Pure Miriam
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Post by Pure Miriam on Jul 8, 2017 5:36:28 GMT -6
What that is anyways? The Shard System was officially unveiled back at the 2016 Demo of E3. During that time, we were presented to five types of Shards: TRIGGER, EFFECTIVE, DIRECTIONAL, ENCHANT and FAMILIAR (with a typo as "FAMILIR"). Fast foward to 2017 Demo of E3 and we have a new type of Shard, the SKILL SHARD. We have seen examples of all types of Shards. From Trigger, we got things like Cerulean Splash (Seama), Spear Throw (from Lance Armor), among others, from directional, Bone Thrower and Fire Cannon, Enchant has CON Boost and Holy Resist (commented by a player at E3 2017, from Holy Elemental enemy), and even a Familiar, Dullahammer Head and a Skill Shard, Double Jump. For some reason, we didn't got a single example of Effective Shard yet. That begs us to question: Why? I did a thread like that long time ago, when we still didn't had any info on 2017. And now, 2017 is here, and we still have no info about it. WHAT DO YOU THINK WILL BE THE COMMAND FOR EFFECTIVE SHARD?
(Xbox controls) Trigger Shard is used by pressing (Y), Directional is used by pressing RT and right analog to control it. Enchant and Skill are passives in a way while Familiar is active all the time as long as it is equipped. What comand we will use for the Effective Shard? CONSIDERING GAMEPLAY MECHANICS, WHAT DO YOU THINK THE EFFECTIVE SHARD WILL BE?
We have simple attacks (trigger), aim-like spells (directional), passive effect (enchant)... what role and function does Effective Shard will cover? Maybe they will be boosts by triggering ON and OFF with the touch of a button? Or some kind of enemy summon? WHY WE DDIN'T SAW A SINGLE EFFECTIVE SHARD YET?
Do you think there is a reason why we didn't saw a single example of effective Shard yet? Maybe they just didn't had a single enemy that could have a power for what they intend? Or maybe, the effective shard is "too special" for some odd and unknown reason? Maybe they didn't knew what to do with it from the start and still didn't build what they will be? Maybe the Effective Shard will be cancelled? that's all folks!
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Post by DSLevantine on Jul 8, 2017 6:51:57 GMT -6
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Post by Arsenical on Jul 8, 2017 7:22:50 GMT -6
well i was expecting dullahammer to be a blue shard like jonathan's iron ball or something similar but nope. also buer was a yellow shard when it could have been a blue one that spawned flames or blades around miriam but nope...
if we think about it we have seen all the shards for the 2017 DEMO but Okyupete or that flying harpy like monster i think it was called like that, but even so it looks more like a bulled shard. I cant imagine that thing as an effective shard only as a directional or bullet type but if what the person said was true about the holy resist then i guess anything can happen with okyupete as i could have sworn the holy elemental was a red shard that allowed miriam to shoot light beams.
i was also thinking that the introduction of directional and familiar shard will reduce the efectiveness and amount of effective shards, as now we summon familiars with green shards and effective types like dragon breath or lasers are more suitable for directional so i guess we are limited to transformations, barriers, the thingy that moves around miriam usually dealing damage to enemies in contact and other ideas that IGA and team may introduce.
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purifyweirdshard
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Post by purifyweirdshard on Jul 8, 2017 14:34:47 GMT -6
Yeah, it could be a time-limited "effect" that slowly ticks down your MP. Things like: flying armor, leaf shield-y things, enchanted attacks, speed boosts, transformations, etc.
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BalancedHydra
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Post by BalancedHydra on Jul 8, 2017 17:00:01 GMT -6
I actually like idea like no knockback on hit or More Atk as your health gets lower.
Tiny gameplay nuances that we can customize to our playstyle.
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Enkeria
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Post by Enkeria on Jul 9, 2017 13:39:56 GMT -6
Effect could be elemental damage attached to any weapon we equip. The effect could also be things like heal and damage features, like thorns, that enemies that hit you take damage, but I see less interesting things that could be applied to that type of feature.
Or might be that attributes get boosted. I played Bloodstained demo from 2016 now, and they gave me a blue one I think with a boost in CON.
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Pure Miriam
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Post by Pure Miriam on Jul 10, 2017 1:06:42 GMT -6
Effect could be elemental damage attached to any weapon we equip. The effect could also be things like heal and damage features, like thorns, that enemies that hit you take damage, but I see less interesting things that could be applied to that type of feature. Or might be that attributes get boosted. I played Bloodstained demo from 2016 now, and they gave me a blue one I think with a boost in CON. The Shard that boosts CON is Yellow (Enchant) from Buer and it is a passive effect. I remember IGA saying years ago that they were planning on a feature where you could give Miriam some small subeffects, like stats boosts and small gameplay changes or something like that, coming from forging material. Maybe they gave up on that and will give those things to Effective Shards.
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Post by Galamoth on Jul 13, 2017 4:50:57 GMT -6
Since the specific "subweapon" command hasn't been used yet, I'm still going to guess that Effective Shards will be activated by UP + Attack.
I think they're simply single-directional Spells that may be used to exploit enemy weaknesses (due to likely being purely "elemental"; rather than using "Slash", "Pierce", or "Strike").
Although... can anyone confirm whether Familiar Shards are activated with the press of a button? Or do the Familiars show up automatically after simply equipping the Shard? (This might change how I think Effective Shards are activated)
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Enkeria
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Post by Enkeria on Jul 13, 2017 6:45:23 GMT -6
Since the specific "subweapon" command hasn't been used yet, I'm still going to guess that Effective Shards will be activated by UP + Attack. I think they're simply single-directional Spells that may be used to exploit enemy weaknesses (due to likely being purely "elemental"; rather than using "Slash", "Pierce", or "Strike"). Although... can anyone confirm whether Familiar Shards are activated with the press of a button? Or do the Familiars show up automatically after simply equipping the Shard? (This might change how I think Effective Shards are activated) Up + attack sounds great. Watching the 2017 E3 demo, players just choose the familiar in the menu and it were auto. No trigger.
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Pure Miriam
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Post by Pure Miriam on Jul 13, 2017 8:03:57 GMT -6
Galamoth, about Familiar Shard, it is like Enkeria said. The demo shows that they are activated automatically. When Miriam gets the first one (Dullahmmaer head) it shows up automatically. One of the videos has a player removing it (selecting the empty space) and the familiar vanishes. IGA said in a interview that Familiars doesn't use MP (like it was on Symphony of the Night) because he wants players to actively use and experiment them. About Effective Shard command and usefulness, i think you are right on that. UP + Attack button is a good idea, but i don't know about being weakness exploitation since you can do that with the others, like Fire Cannon and Cerulean Splash. I have in my mind that Effective Shard will be what remained from the whole "items giving subeffects" thing that IGA mentioned two years ago. I remember he said he wanted some items, specially forging materials, to have other effects, giving subeffects to Miriam, like small boosts to her stats and some gameplay changes to give the player the option to customize her. I think they may give up on that and will put "boosts" and "buffs" at Effective Shard. That's my guess, at least.
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Enkeria
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Post by Enkeria on Jul 13, 2017 9:03:26 GMT -6
I have in my mind that Effective Shard will be what remained from the whole "items giving subeffects" thing that IGA mentioned two years ago. I remember he said he wanted some items, specially forging materials, to have other effects, giving subeffects to Miriam, like small boosts to her stats and some gameplay changes to give the player the option to customize her. I think they may give up on that and will put "boosts" and "buffs" at Effective Shard. That's my guess, at least. Attributes, and perhaps wild elemental effects too is my guess. Like, any weapon could have fire damage in output (but not animation) so let say you slash with a sword and your effective shard is.. I dunno.. Burn? Then the enemy will take fire damage, perhaps even a small amount of fire (small fire animation) on the enemy, that type of death-animation would apply or a way to drain / take away bigger chunks of health, if that enemy can't stand fire. I have seen Miriam wielding a fire whip (image below), and I think that whip is indeed fire and not an effective shard. But if the effective shard applied onto the fire whip would be fire too, it would just raise the damage numbers, just more "bang for the buck". However, if we love the fire whip, and meet a monster that dislike ice or poison instead (but still get hurt by fire, but less so), choosing an ice or poison effective shard would result in Fire -> Ice or Poison bonus attribute -> Number + Added Number = Total output. And that added number would be higher if the enemy dislike that elemental attribute and less if the enemy are neutral and none of the enemy is resistant towards it. It would mean that a monster made out of pure fire, would only be damaged from the ice or poison output, and nullify the actual fire whip. This could be very fun to experiment with, and seeing different death animations are already in the game. The less advanced style of effective shards would just be.. +1 +2 or +something in.. con, luck, attack etc. It would be less fun, but more so effective in other ways. Official Art from the artists below!
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Post by Galamoth on Jul 13, 2017 9:11:41 GMT -6
In that case, I would now guess that the Effective Shards might also be activated by this game's equivalent of the "R" shoulder-button.
Like in the Sorrow games, Blue "Guardian" Souls are activated either by just tapping the R button ("passive" Guardian Souls) or holding it down ("aggressive" Guardian Souls).
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Post by Enkeria on Jul 13, 2017 10:18:33 GMT -6
Come to think about it, some enemies DO have "block" when they ignore normal or special elemental attacks.
This block would be either the effective shard or the normal attack from ones weapon.
Slime in SotN had block when I tried to cut them with a normal sword. When using a cursed sword or holy sword, I think I did damage.
Think if there are enemies that just block both of your only 2 weapons, kick and sword. But now you have the effective shard, adding electricity to the attack of your choice.
If a kick = 2 damage If a sword = 1 damage Electricity = +1 damage
The output from both kick and sword would be 1 damage, because the enemy ignore kick and sword, but can't stand electricity. In other case, the enemy is weak, a kick would mean 3 damage and sword 2 damage.
The effective shards could also be based out of chance in %, so it would only affect some and not all attacks unless the effective shard electricity would be 100%.
There could also be crit damage, which would make the double amount if done with luck, and how that works is another matter. The crit could perhaps also be an effective shard and a combination out of the LUCK attribute.
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