Lestaroth
Wall Mac Hunter
Fifty Storms
[TI0]I have returned. Also find me in the credits!
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[TI0]I have returned. Also find me in the credits!
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Post by Lestaroth on Feb 9, 2017 6:46:31 GMT -6
Pure Miriam Let's hope you're right. In that aspect, Order of Ecclesia was very challenging (and I felt that Shanoa was quite squishy). It was a difficulty level many enjoyed, nonetheless. I felt many times it ended being a survival game set in a Castlevania world. In CSOTN, I never used potions. I relied on trying my best to not get hit at all, plus you needed jewels or money bags to buy what you needed (and I only aimed for the obligatory items like the Jewel of Open or Castle Map) some equips to gain advantage, such as accessories and cloaks and of course the Duplicator. I only bought the other pieces of equipment for my collection when I needed nothing else. Using food was awkward too (Ticket meal? Drop food on the floor and walk to it?* Really?), so I didn't use them either. Then there was this hidden trick. Overusing it meant a zero challenge game. In Portrait of Ruin, Vincent was selling potions. That said, Jonathan and Charlotte were the squishy duo too. Wasn't the cap at 9 for items there? I felt overwhelmed by some bosses in there too (yet way less than in OoE) 99 would totally kill the game too. The only moment of overkill healing was that Skull Bartender. You still had to know what to expect and do to not die from his "attacks", though. He was at a very specific room anyway.** Overall, healing self is indeed tricky in the Castlevania series, far from the convenience found in Final Fantasy games. If the cap of potions is maintained at 99, I picture people like Astaroth and @goobsausage trying to max it out (hey to you two!). Frankly, I wouldn't do that. Maybe Nightmare mode would be more manageable... but then it wouldn't be a nightmare, just some disturbing little dream (I just hope I will be able to handle that mode a little). And yes, the demo was pretty lenient in handing recovery items. You wouldn't even need them if you control Miriam correctly. Of course it shouldn't be that easy in the final version. *Then there were peanuts. Cool but totally ineffective during battle. Total madness. **"This one's for YOU!". You'd smack him and he'd slide all the way then crash on the floor. Good fun times.
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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What a wonderful night to have a curse...
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Post by Astaroth on Feb 9, 2017 10:07:29 GMT -6
i only maxed out easy things like food because i could buy a duplicator and 2 meal cards, stand near a wall and spam them until i had all the food, and if you got close enough you could spam that REALLY fast, luckily my ocd isnt so bad i have to 99 anything, just have at least 1 or equippable+1 so i dont have to deal with my items getting out of order
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Kale
New Blood
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Post by Kale on Feb 9, 2017 12:17:59 GMT -6
Considering you can't get more than one of certain weapons, yea... no point in 99ing weapons.
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Yän
Herald of the Moon
Loyal Familiar
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Post by Yän on Feb 9, 2017 14:32:04 GMT -6
Pure Miriam Let's hope you're right. In that aspect, Order of Ecclesia was very challenging (and I felt that Shanoa was quite squishy). It was a difficulty level many enjoyed, nonetheless. I felt many times it ended being a survival game set in a Castlevania world. In CSOTN, I never used potions. I relied on trying my best to not get hit at all, plus you needed jewels or money bags to buy what you needed (and I only aimed for the obligatory items like the Jewel of Open or Castle Map) some equips to gain advantage, such as accessories and cloaks and of course the Duplicator. I only bought the other pieces of equipment for my collection when I needed nothing else. Using food was awkward too (Ticket meal? Drop food on the floor and walk to it?* Really?), so I didn't use them either. Then there was this hidden trick. Overusing it meant a zero challenge game. In Portrait of Ruin, Vincent was selling potions. That said, Jonathan and Charlotte were the squishy duo too. Wasn't the cap at 9 for items there? I felt overwhelmed by some bosses in there too (yet way less than in OoE) 99 would totally kill the game too. The only moment of overkill healing was that Skull Bartender. You still had to know what to expect and do to not die from his "attacks", though. He was at a very specific room anyway.** Overall, healing self is indeed tricky in the Castlevania series, far from the convenience found in Final Fantasy games. If the cap of potions is maintained at 99, I picture people like Astaroth and @goobsausage trying to max it out (hey to you two!). Frankly, I wouldn't do that. Maybe Nightmare mode would be more manageable... but then it wouldn't be a nightmare, just some disturbing little dream (I just hope I will be able to handle that mode a little). And yes, the demo was pretty lenient in handing recovery items. You wouldn't even need them if you control Miriam correctly. Of course it shouldn't be that easy in the final version. *Then there were peanuts. Cool but totally ineffective during battle. Total madness. **"This one's for YOU!". You'd smack him and he'd slide all the way then crash on the floor. Good fun times. I agree with what you said but I don't get what you mean by "squishy". Care to elaborate?
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Lestaroth
Wall Mac Hunter
Fifty Storms
[TI0]I have returned. Also find me in the credits!
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Post by Lestaroth on Feb 9, 2017 14:54:28 GMT -6
Astaroth Fair enough, I did that in one of the save rooms. You could even play roulette, as in guessing which item would drop next. Quite fun. @yän Well you know, when the characters take a bad hit and you enter the menu to spam the few potions they got to nurse them back to a proper HP number. I felt that at times they took hits a bit too easily and for a lot. It is strange since I like to make characters grind (in any game) until they are strong enough to tackle bosses.
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Cale
Great Old One
Ancient Legion
The world is indeed comic, but the joke is on mankind.
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Post by Cale on Feb 9, 2017 16:03:45 GMT -6
Considering you can't get more than one of certain weapons, yea... no point in 99ing weapons. What about crafting? "Crafting: As you explore, fight enemies, and complete quests you will gain experience and become more powerful, acquiring a variety of weapons along the way. Enemies will also drop materials you can use to craft new weapons and abilities using Miriam's training in alchemy." Although it only looks like raw materials to make weapons at this point, they might still have a weapon as an ingredient itself.
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Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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Post by Pure Miriam on Feb 9, 2017 16:51:13 GMT -6
Cale It was mentioned for the backers that will create weapons for the game, that there are two types of weapons. One, that can be dropped from enemies and such, and a second type, that they are calling "Backer weapon" for now, that are special weapons that can be leveled themselves. The player will be able to have only ONE Backer weapon. You will be able to change it at the shop, but you can never have more than one each time. If i didn't get it wrong.
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Cale
Great Old One
Ancient Legion
The world is indeed comic, but the joke is on mankind.
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Post by Cale on Feb 9, 2017 20:41:10 GMT -6
Nice!
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Post by LordKaiser on Mar 12, 2017 22:56:06 GMT -6
1- Cap lowering is not needed, just make enemies hit harder and do more complicated attacks. 2- No XP degradation please, this would increase the grinding time and it won't be needed if the XP curve is adjusted. 3- Breakable walls should stay hidden and such item should not exist. If they add it it should be extra hard to get like a additional castle area or even have the game completed as a requirement. But yeah in these days where internet is widespread it won't matter anyways. There's always gamefaqs.com 4- Jokes are welcome as it would follow tradition. 5- The skill should have a high cost and should not break the game.
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Post by DSLevantine on Mar 20, 2017 3:53:49 GMT -6
item limit those who love challenge can limit themselves from using items, no point put a limit on that. I almost never use item in aria of sorrow and Order Of Ecclesia but I don't like my ability to collect 99 of each items to be taken away
exp degradation grind is a play style, why blocking a play style? Those who don't like grinding can forget about grinding and let those who like to grind. Again, my soma is level 99 in aria of sorrow and 200+ in Order of Ecclesia.
to be honest, game is about fun and i find these limitations no fun at all and they are insult to the original series. Harder doesn't mean more fun, a good game should not be judged by difficulty alone.
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Kale
New Blood
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Post by Kale on Mar 20, 2017 13:14:35 GMT -6
but grinding is blocking leveling. Why you blocking people from leveling how they wish, bro?
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Lestaroth
Wall Mac Hunter
Fifty Storms
[TI0]I have returned. Also find me in the credits!
Posts: 465
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[TI0]I have returned. Also find me in the credits!
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Post by Lestaroth on Mar 20, 2017 19:28:46 GMT -6
I don't know if I posted that somewhere before, but for me, grinding only has one purpose: To give my character higher chances of survival (akin to give him/her better equipment or spending free stats) and to make encounters with stronger common monsters or bosses a bit more manageable.
I never wished to grind to the point the game is a breeze. A bit of resistance is always welcome. I am no masochist, though.
Discovering and using the ultimate weapons or at least those who break the game should be a long, tedious set of steps that is linked to endgame (and the final boss be able to stay alive a bit still). If not, well, it's an unbalanced product you get in the end.
A glass ceiling in terms of levels (a bit like the crystarium levels system in FF XIII) makes boss confrontations truly challenging in all circumstances, like the ones against the many different forms of Barthandelus... You then have to stick to a winning strategy, (probably one you had to find on the net) but also extremely sharp reflexes. A real double-edged blade.
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Post by DSLevantine on Mar 21, 2017 3:32:28 GMT -6
chaos ring + final guard in aria of sorrow double death ring + beam skeleton and weapon glyph combo + 65535 element + 255 level in Order of Ecclesia
I would rather have a fun unbalance game than a balance "unfun" game. Don't get me wrong, I think balancing is important but please keep in mind that game takes more than just "balancing" to be great
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Redogan
Monster-Hunting Igavaniac
Fifty Storms
[TI0] Game On!
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Post by Redogan on Mar 21, 2017 6:08:29 GMT -6
RE: Item cap - Cap should be 9, but allowed to replenish from your item stores when you visit a Save Room. Find/Unlock an ability/magic technique that sends items you find exceeding your cap back to your item stores automatically. RE: EXP degradation - EXP you get from an enemy should never change, but the amount required to level up should keep going up. Level cap at 99 (9999 hp/999 mp). RE: Secrets/breakable walls - walls should show no sign of secrets contained within. Ability/magic to show secrets is OK. I feel there should be fewer straight up breakable walls and more walls that can be destroyed in special ways. (i.e. hit a hidden lever and cause a ball and chain to swing down from a hidden alcove and destroy the wall--especially to unlock shortcuts, etc) RE: joke weapons/funny stuff - Joke weapons are OK as long as they aren't over-powered. I would hate it if they had a rubber chicken weapon that was more powerful than end-game weapons. Other fun items and encounters are encouraged, but should be hidden off the beaten path so that you are rewarded by going and looking for things in out-of-the-way places. RE: OP skills/weapons - I love having OP weapons in games, but I feel they need to be locked behind ultra-difficult challenges in the regular game. To be clear, I wouldn't want these weapons to be obtained from a boss-rush mode or from an end-game-only area. There should be an ultra hard area that warns you before you go in (but is accessible around mid-game) to "abandon all hope, ye who enter here, prevail and find yourself greatly rewarded." An example of an OP weapon would be a sword/axe/flail/etc that 1HKO any enemy who is not a boss. (Instead of damage numbers on hit, it would say "Slain" in place of the damage numbers.)
Just my thoughts...thanks for reading.
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Lestaroth
Wall Mac Hunter
Fifty Storms
[TI0]I have returned. Also find me in the credits!
Posts: 465
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Wall Mac Hunter
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Lestaroth
[TI0]I have returned. Also find me in the credits!
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Post by Lestaroth on Mar 21, 2017 9:45:32 GMT -6
chaos ring + final guard in aria of sorrow double death ring + beam skeleton and weapon glyph combo + 65535 element + 255 level in Order of Ecclesia I would rather have a fun unbalance game than a balance "unfun" game. Don't get me wrong, I think balancing is important but please keep in mind that game takes more than just "balancing" to be great I'd rather finish a game "normally" and then finding very fun stuff to mow all enemies down in a matter of fractions of seconds than getting the sword of infinity+1 and killing the final boss without any resistance and going "Hey, is that all? It's fun but why so squishy?" It's sad that CSOTN didn't have a New Game+ or a secret dungeon with very high difficulty, maybe one adapting to what you have as equipment. Instead of that, you nigh-capped at lv 6x or 7x beating Guardians. You'd then beat a whole army of them for a handful of exp each. At least it was set in Portrait of Ruin and Order of Ecclesia (the latter already being a challenge to a newcomer). Anyway, the combos you described ask for an extensive knowledge of the game, knowing the optimal formulae for power (sometimes at an extremely high cost, like the death rings) and very tiedous grinding. You would have completed everything to reach these levels of power. It's much fair enough by then.
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Post by chocolatestain on Mar 21, 2017 13:33:37 GMT -6
item limit those who love challenge can limit themselves from using items, no point put a limit on that. I almost never use item in aria of sorrow and Order Of Ecclesia but I don't like my ability to collect 99 of each items to be taken away exp degradation grind is a play style, why blocking a play style? Those who don't like grinding can forget about grinding and let those who like to grind. Again, my soma is level 99 in aria of sorrow and 200+ in Order of Ecclesia. to be honest, game is about fun and i find these limitations no fun at all and they are insult to the original series. Harder doesn't mean more fun, a good game should not be judged by difficulty alone. I agree. I don't like strict limitations on items or grinding even if my current level is already godly.
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Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
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[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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Post by Pure Miriam on Mar 25, 2017 17:12:01 GMT -6
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