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Post by Lestaroth on Jan 24, 2017 8:04:21 GMT -6
Hi all,
I have joined the Army of the Night at the end of December, 2016. I guess I have missed a lot of discussions on these very forums, but I do believe it is never too late.
That cleared up, I did browse the forums yet never found any thread regarding suggestions about Miriam's behavior in game, so here I go. I am an avid videogamer (especially old-school ones) and I have always been annoyed by totally silent/mute characters even if they're supposed to be an avatar or sort. Miriam will not be a chatty young woman either, obviously.
I certainly would love her being a character of few words, to the point in dialogues and never being boorish even out of frustration. That said, I'd like her to exibit some emotions, like being annoyed by a joyful familiar or enjoying life sprouting even in desolate places. An empty shell/blank slate that becomes more "alive" as progress goes on is fine as well (Hi Shanoa, I am talking about you!), but it is less of my tastes. It's not like she is a homunculus... or is she?
I would also enjoy a little character portrait in dialogues, with of course a few variations (a bit like in Portrait of Ruin, actually). Some thoughts (especially regarding puzzles and seemingly unusual parts of the scenery), denoted in brackets would be wonderful as well.
Do you guys agree? Am I missing on something? Feedback's always welcome! Take care!
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XombieMike
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Post by XombieMike on Jan 24, 2017 8:59:12 GMT -6
I remember an old interview where IGA had indeed considered Miriam being some sort of construct. However, I believe in the same interview that it was said he ditched that notion for the orphan approach. If you need that verified and sited, try the external article board.
Im almost done with Shantae and the Pirates Curse, and I love the characters. Maybe cut scenes will work better for Bloodstained than the cartoon stills in different poses telling the story. After playing Witcher 3, I think full animation and voice acting for every scene is the best games can offer for making you feel like you're in the world of the game.
Oh, and welcome. You're not late. The game has plenty of development time left. We love meeting new fans here.
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BalancedHydra
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Post by BalancedHydra on Jan 24, 2017 9:11:30 GMT -6
Something is wrong. I can't see the original post.
Edit: I can see it now.
Welcome to the army, Lestaroth. Always nice to see new recruits.
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XombieMike
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Post by XombieMike on Jan 24, 2017 9:37:07 GMT -6
Oh, fixed. Thanks for mentioning that.
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Post by purifyweirdshard on Jan 24, 2017 9:41:01 GMT -6
Should be normal now. Just an anti-spam account flag that had to be cleared.
I think that Miriam will be more expressive than Shanoa (or Alucard for that matter) at least, maybe something similar to Soma personality-wise. They've found a pretty good balance I think in the character being attractive/cute design-wise, but also appropriately capable and determined.
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Lestaroth
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Post by Lestaroth on Jan 24, 2017 9:50:00 GMT -6
Thanks for the fast and kind reply, XombieMike.
So that thread about Gebel's name origin, alchemy, homunculus and all was not far-fetched at all in the end. An orphan you say... I then understand she would be the introvert, relatively silent, maybe secluded type. I hope she won't be too much of it. A glint of basic emotions here and there would please me a lot. But that is just me.
I guess that a healthy mix of (skippable) cut scenes and glorious animated parts for crucial moments will do the trick. I'm not sure about QTE, I tend to be annoyed about missing stuff upon failing them/not having perfect input on them.
Cartoon stills? I'm not certain to see what you're meaning by this, but what I meant is for dialogue boxes only, for mundane conversations or glowing item/puzzle/unusual item, maybe even when you're moving (an example? okay: -Front Mission Gun Hazard- at 3:42) That wouldn't pop up often though, so the player is not viewed as a kindergartener. Maybe once as tutorial, options, or via a command... As for the narration scheme used in games like Soul Calibur V... No, just no, please no, no, no.
...And then, a few random things popped up in my mind... - When I talked about a joyful familiar, I forgot to mention I wouldn't want a floating troll or Navi-clone (unless via usage of one of these "silly codes") . One that would notice Miriam's behavior, secretly compile it all and let her know about it after a while. - There could be some sort of unmovable magical diary -used for saving?- that could explain the story so far (via the menu). Pop-up book? Living item that loves to chat? Who knows?
Full animation and voiced lines would be wonderful. In every scene, though? I am to be a bit worried about the final size of the game (unless it is brilliantly compressed and that no glitches result from it) and the affected resources if so.
Bloodstained shouldn't be a game with forgotten promises and cut corners... Yet hoping for too much is not ideal either. There is a game that ended being truly disappointing and I will not name it here (I am glad I didn't back that one, by the way). I am confident Bloodstained will fill our hearts with eternal joy and unique moments.
Be well, see you around! Lestaroth
Edit: Thanks, BalancedHydra and purifiedweirdsoul. Hmm... Miriam being able to handle her share is something I would not doubt about for sure. Beautiful yet courageous, wishing to find a cure to her curse, not desperate, not helpless, not a daredevil.
There are different game genres fitting other character personalities, but I'd need more time to brainstorm about it if needs would arise... It would be topic-derailing, though. I always preferred Shanoa than Soma... His values? I didn't see much of them. I guess he wanted to save Mina, kick some embodiment of pure evilness's butt and help others in the process. He didn't talk that much. Jonathan Morris, on the other hand... I think? My memories are fuzzy. I liked all of the Castlevania protagonists, still.
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Post by XombieMike on Jan 24, 2017 10:50:43 GMT -6
Shantae: Half Genie Hero is probably at the cutting edge of 2.5D IGAvania type games. The cartoon dialogue I was talking about is how they pop up a 2D still of the character while she's talking and place text next to her that is not voice acted. This is acceptable to me, as I enjoy this character and her personality is transmitted to me this way easily.
Example: (Spoilers)
As for the best I think games can offer, this is Witcher 3 dialogue. (Spoilers)
I know that's AAA, not indi game level work, but I know Geralt far better than I'll ever know Shantae due to the way he acts and speaks on screen.
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Lestaroth
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Post by Lestaroth on Jan 24, 2017 11:01:50 GMT -6
Thanks, both were great examples.
The way dialogues are conveyed in the Shantae series is more or less what I referred to, but I couldn't pinpoint that, thanks for illustrating it. I did purchase Pirates' Curse a few days ago, so it will be easier to grasp a concept in a near future.
As for Witcher 3, it is top-level stuff. Let's see if it will be considered (or not).
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XombieMike
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Post by XombieMike on Jan 24, 2017 11:05:53 GMT -6
I'm almost done with Pirates Curse. It's my first Shantae game. I nabbed it in this Humble Bundle. It's such a great game. I encourage you to jump in and play it. I heard from miketendo that overall its even better than the new one.
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Lestaroth
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Post by Lestaroth on Jan 24, 2017 11:20:05 GMT -6
Of course! Oh, you got it the same way I did. Interesting. I shall obtain the sequel in due time. Ahem. I don't see myself being able of doing much via keyboard, I am a long-lasting console gamer, after all. I have to purchase a wireless receiver so I can play games with a controller... which will be planned for Bloodstained too.
*trying to get back on track after this little topic-derailing* ...Haha.
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Post by XombieMike on Jan 24, 2017 11:29:59 GMT -6
Yes, this is off topic at the moment, but that's alright with me.
I use an Xbox 360 wireless controller and a very inexpensive wireless receiver. We also have a PS3, and for a short wired connection those plug into a USB and work without even having to install drivers.
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Post by Enkeria on Jan 24, 2017 12:15:19 GMT -6
I think that Miriam will be more expressive than Shanoa (or Alucard for that matter) at least, maybe something similar to Soma personality-wise. They've found a pretty good balance I think in the character being attractive/cute design-wise, but also appropriately capable and determined. Yeah Somba dialogue were balanced. I remember some character had a bit more talk that made be feel a bit tired of reading but it never was so that I skiped it until the later times I played the game in a rushed sense. Alucard had too few, and I haven't played Portrait Castlevania - But having images are always nice. We have Miriam portrait in the settings / pause / system menu. I wonder if we are going to see Pure Miriam there for the backer exclusive "skin".
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Lestaroth
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Post by Lestaroth on Jan 24, 2017 12:37:59 GMT -6
Alucard had too few, and I haven't played Portrait Castlevania - But having images are always nice. We have Miriam portrait in the settings / pause / system menu. I wonder if we are going to see Pure Miriam there for the backer exclusive "skin". I hope we do get different portraits. It wouldn't take too much work or data... Speaking of which, a little character model accessible in the options would be great. Including rotation options (maybe a zoom too)... many games do that now. Portrait of Ruin is a fun game. You should try it. Jonathan! Charlotte! Jonathan! Charlotte! *more switching ensues* ------------------------------------------------------- Jan 24, 2017 18:29:59 GMT 1 XombieMike said: "Yes, this is off topic at the moment, but that's alright with me. I use an Xbox 360 wireless controller and a very inexpensive wireless receiver. We also have a PS3, and for a short wired connection those plug into a USB and work without even having to install drivers." The royal way of console-gaming on a PC.
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