TRIVIA: Things you may haven't noticed before at the DEMO
May 31, 2017 4:22:08 GMT -6
Goobsausage, Mana, and 1 more like this
Post by Pure Miriam on May 31, 2017 4:22:08 GMT -6
Bored and without much to do, i decided to play the Demo again, for no reason. And i decided to pay attention to it, at all small details. I noticed some things i didn't perceived before. And then, this thread was born.
So, below are some things that you may have not noticed before in the Bloodstained demo. Some of what is written below are things i noticed before and i think maybe some people didn't, and things that i just noticed now.
Some of you may have noticed all that before, some of you may not.
So, without further ado:
WEAPON TYPES
By pressing Y at the equipment menu, you can see all weapon types, including things we didn't got absolutely any info yet, like "throwing swords".
RING
Miriam has a ring at her right hand, middle-finger. That is not a position to use a ring at any traditional way (marriage, compromise and such) and there is no symbolism or significance.
AMMO
Ammo for guns is at the equipment list since the beginning. Not only "Weapon" has two slots (one for ammo, since you will be able to change guns ammo) but the menu has an ammo tab that is darkened out and can't be selected.
SORT BY ACQUISITION
You can sort items by "Acquisition". What that means? Sort items by when you got them? Why that would be relevant? Hmm...
MIRIAM ICON / EQUIPMENT SET / SHARDS INFORMATION / MYSTERIOUS EMPTY SPACE
Red Circle: there is a Miriam icon at the status screen at some menu areas. It is a nice little touch.
Green Circle: you can read "Equipment Set 1". That means the game will have other equipment sets? Most probably, you will be able to create and change equipment and shard sets on the fly.
Purple Rectangle: there is a mysterious suspicious space at the Shard set. IGA already said that progression abilities (abilities required to proceed, like double jump and things like that) will also be Shards (more akin to Sorrow series using souls instead of relics). That probably require a sixth type of Shard, since we all know that Double Jump and things like that will not be "equipable", probably just ON/ OFF like Relics. Maybe that space is dedicated to enter in a special, sixth Shard type menu?
Or maybe, there will be a sixth equipable shard type...
Or maybe, they didn't want to change the menu's size between equipment and Shards and it is nothing more than that.
Blue Rectangle: For those that never noticed that, each Shard has a level, imput, damage type, overall power, MP cost and "quality". It has been commented before that Shards will probably be able to be leveled up somehow...
HUD AND STARTING PLACE
The Hud looks like vials of potions. They match the potion's colors and also remember a bit of alchemy vials. The dark half-moon that envelops Miriam's face has drips of blood if her health is not full. Not only that, but it gains a redder color as you lose more and more health.
Also, we start the demo actually inside the Galleon's quarters, something logical and coeherent. This is probably Miriam's room inside Galleon.
SHARD STAB
When Miriam gets a new Shard, she actually stabs herself with it. The Shard comes flying to her and she holds it, and impales herself with it.
BREASTS
When Vepar shows up throwing enemies, you can actually spot it's right breast if you pay close attention to it. Someone that really pays attention to details, would probably find that really strange before seeing Vepar's full body.
VEPAR'S SHARD
Vepar has red crystals around it's belly mouth and it's head and face. Maybe that gives a hint of what Shard type does Vepar gives when it is defeated...
SOME OTHER THINGS YOU MAY OR MAY NOT KNOW
Morte means Death in spanish and portuguese. Also, Morte has different animations depending on how you kill it. That is also the same for some other enemies.
You can see the Headband at Mirian's head when you equip it. Miriam's boots also changes if you equip Kung-fu boots.
Cerulean Splash (Seama's Shard) can give 2 hits with proper timing.
You can actually make a buer falls into another buer and damage the other one (around 3 points of damage).
Amy is actually a really small ball-like creature engulfed in fire that vaguely resembles a skull. You can see that easier if you get it's Shard.
That's all folks!
So, below are some things that you may have not noticed before in the Bloodstained demo. Some of what is written below are things i noticed before and i think maybe some people didn't, and things that i just noticed now.
Some of you may have noticed all that before, some of you may not.
So, without further ado:
WEAPON TYPES
By pressing Y at the equipment menu, you can see all weapon types, including things we didn't got absolutely any info yet, like "throwing swords".
RING
Miriam has a ring at her right hand, middle-finger. That is not a position to use a ring at any traditional way (marriage, compromise and such) and there is no symbolism or significance.
AMMO
Ammo for guns is at the equipment list since the beginning. Not only "Weapon" has two slots (one for ammo, since you will be able to change guns ammo) but the menu has an ammo tab that is darkened out and can't be selected.
SORT BY ACQUISITION
You can sort items by "Acquisition". What that means? Sort items by when you got them? Why that would be relevant? Hmm...
MIRIAM ICON / EQUIPMENT SET / SHARDS INFORMATION / MYSTERIOUS EMPTY SPACE
Red Circle: there is a Miriam icon at the status screen at some menu areas. It is a nice little touch.
Green Circle: you can read "Equipment Set 1". That means the game will have other equipment sets? Most probably, you will be able to create and change equipment and shard sets on the fly.
Purple Rectangle: there is a mysterious suspicious space at the Shard set. IGA already said that progression abilities (abilities required to proceed, like double jump and things like that) will also be Shards (more akin to Sorrow series using souls instead of relics). That probably require a sixth type of Shard, since we all know that Double Jump and things like that will not be "equipable", probably just ON/ OFF like Relics. Maybe that space is dedicated to enter in a special, sixth Shard type menu?
Or maybe, there will be a sixth equipable shard type...
Or maybe, they didn't want to change the menu's size between equipment and Shards and it is nothing more than that.
Blue Rectangle: For those that never noticed that, each Shard has a level, imput, damage type, overall power, MP cost and "quality". It has been commented before that Shards will probably be able to be leveled up somehow...
HUD AND STARTING PLACE
The Hud looks like vials of potions. They match the potion's colors and also remember a bit of alchemy vials. The dark half-moon that envelops Miriam's face has drips of blood if her health is not full. Not only that, but it gains a redder color as you lose more and more health.
Also, we start the demo actually inside the Galleon's quarters, something logical and coeherent. This is probably Miriam's room inside Galleon.
SHARD STAB
When Miriam gets a new Shard, she actually stabs herself with it. The Shard comes flying to her and she holds it, and impales herself with it.
BREASTS
When Vepar shows up throwing enemies, you can actually spot it's right breast if you pay close attention to it. Someone that really pays attention to details, would probably find that really strange before seeing Vepar's full body.
VEPAR'S SHARD
Vepar has red crystals around it's belly mouth and it's head and face. Maybe that gives a hint of what Shard type does Vepar gives when it is defeated...
SOME OTHER THINGS YOU MAY OR MAY NOT KNOW
Morte means Death in spanish and portuguese. Also, Morte has different animations depending on how you kill it. That is also the same for some other enemies.
You can see the Headband at Mirian's head when you equip it. Miriam's boots also changes if you equip Kung-fu boots.
Cerulean Splash (Seama's Shard) can give 2 hits with proper timing.
You can actually make a buer falls into another buer and damage the other one (around 3 points of damage).
Amy is actually a really small ball-like creature engulfed in fire that vaguely resembles a skull. You can see that easier if you get it's Shard.
That's all folks!