JeffCross
Shadow of the Night
Ancient Legion
[TI0] Die monster!!!!!!
Posts: 1,365
inherit
Shadow of the Night
46
0
Aug 2, 2019 16:52:01 GMT -6
711
JeffCross
[TI0] Die monster!!!!!!
1,365
Jun 9, 2015 16:58:57 GMT -6
June 2015
jeffcross773
|
Post by JeffCross on Aug 3, 2016 22:52:39 GMT -6
There is another thing to consider: online balance. If there are indeed very special powers that need, essentially, a lengthy collect-a-thon side-quest to track down, assemble and forge, and the justification for said depth is that the powers are crazy strong, you run into the issue of everyone nabbing those powers to use online, thus stagnating the online outside of people who either dont know how to get them or people who explicitly avoid using them due to how powerful they are. Now, a very easy solution to that problem would be to disable those powers when entering multiplayer, but telling people they cant use their big gun because its not fair to the other players can frustrate even the people who aren't out to stomp people and ruin their days. "I did all this work for these uber shards and now I cant use them?"The idea of there being a set of uber-powers that turn Miriam into a goddess of destruction is certainly appealing from a "I'm as strong as the game gets" completion feeling. Aria of Sorrow has this via the: Claihm Solais, Eversing/Dracula's Tunic, Chaos Ring setup being the best and thus you get that "this is Soma at his strongest" feeling, and it feels good. But the existence of online multiplayer is a very new and delicate consideration. I'm sure we all remember Harmony of Despair. Great game, I love it a lot, but it just turned into YatsuSoma, BlenderCard and the occasional Spike Boot/Berserker armor Belmont. I just dont want that to happen to Bloodstained too. I don't think those powers should be used online it should state that "because of the strength of the powers it cannot exist in another dimension". if it will be PVP I think people will understand they cannot use OP items or shards... this is expected and accepted in many MMOs. I still don't see a problem with this. As you have said there have been sets of souls or equipment that makes the player OPed... I still think this would be a fun way give Bloodstained another dimension... also this is a shard predictions thread and I really wish they would do something like this.
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Aug 4, 2016 2:03:49 GMT -6
Let me defend JeffCross idea, because i like it. With few tweaks, it could really work.
I was kicking around an idea in my head and I wanna share... what do you guys think of broken shards or shard pieces? what if really powerful moves, spells, transformations etc... can only be obtained if you find these shards and use alchemy to fuse them together... so what do you think? I think it will bring a whole new dimension to shard collecting. Iga said on one of his interviews, that at first, the shards (they didn't had that name yet) would need to be "matured" for the player to use them. He wanted to add another layer of alchemy into the game, forcing the player to do "something" with the shards prior to being able to use them. Later on, IGA said that this idea was about to be scrapped because the dev team thought this could be really frustrating. This wasn't discussed anymore, so, i think they gave up, BUT, it could be like what you said OR it could be like a combination of shards. Maybe the player need to collect broken shards and use alchemy to fuse them together, like you said, or some shards have greater benefits and powers when used at the same set. The Custos Glyphs at Order of Ecclesia was like that. Each one represented a head of Cerberus, like Cerberus powers broken up at three pieces. When you used all at once, Arma Custos increased it's power by 50% and each head had more damage. Dawn of Sorrow also had that. The Enchant Soul Skeleton Ape had a description like this "Throw a foe with incredible power." That soul, alone, it does absolutely nothing. When equipped with some souls that are based on throwing some weapons or enemies (like the Shard Cast Amy) it increased it's powers, or changed how they worked. Both ideas sound good to me.
Collecting shard pieces (which implies these would all be non-functional until you got all the materials together) sounds less fun than just using normal shards to craft into more powerful shards. I mean since you can collect multiples of a shard anyway, this gives you another thing you can do with them aside from maybe crafting weapons and items. I'd have to assume these craftable super-shards would have to give you optional (not needed to beat the game) powers though. The game can have both things. You could increase shards powers by collecting more of the same type, like Dawn of Sorrow AND some shards could be broken, in the need of being fused AND / OR some shards could work better when equipped together at the same set.
There is another thing to consider: online balance (...) Online is a optional gameplay at Bloodstained: Ritual of the Night. The main game is the main game, and everything must be done thinking on the main game. I also see absolutely no problem on forbidding things at online play for balance purposes. It happens all time in MMOs, as JeffCross said. A lot of skills in MMOs aren't really forbid, they are just really nerfed when put in any kind of dispute between players. For instance, a skill that gives STR + 300% damage against enemies, and STR + 30% damage against players. MMO players are used to that.
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Aug 4, 2016 10:21:24 GMT -6
Here's the thing about transformations. If it's in a shard capacity I worry it'll be extremely basic and you can't find new abilities for the forms. So if it's an extremely simplified version of transformations I rather they not be in the game.
|
|
JeffCross
Shadow of the Night
Ancient Legion
[TI0] Die monster!!!!!!
Posts: 1,365
inherit
Shadow of the Night
46
0
Aug 2, 2019 16:52:01 GMT -6
711
JeffCross
[TI0] Die monster!!!!!!
1,365
Jun 9, 2015 16:58:57 GMT -6
June 2015
jeffcross773
|
Post by JeffCross on Aug 4, 2016 11:15:14 GMT -6
Here's the thing about transformations. If it's in a shard capacity I worry it'll be extremely basic and you can't find new abilities for the forms. So if it's an extremely simplified version of transformations I rather they not be in the game. there's a thread for that ( here)
|
|