Enkeria
Silver in the Dark
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Post by Enkeria on Feb 9, 2017 19:01:47 GMT -6
Simple feedback that may get a bit advanced along the way if we grind some ideas here.Focus: The Save Rooms. Topic: How can we make these a bit more multi-functional, since we already have these? How about every Save Room actually have one or two of these:- Random chance of one of three different shops with a few special products you can buy
- Pillars of buffs (or curses) that sustain for a short period of time.
- Some fixed Save Rooms are actually a combination of the old Teleportation Rooms (2-in-1)
- Random Lore Book with a random chapter about Enemies, Bosses, Familiars, NPCs, The Castle and the Playable Characters.
- Fountain of Glass: A boost in Stained Glass Fragments (those flowers, dunno about the names).
- Chest with random loot.
- A special exotic enemy, you can kill or watch flee (does not attack).
- A dead chamber, which gets life once you enter - giving you additional experience for the effort.
- The presence of Iga, Mana or an empty throne, with low or none interaction.
- Portrait of art by your choosing with special width and height, which can be uploaded in a special folder on your harddrive (no matter platform, Switch too?).
- Wall Murals that can hint on silly cheat codes, secrets or strategies in upcoming boss battles, perhaps in need for seeing two or more murals to actually get the whole information, with a riddle to be solved.
And, when open a saved game, unless its a combinated Teleportation Room, its empty. Same goes with all rooms having a cool-down in generating different features -or- generated once per playthrough!
Thoughts?
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Lestaroth
Wall Mac Hunter
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Post by Lestaroth on Feb 9, 2017 22:07:43 GMT -6
I am sorry to say that the blue color for a font was a bad choice. I got to squint to see the words.
Special Shops? Maybe in the village instead.
The teleportation room... I had an idea about the save room being a safe room where Miriam could use a special pendant (acquired from the start) and be able to warp from there, even her room (I originally felt that the only save point would be there too). You could then choose to warp back to any safe rooms, with a listing of all you've visited so far, including the latest. The art and book I thought about too, I wanted them to be in Miriam's room as well.
I'd rather have special guests in a secret room, visiting it by pure chance can prove annoying (and I do play that sort of games. Yume 2kki is the current one).
The other randomized features don't inspire me so much... Maybe a training room then? As for the random loot, it should be about a low-level gift. Why not have a NPC giving them periodically instead? Spamming visits would be not good, trust me. "A faerie assigned to Gift will grant the player an item upon visit. The item granted depends on the amount of time spent between each visit. The more fairies you assign, the more gifts you can get." Source: Faerie Village, Breath of Fire wiki (wikia). Feature from Breath of Fire III. Well, I don't think we need more than one NPC giving you presents. ^^
Oh and I truly wished that the NPCs in Miriam's room would be special familiars... Her childhood friends, with thier soul saved, but their appearance being different. More in my own post about familiars, in Pure Miriam's dedicated thread.
Bye bye!
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Arcueid Brunestud
True Ancestor
Ancient Legion
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Post by Arcueid Brunestud on Feb 10, 2017 18:56:21 GMT -6
How about getting a small story related cutscene for the first save in every save room? Could be a small flashback or anything related to Miriam to help get the player attached to her, and give more incentive to find save rooms and use them rather than skipping over them when they feel they don't need to save.
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Lestaroth
Wall Mac Hunter
Fifty Storms
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Post by Lestaroth on Feb 10, 2017 19:44:35 GMT -6
How about getting a small story related cutscene for the first save in every save room? Could be a small flashback or anything related to Miriam to help get the player attached to her, and give more incentive to find save rooms and use them rather than skipping over them when they feel they don't need to save. If each room has something that can jolt her memory awake piece by piece (maybe by a specific trinket found in each of them), I would say it's an interesting idea.
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Galamoth
Ancient Legion
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Post by Galamoth on Feb 11, 2017 13:06:20 GMT -6
How about a "fake" save-room that you have to fight in order to earn the privilege to Save in that room?
(Maybe a statue comes to life in said room, or one of the other objects, and you have to defeat it.)
Or one of the save-rooms in the Castle could be "secret" (hidden away), and you have to find a way to open the entrance. It could contain a rare item in the room as well.
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Lestaroth
Wall Mac Hunter
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Post by Lestaroth on Feb 11, 2017 13:16:05 GMT -6
How about a "fake" save-room that you have to fight in order to earn the privilege to Save in that room? (Maybe a statue comes to life in said room, or one of the other objects, and you have to defeat it.) Or one of the save-rooms in the Castle could be "secret" (hidden away), and you have to find a way to open the entrance. It could contain a rare item in the room as well. A fake save room would be wonderful, as long as Miriam is not limping and wishing to save and suddenly facing a boss. I could be a wonderful hardcore-cruel joke in this precise case, though. As for your second idea, I have thought about sealed rooms (but again, in my own post about it, they would be ones Gebel wouldn't want Miriam to peek inside/explore).
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BalancedHydra
Pillow Weapon Advocate
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Post by BalancedHydra on Feb 11, 2017 13:27:57 GMT -6
I did toy with the idea that the saves rooms were Miriam's room where you can save, rest, craft, and so on.
Can that still work?
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Galamoth
Ancient Legion
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Post by Galamoth on Feb 11, 2017 13:30:08 GMT -6
I did toy with the idea that the saves rooms were Miriam's room where you can save, rest, craft, and so on. Can that still work? I guess that may depend on whether Miriam will rely in Johannes in order to craft? (EDIT): Level-Up! "Eternal Guardian" now.
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Enkeria
Silver in the Dark
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Amzeer - Aurora of Rebirth
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Post by Enkeria on Feb 11, 2017 17:29:39 GMT -6
How about getting a small story related cutscene for the first save in every save room? Could be a small flashback or anything related to Miriam to help get the player attached to her, and give more incentive to find save rooms and use them rather than skipping over them when they feel they don't need to save. If each room has something that can jolt her memory awake piece by piece (maybe by a specific trinket found in each of them), I would say it's an interesting idea. Like the Tome I mentioned?
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Enkeria
Silver in the Dark
Fifty Storms
Amzeer - Aurora of Rebirth
Posts: 1,908
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Silver in the Dark
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Post by Enkeria on Feb 11, 2017 17:44:51 GMT -6
How about a "fake" save-room that you have to fight in order to earn the privilege to Save in that room? (Maybe a statue comes to life in said room, or one of the other objects, and you have to defeat it.) Or one of the save-rooms in the Castle could be "secret" (hidden away), and you have to find a way to open the entrance. It could contain a rare item in the room as well. Nice idea!!
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Lestaroth
Wall Mac Hunter
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Post by Lestaroth on Feb 11, 2017 17:50:08 GMT -6
If each room has something that can jolt her memory awake piece by piece (maybe by a specific trinket found in each of them), I would say it's an interesting idea. Like the Tome I mentioned? More like seemingly forever-lost items from her childhood... A reminder of more difficult, down-to-earth moments that required a strong will. Gebel, on the other hand, would try to make Miriam forget about this, so she can feel better. Needless to say my vision of a true ending is all about succeeding in that struggle. Going against denial and convenience. Also a test of courage, self-worth, leading to genuine accomplishment.
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Post by Rigel on Mar 20, 2017 14:53:20 GMT -6
I like the idea of special guests in a secret room, maybe Alucart
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Post by berenkaneda on Mar 27, 2017 6:39:28 GMT -6
Maybe every time we save a cursed crystal will add to Miriam skin, so our ending may vary depending on how much we´ve saved. It adds replay value to NG+
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Galamoth
Ancient Legion
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Post by Galamoth on Mar 27, 2017 9:33:22 GMT -6
Maybe every time we save a cursed crystal will add to Miriam skin, so our ending may vary depending on how much we´ve saved. It adds replay value to NG+ Very interesting idea you have there... That just makes me hope for the mere possibility of special rooms that slow-down the curse's progression, or reverse it somewhat. I wonder if that would only happen if you actually Saved, rather than just exploiting the Save Room's restorative property (restores HP & MP to maximum, but you don't record your progress).
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Enkeria
Silver in the Dark
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Amzeer - Aurora of Rebirth
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Post by Enkeria on Mar 27, 2017 12:59:11 GMT -6
Maybe every time we save a cursed crystal will add to Miriam skin, so our ending may vary depending on how much we´ve saved. It adds replay value to NG+ Very interesting idea you have there... That just makes me hope for the mere possibility of special rooms that slow-down the curse's progression, or reverse it somewhat. I wonder if that would only happen if you actually Saved, rather than just exploiting the Save Room's restorative property (restores HP & MP to maximum, but you don't record your progress). Full HP + MP at a cost of more skin crystalization, making hardcore runners trying to get the perfect ending with 0 saves. Perhaps an item to brag about in the next playthrough (skin / new UI). Cool ideas guys!
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Post by Dragon_of_Dojima on Mar 27, 2017 17:35:57 GMT -6
I like Arcueid's idea a lot. The rest I see are either random or hard, though the troll save room would be hilarious.
Maybe the save rooms could be in another dimension. The door isn't really a door, but a portal.
I'd like a martial arts move tutor to be in one of these actually or move tutors in general to be found in save rooms. In addition to learning the kick, you could learn an overhand right or the shoryuken, or maybe a dive kick?
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Post by Foffy on Mar 28, 2017 7:28:28 GMT -6
I think making the save room a type of hub sounds interesting, but I'd like what they do with it to have sense. For example, Vincent's shop in Portrait of Ruin is a save room where you can buy stuff.
Maybe after getting a certain ability in the game, you unlock familiars for the save room, each having special perks? Perhaps one demon, when interacting with it, allows you to to use loot you picked up to make buffs to weapons? Give up a bit of the materials given to you via a flame demon to buff a sword with flame damage, something like that.
Of course, risks here are that it would make Igarashi's usual way of placing stuff like this redundant, as he likes to focus on one area in his games where the purchasing and tinkering with systems like this is done, such as how with Dawn of Sorrow you have Yoko and Hammer in the same area.
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Lestaroth
Wall Mac Hunter
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Post by Lestaroth on Mar 28, 2017 9:49:45 GMT -6
I think making the save room a type of hub sounds interesting, but I'd like what they do with it to have sense. For example, Vincent's shop in Portrait of Ruin is a save room where you can buy stuff. Maybe after getting a certain ability in the game, you unlock familiars for the save room, each having special perks? Perhaps one demon, when interacting with it, allows you to to use loot you picked up to make buffs to weapons? Give up a bit of the materials given to you via a flame demon to buff a sword with flame damage, something like that. Of course, risks here are that it would make Igarashi's usual way of placing stuff like this redundant, as he likes to focus on one area in his games where the purchasing and tinkering with systems like this is done, such as how with Dawn of Sorrow you have Yoko and Hammer in the same area. Indeed! Like I must have said a few times, it's hard to be original these days and it's also tricky to implement ideas that were not present in past games, especially Castlevania ones or at least only use a handful of them. Otherwise, the penalty for it would be players and critics uttering "Oh, it's like in (castlevania game)! Couldn't they be more original and not rip it off?", "Hey, same boring crap mechanics!" or "Ah, Bloodstained sure is a spiritual successor, so much they didn't have enough novel ideas, even with their community". ...That said, as long as the final game doesn't end crappy, I don't mind recycled concepts... just not too many of them.
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Enkeria
Silver in the Dark
Fifty Storms
Amzeer - Aurora of Rebirth
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Silver in the Dark
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Enkeria
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Post by Enkeria on Mar 28, 2017 10:48:23 GMT -6
Have each room for save a gateway to previous defeated bosses, to just gain (less) xp, and have fun... ?
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Lestaroth
Wall Mac Hunter
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Post by Lestaroth on Mar 28, 2017 14:32:46 GMT -6
Have each room for save a gateway to previous defeated bosses, to just gain (less) xp, and have fun... ? I admit it would be fun treating bosses as punching bags after you're become stronger. "Remember me, huh? HUH?!", then you beat him/her/it to a pulp. I tend to do that in my most bored moments in MMOs when one creature or boss ticked me off, esp' by being cheap or causing me character death (just recently they died from poisonous spiders that regroup and spew gradually stronger poison that can't be cured, it only dissipates after a little while. I shall torment a good bunch of them in turn in a near future). In Lightning Returns: FF XIII, there is a database of the bosses you previously beat* and you can challenge again and as much as you want, for a better battle rating (up to 5 stars). They were just for online bragging rights, it seems. *It is available at the beginning of each day, before you are sent to Nova Chysalia (and make the clock tick again).
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