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Post by CastleDan on Jul 2, 2015 14:12:07 GMT -6
It's definitely looking like they're capturing the 2d feel of the series down to how the enemies look and move on screen. I only hope they get Miriam's animations down better ( obviously it was early footage)
As I said in this thread...Her bobbing should leave, her stance should change, her sword slash smoothened out and slowed down a bit, and her jump/jog needs to be worked on. Otherwise her movement speed and her character model are perfecto.
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Post by Motoko on Jul 2, 2015 14:14:28 GMT -6
It's definitely looking like they're capturing the 2d feel of the series down to how the enemies look and move on screen. I only hope they get Miriam's animations down better ( obviously it was early footage) As I said in this thread...Her bobbing should leave, her stance should change, her sword slash smoothened out and slowed down a bit, and her jump/jog needs to be worked on. Otherwise her movement speed and her character model are perfecto. Agreed, IGA will certainly nail all of that stuff down, I'm super confident!
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gunlord500
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Post by gunlord500 on Jul 2, 2015 15:06:17 GMT -6
I remember mentioning how cool it would be if the graphics resembled Guilty Gear's 2.5d anime style models. I was told it would be really, really expensive to do, though, like in the 10s of millions of dollars expensive--Bloodstained wouldn't be able to afford that ;-;
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Post by Motoko on Jul 2, 2015 15:10:44 GMT -6
I remember mentioning how cool it would be if the graphics resembled Guilty Gear's 2.5d anime style models. I was told it would be really, really expensive to do, though, like in the 10s of millions of dollars expensive--Bloodstained wouldn't be able to afford that ;-; Perhaps Deep Sliver can inject more money ╰(*´︶`*)╯
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Motoko
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Post by Motoko on Jul 2, 2015 16:23:54 GMT -6
I was hoping we could talk about the graphical possibilities and not the game, a completely different game, that is. ANYWAY, here's an objection I saw someone make in a different thread: In Guilty Gear Xrd, they only had to render the background, and two fully animated characters, while in Bloodstained, there could be way more stuff on screen. While that's probably a good point, one has to keep in mind all those particle effects and other things that could be added to the screen at any point. In Xrd, I mean. There has to be a "performance buffer" so the game doesn't suddenly lag out to hell. Besides, Unreal Engine 4 should also have better optimization than UE3, so it should be able to achieve the same effect with less drain on system resources. Thoughts? That was me, and its very relevant. What you are all looking at as a "3D that looks 2D" shader that can just be slapped on a character is actually so much more... It's the very high detailed character models, the extremely high bone counts in the skeletal rigs, the custom outline meshes, the hand tweaked normals/vertices for shadows, the mesh swaps for abilities and animations, and finally, but most importantly the lighting. Now I want to be clear here, I love the Xrd style and would be giddy if they pull it off for BS. But I think the application of technique is different enough that people shouldn't get their hopes too high for visual parity between the two. Here's why: UE3 works with a forward rendering solution. UE4 made the switch to a deferred renderer and there is no option to go back. The engine now uses PBR (physically based rendering) for all of its materials. Without getting technical, it's a HUGE change to the way the engine works, specifically to lighting and rendering of things like... Shaders. The Xrd team was working with a completely different type of rendering and they heavily customized it for their purposes. On top of that, yes they only had to worry about rendering 2 characters at a time in one isolated environment. The VFX as mentioned, are the least impactful variable of the equation. It's everything else they're doing, that's impressive. UE4 is great, I use it everyday. But achieving what the Xrd team did, and doing so in <2 years with dozens more characters, hundreds more animations and countless more environments is going to be one hell of a task. Bottom line, please don't hold Inti to the Xrd standard. BS is a different type off game using a different engine and working within a budgeted timeframe. I am certain they will make awesome art and no one should worry, I just want to be realistic about expectations. forums.unrealengine.com/showthread.php?306-trying-to-make-Toon-Shader-Material-on-UE4^While browsing I found this This might be what they're experimenting with currently
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Post by CastleDan on Jul 2, 2015 16:29:33 GMT -6
I would love for a cell shaded look for this game like this pic - I think enemies and Miriam with that middle characters type of cell shading would look beautiful for the Bloodstained world. Just imagine.
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ChucklesTheJester
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Post by ChucklesTheJester on Jul 2, 2015 16:33:15 GMT -6
As long as the model quality is better than that. That face is a sin. But it's ok.
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Post by Motoko on Jul 2, 2015 16:34:29 GMT -6
I would love for a cell shaded look for this game like this pic - I think enemies and Miriam with that middle characters type of cell shading would look beautiful for the Bloodstained world. Just imagine. Indeed, I strongly believe that something along like the picture you showed are in the pipeline ^_^
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Post by CastleDan on Jul 2, 2015 16:39:58 GMT -6
The thing that makes cell shading perfect for a game like this is how much the colors POP in a cartoon looking environment. It doesn't mean it can't be gritty or gothic looking. It still can but that stylized drawing look will make the weapons/spells/monsters all the more eye catching.
I PRAY for cell shading.
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Post by Thomas on Jul 2, 2015 17:46:30 GMT -6
There's no doubt they can do cel shading, but I really hope it looks better than that image. That's exactly the kind of "slap it on" shader I think needs to be avoided. It's not refined, it's not unique. It simply has a hard edged shadow. Meh. Making it look toony or anime just for the sake of doing so will make me sad. I want the game to standout as its own style so when you see a screenshot you say "That's bloodstained!" Instead of "that's just another game with a 2d anime style"... There's enough of those already.
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Post by Motoko on Jul 2, 2015 17:57:16 GMT -6
There's no doubt they can do cel shading, but I really hope it looks better than that image. That's exactly the kind of "slap it on" shader I think needs to be avoided. It's not refined, it's not unique. It simply has a hard edged shadow. Meh. Making it look toony or anime just for the sake of doing so will make me sad. I want the game to standout as its own style so when you see a screenshot you say "That's bloodstained!" Instead of "that's just another game with a 2d anime style"... There's enough of those already. It was just an example ^_^
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Post by CastleDan on Jul 2, 2015 19:12:54 GMT -6
@thomas
To be fair, that slapped on style will probably be one of the nicest looking IGAVANIA'S ever made just with that look alone. You have to remember IGAVANIA games have so many monsters, so many equipment and items, so many spells and abilities, huge gothic locations, and typically fantastic animation.
All those htings combined are what will make people go.. THAT IS BLOODSTAINED! Either way, if they do go with a cell shaded look i'm sure they will put more detail in it than that.
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Post by Thomas on Jul 2, 2015 20:03:03 GMT -6
There's no doubt they can do cel shading, but I really hope it looks better than that image. That's exactly the kind of "slap it on" shader I think needs to be avoided. It's not refined, it's not unique. It simply has a hard edged shadow. Meh. Making it look toony or anime just for the sake of doing so will make me sad. I want the game to standout as its own style so when you see a screenshot you say "That's bloodstained!" Instead of "that's just another game with a 2d anime style"... There's enough of those already. It was just an example ^_^ Sorry, I wasn't trying to be negative towards the post, I didn't mean to offend. I just want the game to be the best it can be and stand out from the generic vibe a lot of cel shaded games end up with. A big part of what Unreal does well is advanced materials and lighting, I want those elements to be utilized to their fullest, regardless of whether it's cel shaded or not =)
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Post by Motoko on Jul 2, 2015 20:05:17 GMT -6
It was just an example ^_^ Sorry, I wasn't trying to be negative towards the post, I didn't mean to offend. I just want the game to be the best it can be and stand out from the generic vibe a lot of cel shaded games end up with. A big part of what Unreal does well is advanced materials and lighting, I want those elements to be utilized to their fullest, regardless of whether it's cel shaded or not =) No offense taken man! I understand~ we all want the best for Bloodstained =)
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Post by CastleDan on Jul 2, 2015 20:10:27 GMT -6
The funny thing is i feel like cell shading is the least generic style to go with. I see more bland 2.5 looking games than I ever see cell shaded ones. Usually the cell shaded ones are the stand out games. I notice that the non-cell shaded ones usually are very bland color wise and that's always my biggest issue with these games.
Heck, Dracula X Chronicles is a perfect example of this. The 2.5d version of the game is just colorless compared to the 2d version, i feel like if it was cell shaded it would have popped more and been more colorful. That's not to say they should just slap the shader on and call it a day...Just saying.
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Post by Motoko on Jul 2, 2015 20:13:24 GMT -6
The funny thing is i feel like cell shading is the least generic style to go with. I see more bland 2.5 looking games than I ever see cell shaded ones. Usually the cell shaded ones are the stand out games. I notice that the non-cell shaded ones usually are very bland color wise and that's always my biggest issue with these games. Heck, Dracula X Chronicles is a perfect example of this. The 2.5d version of the game is just colorless compared to the 2d version, i feel like if it was cell shaded it would have popped more and been more colorful. That's not to say they should just slap the shader on and call it a day...Just saying. Totally agree, I strongly disliked the 2.5d version of Dracula X Chronicles...felt lifeless.
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Arcueid Brunestud
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Post by Arcueid Brunestud on Jul 2, 2015 20:15:41 GMT -6
The funny thing is i feel like cell shading is the least generic style to go with. I see more bland 2.5 looking games than I ever see cell shaded ones. Usually the cell shaded ones are the stand out games. I notice that the non-cell shaded ones usually are very bland color wise and that's always my biggest issue with these games. Heck, Dracula X Chronicles is a perfect example of this. The 2.5d version of the game is just colorless compared to the 2d version, i feel like if it was cell shaded it would have popped more and been more colorful. That's not to say they should just slap the shader on and call it a day...Just saying. Judging from the brief early gameplay video, it's going to look like the concept art anyways, so I have no complaints. Totally agree, I strongly disliked the 2.5d version of Dracula X Chronicles...felt lifeless. Well, that's the limits of what the PSP can pull off. Now you're dealing with PS4 with Unreal Engine 4.
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Post by CastleDan on Jul 2, 2015 20:20:20 GMT -6
The funny thing is i feel like cell shading is the least generic style to go with. I see more bland 2.5 looking games than I ever see cell shaded ones. Usually the cell shaded ones are the stand out games. I notice that the non-cell shaded ones usually are very bland color wise and that's always my biggest issue with these games. Heck, Dracula X Chronicles is a perfect example of this. The 2.5d version of the game is just colorless compared to the 2d version, i feel like if it was cell shaded it would have popped more and been more colorful. That's not to say they should just slap the shader on and call it a day...Just saying. Judging from the brief early gameplay video, it's going to look like the concept art anyways, so I have no complaints. Totally agree, I strongly disliked the 2.5d version of Dracula X Chronicles...felt lifeless. Well, that's the limits of what the PSP can pull off. Now you're dealing with PS4 with Unreal Engine 4. While I agree the PSP has limits and everything I still firmly believe the cell shaded style fits this sorta game better. It gives the game a more drawn style which is a perfect fit considering this is a spirtual successor of a largely 2d series. The visuals they showed off in the test footage looks like an inbetween...It's not cell shaded but it's not a realistic look either. It's a bit of both. Which is fine by me but I suspect they will experiment more now with the visuals and it'll change up a bit.
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Post by jim on Jul 3, 2015 9:21:10 GMT -6
I think the problem with Dracula X Chronicles is that for the 2.5d version they were trying too much for a "photo realistic" look to the environments to the point that they pushed everything out of bold color palates into fairly drab and muddied ones. I mean the environments them selves and the expansion and additions they did with the 2.5d graphics I thought was great, but the colors were what kinda killed it.
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Post by Thomas on Jul 3, 2015 9:40:49 GMT -6
Oh I don't disagree that there are more non cel shaded games to complain about than there are cel shaded ones. What I mean by unique is having the style fit the games theme while still standing out as a piece of art. Naruto is a great example of good cel shading, but I wouldn't call it unique. It's very much what you would expect because its trying to mimic the show. Guilty gear is amazing because of the technical feat achieved. Its the holy grail of making something truly look 2D with 3D assets. But then there's games like borderlands which are cel shaded, but use crosshatching for the shadows and a broken weight outline. Its not the most advanced system in the world but it serves its purpose perfectly and it iconic.
I want bloodstained to be iconic! Here's a random example. What if the characters and environments were cel shaded, but everything in the shadows was realistic and gothic? Almost like the light was filtered through oh I dunno, a stained glass window =)
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