Pure Miriam
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[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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Post by Pure Miriam on Aug 13, 2016 3:14:31 GMT -6
Illustrative picture As we all seen, Bloodstained: Ritual of the Night Demo presented us with chests containing itens. This is not a new idea on Castlevania series and on Igavania series as a whole, with varying usages. I want to open a discussion about how Chests could work on the game, and how they worked before. Order of Ecclesia can be used as an example, since part of Bloodstained is based on that game. HOW CHESTS WORKED ON CASTLEVANIA: ORDER OF ECCLESIA Wooden Chest: respawed when re-entering the area. Had random common itens and 10% chance of being replaced by Green Chest. Green Chest: respawed when re-entering the area by replacing wooden chests (10% chances, as i said). Had random rare itens. Red Chest: these chests were fixed at specific locations with equipments or power ups (like Max HP up and such) and never respawed, remaining open. Blue Chest: exatly like Red chests, blue chests had specific itens and they never respawed, remaining open and they were ultra-secret. You needed to crouch on a specific place to make it appear, or beat a boss without taking damage. Golden Chest: rarest chest type, the game had only three, and each one had a relic, a magical item that gave your character special progression abilities. Also, wooden and green chests had a pre-made set of random itens at each map, since 60% of Order of Ecclesia is played outside the castle. So, at a forest, wooden chests and green chests could only give specific itens at random, while at a Haunted house, they had a different set, and so on, forcing the player to re-play the same areas coutless times, if the player wanted some specific item only found at a specific type of chest at a specific location. WHAT KIND OF CHESTS BLOODSTAINED: RITUAL OF THE NIGHT DEMO HAD AND WHAT THEIR TYPES WERE Wooden Chest: Potion, Ether, Leather Breastplate, High Potion, High Ether Green Chest: Long sword, Headband, Kung-fu Shoes, Ring. WHAT WE CAN LEARN FROM THIS
At first, we can say that Wooden chests will contain, mostly consumables, like potions, probably "common itens", but there is a Wooden Chest with a Leather Breastplate, so, that breaks the line of thought. All Green Chests had equipment. I have a suggestion i wanna give to open-up the discussion: MY SUGGESTION ON HOW CHESTS COULD WORK AT BLOODSTAINED: RITUAL OF THE NIGHT
Bloodstained: Ritual of the Night will be a game with a single, huge castle, not separate areas. Even so, the game CAN have chests giving random itens and respawing and i think Order of Ecclesia system could work wonders to increase the game's length, even if it sounds like copying and pasting the same idea. Maybe each chest can respawn after the player leaves the area and stays out of there for a random amout of time between 1~5 minutes or something like that. Bloodstained could have 4 types of chests, as follows: Wooden Chest: gives random common consumable itens (forging materials, quest itens and potions that can be bought at game shop or found at enemy drops) from a pre-made list of that area. All "chest spots" at the game (excluding Crystal, see below) are wooden by default, and had chances to turn into green chest when the player enters at an area. Green Chest: gives random random rare consumable itens (forging materials, quest itens and potions that CAN'T be bought at game shop and are rare enemy drops) from a pre-made list of that area. Wooden chests have 20% chance of turning into Green Chests when the player enters at the area. Blue Chest: gives one-time fixed itens. They are mostly hidden. Do not respawn. Crystalized Chest: a chest inside a crystal pillar, or crystalized on some stylish way. It must be broken and it contains a Shard. Do not respawn. (Plot idea: the alchemist guild forged Shards based on demon's powers, and those Shards can be found at crystalized chests, since Gebel's Castle was raised where the guild was). CLOSING COMMENTS AND QUESTIONS
So, i want to know from our great Bloodstained community: HOW CHESTS COULD WORK AT BLOODSTAINED: RITUAL OF THE NIGHT? HAVE ANY OTHER GOOD IDEA? THE GAME EVEN NEEDS CHESTS OR THEY COULD BE REMOVED ENTIRELY?That's all folks! A side note: take a look also at my other thread: A discussion about the future in-game Shop
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Post by spideryfingers on Aug 13, 2016 4:17:48 GMT -6
Chests are essential in my opinion. They provide elements of curiosity and enjoyment to any adventure to stop the fingers of staleness from creeping in.
Sometimes though, chests can be all too easy to open ... maybe a tweak from a knife or a blow from a fist could unhinge green-type chests (nothing quite like a bit of persuasion now and again). I rather liked the 'numbered doors' in Dawn of Sorrow (last three digits of your gold count to open them) and maybe this could be used with chests as well.
Perhaps a rare 'Russian Doll' type of chest would be a welcome addition? Each time the chest gets smaller, the method becomes more challenging. Such a chest would hold a gift of great importance.
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JoJo
Most Bizarre Adventurer
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Post by JoJo on Aug 13, 2016 10:35:43 GMT -6
You technically have described all what is both good and essential for the game I have no words
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BloodyTears92
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Post by BloodyTears92 on Aug 13, 2016 10:53:07 GMT -6
I'm kinda with everyone else, you've described it exactly how it should be XD -Common chest: Consumables, perhaps common crafting elements -Uncommon chest: Rare-er consumables (unique, like the tea,coffee and hamburgers of old!) and less common crafting materials -Rare chest: these contain various weapons, armors and rare crafting materials -Ultimate chest: these contain relics like the double jump and "move underwater"
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Post by CastleDan on Aug 13, 2016 11:12:40 GMT -6
I wish I liked the chests. Something about multiple chests in a single room just looks weird to me. Partially due to the lack of visual spectacle around it. I HATE to bring up SOTN everytime but seeing those crystal orbs that'd you'd slash and something would be in it were just a really cool effect in comparison. I'll play nice though, I hope they're placed in a way where it doesn't feel bunched together like it did in the demo. I also think a crystalized chest or a STAINED GLASS chest would be cool for special ability shards. Variety baby, i love variety.
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JoJo
Most Bizarre Adventurer
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[TI1] I'm Fabulous!!
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Post by JoJo on Aug 13, 2016 11:22:03 GMT -6
I wish I liked the chests. Something about multiple chests in a single room just looks weird to me. Partially due to the lack of visual spectacle around it. I HATE to bring up SOTN everytime but seeing those crystal orbs that'd you'd slash and something would be in it were just a really cool effect in comparison. I'll play nice though, I hope they're placed in a way where it doesn't feel bunched together like it did in the demo. I also think a crystalized chest or a STAINED GLASS chest would be cool for special ability shards. So, something Odin Sphere, where only the golden chest will give you new abilities?
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Post by CastleDan on Aug 13, 2016 11:27:49 GMT -6
I wish I liked the chests. Something about multiple chests in a single room just looks weird to me. Partially due to the lack of visual spectacle around it. I HATE to bring up SOTN everytime but seeing those crystal orbs that'd you'd slash and something would be in it were just a really cool effect in comparison. I'll play nice though, I hope they're placed in a way where it doesn't feel bunched together like it did in the demo. I also think a crystalized chest or a STAINED GLASS chest would be cool for special ability shards. So, something Odin Sphere, where only the golden chest will give you new abilities? Personally I think the shard should probably not be in a chest at all because it doesn't seem fitting of something so magical. The picture above is something I'd like to see for shards....BUT if we are getting chests for shards then yeah something unique looking like a stained glassed chest.
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
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Post by LeoLeWolferoux on Aug 14, 2016 12:07:40 GMT -6
I'm just gunna go ahead and say it, I really hope the chests DON'T function like OoE. The whole random drop mechanic, and random rare chest mechanic just did NOT amuse me in the slightest. It made quests soooo much more tedious. X_x;
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Post by Philly "F'n" Belmont on Aug 14, 2016 14:46:01 GMT -6
I always enjoy finding treasure chests in video games. There's nothing like that feeling of surprise when you acquire a new piece of gear! It kind of feels like a birthday present for me.
I like most of the chest ideas but want to add my own. How about in order to open certain chests, you would need something special but not a typical key. Instead, why not a certain type of shard ability that relates to the color or design of chest. Also, said ability must be equipped in order to open the proper chest.
That's my $.02 on topic.
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Post by Yän on Aug 14, 2016 14:58:44 GMT -6
I always enjoy finding treasure chests in video games. There's nothing like that feeling of surprise when you acquire a new piece of gear! It kind of feels like a birthday present for me. I like most of the chest ideas but want to add my own. How about in order to open certain chests, you would need something special but not a typical key. Instead, why not a certain type of shard ability that relates to the color or design of chest. Also, said ability must be equipped in order to open the proper chest. That's my $.02 on topic. I don't really see the gameplay value of this. Doesn't that just become annoying, having to go through your shards in the menu whenever you want to open a chest? I'd say putting such a hurdle between the player and the chest just discourages chest-opening. It's pretty much a light version of having to switch weapons in order to destroy candles.
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JeffCross
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Post by JeffCross on Aug 14, 2016 15:30:16 GMT -6
Pure Miriam I love your threads they are so thorough and thought out... so much so I kinda have nothing else to add, but "yeah I agree"
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Post by Philly "F'n" Belmont on Aug 19, 2016 7:03:07 GMT -6
I always enjoy finding treasure chests in video games. There's nothing like that feeling of surprise when you acquire a new piece of gear! It kind of feels like a birthday present for me. I like most of the chest ideas but want to add my own. How about in order to open certain chests, you would need something special but not a typical key. Instead, why not a certain type of shard ability that relates to the color or design of chest. Also, said ability must be equipped in order to open the proper chest. That's my $.02 on topic. I don't really see the gameplay value of this. Doesn't that just become annoying, having to go through your shards in the menu whenever you want to open a chest? I'd say putting such a hurdle between the player and the chest just discourages chest-opening. It's pretty much a light version of having to switch weapons in order to destroy candles. Personally, I feel if there is more challenge on obtaining loot from chests, the game would be more rewarding because it would mean we are putting an effort into earning the treasure rather than just walking up and grabbing it effortlessly.
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Post by Rigel on Aug 19, 2016 9:06:54 GMT -6
I like the idea of finding forging materials on chests, but only the common ones. Leave the rare materials to the strongest monsters.
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Post by saberwolf94 on Aug 19, 2016 16:57:58 GMT -6
As someone that loved almost everything about OoE I like the chest concept in it and how exclusive items were in the chests of each areas. Similarly I liked that in HoD but I hope to God they don't make the golden ones as much of a pain like in Hod. Lumping together common rare items that you easily got from purple chests and making the exclusive ones rare as mirage. Seriously, I literally defeated Stage 9 200 something times with Alucard and still no Alucard Sword +1. Similarly with hunting for Valmanway on the stages it appears.
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Aug 19, 2016 20:22:39 GMT -6
I always enjoy finding treasure chests in video games. There's nothing like that feeling of surprise when you acquire a new piece of gear! It kind of feels like a birthday present for me. I like most of the chest ideas but want to add my own. How about in order to open certain chests, you would need something special but not a typical key. Instead, why not a certain type of shard ability that relates to the color or design of chest. Also, said ability must be equipped in order to open the proper chest. That's my $.02 on topic. Are you crazy? I thought that the chest system in OoE was the most tedious thing I've done in an IGAvania. (And that includes collecting Soma's souls, Shanoa's glyphs, and Nathan's cards) I don't think that it's gunna be like that. ALTHOUGH one thing that I HAVE NOT seen mentioned is that the color of the chests seemed to indicate whether it was an item or equipment inside. Anyone else notice that?
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Post by Philly "F'n" Belmont on Aug 21, 2016 16:57:31 GMT -6
I always enjoy finding treasure chests in video games. There's nothing like that feeling of surprise when you acquire a new piece of gear! It kind of feels like a birthday present for me. I like most of the chest ideas but want to add my own. How about in order to open certain chests, you would need something special but not a typical key. Instead, why not a certain type of shard ability that relates to the color or design of chest. Also, said ability must be equipped in order to open the proper chest. That's my $.02 on topic. Are you crazy? I thought that the chest system in OoE was the most tedious thing I've done in an IGAvania. (And that includes collecting Soma's souls, Shanoa's glyphs, and Nathan's cards) I don't think that it's gunna be like that. ALTHOUGH one thing that I HAVE NOT seen mentioned is that the color of the chests seemed to indicate whether it was an item or equipment inside. Anyone else notice that? Crazy for enjoying opening chests in games...call me what you like. Also, I think the souls and glyphs were a nice mechanic. To each his own. Stay classy
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Aug 21, 2016 18:34:29 GMT -6
Are you crazy? I thought that the chest system in OoE was the most tedious thing I've done in an IGAvania. (And that includes collecting Soma's souls, Shanoa's glyphs, and Nathan's cards) I don't think that it's gunna be like that. ALTHOUGH one thing that I HAVE NOT seen mentioned is that the color of the chests seemed to indicate whether it was an item or equipment inside. Anyone else notice that? Crazy for enjoying opening chests in games...call me what you like. Also, I think the souls and glyphs were a nice mechanic. To each his own. Stay classy I loved the soul system. DoS is my favorite IGAvania. :) And yes, it was tedious. However tedious as it may have been, it was a feature that I liked about DoS. The chests in OoE were not.
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Post by LordKaiser on Aug 21, 2016 21:14:51 GMT -6
I think that re-spawning chests should not be available so you have to restock items from the shop. If chests colors determine the item inside or not I don't care but rare items could also be hidden inside breakable statues etc.
Since Crystals are a theme in this game breakable crystals could also give stuff.
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Post by Philly "F'n" Belmont on Aug 23, 2016 7:32:58 GMT -6
Crazy for enjoying opening chests in games...call me what you like. Also, I think the souls and glyphs were a nice mechanic. To each his own. Stay classy I loved the soul system. DoS is my favorite IGAvania. And yes, it was tedious. However tedious as it may have been, it was a feature that I liked about DoS. The chests in OoE were not. I actually feel the same way about OOE chests, but loved them as a noob in Harmony of Despair, which I still play to date. I put in countless hours collecting souls and completing DOS to 100%. I don't recall going to max level though.
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LeoLeWolferoux
Wielder of Emptiness
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[TI0] ...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Aug 23, 2016 13:39:56 GMT -6
I loved the soul system. DoS is my favorite IGAvania. :) And yes, it was tedious. However tedious as it may have been, it was a feature that I liked about DoS. The chests in OoE were not. I actually feel the same way about OOE chests, but loved them as a noob in Harmony of Despair, which I still play to date. I put in countless hours collecting souls and completing DOS to 100%. I don't recall going to max level though. I'm fairly certain that the highest level I got to in DoS was 97. But that was with pretty much all of the weapons, armor, %100 Souls, %100 map completion, I mean I had pretty much done everything there was to do on it. I just didn't feel like gaining 2-3 more levels at the end ahaha. Though on the bright side, since I was determined to get 9 of every soul, being underleveled was never an issue. I'm pretty sure the only soul I didn't get 9 of was the stalos soul, simply because it isn't in a very convenient area, and I'm pretty sure it had the same drop rate as the Giant Axe Armor. ._. AoS on the other hand I never got past the 60's in level. But that game also only required one of a soul to use it to the fullest. And speaking of tedious, don't even get me STARTED on that mothaf*cking Sky Fish. B-[
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