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Post by Scars Unseen on Jun 29, 2016 7:19:46 GMT -6
So the Demo menu has a portrait of Miriam in it, posed like she was in the Turnabout video. It looks nice enough as it is, but I was thinking it might be nice to go a bit further and make her portrait an actual portrait painting, with different portraits being available to suit different outfits. I got the idea from the portraits from the various chapters of the Umineko visual novel(examples shown below). I think it would be more interesting than just a still render of Miriam. Any thoughts?
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Post by LunaClefairy on Jun 29, 2016 8:33:18 GMT -6
That's a very cool idea, but I think it would take a lot of time and effort to pull off, especially if the portrait changes with Miriam's armor. I'm no game design expert but I'm pretty sure the model render is easy because they can just copy her in-game model. Whereas this portrait would have to be made from the ground up.
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Post by Scars Unseen on Jun 29, 2016 8:48:58 GMT -6
I'm not talking about every little visual change from equipping head gear or shoes. Just one for each alternate outfit, such as the Pure Miriam or Plague Mask Miriam concept art we've seen. Here's the concept art I'm talking about:
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purifyweirdshard
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Post by purifyweirdshard on Jun 29, 2016 8:51:28 GMT -6
lol Ougon
My personal preference would be a changing close-up render depending on what accessories/weapons you have equipped. However, these cycling portraits could appear elsewhere - maybe on save screens or other menus, as a callback to cycling SotN save icons.
I think salami is talking about the upper left in-game UI portrait icon?
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Post by crocodile on Jun 29, 2016 17:40:19 GMT -6
I dunno, it seems much simpler to just use the 3D render? Like if the 3D render was something ugly I'd get behind replacing ti with 2D portraits but it seems fine here. My hope is that said render updates to reflect your gear, condition, the Customize system as well as become a bit more lively (have her breath or blink or go into her idle stance or something). If its going to be 3D, make use of that 3D!
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ChucklesTheJester
Ancient Legion
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Post by ChucklesTheJester on Jun 30, 2016 7:22:47 GMT -6
If the portrait was 3D then it'd be easy to make it show any change in appearance, just use the in-game model. But I'm also not saying that it SHOULD be 3D.
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purifyweirdshard
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Post by purifyweirdshard on Jun 30, 2016 8:53:43 GMT -6
no im talking about the "portrait picture" in the "pause" menu. I just thought it looked washed out and bad render/resolution. But I also like the background and character shaders that weren't picked (background 1 character 1). Oh, really? I only experienced that when I tried running the game in the lowest resolution. Higher than 720p, it looked fine.
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Dengojin
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Post by Dengojin on Jun 30, 2016 12:06:04 GMT -6
I think it is just a placeholder, seeing how it is really out of place.
in my opinion : if they want to show the changes on the 3D model depending on the gear you choose, they can show a separate 3D model on the equipment menu.
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BloodyTears92
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Post by BloodyTears92 on Jun 30, 2016 12:51:00 GMT -6
If they wanted to use a 3D model that reflects what Miriam is wearing/what condition she's in I'd be down for that, though I agree it should move if that's what they want: breathing and blinking at least. However it would also aid in the "traditional" feel if instead it was a static portrait drawn by Natsume.
I'd be down for either option honestly but giving people what they want out of the 3D model seems like a lot more work than, say, having an artist draw a nice portrait while the programers take over production.
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