Ixbran
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Post by Ixbran on Jan 4, 2017 17:49:15 GMT -6
Okay so I managed to get my hands on Portrait of Ruin for the DS, after spending two years trying to find a copy. I love it now as much as I used too.
As I was playing I found my self wondering, how cool would it be if Ritual of the Night had a partner system like Portrait of Ruin? We know were going to have 3 playable characters, and there is going to be co-op. So I just found my self thinking maybe RiT could use the partner system of PoR for people who are playing alone but don't want to adventure alone? Use the same system of your AI partners HP being your MP bar, maybe they could help with activating switches and pushing heavy items around. I also like the feature where you can jump off your partners head, and then double jump after that, to function as a pesudo triple jump.
PoR was such a fun game and had a lot of unique features and ways of getting around using the partner system, and I just figured it'd be cool if Bloodstained had the same kind of feature, what do you guys think?
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exalt9
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Post by exalt9 on Jan 4, 2017 21:13:40 GMT -6
Yes, I do.
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Astaroth
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Post by Astaroth on Jan 5, 2017 13:56:14 GMT -6
not as a main feature, while it worked great for por the game was built around that mechanic so if a patner system is in i see it being temporary and story based (miriam has to help johannes get to a place to continue his research and he helps her through a section of obstacles that would be incredibly difficult and require a LOT of player skill to bypass alone in a speedrun setting, or saving a townie and getting them a 'safe' place to get away) or being part of an extra character mode like instead of having relics like double jump zangetsu can summon a demon statue with a shield that acts as both a temp wall and a platform to jump off of
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Enkeria
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Post by Enkeria on Jan 5, 2017 15:29:02 GMT -6
I do not know how it works, but, sure.. During co-op, why not? So yeah voted on DEPENDS.
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Ixbran
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Post by Ixbran on Jan 5, 2017 16:30:55 GMT -6
I do not know how it works, but, sure.. During co-op, why not? So yeah voted on DEPENDS. Basically it functions like a more advanced version of the familiar system. You have two separate characters, one button for switching between them, and another for summoning them to your side or dismissing them to travel alone ( though this is purely for game-play as the story of PoR has Jonathon and Charlotte always traveling together in canon).
- You can use the DS's touch screen to have them focus on a single target
- if your having your character crouch on the ground when summoning them to your side they will stay in that spot till sent away and summoned back
- You can jump off their shoulder to gain extra height in jumps and can still double jump after that, resulting in 3 jumps total
- you can use a button to make the AI controlled partner use their item (Axe, daggers, ect) be used, or in Charlotte's case have her use a spell
- The AI controlled partner uses your MP bar so if they're attacked you lose MP, but PoR had a fairly high MP regeneration rate so this rarely was an issue.
- When you have full MP you can use a Team Crash ability. its like an Item Crash of the classic Castlevania games, only its a team attack. there are various different ones with different effects and elemental properties, some that attack only enemies directly in-front of you, but some that take up the whole screen.
- if you're trying to push an object thats too heavy for one person you can summon your ally while in the middle of pushing and they can assist.
- Going back to the crouch summon to get them to stay put, this feature is great for making them stay in one place if you need to activate multiple switches to open doors. so this would be a great feature to have for the sake of solving puzzles.
Portrait of Ruin is my favorite DS Metroidvania style Castlevania because of the partner system, even more so than Dawn of Sorrow or Order of Eclessia. There was so much thought and effort put into it, and Id be happy if even a fraction of these abilities could get into Bloodstained. I mean we know there are going to be multiple playable characters, and if one of them turns out to be Johannes then he could travel with her through the game. There is talks of him possibly functioning as the games shop, using his alchemy abilities to craft items and such for Miriam. What if instead of his shop being in set location you have to travel too every single time you needed to see im, he traveled with Miriam and save points are turned into camping grounds where you can talk with him to sell and craft you items?
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Enkeria
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Post by Enkeria on Jan 5, 2017 17:00:48 GMT -6
Thanks for the information.
I believe this would fit Bloodstained 2 more, since this system was probably needed before they went into working with the game. First focus on the history and lore, then make addons like this in either future patches -or- games. The need of building up a new legacy is kind of a big deal at the moment for IGA since its a new IP.
Sounds interesting, but since it is new to me I am just happy with what I already heard this far. If it was made into Bloodstained. I have no idea if it even would fit the game.
If this was more of an patch or DLC, I would buy it though, but how it would change the experience for the better is very hard for me to think about. Probably add more problems into the game.
So yeah, voting still on "Depends". Would love for it in a sequal though.
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Lestaroth
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Post by Lestaroth on Jan 24, 2017 18:33:15 GMT -6
...I don't feel this would fit the core game... From what we have now, it is Miriam's struggle to expel her curse. I do feel that it is more of a solitary, arduous yet ultimately rewarding journey towards the one person (Gebel) that has the answers/remedy/proper explanation or is/is related to the source of the negative condition.
Of course, company in form of allies and familiars is always welcome. Some will stick with you no matter what, yet it is not on a level of a (merry) tag-team.
Maybe a special mode, spin-off or even parody could make that work. I also refuse the concept of a sequel while we still have our hands full on this project (Could it be better? Could it be worse? Could it be more complete? Actually, it is better to do our best now, we have a full plate to contend with. The future will tell the rest).
A puzzle/set of puzzles, Astaroth* says... Not a bad idea.
We also need something absolutely fresh for this new IP... People claiming "Oh, it is just like this game or that game", while not focusing on the fine, original parts is inevitable (excluding references via easter eggs), but it would be great if we could end getting the least possible of that in the final product.
After saying all of that, I am neither one of the developers or anyone else in charge, nor a preacher... I am just a Igavania fan and a forum user like you.
Please respond when you can, I'd like to see if I made sense in my reply (or not).
*We aren't related ^^;
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