful weapons or more powerful magic? 15) Quests should unlock basic items at the shop, like Order of Ecclesia (that required quests to unlock potions for instance) or they should be more focused on exclusive equipment and such, like Portrait of ruin? 16) Your option over the "ability to traverse the whole castle" most Igavanias had. Transforming into a animal and flying (like Alucard on Symphony of the Night and Soma in Aria/Dawn of Sorrow as Bats, Charlotte in Portrait of Ruin as a Owl), Infinite High Jumps (like Juste on Harmony of Dissonance) or Wings (Like Shanoa in Order of Ecclesia)? 17) Considering Zangetsu as the second playble character, who would you like to be the third? Johannes, Anne, Dominique, Alfred or Gebel? 18) Who has bigger breasts? Dominique or Miriam? that's all folks!
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Yän
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Post by Yän on Jul 29, 2017 9:53:06 GMT -6
1. If they have a good plot, I like plot heavy - especially if the plot is integrated into the gameplay mechanics. If they don't have much of an original, interesting plot (which I think would be a shame), they shouldn't force it onto the player though. Visual storytelling in the environments can go a long way too.
2. No. If you want to be aroused, watch porn. If you want porn with Miriam, rule 34 has you covered. Keep that dumb pandering out of my game, please. (Especially with the shitstorm that we'll get from non-gamers who are already furious about a gaming industry that tends to sexualize women for no good reason).
3. I like those endgame-items that make farming much quicker. They have to be hard to obtain though so a high price is a viable option if that doesn't turn into a huge farmfest itself.
4. I like this idea and I think that it should be shard-based to make it more accessable (I personally never used the special input combos in SotN because it was too fiddly for me). I'd prefer it not to be the single most powerful move in the game though so we don't end up with a "perfect strat".
5. Many areas, smaller size. Variety! I'd like to see some individual larger areas though if they can manage to pull off some interesting level design that wouldn't be possible with smaller areas though.
6. I wouldn't call skeletons the most recognizable enemies in CV. There are many enemies that are unique to Castlevania but skeletons are not one of them. That being said, I'd like to see some skeleton-themed-enemies in Bloodstained. Maybe they can even come up with some design that pulls a crazy twist on their usual skeleton-formula. Maybe the bones that get kicked in all directions as you smash a skeleton could harm other enemies or be used as physics-objects to press buttons and solve puzzles... Many possibilities there that couldn't be done with a Morte-type enemy.
7. Same timeline. I always liked the connections between games that could arise because of this. Also, since they're not limited to having one main villain for each game, they won't run out of spots in history so quickly. Two games could easily play at the same time in different places.
8. Only if I will have liked Bloodstained RotN. Otherwise, only if they promise to change their approach (I'm pretty confident that I'll like RotN though).
9. I'd be less likely to back such a Kickstarter. If they have the money - what's the need?
10. I have no idea. How would I know?
11. It was all a dream by someone who has not been mentioned in the story until the very end.
12. I think, since she already has the dimensions of a playable character, she'd be perfect for it. Because I don't really know how the boss revenge mode will work, I can't comment on gameplay. All I can say is that I hope that you'll be able to use some of the moves that she has when you fight against her.
13. Hm... Miriam I guess...?
14. I like there being a balance between the two. Both should be very useful but it should also be possible to survive in combat using only one of them. Maybe there could even be some combinations of certain weapons and certain shards that unlock some kind of superpower?
15. I'm fine with both so... why not both?
16. They could take some inspiration from Ori and the Blind Forest here as that has amazingly creative and super-flowy ways of getting around.
17. I honestly don't yet care for any of these characters enough to give a good answer. I'm sure that this will change as we get to know more about them though.
18. I couldn't care less...
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Elfina Ashfield
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Post by Elfina Ashfield on Jul 29, 2017 9:59:47 GMT -6
1. Plot light. Give people just enough of content and leave a lot of blank usually makes people care about more IMO, and BS is not a heavily story-driven game either.
2. YES! I mean why not, pretty, attractive bad-ass woman killing demons? I'm all in. *cough* Erotic Violence *cough*
3. An item like that would crush the whole game lol, it'll be fun to do though. Maybe make that item as a *collector item* (you can't acquire it with normal means, or even simpler, put it in NG+) would be fine.
4. Yes, a command move is always good.
5. I prefer variation. Some of the main areas could be big enough to lose yourself in, yet others are just peanut size areas. Also different areas could be in different shapes, like Outer Wall in SoTN is a long vertical hallway, and the Cathedral has a staircase-like structure.
6. I do think Morte is the new Skeleton Soldier.
7. Considering Konami's Castlevania series, I'd prefer the timeline of BS is chronically simple lol. I'm not a fan of meta-franchise but if IGA decided to go that way I'd be OK with that.
8\9. Whether BS is successful or not, I only back projects that intrigues me, so it depends. I failed to see the reason why IGA would do another kickstarter if BS is success lol
10. I don't have an idea, TBH. Everything so far is typical in classic Igavania, the only in-game system we haven't seen yet is crafting. Maybe they're referring to that?
11. If you're talking about the story-line, I particularly hate one kind of plot that implies the concept of vain. Everything you (the player) do, is in vain, that feeling of powerless is the worst, at least for me.
12. I'd love to but I can't come up with a good play mechanic with her right now. Miriam is more of a fast melee warrior, so maybe she could be a much slower but powerful remote mage? (I remember saying this in another thread)
13. Miriam. Come on she's the protagonist!
14. Giving craft system is in the game, I highly doubt devs would make Miriam heavily rely on magic power.
15. The shop from OoE is fine, I might stick with that.
16. Somehow I found that keep bumping your head into ceiling is mildly interesting. High jump.
17. Dominique. Her character fits into the world of killing demons. Though I'd love to see Bloodless in Boss Revenge Mode, but more likely that mode is going to be made for Gebel (just my wild guess though, no evidence whatsoever).
18. DOMINIQUE, THIS IS THE FACT.
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Post by CastleDan on Jul 29, 2017 10:45:05 GMT -6
Bored and without much to do, inspired by a old thread of Enkeria , i decided to create this thread. 18 questions that came up while i was thinking about the game, for you all to answer with your might. Some of them were made before by me on some other really old threads but most of them are new. 1) Plot heavy (lots of cutscenes, dialogue, characters interaction like Metal Gear Solid) or plot light? (Like most Igavanias)? 2) Miriam should have a customization clothing option that is purely sexual in nature, designed with nothing more than just sexual exploitation of her looks? 3) Should the game's shop have a exobirbitant costly item? If yes, what that item could be? Symphony of the Night had Duplicator (500.000, infinite item usage), Aria and Dawn of Sorrow had Soul Eater Ring (300.000, give luck and duplicates soul drop chance, souls are the main powers of the game), Portrait of Ruin had Holy Claymore (300.000, highest attack weapon in the game). 4) Should Miriam have a signature move? A power that is so powerful, or just so damn stylish that ends up defining her? Alucard had Soul Steal and Dark Metamorphosis, Richter Belmont had Hydro Storm, Soma Cruz had Minotaur Soul (that even ends up being his main power as a boss in Dawn of Sorrow). If yes, that should be a Shard or a command power (the game may have these)? And how should it be? 5) Talking about areas (like Entrance, Clock Tower and such), What do you prefer? Few areas, huge in size, or lots of areas, lower in size? 6) Skeletons were the most recognizable enemies of Castlevanias, and all games of the franchise had them. Do you believe Morte took it's place at Bloodstained? Or something else? 7) If Bloodstained turns into a franchise, would you prefer that each game follows the same timeline (like most Igavanias) or would you rather that Bloodstained became a meta-franchise, where each game can exist at it's own universe, but sharing the same elements? (Like Final Fantasy and Shin Megami Tensei). 8) If Bloodstained ends up being a flop, would you still support IGA if he tried again at kickstarter? 9) If Bloodstained ends up being a huge sucess, would you still support IGA if he tried again at kickstarter? 10) IGA said in a interview, when asked about new things for his Igavania formula, that there is something, gameplay-wise, that they didn't revealed yet and it is quite new. What do you think that is? 11) What is the worst possible ending, you can think off for the game? Worst in a sense of badly written and conceived, without being a joke. 12) Blodless (E3 Demo Boss) should be a playable character for the Boss Revenge Mode? If yes, how would you do her gameplay? 13) If you could choose a single character (Miriam included) to not die at the canon ending, who would be? 14) Magic heavy or weapons heavy? Symphony of the Night was weapons heavy. ALucard main method of dealing damage was using powerful weapons, with his own powers being secondary. Soma was a balance between his magical prowess and weapon usage, while Shanoa was magic heavy, even if you consider her "weapon-magic" to be weapons, her pure magic was way stronger than her weapon-magic. I'm not talking about numbers, but sheer power. Would you prefer Miriam to have more powerful weapons or more powerful magic? 15) Quests should unlock basic items at the shop, like Order of Ecclesia (that required quests to unlock potions for instance) or they should be more focused on exclusive equipment and such, like Portrait of ruin? 16) Your option over the "ability to traverse the whole castle" most Igavanias had. Transforming into a animal and flying (like Alucard on Symphony of the Night and Soma in Aria/Dawn of Sorrow as Bats, Charlotte in Portrait of Ruin as a Owl), Infinite High Jumps (like Juste on Harmony of Dissonance) or Wings (Like Shanoa in Order of Ecclesia)? 17) Considering Zangetsu as the second playble character, who would you like to be the third? Johannes, Anne, Dominique, Alfred or Gebel? 18) Who has bigger breasts? Dominique or Miriam? that's all folks!1 - Depends on the plot. If the plot focuses more on the history/science/religion aspects and less on " THE SHARDS WITHIN YOU " then more plot. If the story is focused MORE on the new gameplay gimmick, less story. 2- Purely sexual in nature? I don't see the point in that. Just give us a variety of cool things, sometimes something might be sexy sometimes it won't. It seems strange to purely have some SEXY function. ( that's just me tho )
3- I definitely think it should have a super high priced item based on the coolness or specialness of it. Not sure what would be a cool idea but I think there's a variety of angles they could go with.
For example :
Cool factor item: Speed Boots that increase your running speed a tremendous amount and adds a dash button. Or Something like a duplicator in terms of function or something visual like how the Joseph's cloak let you alter all the colors.
4- Signature moves are great and I've been a big pusher for button input moves. I think having a slightly more complex move that really makes Miriam stand out is a great idea. I was always a big fan of Dark Metamorphosis. It looked cool visually, Alucard yells it out cool, and it was a cool design where blood actually gave you life. I'm all for it.
5- In terms of locations follow the SOTN pattern is what I say. Everything felt incredibly organic, I've explained my thoughts on location design over and over so I won't bore people again with it.
6- I think Morte seems to have taken it's place considering we've yet to see an actual skeleton. What's my thoughts on it? I don't like it at all. Skeleton's don't have to be an Castlevania Exclusive enemy, it's free for anyone to use. Morte just don't scratch that bone cracking itch.
7- I'd like a timeline. I want to see it grow over time in different ways, but I'm also open to whatever they think is best.
8- If by flop you mean unsuccessful in terms of commercial sales then I'll definitely support IGA again. If you mean it'll be a bad game, I have my doubts. The gameplay is so much fun in these games and all the systems are there for the gameplay to be a success. I just don't think it'll be BAD.
9- Again, I'm okay with the kickstarter process either way because to me you can help build the project together while getting neat stuff in the end. Not a bad deal imo.
10- I'm honestly not sure at all what the mystery gameplay function could be, another interview he did he kinda acted like there wasn't much in terms of new gameplay outside the directional attacks. I imagine a system has been overhauled in a new way, like transformations?
11- Worst ending? I'm honestly not sure, I've never been HUGE on Castlevania stories in general. They've always seemed quite cheesy outside of SOTN and maybe Lament Of Innocence.
12- Bloodless most likely will be a boss in revenge mode as the animation work suggests they have everything covered. I don't know how it'll be handled but I'm excited.
13- I don't really know the characters enough yet personality wise to make such a decision. I'll come back to this once we've played it.
14- Weapons heavy all day. Collecting equipment is exciting and fun. Give me magic that is actually worthwhile and a variety of weapons and i'll be happy. I don't need 100 different spells when I only care about 10. This is preference people will probably say the reverse too.
15- Don't care either way.
16- Transforming and stuff liek the gravity jump.
17-Johannes most likely will be because he has a whip.
18- Dominique.
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Enkeria
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Post by Enkeria on Jul 29, 2017 10:51:09 GMT -6
1) Plot heavy (lots of cutscenes, dialogue, characters interaction like Metal Gear Solid) or plot light? (Like most Igavanias)? Few wordsAction speaks more than words for Miriam, her journey will be about making a stand, choosing path, helping those in need and get unlikely of friends. The chemistry in her adventures are more than just physical and psychological, but even a part of alchemy, a concept of science that would explain what people 'before' believed were magic. There is however a few things in this world that will be left unanswered. Rumors of an already Bloodstained 2 have been in the echoes of interviews across the E3 floors, and knowing the forces of hell, that concept are rare to be extinct in just one game. I hope the whole journey Miriam will make, will decide upon the outcome, rather than just finding this or that item before meeting Gebel. A complex code of how, when and who did what. The lore in this game would be very enjoyable if we could either collect, find it or buy it in the game and read through in a nice area, without monsters but with our favorite music in the background. I still believe the plot will be heavy in tone, but light in vocals, text and information in symbols. Now, make haste Miriam! The shards are making Gebel a bit more mad for each second. 2) Miriam should have a customization clothing option that is purely sexual in nature, designed with nothing more than just sexual exploitation of her looks? InnocenceNo nudity allowed in this game, there could be however a great mod-scene which should, if created, be a part of this community. I for one are looking into the Unreal Engine, but since I have no clue how all of this work, I want to learn more how to mod things, starting off with just changing colors on set-items that are already in the game, making themes and such. When it comes to actual items, I would make it with taste and exotic, not erotic. 3) Should the game's shop have a exobirbitant costly item? If yes, what that item could be? Symphony of the Night had Duplicator (500.000, infinite item usage), Aria and Dawn of Sorrow had Soul Eater Ring (300.000, give luck and duplicates soul drop chance, souls are the main powers of the game), Portrait of Ruin had Holy Claymore (300.000, highest attack weapon in the game). GoldsinkExample: Boss Rush Mode. Defeat bosses as fast as you can. This mode is something we might get, it is one of those goals they reached. With a later patch however, they could open up a Hyper Boss Rush Mode. To unlock this we need to first buy this mode in the game, at a shop. Thereafter, we need to buy keys. Each key represent one room. The HYPER part of this mode are a crazy frenzy (and more difficult) boss battle. Making both Miriam AND bosses way faster. With each key you buy, the second one are in higher price, but only if the game register you already have one or more in your "bag" so to speak. Once used all keys in the Hyper Boss Rush Mode - the price is back to the lowest. These keys are concidered more as a goldsink, and not special item that unlock a thing once. The amount of keys will make a goal that you set. Once reached you get to keep the time. Maximum keys can be decided by the developers, but having 99 would be mental, and fun. If you, however are defeated, you get back the keys of those rooms you never visited. 4) Should Miriam have a signature move? A power that is so powerful, or just so damn stylish that ends up defining her? Alucard had Soul Steal and Dark Metamorphosis, Richter Belmont had Hydro Storm, Soma Cruz had Minotaur Soul (that even ends up being his main power as a boss in Dawn of Sorrow). If yes, that should be a Shard or a command power (the game may have these)? And how should it be?
Kicking it!Her own passive skills, like double jump, dash and "float?" will at least be somewhat her thing too. But kicking in doors or walls (not those hidden ones) would be very cool, something that a few of us would like to see. This is when you get up close and need to destroy it before progress. Her interact with NPC or furnitures can be interesting too. I also think her ultimate shard explosion animation can be interesting. I do not know if that is part of an cutscene or an ability we are getting, but it will be nice to see that type of animation. 5) Talking about areas (like Entrance, Clock Tower and such), What do you prefer? Few areas, huge in size, or lots of areas, lower in size? DetailsMy favorit areas, when I want down, is to just fall. If I have the ability to go straight up in a super jump stylish fashion, that would be the same case when going up. I prefer areas that have beautiful backgrounds, less copy + phase. Same goes with the platforms. I recently started playing Harmony of Dissonance, and wow! there is a lot of beautiful one-time-only pieces of art, statues, bones and structures in the background. Those things really makes a whole section interesting. 6) Skeletons were the most recognizable enemies of Castlevanias, and all games of the franchise had them. Do you believe Morte took it's place at Bloodstained? Or something else? B-Movie MonstersMorte took their place. Seen two types of Morte. I believe there will be plenty of enemies, and everyone might find a new favorit. There is a chance of us seeing skeletonbeasts of some sort, but normal skeletons seems a bit off. Perhaps a boss maybe? There have been confirmation that we will see a few B-movie monsters in the game. 7) If Bloodstained turns into a franchise, would you prefer that each game follows the same timeline (like most Igavanias) or would you rather that Bloodstained became a meta-franchise, where each game can exist at it's own universe, but sharing the same elements? (Like Final Fantasy and Shin Megami Tensei). Twilight ZoneThe main theme of Bloodstained should be "shattered time". There are no timelines because they will all mix within the castle. Outside of the castle it might be a date, but that date will never be refered to again, only the time when Gebel first unleashed hell, and the saviour Miriam woke up. That will be the lore. What happens thereafter are just distrupted, and if we work with dimensions, things could play out, as how we would see it, all at the same time. This because the timeline is mixed, and this castle happens only once. Introduction of dimensions would be different universes, some with similarities, some with less so. 8) If Bloodstained ends up being a flop, would you still support IGA if he tried again at kickstarter? DependsMaybe, and that is a statement towards kickstarter, not IGA. I would probably buy his game, but perhaps not back it so early. Once you get burned, you bout to stay away. If the game would flop, I would not blaim IGA. 9) If Bloodstained ends up being a huge sucess, would you still support IGA if he tried again at kickstarter? Continuation?If the next project would sound interesting, I would buy after the reviews were out, as I always do with any other game since I backed Bloodstained - Ritual of the Night (only backed project). This of course if it were anything BUT Bloodstained II. 10) IGA said in a interview, when asked about new things for his Igavania formula, that there is something, gameplay-wise, that they didn't revealed yet and it is quite new. What do you think that is? Tick TockTime-disruption. Instead of freeze, you will go back in time. This will shatter the fabrics of time, this could also be the foundation of why we would get a next Bloodstained, because in that reality, things went differently... And Bloodstained 3.. 4.. 5.. 11) What is the worst possible ending, you can think off for the game? Worst in a sense of badly written and conceived, without being a joke. The FeelzLack of time to make the whole game feel like one giant adventure. Have a change of heart, feel like some areas were less interesting due to fast development. In short: lack of feel all the way through. 12) Blodless (E3 Demo Boss) should be a playable character for the Boss Revenge Mode? If yes, how would you do her gameplay? BloodrainShe will be one of them if this mode really becomes a reality. I would try to find double-jump ability as fast as I could (if possible) and just run around with my umbrella, ella, ella, eh, eh, eh. I would probably just do my best. I am more interested in the other two characters we can play. 13) If you could choose a single character (Miriam included) to not die at the canon ending, who would be? RealitiesDoes goofball count? Zangetsu is one that I could see doing a bigger roll if there would be more Bloodstained related things in the future. Even if he just was gone missing. If we play around with time and portals, there is nothing that will be canon. That is the beauty of the 'shatter'. 14) Magic heavy or weapons heavy? Symphony of the Night was weapons heavy. ALucard main method of dealing damage was using powerful weapons, with his own powers being secondary. Soma was a balance between his magical prowess and weapon usage, while Shanoa was magic heavy, even if you consider her "weapon-magic" to be weapons, her pure magic was way stronger than her weapon-magic. I'm not talking about numbers, but sheer power. Would you prefer Miriam to have more powerful weapons or more powerful magic? GirlpowerPowerful weapons. I am more of a viking / barbarian than a mage or wizard. If I were to be either Werewolf or Vampire, I would probably be Werewolf. That is a matter of choice. In Symphony of the Night, I almost never used the combinations to make magical attacks. I hardly even used the shield-rod since I lack the interest learning those kind of combinations (same goes with all "new" metroidvania games where you have to TIME your attack to counter it so you can dish out any kind of damage, those things really bugs me and kills the joy out of the game). Better to be tha hammer, than the nail. And if she have a giant axe, that might be my favorit weapon. Girlpower! 15) Quests should unlock basic items at the shop, like Order of Ecclesia (that required quests to unlock potions for instance) or they should be more focused on exclusive equipment and such, like Portrait of ruin? Neither?Have not played either of those games sadly. I believe quests will be part of the journey. No need to trigger the quest, just play the game and as you go through parts you unlock things as it goes. You find most of the things. The shop should be a way to waste money, perhaps even buy things that will make your efforts a bit easier, like more health, pieces of a castlemap, strategies how to defeat a boss you already have encountered. Perhaps even "fluff" like costumes, retro music and other things that do not change the way you are playing at all. The shop, to me, would be things for the villagers, not for castle-raiders. But once in a while, Anne or Dominique might find something interesting, maybe an IGA ring? 16) Your option over the "ability to traverse the whole castle" most Igavanias had. Transforming into a animal and flying (like Alucard on Symphony of the Night and Soma in Aria/Dawn of Sorrow as Bats, Charlotte in Portrait of Ruin as a Owl), Infinite High Jumps (like Juste on Harmony of Dissonance) or Wings (Like Shanoa in Order of Ecclesia)? Give me ALL!Infinite High Jumps. That is fast.. I want the option to be fast when I want, mostly in areas I already have been through a couple of times. In Aria of Sorrow we also had a power to go from left to right, right to left with great speed, as long as you had a floor to stand on. That was epic! 17) Considering Zangetsu as the second playble character, who would you like to be the third? Johannes, Anne, Dominique, Alfred or Gebel? The NunI would like to see Dominique take on the role as an excorsist, with main "magical" powers. Then we would have Miriam as a solid 50/50, Zangetsu weapon-based and her as a alchemy-based type of character. I still believe Alfred will be a part of something ugly (feel free to speculate), and will not be playable. Johannes is my best guess, even though my lack for him as a character are not that interesting. I feel that Gebel should let be, at least in this version of Bloodstained. And Anne will probably be an NPC you rescue, only. 18) Who has bigger breasts? Dominique or Miriam? that's all folks! The NunAgain. Thanks for the questions. Hope people do not bore you with all those answers they might give you. Cross fingers for updates soon!
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djtanng
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Post by djtanng on Jul 29, 2017 10:55:31 GMT -6
1. Just a little heavier than SOTN, unless it's all in-game stuff like how Skyrim was with it's heavy plot scenes that were all in-game without short films being used.
2. Yes!
3. Yes, but something super interesting rather than just an OP weapon or something. Maybe a key to the IGA boss room or a secret hidden level?
4. No opinion on this yet.
5. Maybe 75% small and many and 25% big and few.
6. I'd like to see a variety of all monster strengths.
7. Each game with it's own story, unless one game's story becomes so popular and admired that it would deserve a sequel or become a trilogy.
8. Hell yea!
9. Of course.
10. Probably something he always wanted to do, but was never given the time nor budget from komami to see it through.
11. The only thing I would fear about the ending would be finishing and feeling like the story or game altogether wasn't long enough or satisfying enough. Basically the way I felt when I beat Halo Reach. I swore there was at least 2 more chapters, but it ended and I was like, what!? That's it!?
12. No opinion other than... do I get to swing her boobs like weapons?
13. I'd rather not choose and just see what happens.
14. Weapon's heavy, but they can still have magic to them too. I just like the idea of finding or earning a physical item and it makes me feel more like I'm actually hitting the enemy rather than just holding my hand out and burning them or cutting them with a ghostly sword.
15. I guess, but I'd like some items to be level based too, like seeing a new sword in the store when I hit level 50 or something.
16. I like the way SOTN did it the most.
17. I don't know enough about the characters to have an opinion.
18. I'd have to see them with their shirts off to make that call. lol
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Post by Enkeria on Jul 29, 2017 13:33:24 GMT -6
16. They could take some inspiration from Ori and the Blind Forest here as that has amazingly creative and super-flowy ways of getting around. How did it work in Ori?
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Post by Pure Miriam on Jul 29, 2017 15:42:47 GMT -6
Thank you for the answers guys. Keep coming, i hope more show up to answer my humble questions
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Post by Yän on Jul 29, 2017 17:29:39 GMT -6
16. They could take some inspiration from Ori and the Blind Forest here as that has amazingly creative and super-flowy ways of getting around. How did it work in Ori? In Ori you get loads of cool movement abilities over the course of the game that you can combine in fun ways. There are the typical ones such as the double and even triple jump or the dash but there's also stuff like forcefully stomping on the ground below you, speeding through water in omnidirectional motion, climbing and jumping off of walls, supercharging a high jump from the ground or from walls and my favourite one: launching yourself in any direction from enemies, projectiles and certain items in the environment while the enemy or projectile will get launched into the other direction. Most of these can also be used as combat abilities and this dual purpose design makes them even more useful and fun. Gaining mastery in these combined abilities was one hell of a ride and a whole lot of fun.
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Post by XombieMike on Jul 29, 2017 18:20:42 GMT -6
1) Plot heavy (lots of cutscenes, dialogue, characters interaction like Metal Gear Solid) or plot light? (Like most Igavanias)? Heavy 2) Miriam should have a customization clothing option that is purely sexual in nature, designed with nothing more than just sexual exploitation of her looks? That's silly. No.3) Should the game's shop have a exorbitant costly item? If yes, what that item could be? Symphony of the Night had Duplicator (500.000, infinite item usage), Aria and Dawn of Sorrow had Soul Eater Ring (300.000, give luck and duplicates soul drop chance, souls are the main powers of the game), Portrait of Ruin had Holy Claymore (300.000, highest attack weapon in the game). Cecil Kain's Purse idea.4) Should Miriam have a signature move? A power that is so powerful, or just so damn stylish that ends up defining her? Alucard had Soul Steal and Dark Metamorphosis, Richter Belmont had Hydro Storm, Soma Cruz had Minotaur Soul (that even ends up being his main power as a boss in Dawn of Sorrow). If yes, that should be a Shard or a command power (the game may have these)? And how should it be? Stained Glass Dragon Fire5) Talking about areas (like Entrance, Clock Tower and such), What do you prefer? Few areas, huge in size, or lots of areas, lower in size? Lots of areas, huge in size.6) Skeletons were the most recognizable enemies of Castlevanias, and all games of the franchise had them. Do you believe Morte took it's place at Bloodstained? Or something else? Morte, and Morte is a good replacement. Scary Movie 2 showed skeletons are just bones.7) If Bloodstained turns into a franchise, would you prefer that each game follows the same timeline (like most Igavanias) or would you rather that Bloodstained became a meta-franchise, where each game can exist at it's own universe, but sharing the same elements? (Like Final Fantasy and Shin Megami Tensei). Tell an epic story that all remains in the same universe. Make it to where we can believe it could exist in the Castlevania timeline without contradiction.8) If Bloodstained ends up being a flop, would you still support IGA if he tried again at kickstarter? Flop? Are you kidding? Pfft. N/A9) If Bloodstained ends up being a huge success, would you still support IGA if he tried again at kickstarter? Yes, but not nearly with as much money.10) IGA said in a interview, when asked about new things for his Igavania formula, that there is something, gameplay-wise, that they didn't revealed yet and it is quite new. What do you think that is? Hopefully something interesting with background interaction.11) What is the worst possible ending, you can think off for the game? Worst in a sense of badly written and conceived, without being a joke. It was all a dream because Miriam is still in a coma.12) Blodless (E3 Demo Boss) should be a playable character for the Boss Revenge Mode? If yes, how would you do her gameplay? Of course. This is expected at this point. Low health = less clothes. That's all that matters.13) If you could choose a single character (Miriam included) to not die at the canon ending, who would be? Zangetsu.14) Magic heavy or weapons heavy? Symphony of the Night was weapons heavy. ALucard main method of dealing damage was using powerful weapons, with his own powers being secondary. Soma was a balance between his magical prowess and weapon usage, while Shanoa was magic heavy, even if you consider her "weapon-magic" to be weapons, her pure magic was way stronger than her weapon-magic. I'm not talking about numbers, but sheer power. Would you prefer Miriam to have more powerful weapons or more powerful magic? Weapons15) Quests should unlock basic items at the shop, like Order of Ecclesia (that required quests to unlock potions for instance) or they should be more focused on exclusive equipment and such, like Portrait of ruin? Which ever best serves the difficulty of the game.16) Your option over the "ability to traverse the whole castle" most Igavanias had. Transforming into a animal and flying (like Alucard on Symphony of the Night and Soma in Aria/Dawn of Sorrow as Bats, Charlotte in Portrait of Ruin as a Owl), Infinite High Jumps (like Juste on Harmony of Dissonance) or Wings (Like Shanoa in Order of Ecclesia)? Stained Glass Dragon transformation!17) Considering Zangetsu as the second playble character, who would you like to be the third? Johannes, Anne, Dominique, Alfred or Gebel? Gebel18) Who has bigger breasts? Dominique or Miriam? Dom, but Vepar is queen of the boobies.
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Post by Arsenical on Jul 29, 2017 19:01:34 GMT -6
As always loving your threads!! 1. light plot with a few cutscenes and some nice voice acting would do just fine, keep your plot twists and nonsenses away from my igavania (something that happens to many games with heavy plot). 2. No, oversexualization and fan service only bring controversy and with the lovely community just wait to see the mods. 3. hell yes!! Shard seeker ring. being serious i would love a luck boosting item to make farming faster and less tedious. 4. an amazing looking power that turns the whole screen into stained glass that then breaks like a SOTN pentagram dealing massive damage to all enemies on screen and costing lots of mana. 5. many places to go mean more beautiful soundtracks from miss Michiru so i say many areas. 6. yes, they were intended to take their place after all. 7. unless the game its a direct sequel tbh i couldnt care less about timeline. 8. no. i refuse to believe this game will fail i would probably kill myself if it does (so dramatic but i would be very very sad). 9. Yes yes yes 10. i was going to make a thread about this but im 99% sure its going to be a COOKING SYSTEM! 11. Miriam forgives gebel then they get married and both are consumed by the curse turning into crystal forever. 12. yes and i have no clue but she is cute. 13. Johannes but he will probably die :/ 14. Magic heavy. weapons are your main way of dealing damage but magics are limited to MP and other conditions while weapons can be used for free repeteadly with almost no limitations so i say make magic strong enough to make it worth using it and using those ethers. 15. i disliked both but i say order of ecclesia did a good job so i take those. 16. im begging for an infinite jump, just press A or X as much as you want to perform jumps after jumps without having to waste 1 second of your life transforming into a slow creature that eats alot of your MP. 17. Johannes, and i would love if he actually has his own menu and gameplay mechanics not just pause screen. 18. why are you making a question like that? everyone and their moms know the answer! heck i wish my tests had questions as easy as this one. (Dom)
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Post by Dengojin on Jul 29, 2017 19:23:40 GMT -6
Bored and without much to do, inspired by a old thread of Enkeria , i decided to create this thread. 18 questions that came up while i was thinking about the game, for you all to answer with your might. Some of them were made before by me on some other really old threads but most of them are new. 18) Who has bigger breasts? Dominique or Miriam? Dominique.will edit my post later with more answers, just had to answer for the most important question first!
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Post by BloodyTears92 on Jul 29, 2017 19:34:29 GMT -6
1) Plot heavy (lots of cutscenes, dialogue, characters interaction like Metal Gear Solid) or plot light? (Like most Igavanias)?
I'd like more plot than the typical IGA game, if only because this is a new world and characters that I'd love to see really fleshed out, but I dont want it to go CRAZY like the typical Hideo Kojima experience.
2) Miriam should have a customization clothing option that is purely sexual in nature, designed with nothing more than just sexual exploitation of her looks?
No. Absolutely not. Her current design has enough sex appeal as it is.
3) Should the game's shop have a exobirbitant costly item? If yes, what that item could be? Symphony of the Night had Duplicator (500.000, infinite item usage), Aria and Dawn of Sorrow had Soul Eater Ring (300.000, give luck and duplicates soul drop chance, souls are the main powers of the game), Portrait of Ruin had Holy Claymore (300.000, highest attack weapon in the game).
I'd think a ring of massive MP regen is a given, possibly super expensive endgame variants for some of the weapon types. Maybe a ring that puts Miriam into a permanent "overload" state where the crystal curse just overtakes her and makes her stupid powerful at the expense of defense.
4) Should Miriam have a signature move? A power that is so powerful, or just so damn stylish that ends up defining her? Alucard had Soul Steal and Dark Metamorphosis, Richter Belmont had Hydro Storm, Soma Cruz had Minotaur Soul (that even ends up being his main power as a boss in Dawn of Sorrow). If yes, that should be a Shard or a command power (the game may have these)? And how should it be?
As I said above I could see Miriam having some kind of "buff" shard power that sends her curse into overdrive: most of her body is covered in crystal and she does crazy damage but if she gets hit one or twice she dies.
5) Talking about areas (like Entrance, Clock Tower and such), What do you prefer? Few areas, huge in size, or lots of areas, lower in size?
Between the two, I prefer a greater variety of smaller environments. Its one of the reasons PoR and OoE stick with me, getting out of the castle and seeing a greater variety of areas is just my thing. No matter how good a castle is, I'm going to want a change of pace eventually.
6) Skeletons were the most recognizable enemies of Castlevanias, and all games of the franchise had them. Do you believe Morte took it's place at Bloodstained? Or something else?
Morte is a good Skelaton equivalent, though I DO wish we still had, like, Skeletons covered in crystals or something, I just LOVE Skeletons.
7) If Bloodstained turns into a franchise, would you prefer that each game follows the same timeline (like most Igavanias) or would you rather that Bloodstained became a meta-franchise, where each game can exist at it's own universe, but sharing the same elements? (Like Final Fantasy and Shin Megami Tensei).
I'd rather IGA flesh out different eras of a world than do something like Shin Megmi Tensei, Final Fantasy or Fire Emblem.
8) If Bloodstained ends up being a flop, would you still support IGA if he tried again at kickstarter?
As long as Bloodstained turns out to be a good example of his work, I would have no issue backing him again, though I likely would not throw as much at it a second time.
9) If Bloodstained ends up being a huge success, would you still support IGA if he tried again at kickstarter?
As long as Bloodstained turns out to be a good example of his work, I would have no issue backing him again, though I likely would not throw as much at it a second time.
10) IGA said in a interview, when asked about new things for his Igavania formula, that there is something, gameplay-wise, that they didn't revealed yet and it is quite new. What do you think that is?
I bet its the true function of the "Effective" shard, we still dont know what it is.
11) What is the worst possible ending, you can think off for the game? Worst in a sense of badly written and conceived, without being a joke.
A Saccharine, happily ever after ending. Fairy Tale endings like that are just not satisfying.
12) Bloodless (E3 Demo Boss) should be a playable character for the Boss Revenge Mode? If yes, how would you do her gameplay?
I'd say yes. Have a basic umbrella swing for a standard attack and either various shard inputs or commands for her special moves like blood rain.
13) If you could choose a single character (Miriam included) to not die at the canon ending, who would be?
Anne, if only because killing children just does not sit with me.
14) Magic heavy or weapons heavy? Symphony of the Night was weapons heavy. ALucard main method of dealing damage was using powerful weapons, with his own powers being secondary. Soma was a balance between his magical prowess and weapon usage, while Shanoa was magic heavy, even if you consider her "weapon-magic" to be weapons, her pure magic was way stronger than her weapon-magic. I'm not talking about numbers, but sheer power. Would you prefer Miriam to have more powerful weapons or more powerful magic?
Miriam already strikes me as balanced like Soma.
15) Quests should unlock basic items at the shop, like Order of Ecclesia (that required quests to unlock potions for instance) or they should be more focused on exclusive equipment and such, like Portrait of ruin?
Portrait of Ruin was the better system, it made quests feel important, not just busywork. The shop should just get new inventory as the plot progresses.
16) Your option over the "ability to traverse the whole castle" most Igavanias had. Transforming into a animal and flying (like Alucard on Symphony of the Night and Soma in Aria/Dawn of Sorrow as Bats, Charlotte in Portrait of Ruin as a Owl), Infinite High Jumps (like Juste on Harmony of Dissonance) or Wings (Like Shanoa in Order of Ecclesia)?
I can see Miriam having crystal wings
17) Considering Zangetsu as the second playble character, who would you like to be the third? Johannes, Anne, Dominique, Alfred or Gebel?
Dominique, easily. With Zangetsu as the more physical oriented alternate character, Dominique is perfect as a holy-based spellcaster. The Yoko to Zangetsu's Julius.
18) Who has bigger breasts? Dominique or Miriam?
Hard to say. Probably Dominique but then, Miriam was significantly bustier once her actual model was made from initial artwork so who knows, poor Dominique might end up having to wear a back brace under her robes with that trend.
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Post by CastleDan on Jul 29, 2017 20:28:14 GMT -6
I want to talk more about morte because they disappoint me. Not in terms of the enemy design itself but this talk about it being a skeleton replacement. ( which even I admit they must be but I just don't like it) The problem with that is they barely share any traits with skeletons so to try and replace them with something that is different seems weird. They're much more in line with a zombie replacement than a skeleton. They're mushy, they rip apart when you kill them, and they bob around when they walk. The skeleton's were fun to kill because they were a different flavor of a zombie. Instead of mushy they were solid and when you hit them they exploded into bones with a nice CRACKING sound. Call it a minor complaint but that sorta thing matters to me. So if anything it feels like the skeleton type enemy got left behind and a new zombie type is taking the place of zombies AND skeletons all at once. Why not just come up with something that truly takes it's place? Some kind of crystal type humanoid enemy made purely out of shards? When you attack them they break apart, when they die they explode and shatter. THAT would be a true replacement to a skeleton enemy imo. I know i've already responded to the morte question but it really irks me for whatever reason because they're the anti-skeleton even when they throw bones.
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Post by Galamoth on Jul 29, 2017 22:47:49 GMT -6
Yes, I do dare to answer them all! Complete with green text. 1) Plot heavy (lots of cutscenes, dialogue, characters interaction like Metal Gear Solid) or plot light? (Like most Igavanias)? Since I'm really interested in this game's story, and the historical setting it's based in, I feel obligated to answer "heavy". I'm confident this game will be more focused on the gameplay, though.2) Miriam should have a customization clothing option that is purely sexual in nature, designed with nothing more than just sexual exploitation of her looks? She's already sexy and tough (an excellent combination) enough as she is now. No real need, although it's really up to IGA.3) Should the game's shop have a exobirbitant costly item? If yes, what that item could be? Symphony of the Night had Duplicator (500.000, infinite item usage), Aria and Dawn of Sorrow had Soul Eater Ring (300.000, give luck and duplicates soul drop chance, souls are the main powers of the game), Portrait of Ruin had Holy Claymore (300.000, highest attack weapon in the game). A ring with an insane boost to Luck sounds like a great idea for one of them. There should be more of these depending on if you cleared the game yet, or a certain number of New Game+ playthroughs.4) Should Miriam have a signature move? A power that is so powerful, or just so damn stylish that ends up defining her? Alucard had Soul Steal and Dark Metamorphosis, Richter Belmont had Hydro Storm, Soma Cruz had Minotaur Soul (that even ends up being his main power as a boss in Dawn of Sorrow). If yes, that should be a Shard or a command power (the game may have these)? And how should it be? WINESTAINED. A special command; not necessarily a "shard" power.5) Talking about areas (like Entrance, Clock Tower and such), What do you prefer? Few areas, huge in size, or lots of areas, lower in size? So long as there are many interesting areas to explore within Gebel's Castle, I won't mind their relative size. The castle as a whole will be the biggest in any Igavania.6) Skeletons were the most recognizable enemies of Castlevanias, and all games of the franchise had them. Do you believe Morte took it's place at Bloodstained? Or something else? Certainly. Especially if there's going to be more variants of the enemy than just the "Morte Cannon" and "Morte Bone".7) If Bloodstained turns into a franchise, would you prefer that each game follows the same timeline (like most Igavanias) or would you rather that Bloodstained became a meta-franchise, where each game can exist at it's own universe, but sharing the same elements? (Like Final Fantasy and Shin Megami Tensei). Considering how Castlevania, the series that Bloodstained is a spiritual successor to, has a demonic castle that periodically reappears? I would not be surprised (in a good way) if this theoretical franchise takes a similar direction.8) If Bloodstained ends up being a flop, would you still support IGA if he tried again at kickstarter? If the quality of the game is indicative of IGA's high standards for this type of game? Absolutely! (We already know that a game being a financial flop is not an objective measure of quality)9) If Bloodstained ends up being a huge sucess, would you still support IGA if he tried again at kickstarter? Absolutely.10) IGA said in a interview, when asked about new things for his Igavania formula, that there is something, gameplay-wise, that they didn't revealed yet and it is quite new. What do you think that is? Though I still think the Effective Shard may be utilized by the classic "subweapon" command (UP + Attack) or perhaps like Guardian Souls (Right shoulder-button), it is entirely possible that the Effective Shard is something new to Igavanias.11) What is the worst possible ending, you can think off for the game? Worst in a sense of badly written and conceived, without being a joke. What I'd probably consider "badly written" is if this game's Best Ending involves a budding romance. I understand that Gebel's initial motivation for summoning the Castle was entirely about giving Miriam a home (and might hint at unrequited romantic feelings), but both the demonic threat presented by this game's story and the background event of "Science vs. Alchemy" could easily make a romantic happy ending feel out-of-place. (Not to mention that IGA still wants this to have a gothic horror atmosphere.)12) Blodless (E3 Demo Boss) should be a playable character for the Boss Revenge Mode? If yes, how would you do her gameplay? Absolutely, especially because she's human-sized rather than gargantuan.13) If you could choose a single character (Miriam included) to not die at the canon ending, who would be? Miriam. If nobody else, it's usually the main playable characters that survive in canon endings of Igavania games (of course, "Best" Endings are usually considered canon). ALSO, call me silly, but I still think Miriam may turn out to be the REAL villain in a Secret Ending (*cue creepy music*).14) Magic heavy or weapons heavy? Symphony of the Night was weapons heavy. ALucard main method of dealing damage was using powerful weapons, with his own powers being secondary. Soma was a balance between his magical prowess and weapon usage, while Shanoa was magic heavy, even if you consider her "weapon-magic" to be weapons, her pure magic was way stronger than her weapon-magic. I'm not talking about numbers, but sheer power. Would you prefer Miriam to have more powerful weapons or more powerful magic? The Shard System is, gameplay-wise, basically an updated "Tactical Soul" System. It does seem like Miriam may rely a bit more on Magic, so I'd say "Soma/Shanoa-hybrid".15) Quests should unlock basic items at the shop, like Order of Ecclesia (that required quests to unlock potions for instance) or they should be more focused on exclusive equipment and such, like Portrait of ruin? I'd be totally fine with it either way. I'm sure Dominique will have quite a few exclusive items in her own shop that can't be obtained via crafting with alchemy.16) Your option over the "ability to traverse the whole castle" most Igavanias had. Transforming into a animal and flying (like Alucard on Symphony of the Night and Soma in Aria/Dawn of Sorrow as Bats, Charlotte in Portrait of Ruin as a Owl), Infinite High Jumps (like Juste on Harmony of Dissonance) or Wings (Like Shanoa in Order of Ecclesia)? I like the idea of Infinite Jumps (regular or high-jump), which could be easily represented by a magic circle constantly appearing for Miriam to briefly "land" on before jumping in midair again.17) Considering Zangetsu as the second playble character, who would you like to be the third? Johannes, Anne, Dominique, Alfred or Gebel? I'm still hoping for Alfred to be playable. I could see him, the "Barlowe-expy", playing like a combination of Charlotte Aulin & Barlowe.18) Who has bigger breasts? Dominique or Miriam? Miriam. Though, it depends on the angle perspective of the artwork, or the specific 3D model. that's all folks!
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Post by freddythemonkey on Jul 30, 2017 2:13:07 GMT -6
Fun thread! Let's get started! 2) Miriam should have a customization clothing option that is purely sexual in nature, designed with nothing more than just sexual exploitation of her looks? "Purely sexual" in the sense of too explicit? No, it would never happen. I think it's not like IGA to be too explicit or tasteless. On the other hand, something like a sexy Succubus costume (more revealing than her standard outfit) would be fine by me. It would be fanservice within the context of the game. I think that in a game with this setting, nudity and other mature themes are not out of context, as long as they are tastefully implemented, so that kind of tasteful fanservice would be more than okay with me, especially considering the fact that a costume for the main heroine would never be too "in your face", like completely exposed breasts. 3) Should the game's shop have a exobirbitant costly item? If yes, what that item could be? Symphony of the Night had Duplicator (500.000, infinite item usage), Aria and Dawn of Sorrow had Soul Eater Ring (300.000, give luck and duplicates soul drop chance, souls are the main powers of the game), Portrait of Ruin had Holy Claymore (300.000, highest attack weapon in the game). That would be fun. Maybe a more cosmetic item, since I'd prefer really OP items to be locked behind difficult tasks, so that being OP is a reward for your skill and/or perseverance (like the Chaos Ring being obtainable by collecting every soul). 4) Should Miriam have a signature move? A power that is so powerful, or just so damn stylish that ends up defining her? Alucard had Soul Steal and Dark Metamorphosis, Richter Belmont had Hydro Storm, Soma Cruz had Minotaur Soul (that even ends up being his main power as a boss in Dawn of Sorrow). If yes, that should be a Shard or a command power (the game may have these)? And how should it be? Yes, she should! Though I can't really think about what that would be, I'll leave it up to the devs to surprise me. 5) Talking about areas (like Entrance, Clock Tower and such), What do you prefer? Few areas, huge in size, or lots of areas, lower in size? Quantity-wise I'd prefer a good number of areas, sure. About their scale, they should be varied and unpredictable. Some larger areas and some more contained ones. For example, a library could be smaller than the dungeons of a whole castle. The important thing is that they should be packed with details, be them big or small. 6) Skeletons were the most recognizable enemies of Castlevanias, and all games of the franchise had them. Do you believe Morte took it's place at Bloodstained? Or something else? I think there could be some sort of skeleton in the game. However I preferred Castledan's idea about crystallized humanoids as skeletons substitutes. Morte feels like a different enemy, more akin to a zombie as he said. 7) If Bloodstained turns into a franchise, would you prefer that each game follows the same timeline (like most Igavanias) or would you rather that Bloodstained became a meta-franchise, where each game can exist at it's own universe, but sharing the same elements? (Like Final Fantasy and Shin Megami Tensei). Same timeline. 8) If Bloodstained ends up being a flop, would you still support IGA if he tried again at kickstarter? It depends. If the game were a commercial flop but a great game then yeah, of course I would support him. If the game were to be a bad game, then despite all my admiration for IGA he would need to convince me before I back another game (but I think the game will be fine). 9) If Bloodstained ends up being a huge sucess, would you still support IGA if he tried again at kickstarter? Probably, but I would be perplexed to see a Kickstarter for the sequel of a very successful game, should that be the case. 10) IGA said in a interview, when asked about new things for his Igavania formula, that there is something, gameplay-wise, that they didn't revealed yet and it is quite new. What do you think that is? I have no idea. Crafting probably? 11) What is the worst possible ending, you can think off for the game? Worst in a sense of badly written and conceived, without being a joke. The most grueling scenarios are adequately explained above me. The "it was all just a dream" stuff would be abysmal. 12) Blodless (E3 Demo Boss) should be a playable character for the Boss Revenge Mode? If yes, how would you do her gameplay? She probably will be, but I don't really care for those extra modes so I hold no expectations whatsoever and I'll just see how they turn out in the end. 13) If you could choose a single character (Miriam included) to not die at the canon ending, who would be? Johannes. A tragic ending in which both Miriam and Gebel (maybe turned good guy) die and Johannes is left to pass the tale of their heroism to the next generations and to prevent the curse of the crystals to ever happen again would be pretty cool for me, actually. 14) Magic heavy or weapons heavy? Symphony of the Night was weapons heavy. ALucard main method of dealing damage was using powerful weapons, with his own powers being secondary. Soma was a balance between his magical prowess and weapon usage, while Shanoa was magic heavy, even if you consider her "weapon-magic" to be weapons, her pure magic was way stronger than her weapon-magic. I'm not talking about numbers, but sheer power. Would you prefer Miriam to have more powerful weapons or more powerful magic? Miriam's design would suggest a weapon-heavy character, especially with crafting for new cool weapons (which I REALLY hope wasn't ditched), but shards mean a lot of magic attacks, so a good mix of both. 15) Quests should unlock basic items at the shop, like Order of Ecclesia (that required quests to unlock potions for instance) or they should be more focused on exclusive equipment and such, like Portrait of ruin? Again, a mix of both. The idea of upgrading the shop via quests is cool, but I also like more interesting, elaborated and/or difficult quest to obtain legendary gear or weapons. 16) Your option over the "ability to traverse the whole castle" most Igavanias had. Transforming into a animal and flying (like Alucard on Symphony of the Night and Soma in Aria/Dawn of Sorrow as Bats, Charlotte in Portrait of Ruin as a Owl), Infinite High Jumps (like Juste on Harmony of Dissonance) or Wings (Like Shanoa in Order of Ecclesia)? Wings probably. High jump is fine but I've never liked how little horizontal distance it covers. 17) Considering Zangetsu as the second playble character, who would you like to be the third? Johannes, Anne, Dominique, Alfred or Gebel? Dominique. I'd like a magic-heavy exorcist character, to complement with the probably more melee oriented Zangetsu. Plus, her design looks wicked. 18) Who has bigger breasts? Dominique or Miriam? That would be Dominique, those things are HUGE that's all folks!
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Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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Post by Pure Miriam on Jul 30, 2017 3:44:58 GMT -6
freddythemonkey you forgot the first one After a while, i may make a second round of random questions, since people seem to have liked it
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Galamoth
Ancient Legion
Eternal Guardian
[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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[TI2] Boss of the Floating Catacombs. Hopes nobody finds his hidden Beryl Circlet.
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Post by Galamoth on Jul 30, 2017 7:47:38 GMT -6
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Enkeria
Silver in the Dark
Fifty Storms
Amzeer - Aurora of Rebirth
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Post by Enkeria on Jul 30, 2017 7:56:56 GMT -6
.. or whisper. I would believe a new thread should be made, and try to keep it within some kind of topic - this will make it waaaay easier for the developers to get our feedback and thoughts. Random questions are fun, but combine those questions into different threads would probably be for the best. 10 questions per topic. Example Monsters = Everything with them. Levels, behaviour, difficulty changes, etc. Weapons, Character, Lore-related, extra features. If the title can't give us a proper information (if you wish for the devs to read it more than just us) it will be perhaps buried under layers of other "hot topics". Just my thoughts. Think about it.
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Yän
Herald of the Moon
Loyal Familiar
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Post by Yän on Jul 30, 2017 9:51:03 GMT -6
.. or whisper. I would believe a new thread should be made, and try to keep it within some kind of topic - this will make it waaaay easier for the developers to get our feedback and thoughts. Random questions are fun, but combine those questions into different threads would probably be for the best. 10 questions per topic. Example Monsters = Everything with them. Levels, behaviour, difficulty changes, etc. Weapons, Character, Lore-related, extra features. If the title can't give us a proper information (if you wish for the devs to read it more than just us) it will be perhaps buried under layers of other "hot topics". Just my thoughts. Think about it. I like this thought... Maybe we could compile all the answers to each question and make a sort of "conclusion" threat out of every one of them.
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