inherit
1679
0
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120
EBBenjy
80
Jul 20, 2016 14:45:08 GMT -6
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ebbenjy
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Post by EBBenjy on Jul 20, 2016 14:48:32 GMT -6
I love how simple the map screens in IGA's Castlevania games are, but I think it would help readability immensely if the different areas were colour-coded, rather than everything just being blue. I made a mock-up to explain what I was thinking of. imgur.com/a/enNw7
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EbonAnimus
Ancient Legion
[TI0] Sorry 4 bad english,only learnd from Games and Anime subtitles ;)
Posts: 96
inherit
190
0
Oct 1, 2021 14:20:51 GMT -6
56
EbonAnimus
[TI0] Sorry 4 bad english,only learnd from Games and Anime subtitles ;)
96
Jun 24, 2015 10:15:15 GMT -6
June 2015
ebonanimus
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Post by EbonAnimus on Jul 20, 2016 14:56:56 GMT -6
I think i´ve seen something like this before^^ Thumbs up, good idea for Bloodstained;)
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inherit
843
0
Sept 23, 2019 11:30:03 GMT -6
194
allooutrick
334
Oct 21, 2015 14:22:26 GMT -6
October 2015
allooutrick
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Post by allooutrick on Jul 20, 2016 16:02:07 GMT -6
I think i´ve seen something like this before^^ Thumbs up, good idea for Bloodstained;) This looks really familiar to me as well. Maybe I'm thinking of the Metroid Prime world map but I feel like it's been done elsewhere too.
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Ghostpepper
inherit
-33956
0
Nov 21, 2024 23:01:49 GMT -6
Ghostpepper
0
Nov 21, 2024 23:01:49 GMT -6
January 1970
GUEST
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Post by Ghostpepper on Jul 20, 2016 22:56:42 GMT -6
Wouldn't use it personally cause it would make the castle feel like different areas instead of a whole castle to me but i'm not opposed to having the option either in the vanilla game or modded.
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
Posts: 673
inherit
Wielder of Emptiness
1573
0
Jun 8, 2024 22:55:53 GMT -6
438
LeoLeWolferoux
[TI0] ...an intellectual with no room for feelings...
673
Jun 25, 2016 1:34:49 GMT -6
June 2016
leolewolferoux
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Post by LeoLeWolferoux on Jul 20, 2016 23:23:12 GMT -6
Agreed. It would help to distinguish the separate areas a ton. Good idea. :p
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inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
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Post by CastleDan on Jul 21, 2016 11:08:54 GMT -6
I mean it's still one castle, it's not like it automatically makes it a stage based game. It's a good idea to help differentiate. I think it'd be cool if it only becomes color coded once you leave that location and go to the location.
So you're in the chapel it's blue, you go to the library now the chapel has become a color. Once you've gone through an area once it then becomes part of the color system.
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BalancedHydra
Pillow Weapon Advocate
Master Alchemist
[TI1]
Posts: 572
inherit
Pillow Weapon Advocate
848
0
Jul 20, 2021 8:20:41 GMT -6
622
BalancedHydra
[TI1]
572
Oct 26, 2015 18:21:13 GMT -6
October 2015
balancedhydra
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Post by BalancedHydra on Jul 21, 2016 14:24:57 GMT -6
I don't see a reason why not. Iga and crew just got to keep color-blind people in mind if they do this.
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inherit
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0
Jun 26, 2019 9:15:02 GMT -6
108
m0nkf15h
132
Dec 4, 2015 20:07:34 GMT -6
December 2015
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Post by m0nkf15h on Jul 21, 2016 15:12:14 GMT -6
Personally i'd find that colour coded map confusing. When i look at the map from Aria of Sorrow for example, my eye is instantly drawn to where i am and then i can look and plan my route to get to where i need to be.
When i see your coloured map my eye is drawn to the different coloured areas first and i wouldn't be able to tell where i am on that as quickly as with the traditional "vainia-style map". Interesting idea yes, but it does not work for me. Perhaps you could have the colour overlay as an option that you can turn on and off.
EDIT: Maybe you could toggle the coloured overlay on/off by pressing and holding a button on the map screen - eg. the map is blue till you hold (RT), then the colours are overlayed until the button is released.
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genemag
New Blood
working, 3D Animation/TD
Posts: 22
inherit
1399
0
Jun 29, 2018 20:45:20 GMT -6
39
genemag
working, 3D Animation/TD
22
Jun 22, 2016 23:57:10 GMT -6
June 2016
genemag
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Post by genemag on Jul 22, 2016 0:36:58 GMT -6
It's an established modern convention to have color-coded segmentation in maps. My biggest concern is the readability of additional map icons on top of too many background map colors (save points, locked doors, etc.)
A very desaturated coloring would be ideal. Just enough color differentiation to tell you how far you have to backtrack to get to a previous region, but colors similar enough not to distract you from important map information.
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inherit
917
0
Jun 26, 2019 9:15:02 GMT -6
108
m0nkf15h
132
Dec 4, 2015 20:07:34 GMT -6
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Post by m0nkf15h on Jul 22, 2016 3:45:41 GMT -6
Given the proposed size of the castle i think its a real possibility that you're gonna run out of easily distinguishable colours (was it the maroon area or the burgundy area i was heading for?) pretty quickly. It also has a tendency to look really busy and distracting so as genemag says desaturated palette if you're gonna implement this(which would limit your colour options even further). I'd really want this to be an optional feature either toggled from map screen as i said in previous post or enabled/disabled from options menu, dont force it on people.
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Shax
Great Marquis of Hell
Loyal Familiar
Posts: 167
inherit
Great Marquis of Hell
1269
0
Jun 15, 2019 13:28:55 GMT -6
149
Shax
167
Apr 24, 2016 11:50:49 GMT -6
April 2016
shax
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Post by Shax on Jul 23, 2016 10:02:45 GMT -6
Welp, I'm not really for color-coding nor am I against it. But, I think if they do decide to do it, it should be optional just like @monkf15h said. But, I do think they could highlight specific areas of the map to show "these areas are link."
Also, keep in mind that some people are color-blind.
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inherit
402
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Dec 6, 2020 21:44:28 GMT -6
332
estebant
334
Jul 15, 2015 16:18:20 GMT -6
July 2015
estebant
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Post by estebant on Jul 23, 2016 11:37:08 GMT -6
Welp, I'm not really for color-coding nor am I against it. But, I think if they do decide to do it, it should be optional just like @monkf15h said. But, I do think they could highlight specific areas of the map to show "these areas are link." Also, keep in mind that some people are color-blind. Some people are blind.
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Shax
Great Marquis of Hell
Loyal Familiar
Posts: 167
inherit
Great Marquis of Hell
1269
0
Jun 15, 2019 13:28:55 GMT -6
149
Shax
167
Apr 24, 2016 11:50:49 GMT -6
April 2016
shax
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Post by Shax on Jul 23, 2016 11:45:23 GMT -6
Welp, I'm not really for color-coding nor am I against it. But, I think if they do decide to do it, it should be optional just like @monkf15h said. But, I do think they could highlight specific areas of the map to show "these areas are link." Also, keep in mind that some people are color-blind. Some people are blind. This is true.
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Olrox
New Blood
IGA Take my energyつ ◕_◕ ༽つ
Posts: 89
inherit
299
0
Jun 20, 2019 7:42:51 GMT -6
88
Olrox
IGA Take my energyつ ◕_◕ ༽つ
89
Jul 11, 2015 11:24:24 GMT -6
July 2015
olrok
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Post by Olrox on Jul 23, 2016 13:37:04 GMT -6
Totally agree with this, really a map is a place used for guidance, it doesn't take anything from the game nor it forces the devs extra work while adding each area a color to distinguish itself. What a better way do identify a graveyard than with something like a marble grey (like the mausoleum in Aria of Sorrow), and a library with a wood brown (like in SOTN). Would love this simple yet elegant feature.
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Yän
Herald of the Moon
Loyal Familiar
Posts: 476
inherit
Herald of the Moon
1316
0
Jan 2, 2022 8:01:36 GMT -6
415
Yän
476
Jun 12, 2016 6:59:44 GMT -6
June 2016
yaen
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Post by Yän on Jul 23, 2016 17:03:22 GMT -6
In order to distinguish area colours from save- / warp room colours they could colour the outlines of areas instead of the areas themselves. Or the outlines of rooms. Save- and warp rooms could also have icons instead of just colours.
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Maker
Loyal Familiar
[TI1]
Posts: 109
inherit
300
0
Jun 2, 2018 15:27:49 GMT -6
80
Maker
[TI1]
109
Jul 11, 2015 12:33:30 GMT -6
July 2015
maker
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Post by Maker on Jul 25, 2016 11:45:06 GMT -6
I only ask that we have an option to turn this feature to classic so it appears SotN esque. Its not a bad idea but the colors do mess with me when im rolling over a map in say metroid games. One area is green one is blue or whatever but that transition sometimes messes with people. I know how utterly stupid that sounds though.
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