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Post by sunjammer on Jun 14, 2017 0:34:30 GMT -6
The values in the new levels seem weird, like there's an industrial floodlight in front of the stage washing out the image. It's only using 50% of the total value range, which is a pretty disastrous thing for any image, painting, photograph, etc. It's making the world look flat and creating some pretty strange interactions with surface materials which appear to be too matte and lack contrast. Especially in a dark gothic type game, you need those low value corners filled with shadow to have the appropriate atmosphere edit: Contrast was a video issue, but the strong frontal lighting remains problematic for other reasons
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gunlord500
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Post by gunlord500 on Jun 14, 2017 1:55:44 GMT -6
Hmm, interesting point. I do think it's probably the lighting might get changed, though, judging by how different the ship stage looked--they showed off updated screens and it both looked darker and wetter.
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fatihG
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Post by fatihG on Jun 14, 2017 2:54:33 GMT -6
Yeah contrast is definitely a thing that the environments are missing. I pointed this out when the 2016 e3 demo was sent out to the backers as well. In the 'I am dissapointed' thread I talked a bit about this as well, so for the sake of not repeating myself, Ill just post a link to my post. bloodstainedfanforums.com/post/44430
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Elfina Ashfield
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Post by Elfina Ashfield on Jun 14, 2017 6:35:42 GMT -6
Hmm, interesting point. I do think it's probably the lighting might get changed, though, judging by how different the ship stage looked--they showed off updated screens and it both looked darker and wetter. And I'm extremely happy to see they tuned down the brightness of the ship stage. Maybe one of the most "completed" area for now IMO. I tend to think the team already knows the problem within the trailer and footage, they just didn't have enough time to fix it. E3 is a HUGE PR window they just can't miss, so there are compromises. But like always, feedback is cool in case the team forgets / doesn't realize the problem.
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purifyweirdshard
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Post by purifyweirdshard on Jun 14, 2017 8:42:41 GMT -6
Hm, great post sir! I think perhaps you nailed something here. Mana
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Post by estebant on Jun 14, 2017 9:15:10 GMT -6
I have no idea where you got that image from. Heres a screenshot I took ( Left) vs. yours ( Right) Mine is from the Gematsu video. It's got to be a video thing because if it was a lighting issue the HUD would't be affected.
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Post by sunjammer on Jun 14, 2017 11:19:59 GMT -6
Ah, that's much better in terms of contrast, so actual value range may not be the issue - but there is a sense of overwhelming frontal light and there's a flatness to the environment, especially the blood lady boss room with the big curtains in the background.
It feels very dull and industrial, like a vampire stockroom training video. Textures in some of the latest areas, particularly wood and metal, look pretty gaudy and mismatched as a result. The older areas like the ship and the ornate environment used for the character shader poll didn't have the same problem. Maybe this stuff isn't done yet, or the new team needs time to match up to how those earlier developed assets looked.
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Post by freddythemonkey on Jun 14, 2017 11:26:54 GMT -6
Yes, I surely agree. The light is pretty off in my opinion. This was evident in some screens of the village, in which you have the sun or whatever on the background and some inexplicable lamp off screen that projects Miriam's shadow towards the background. I believe they will fix this, but it's noticeable as far as I'm concerned.
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purifyweirdshard
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Post by purifyweirdshard on Jun 14, 2017 11:30:52 GMT -6
sunjammer, where did you get that screenshot from though? Next to estebant's, it actually even looks like you took a shot and added a hazy filter to it, lol.
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Post by sunjammer on Jun 14, 2017 11:39:03 GMT -6
Yeah sorry about that, it still has problems related to lighting, I just misattributed them to value range because of the weird video they had coming out. It came straight off their E3 presentation's direct feed, and none of the other games before or after it seemed to have the same problem - so with how muddy some of the newest visuals look in general, I didn't question the video source.
The reason things look washed out is probably just as simple as decisions related to the style and placement of the light source, and maybe some shader stuff on the newer environment textures
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