LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
Posts: 673
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[TI0] ...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 2, 2016 10:22:00 GMT -6
Probably LOL. Though the nice things about Aria, and especially Dawn (since getting more of a certain kind of soul increased the power of said soul) was that you sat and collected souls for hours (If you're me) so many so that you level up a TON. By the end of getting 9 Great Axe Armor souls, I was well into the 70's, and well into the 90's before I actually beat the game. :p EDIT: Just loaded up my old Dawn of Sorrow game, and my character is: LV. 97 Soul Completion: 100% :p Don't remind me how bs the soul drop system is in DoS. It took me 27 minutes of pure grinding just to get a 2 star soul for a weapon upgrade..... The whole idea of grinding to 99 in the demo just seems like bragging rights. I would imagine that at 99 you can just 2 shot the boss.... The Soul System was rather tedious, but hey, I loved every second of it. That feeling when you got a new soul. Lol it was ADDICTIVE. >:D
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Rixuel
Loyal Familiar
[TI0] Adventurer/Gamer. Only believe what make sense.
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[TI0] Adventurer/Gamer. Only believe what make sense.
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Post by Rixuel on Jul 2, 2016 10:55:33 GMT -6
Imagine Soul System merge with Element system or card system lol too many combo xD
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Viftech
Connoisseur of Wall Meat
New Blood
[TI0] What am I suppose to write here anyway?
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Post by Viftech on Jul 2, 2016 18:57:23 GMT -6
LEVEL | ATK | STR | INT | LCK | DEF | CON | MND | HP | MP | AMY needed to kill Vepar | 1 | 10 | 7 | 9 | 7 | 3 | 6 | 8 | 120 | 78 | ? | 2 | 11 | 8 | 10 | 7 | 3 | 7 | 9 | 132 | 86 | ? | 3 | 11 | 9 | 11 | 7 | 4 | 8 | 10 | 144 | 94 | ? | 4 | 12 | 10 | 12 | 8 | 4 | 8 | 11 | 156 | 102 | ? | 5 | 12 | 10 | 13 | 8 | 4 | 9 | 12 | 168 | 110 | ? | 6 | 13 | 11 | 14 | 8 | 5 | 10 | 12 | 180 | 118 | 31 | 7 | 14 | 12 | 14 | 8 | 5 | 11 | 13 | 192 | 126 | ? | 8 | 14 | 13 | 15 | 9 | 5 | 11 | 14 | 204 | 134 | ? | 9 | 14 | 13 | 16 | 9 | 6 | 12 | 15 | 216 | 142 | ? | 10 | 15 | 14 | 17 | 9 | 6 | 13 | 16 | 228 | 150 | 25 | 11 | 16 | 15 | 18 | 9 | 6 | 13 | 16 | 240 | 158 | 24 | 12 | 17 | 16 | 19 | 10 | 7 | 14 | 17 | 252 | 166 | ? | 13 | 17 | 16 | 20 | 10 | 7 | 15 | 18 | 264 | 174 | ? | 14 | 17 | 17 | 20 | 10 | 7 | 15 | 19 | 276 | 182 | ? | 15 | 18 | 18 | 21 | 10 | 8 | 16 | 20 | 288 | 190 | ? | 16 | 19 | 19 | 22 | 11 | 8 | 17 | 20 | 300 | 198 | 20 | 17 | 19 | 19 | 23 | 11 | 8 | 17 | 21 | 312 | 206 | 19 | 18 | 20 | 20 | 24 | 11 | 9 | 18 | 22 | 324 | 214 | 18 | 19 | 20 | 21 | 25 | 11 | 9 | 19 | 23 | 336 | 222 | 18 | 20 | 21 | 22 | 26 | 12 | 10 | 20 | 24 | 348 | 230 | 16 | 21 | 21 | 22 | 26 | 12 | 10 | 20 | 24 | 360 | 238 | 16 | 22 | 22 | 23 | 27 | 12 | 10 | 21 | 25 | 372 | 246 | 16 | 23 | 23 | 24 | 28 | 12 | 11 | 22 | 26 | 384 | 254 | 15 | 24 | 23 | 25 | 29 | 13 | 11 | 22 | 27 | 396 | 262 | 15 | 25 | 23 | 25 | 30 | 13 | 11 | 23 | 28 | 408 | 270 | 15 | 26 | 24 | 26 | 31 | 13 | 12 | 24 | 28 | 420 | 278 | 14 | 27 | 25 | 27 | 31 | 13 | 12 | 24 | 29 | 432 | 286 | 14 | 28 | 26 | 28 | 32 | 14 | 12 | 25 | 30 | 444 | 294 | 13 | 29 | 26 | 28 | 33 | 14 | 13 | 26 | 31 | 456 | 302 | 13 | 30 | 26 | 29 | 34 | 14 | 13 | 27 | 32 | 468 | 310 | 13 | 31 | 27 | 30 | 35 | 14 | 13 | 27 | 32 | 480 | 318 | 13 | 32 | 28 | 31 | 36 | 15 | 14 | 28 | 33 | 492 | 326 | 12 |
I grinded up to level 32 and these are all of Miriams stats up to that point. This is all without weapon and armour. You should be able to see the pattern it has in each stat. The pattern are long in some of them, and in the others quite short. I added the numbers of Amy's I used as well, the ones with question marks are those I didn't do with Amy's and grinded outside of Vepar. I have tried to figure out how much health Vepar have based on Amy damage, but I don't know if the Amy's I shot from the door went to the face, breasts or mouth on Vepar so I don't know which is correct. If somebody knows please tell me. Fun fact: If you shot an Amy before going into the cut scene with Vepar you can see the Amy flying in the cut scene. It has taken me around 5 hours or so, to do this and write everything down. So I really hope this isn't something that is already know by most.
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Viftech
Connoisseur of Wall Meat
New Blood
[TI0] What am I suppose to write here anyway?
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[TI0] What am I suppose to write here anyway?
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Post by Viftech on Jul 3, 2016 9:23:47 GMT -6
UPDATE:Small update on Miriams stats pattern, the pattern to INT and CON are longer than I expected. On the others I have found the repeat point but INT and CON are more guessing than fact. On everything else I have written down every stat for every level. That would take me hours to write to this site so I will just post the LV 99 stats. If anybody levels beyond level 32, please tell me the stats without weapon and armour, and no shard boost. LEVEL | ATK | STR | INT | LCK | DEF | CON | MND | HP | MP | 99 | 65 | 81 | ? | 31 | 37 | ? | 87 | 1296 | 862 |
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Post by Saint Germain on Jul 3, 2016 11:48:59 GMT -6
Imagine Soul System merge with Element system or card system lol too many combo xD Some classic circle of the moon mechanics.
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Rixuel
Loyal Familiar
[TI0] Adventurer/Gamer. Only believe what make sense.
Posts: 397
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[TI0] Adventurer/Gamer. Only believe what make sense.
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Post by Rixuel on Jul 3, 2016 13:17:59 GMT -6
Imagine Soul System merge with Element system or card system lol too many combo xD Some classic circle of the moon mechanics. yeah xD or some in Harmony of Disonnance. Imagine subweapons are replaced by these. so you have many combo to form
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Post by yoshi9048 on Jul 3, 2016 18:08:39 GMT -6
Viftech Int appears to be following +(5/6) each level (that is, five sixths) using the unobtainable level 0 as a base. That value should be about 84 or so at level 99. You may wanna check my math there. CON might have a pattern, but I couldn't figure out whether it was arbitrary or if it's pattern growth. I tried lev0 CON of 5 with 0.75 level growth. That came pretty close. but since we're looking at roundup instead of round, it's not close enough.
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Post by crocodile on Jul 10, 2016 20:50:20 GMT -6
Was anyone, anywhere online insane enough to actually hit lvl 99 to confirm Viftech 's math? I'm just curious if anyone was insane dedicated enough to do it. Or at least if anyone went above lvl 32 which seems to be the highest level reached so far.
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Post by A Man in Flames on Jul 11, 2016 0:00:29 GMT -6
Was anyone, anywhere online insane enough to actually hit lvl 99 to confirm Viftech 's math? I'm just curious if anyone was insane dedicated enough to do it. Or at least if anyone went above lvl 32 which seems to be the highest level reached so far. The math seems pretty accurate, but if we could get a mod that lets us keep our EXP between play throughs somehow...
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
Posts: 673
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LeoLeWolferoux
[TI0] ...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 11, 2016 0:14:23 GMT -6
Was anyone, anywhere online insane enough to actually hit lvl 99 to confirm Viftech 's math? I'm just curious if anyone was insane dedicated enough to do it. Or at least if anyone went above lvl 32 which seems to be the highest level reached so far. The math seems pretty accurate, but if we could get a mod that lets us keep our EXP between play throughs somehow... That would be the day. You up to the challenge, fatihG? ;P
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Post by A Man in Flames on Jul 11, 2016 9:55:54 GMT -6
My body is ready to spam Amy at Vepar for hours on end.
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
Posts: 673
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LeoLeWolferoux
[TI0] ...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 11, 2016 14:20:34 GMT -6
My body is ready to spam Amy at Vepar for hours on end. Is it Mr. Flames, IS IT?? >:D
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Post by A Man in Flames on Jul 11, 2016 16:22:52 GMT -6
My body is ready to spam Amy at Vepar for hours on end. Is it Mr. Flames, IS IT?? Undoubtedly. I always go for the level cap in every single IGAvania. Here's to hoping the cap is BEYOND 99. Edit: to add, I would certainly grind out the level cap in the demo if there was a mod to support keeping EXP progress.
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fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
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Post by fatihG on Jul 11, 2016 17:16:17 GMT -6
Unfortunately I have no idea how to do stuff like this.
I really only do visual mods that do not affect gameplay. In fact I doubt they actually made any kind of save system for the demo, so there would be no way for the game to actually read 'saved data'.
Only thing I think might work is something like a cheat engine.
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Post by A Man in Flames on Jul 11, 2016 18:29:11 GMT -6
Unfortunately I have no idea how to do stuff like this. I really only do visual mods that do not affect gameplay. In fact I doubt they actually made any kind of save system for the demo, so there would be no way for the game to actually read 'saved data'. Only thing I think might work is something like a cheat engine. You're probably right about the lack of a save system, so modding in a way to track EXP is probably unlikely. A cheat engine, while not the same as a pseudo save system, would at least allow us to dig into the level tables for EXP curves and stat growth. Nonetheless, please accept my gratitude for your contributions to the community!
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fatihG
Devil Forgemaster
Fifty Storms
I am the morning sun, come to vanquish this horrible night!
Posts: 313
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Post by fatihG on Jul 11, 2016 18:31:38 GMT -6
Thanks dude!
I tried this bug as well. Got to lvl 25, couldnt be bothered afterwards.=P
Hitting lvl 99 would take ages =O
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Post by asterra on Jul 11, 2016 18:33:31 GMT -6
Undoubtedly. I always go for the level cap in every single IGAvania. Here's to hoping the cap is BEYOND 99. I personally hope that Iga chooses to let the game stack up, sort of like Diablo 3, Sacred 2, Dark Souls, etc. New Game+ will be harder but with correspondingly better drops ("+1" versions of what you found before) and a new level cap. And New Game++ continues the pattern, a half dozen times or so. Maybe with some extra minor bits of unique content to keep it from feeling like just the same experience with slightly different difficulty dynamics. There's plenty of precedent, it's a new IP, and this would really do wonders for the game's longevity.
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
Posts: 673
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[TI0] ...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 11, 2016 21:36:26 GMT -6
Unfortunately I have no idea how to do stuff like this. I really only do visual mods that do not affect gameplay. In fact I doubt they actually made any kind of save system for the demo, so there would be no way for the game to actually read 'saved data'. Only thing I think might work is something like a cheat engine. Well your visual works are stunning, Mr. fatihG. :p
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Post by A Man in Flames on Jul 11, 2016 22:20:19 GMT -6
Undoubtedly. I always go for the level cap in every single IGAvania. Here's to hoping the cap is BEYOND 99. I personally hope that Iga chooses to let the game stack up, sort of like Diablo 3, Sacred 2, Dark Souls, etc. New Game+ will be harder but with correspondingly better drops ("+1" versions of what you found before) and a new level cap. And New Game++ continues the pattern, a half dozen times or so. Maybe with some extra minor bits of unique content to keep it from feeling like just the same experience with slightly different difficulty dynamics. There's plenty of precedent, it's a new IP, and this would really do wonders for the game's longevity. In the very least, I want to see elements such as these explored upon in the Rogue dungeon mode. Just imagine how many hours we could sink into the Rogue dungeon mode if there's an insane level cap, or benefits to be gained by restarting at Level 1 after hitting 99 (like better level 1 stats for example) and higher difficulty tiers to tackle. Couple this with different playable characters, online co-op, and holy hell: Bloodstained could make Harmony of Despair blush.
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LeoLeWolferoux
Wielder of Emptiness
Fifty Storms
[TI0] ...an intellectual with no room for feelings...
Posts: 673
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[TI0] ...an intellectual with no room for feelings...
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Post by LeoLeWolferoux on Jul 11, 2016 23:09:47 GMT -6
I personally hope that Iga chooses to let the game stack up, sort of like Diablo 3, Sacred 2, Dark Souls, etc. New Game+ will be harder but with correspondingly better drops ("+1" versions of what you found before) and a new level cap. And New Game++ continues the pattern, a half dozen times or so. Maybe with some extra minor bits of unique content to keep it from feeling like just the same experience with slightly different difficulty dynamics. There's plenty of precedent, it's a new IP, and this would really do wonders for the game's longevity. In the very least, I want to see elements such as these explored upon in the Rogue dungeon mode. Just imagine how many hours we could sink into the Rogue dungeon mode if there's an insane level cap, or benefits to be gained by restarting at Level 1 after hitting 99 (like better level 1 stats for example) and higher difficulty tiers to tackle. Couple this with different playable characters, online co-op, and holy hell: Bloodstained could make Harmony of Despair blush. Yeah Harmony of Despair was definitely...interesting. And for IGA's biggest project of his career, I wouldn't be surprised if the level cap exceeded 99. I think it would be cool if it went as high as 150, or maybe even higher. :p
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