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Post by XombieMike on Jul 5, 2017 11:29:12 GMT -6
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purifyweirdshard
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Post by purifyweirdshard on Jul 6, 2017 14:01:48 GMT -6
As I've said elsewhere, I can't find much fault in the Castlevania breakdown lol.
Except that: The DS games are awesome Dracula was developed a little bit Bloodstained is definitely looking like it will be great, at the very least for the people that wanted what it is
Best part though: mall goth Metroid. yo damn
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Post by Yän on Jul 6, 2017 14:18:52 GMT -6
Yeah it's quite positive, especially for an "honest" trailer. However I have to disagree on the PS2 games. I really enjoyed them and have lots of fond memories of Curse of Darkness.
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Post by purifyweirdshard on Jul 6, 2017 14:30:47 GMT -6
Oh, that part too. I watched it a few days ago so I forgot that piece, but yes, I liked those games.
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Post by Arsenical on Jul 6, 2017 19:17:07 GMT -6
can someone tell me why the hate for PS2 vanias? the games were great and underrated i bet the majority of people that bashes the game with nonsense have never seen or played the games but seems like just because they are not 2D with cute looking sprites and the traditional assets they are not good enough.
if i had to talk about the bad and good stuff of them would be. Lament of innocence = To short, poor RPG elements... and thats it but nobody seems to care about the good things: Amazing graphics for the time it was realeased, Beautiful orchestral music by miss yamane, super fun combos, 3 playable characters and super hard crazy mode (no... really it was BS )
Curse of Darkness = way to repetitive, slightly downgraded graphics compared to LoI, Difficulty was a mess. Normal mode was to easy and crazy mode was beyond hard. and bad camera control. now for the good stuff: LONG! so many areas to explore each with its own unique track, lots of weapons with their unique combos, YOUR VERY OWN POKEDEMONS!, gear crafting, Decent RPG elements and leveling up, once again beautiful orchestrated music with even more tracks and even more ridiculous crazy mode. (that moment when you are level 12 with like 200HP and wild fleamans lv85 appear jumping everywhere capable of dealing 180 damage per hit in a godam long corridor in a 3D game with crap camera control).......... thinking twice about it i think the crazy mode thing is not really a good thing, lets keep it neutral. the same goes for judgement i mean the combos and fight were great but why hire a mangaka to draw your characters? thats just wrong. i swear when i first saw the character designs i wished i had a death note for you know what.
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Post by Scars Unseen on Jul 7, 2017 17:04:16 GMT -6
can someone tell me why the hate for PS2 vanias? the games were great and underrated i bet the majority of people that bashes the game with nonsense have never seen or played the games but seems like just because they are not 2D with cute looking sprites and the traditional assets they are not good enough. if i had to talk about the bad and good stuff of them would be. Lament of innocence = To short, poor RPG elements... and thats it but nobody seems to care about the good things: Amazing graphics for the time it was realeased, Beautiful orchestral music by miss yamane, super fun combos, 3 playable characters and super hard crazy mode (no... really it was BS ) Curse of Darkness = way to repetitive, slightly downgraded graphics compared to LoI, Difficulty was a mess. Normal mode was to easy and crazy mode was beyond hard. and bad camera control. now for the good stuff: LONG! so many areas to explore each with its own unique track, lots of weapons with their unique combos, YOUR VERY OWN POKEDEMONS!, gear crafting, Decent RPG elements and leveling up, once again beautiful orchestrated music with even more tracks and even more ridiculous crazy mode. (that moment when you are level 12 with like 200HP and wild fleamans lv85 appear jumping everywhere capable of dealing 180 damage per hit in a godam long corridor in a 3D game with crap camera control).......... thinking twice about it i think the crazy mode thing is not really a good thing, lets keep it neutral. the same goes for judgement i mean the combos and fight were great but why hire a mangaka to draw your characters? thats just wrong. i swear when i first saw the character designs i wished i had a death note for you know what.I didn't like the 3D Castlevanias for their gameplay. I always thought they came off as Castlevania flavored 3D games rather than a genuine attempt at a 3D version of Castlevania itself. Personally, I imagine a 3D Castlevania being more like Prince of Persia in terms of level navigation with more thought to enemy placement with the objective in most cases of making enemies an obstacle to navigation rather than as checkboxes to unlock the doors to the room you're in. In 2D Castlevania, skeletons weren't an threat because they were powerful enemies, but because they could attack you from range as you were trying to navigate the level's geometry. They didn't test your ability to defeat enemies, but rather your platforming skills under pressure of attack. The same went for many Castlevania enemies(e.g. Medusa heads). Comboing against walking HP containers in a flat room doesn't compare. As for Judgement's art, yeah, there were some questionable choices, but blaming it on hiring a mangaka seems to a bit off the mark. Concept art aside, the character portraits in SotN are in a manga style(Alucard himself is pretty damned bishi, actually). Bloodstained's character art is in a manga style. Using Judgement as the base assumption of what manga looks like would be like taking a Rob Liefeld comic and complaining about all the badly proportioned characters and gratuitous placement of leather straps on costumes in comics.
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Yän
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Post by Yän on Jul 7, 2017 17:45:35 GMT -6
can someone tell me why the hate for PS2 vanias? the games were great and underrated i bet the majority of people that bashes the game with nonsense have never seen or played the games but seems like just because they are not 2D with cute looking sprites and the traditional assets they are not good enough. if i had to talk about the bad and good stuff of them would be. Lament of innocence = To short, poor RPG elements... and thats it but nobody seems to care about the good things: Amazing graphics for the time it was realeased, Beautiful orchestral music by miss yamane, super fun combos, 3 playable characters and super hard crazy mode (no... really it was BS ) Curse of Darkness = way to repetitive, slightly downgraded graphics compared to LoI, Difficulty was a mess. Normal mode was to easy and crazy mode was beyond hard. and bad camera control. now for the good stuff: LONG! so many areas to explore each with its own unique track, lots of weapons with their unique combos, YOUR VERY OWN POKEDEMONS!, gear crafting, Decent RPG elements and leveling up, once again beautiful orchestrated music with even more tracks and even more ridiculous crazy mode. (that moment when you are level 12 with like 200HP and wild fleamans lv85 appear jumping everywhere capable of dealing 180 damage per hit in a godam long corridor in a 3D game with crap camera control).......... thinking twice about it i think the crazy mode thing is not really a good thing, lets keep it neutral. the same goes for judgement i mean the combos and fight were great but why hire a mangaka to draw your characters? thats just wrong. i swear when i first saw the character designs i wished i had a death note for you know what.I didn't like the 3D Castlevanias for their gameplay. I always thought they came off as Castlevania flavored 3D games rather than a genuine attempt at a 3D version of Castlevania itself. Personally, I imagine a 3D Castlevania being more like Prince of Persia in terms of level navigation with more thought to enemy placement with the objective in most cases of making enemies an obstacle to navigation rather than as checkboxes to unlock the doors to the room you're in. In 2D Castlevania, skeletons weren't an threat because they were powerful enemies, but because they could attack you from range as you were trying to navigate the level's geometry. They didn't test your ability to defeat enemies, but rather your platforming skills under pressure of attack. The same went for many Castlevania enemies(e.g. Medusa heads). Comboing against walking HP containers in a flat room doesn't compare. I'm actually glad that they didn't put in more of the platforming and had a stronger focus on just the combat which was a lot of fun to me. Especially with the jump of both LoI and CoD being a utterly unsatisfying and at times janky as it is. I think it's kind of unfair to say that they're just Castlevania flavored as that heavily depends on what you're primarily looking for in a Castlevania game. If that is platforming for you, I agree there wasn't much of that in it. There's more that makes Castlevania Castlevania than traversing levels with obstacles though. If that was the case, every Castlevania could just be OoE's training room throughout. I agree that the core gameplay mechanics as in your main way of interacting with the game world is quite a departure from the 2D titles though and a 3D Castlevania or Castlevania-like game that translates these elements into the third dimension more directly while still keeping all of what makes Castlevania games so appealing to me (lots of enemy variation, non-linear exploration based level structures, a moody gothic theme, a beautiful and memorable soundtrack, a clever and engaging system to make combat and movement more varied, progression systems and/or leveling, atmospheric and fairly unique environments, lots of attention to detail etc etc...) would be very interesting though and I'd love to play that.
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Post by Scars Unseen on Jul 7, 2017 18:17:23 GMT -6
I'm actually glad that they didn't put in more of the platforming and had a stronger focus on just the combat which was a lot of fun to me. Especially with the jump of both LoI and CoD being a utterly unsatisfying and at times janky as it is. I think it's kind of unfair to say that they're just Castlevania flavored as that heavily depends on what you're primarily looking for in a Castlevania game. If that is platforming for you, I agree there wasn't much of that in it. There's more that makes Castlevania Castlevania than traversing levels with obstacles though. If that was the case, every Castlevania could just be OoE's training room throughout. I agree that the core gameplay mechanics as in your main way of interacting with the game world is quite a departure from the 2D titles though and a 3D Castlevania or Castlevania-like game that translates these elements into the third dimension more directly while still keeping all of what makes Castlevania games so appealing to me (lots of enemy variation, non-linear exploration based level structures, a moody gothic theme, a beautiful and memorable soundtrack, a clever and engaging system to make combat and movement more varied, progression systems and/or leveling, atmospheric and fairly unique environments, lots of attention to detail etc etc...) would be very interesting though and I'd love to play that. I can play any number of games with more satisfying combat than 3D Castlevania. There wasn't really anything special about it. That's why I called it Castlevania flavored. Instead of trying to take what made 2D Castlevania - and in particular IGA's own take on the series - great and translate it into 3D, they took only the setting itself and made a 3D game around it that did little to distinguish itself from other 3D action games. And yeah, aside from the bosses and a few individual monsters, Castlevania games are mechanically a series of obstacle laden levels where the primary design of monsters is to impede your path. Most monsters aren't designed to take more than a few hits to bypass, and many either are designed to harass you as you move through the level, or present a threat primarily on approach rather than as a face to face combat challenge. That's why I referenced PoP, which is conceptually closer to 2D Castlevania than most 3D action games(just replace the lackluster combat and make it a little less trap focused). One idea that I think Lord of Shadow used that I liked was the Shadow of the Colossus style bosses, though I don't think they took it far enough. Rather than lumbering giants that you climb across while dodging slow attacks, I would have made them more rapidly moving beasts that you can whip-swing from while having to worry about much faster attack patterns.
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Post by Arsenical on Jul 8, 2017 21:18:53 GMT -6
You dare to compare my precious Generic 3D hack n slash castlevania-ish games with the completely diferent miserable little pile of secrets that is Prince of Persia??? THATS IT IM PISSED!! YOU HAVE MADE THIS FANBOY MAD! just kidding but i question that kind of comparison considering the games are completely diferent. Igarashi himself said he wanted to try something already in existance but with castlevania elements and see how it would work out, by the time lament was released there were many Hack n slash action 3d games such as Devil may Cry or God of war and some other rather obscure titles. if you look closely you will easily notice Lament seeks to emulate DMC but with some RPG elements and IGA never wanted his games to be truly challenging or near imposible to beat (the crazy mode in these games seem to be the complete oposite though) the games were never intended to be packed with platfoming or traps and ofc the game was not intended to kill the player constantly, it was about killing hordes of monsters and make your way to kill the bad guy and help your girl. nothing to complex or say original and thats not really a bad thing.
I must agree with the walking HP containers thing specially in curse of darkness there were a few enemies with absurd amounts of HP while never being a real danger to the player they were only sitting there tanking all your attacks not even showing signals of pain and rarely ever trying to kill you with their predictable attacks and i must agree thats not trying to stop the player but its not like all enemies were like this also the excuse i can think for this is that CoD was more focused on innocent devil that were able to deal massive damage so i guess they tried to give the monster a decent amount of life to endure both the player and the pokemon.
ah i was refering to takeshi obata (death note illustrator) in specific nothing against manga i mean PoR and Dos are anime style and it doesnt bother me at all. but the thing is Obatas Art style its unique and easily recognizable and since death note was really popular then my guess is they hired him to illustrate the characters thinking that would make the game more appealing but... the thing didnt work the way they wanted it looked more like he was tryng to promote his manga than trying to make the characters look castlevanialike. all the characters are completely diferent from what they originaly looked and i think the wolfman was the only one that looked better. while i understand there were many facts involved for the characters not looking like the originals there was just no excuse for what they did not only to their designs but their personalities and interests, Sypha was super cruel and i really hated her, Maria was more interested in her breast size, Carmilla was a.... an exotic dominatrix... and i understand that long hair and the wii didnt get along but for the love of god why did they turn shanoa into a nun? ok whats done its done and i loved the game anayways so idk why im complaining. that simon yagami.
your first sentence triggered me hard because its completely out of discussion... yes i can play and i have played more games with more satisfying combat: ninja gaiden, kingdom hearts, Darksouls and many others but then tell me what makes these special, we could debate this for hours but each game has its thing. Dificulty, Story, Characters, Lore, etc. there are more things to take into consideration than just the combat is not good enough there are others with more exciting combat. LoI was a new thing for IGA and it was focused on something as simple as kill the stuff and save the day, CoD was like i said before focused on innocent devils IGA never tried to make his previous titles into 3D also Have you ever wondered why we never had a 2D SOTN castlevania for 3D consoles? 3 things: Hardware, Market and ofc Konami.
Lords of shis emulated God of war with shadow of the colossus yes i agree a 3d vania with really fast paced combat and more brains over brawn conbined with RPG elements and other things that make castlevania games great would have been amazing but sadly that wasnt the case we cant have the whole world for us.
ok i have defended my games like a true fanboy but we went to far with debate and offtopic hohoho how a thread about something as short as hey this guy mentioned castlevania and bloodstained became something that looks like politics.
and no i dont hold grudges or anything like that, you have your right to disagree with what i say and have diferent preferences and tastes.
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Post by Valtiel on Jul 8, 2017 22:11:49 GMT -6
Bloodborne with the cane whip was the closest a 3D game (that I've played) has come to feeling like Castlevania. It had the difficulty, the dark atmosphere, the backtracking, and the level up/progression system. If they could find a way to work in platforming it would be really close to Castlevania in 3D.
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BloodyTears92
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Post by BloodyTears92 on Jul 9, 2017 7:51:50 GMT -6
I'd love to know what all those "million indie games" are because Dead Cells was the only one I recognized XD
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