JoJo
Most Bizarre Adventurer
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[TI1] I'm Fabulous!!
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Post by JoJo on Dec 5, 2016 21:41:17 GMT -6
I don't think they should reveal much on the enemies and the boss, we already know that they will be from the Solomon's key Next update will be full clarifications of the last update, which is what I really want right now Regarding the team, I think they should start revealing more on the VA cast, I guess Since the game is already in the post-productions, I think it should be a good timing to show the VA slowly, don't have to be everyone immediately, unless if they are under the same agency, if this cannot be done, maybe showing us the candidate of the voice would suffice, I'm sure IGA himself have someone in mind of who will be best suited for the VA in the game
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Post by crocodile on Dec 5, 2016 23:20:10 GMT -6
I don't think they should reveal much on the enemies and the boss, we already know that they will be from the Solomon's key Next update will be full clarifications of the last update, which is what I really want right now Regarding the team, I think they should start revealing more on the VA cast, I guess Since the game is already in the post-productions, I think it should be a good timing to show the VA slowly, don't have to be everyone immediately, unless if they are under the same agency, if this cannot be done, maybe showing us the candidate of the voice would suffice, I'm sure IGA himself have someone in mind of who will be best suited for the VA in the game A) Only some of the enemies will come from the Key of Solomon (I think in the demo only Buer and Vepar were sourced from the Key) but that still tells us nothing about how they will be represented within the Bloodstained game. Enemy/boss reveals are still relevant information. B) The game isn't in post production at all, now is the time time asset generation is really going to take off! C) VA work is one of the last things done for a game. They probably have few (if any aside from Hayter and Belgrade) VAs cast right now. This seems like a low yield request - asking for info they don't have which won't be relevant for a while?
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JoJo
Most Bizarre Adventurer
Master Alchemist
[TI1] I'm Fabulous!!
Posts: 693
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Post by JoJo on Dec 5, 2016 23:40:23 GMT -6
I don't think they should reveal much on the enemies and the boss, we already know that they will be from the Solomon's key Next update will be full clarifications of the last update, which is what I really want right now Regarding the team, I think they should start revealing more on the VA cast, I guess Since the game is already in the post-productions, I think it should be a good timing to show the VA slowly, don't have to be everyone immediately, unless if they are under the same agency, if this cannot be done, maybe showing us the candidate of the voice would suffice, I'm sure IGA himself have someone in mind of who will be best suited for the VA in the game A) Only some of the enemies will come from the Key of Solomon (I think in the demo only Buer and Vepar were sourced from the Key) but that still tells us nothing about how they will be represented within the Bloodstained game. Enemy/boss reveals are still relevant information. B) The game isn't in post production at all, now is the time time asset generation is really going to take off! C) VA work is one of the last things done for a game. They probably have few (if any aside from Hayter and Belgrade) VAs cast right now. This seems like a low yield request - asking for info they don't have which won't be relevant for a while? I would have thought major enemies in the game will be mainly from the Solomon's Key, which is why I think that it's not really that relevant But I guess I'm wrong on the steps with the game now since I thought we already cleared all of the planning and such and lastly, the VA, would have thought that there will be at least a rough testing, which is why I want to know more on the VA
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Enkeria
Silver in the Dark
Fifty Storms
Amzeer - Aurora of Rebirth
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Post by Enkeria on Dec 6, 2016 5:47:27 GMT -6
During Q&A session I believe he said, inspiration from Solomon's Key but not exclusivly. And all will have a IGA twist attached to them, making it less obvious, even though the whole concept of "hell" should be there.. And crystals.
I can't remember which Q&A since I saw all of them in one sitting.
We can see animals like bats, rats, wolves. There could be humanid enemies with inspiration from England back in the day, perhaps a demon by the name Jack The Ripper.
Looking forward to the updates, no matter what they are.
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Astaroth
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What a wonderful night to have a curse...
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Post by Astaroth on Dec 9, 2016 12:16:46 GMT -6
im kinda torn, while the q&a would be nice and community driven, it could cause issues between the devs want to not spoil everything because that months questions were story heavy and could force spoilers, or they dance around it and seem like theyre not being forthcoming when theyre really trying to preserve some measure of discovery for the players
screenshots are nice, and while they are a great medium to convey a lot of different info and insert some good references or injokes, they are an end product, you see the (mostly) finished product but dont get to see the days of work that go into crafting that screenshot, the coding, concept art and concept layouts, the enemy design docs, the research materials, the people surrounded by bits and pieces of the game and whiteboards filled with ideas and code
i dont think the updates should be about playing up the devs too much either, their craft is their mark and putting added stress of playing to the camera all the time on them isnt going to make getting the game done any easier (having an easter egg of the dev team in the finished game though like a haunted studio behind a secret wall in the gallery/theatre area where the devs are tucked away in random partially finished or unusual/injoke paintings (a painting of the back of curry the kids head anyone? >P) with a massive gothic portrait of iga holding one of the secrets you need to find to ultimately duel him would be awesome though)
but i think a balanced approach like theyve been doing is best, show a little of what a normal day to day is around the office (that way people do get to see the less glamorous but infinitely necessary tasks of coding, testing, and discussing what shade of red works best with the lighting engine and color scheme of a particular area), a few screenshots of new areas (or show a progression of a single area from concept sketch to final product over the course of development like they have so far with the castle entrance stage), ideas that either didnt make the cut or were melded into a better idea elsewhere than they were originally made for, bits of how the team and their tasks evolve over the course to be more efficient and will help iga get out the best possible game within a reasonable budget and timeframe, it does mean that not every update will be this visual orgasm of epic proportions (add reverb and echo here) like when they were discussing the different shaders or the e3 demo, but will give all of us a more grounded and realistic view of game dev that while the end product may be epic, there is a ton of hours and passion put in by everyone to make it so and understanding that might even make getting to play the final product that much more epic
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BloodyTears92
Loyal Familiar
[TI1]It is time for darkness. It is a blood banquet.
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Post by BloodyTears92 on Dec 10, 2016 17:18:17 GMT -6
I think updates will be able to be looser and more varied in future, its just that right now, with the new teams and release reschedule there's info Inti really feels it needs to get out there ASAP, so updates might feel a bit "strict" for a bit if that makes sense. I'd love it if, say after they get the crucial info out, we'd get maybe a little combo of some of these options: like every update having one random new screenshot/piece of concept art and answering say, a single popular question. I feel like that could be reasonable as opposed to some of the other options: videos of the dev team or gameplay segments every update feels like its asking far to much (in my opinion at least).
I think some people might feel disappointing there were only 3 times the backers really got to decide on something: The Familiar, The Katana (Team Sword's victory) and the Shaders. I admit I'm satisfied with that (we got to call the shot on how the entire game was going to look, that's pretty amazing really) buuuut it might be cool if we got like, 1 more non-essential poll for something like "Here's 4 unique weapons, winner gets added to the game!" or "Here's 2 armor styles, winner gets in!" That might be neat.
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Dengojin
Wild Rose
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Post by Dengojin on Dec 11, 2016 2:01:13 GMT -6
Q&A every month is good with a tiny sneak peek here and there
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Enkeria
Silver in the Dark
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Post by Enkeria on Dec 11, 2016 7:11:11 GMT -6
To make Q&A work, we should really start asking a bit more of the project. I have updated my post since it is the last one in this thread, and due to it. I can't manage to figure out how to make stand-alone posts. Not because it is a bad thing. Just thinking why people do not have any questions. I have a bunch!
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XombieMike
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Post by XombieMike on Dec 11, 2016 7:27:28 GMT -6
To make Q&A work, we should really start asking a bit more of the project. I have updated my post since it is the last one in this thread, and due to it. I can't manage to figure out how to make stand-alone posts. Not because it is a bad thing. Just thinking why people do not have any questions. I have a bunch! "Create Thread" in the top right of a board.
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Enkeria
Silver in the Dark
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Post by Enkeria on Dec 11, 2016 7:43:32 GMT -6
To make Q&A work, we should really start asking a bit more of the project. I have updated my post since it is the last one in this thread, and due to it. I can't manage to figure out how to make stand-alone posts. Not because it is a bad thing. Just thinking why people do not have any questions. I have a bunch! "Create Thread" in the top right of a board. I only used the "Quick" feature at the bottom, haha. Will do this next time, thanks. And about the Q&A, where do they gather the questions more than this forum? I mean, there should a whole lot of sites, interviews and such with questions that couldn't be answered before, but perhaps can now when the development is further into making all of it.
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XombieMike
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Post by XombieMike on Dec 11, 2016 12:36:50 GMT -6
You can also tweet @swordorwhip to ask questions.
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