Astaroth
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What a wonderful night to have a curse...
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Post by Astaroth on Jun 8, 2016 15:24:05 GMT -6
sorry, was looking up where i saw the link, yes it does, i updated the post above with the url to do so
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Post by nekurors on Jun 8, 2016 15:32:41 GMT -6
I keep wondering if the demo will include the map, inventory and the save room, i mean if it is short they could decide just to not include these features due to unfinished details.
What about the map connection, will the ship map be connected to the map which leads to the castle or will it be a completely different area? I am not against disconnected areas however i would surely like it more if everything is connected, i mean the time the ship get to the land it could open a continuous area to the castle instead of a sudden transition so you can go back and forth to explore freely.
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Astaroth
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What a wonderful night to have a curse...
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Post by Astaroth on Jun 8, 2016 15:41:35 GMT -6
well, what if the ship sinks right as you get to the dock and have to leap off, and later on in the game you come across the sunken remains of the ship after things have moved into it? it would give a dynamic element to the map that this thing you were in at the very start has now been transformed into part of the castle and is now much more dangerous
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Foffy
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Post by Foffy on Jun 8, 2016 15:46:41 GMT -6
well, what if the ship sinks right as you get to the dock and have to leap off, and later on in the game you come across the sunken remains of the ship after things have moved into it? it would give a dynamic element to the map that this thing you were in at the very start has now been transformed into part of the castle and is now much more dangerous Something just dawned on me. Think of the artwork of the castle. There is something unique about it. There's no land around the castle. The castle is essentially an island that exists only surrounded by water. Perhaps we take a boat - the boat in this demo - to the castle. Very much a Legacy of Darkness type of thing.
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zredgemz
True Ancestor
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[TI1]But don't bring me back to life, okay? Gohan's more dependable than I ever was, anyway. ~ Goku
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Post by zredgemz on Jun 8, 2016 16:38:02 GMT -6
I have not been having a great year so far but this update is really awesome, I hope it has a few weapon types to try out.
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Post by CastleDan on Jun 8, 2016 16:42:57 GMT -6
well, what if the ship sinks right as you get to the dock and have to leap off, and later on in the game you come across the sunken remains of the ship after things have moved into it? it would give a dynamic element to the map that this thing you were in at the very start has now been transformed into part of the castle and is now much more dangerous Something just dawned on me. Think of the artwork of the castle. There is something unique about it. There's no land around the castle. The castle is essentially an island that exists only surrounded by water. Perhaps we take a boat - the boat in this demo - to the castle. Very much a Legacy of Darkness type of thing. That's exactly what happens. It says so in the update, the ship is taking Miriam to the castle
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Jango
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Post by Jango on Jun 8, 2016 17:08:19 GMT -6
They went with the real 3D look because they where unable to recreate the 2D art on the 3D engine. Oh well then that will have to do... Unable? No. Iga has been using pixel art sprites for decades, and re-using sprites that are older than SotN. I'd imagine the guy wants to branch out a bit from his very budget-conscious past. Even so, he's still making a game that plays the way his fans expect, so his options for experimentation are still pretty conservative. I think the game is looking great. I really like the detail and textures and the color palette being used. I would have been bummed if the game looked like Kingdom Hearts or something.
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jim
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Post by jim on Jun 8, 2016 19:04:43 GMT -6
My only thoughts are that the level looks JUST a little too even toned color wise. I love the bright colors they've used, but I wish the mid-lit and dim-lit areas (mainly the mid-lit areas though) of the level were just a hair darker for some better contrast. I mean after all, from the look of the stage this appears to be an old abandoned half rotten ship with demons on it. It really shouldn't be so well lit. But that is really a minor thing. This is after all a DEMO and is probably up for more polish yet than we already see. I agree with some that her movements seem a little stiff/robotic in certain motions (mainly while running) but I think this maybe in part be due to the fact that this IS a youtube video running through their rendering codec and not direct video from the game's engine which i would lessen the slight chop to the movement in the video. I would also agree that Miriam's footsteps on the deck do sound too "squishy" and should really be more of a "plop" or "plunk" sound for wet decking. And as far as the deck not looking wet, I think that is in part due to the angle and also again due to the fact that it's a youtube video and not direct rendering. It could also just be that they haven't added that in yet. Also, again, this is a DEMO. If this were the beta I would be a bit worried, but this is a DEMO video so worried I am not. Lastly I agree that it would be nice if the cargo net moved and deformed as you walked across it. But hey! DEMO I must say though that I am very happy to see how this is progressing and extremely excited to see it moving this quickly. Three cheers for Lord IGA!
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Post by lod7 on Jun 8, 2016 22:27:07 GMT -6
O man I love the animations. I'll leave the finer details to the experts but watching miriam move reminded me so much of my favorite iga games. Kinda slow in today's standards but with purpose.
All's I need now is a black panther spell or rapidus fio type for NG+
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Post by Foffy on Jun 8, 2016 22:30:48 GMT -6
Something just dawned on me. Think of the artwork of the castle. There is something unique about it. There's no land around the castle. The castle is essentially an island that exists only surrounded by water. Perhaps we take a boat - the boat in this demo - to the castle. Very much a Legacy of Darkness type of thing. That's exactly what happens. It says so in the update, the ship is taking Miriam to the castle I didn't read the update about the ship, so I think it's cool of the game -- or my intelligence -- that one can figure the ship's relationship to the castle without being told.
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Post by Kitti_W on Jun 8, 2016 23:14:08 GMT -6
I'm a professional software developer. When I found out about Bloodstained Kickstarter I threw my money at the screen.
But at the same time, I kinda know that you need to be VERY well-funded to create anything on SOTN's scale.
SOTN was made when console gaming was at its peak. PS1 was dominating the market and giant like Konami was ready to give Iga and his team all the budget and support. Even so, it took 4 years(correct me if im wrong) to make SOTN.
Now Iga is trying to make an even better game with less budget, smaller team, in shorter time(less than 2 years), and deliver it to 4-5 platforms at once(though Unreal Engine will take care of most of the platforms).
I am really worried. I already prepared to get a somewhat indie game instead. But that will still make me very happy, happy to be part of this indie, low budget(compared to traditional Castlevanias) game.
I wasn't hoping for a smooth movement and details like how Alucard walks and do his things. Those are the best sprite work in human history. I thought that we should hope for a great gameplay from IGA instead of graphics or else we'll be disappointed. I can see the day when Iga reveal first game play video and we all are disappointed but still support the game.
But this update punched me in the face.
This is EXACTLY what I had in mind if Konami will let Iga do SOTN 2. I couldn't ask more about graphics.
However, dont forget that this tim they're - Smaller team - Lower budget - Tighter deadline (though I'll happily accept any delay)
We should prepare to face the delays. I even think it's better to have some delays. The tine frame is just too short as it is.
But this time they got new thing that they don't have when they made SOTN: - Us, the backers!
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Post by CastleDan on Jun 8, 2016 23:20:50 GMT -6
I'm a professional software developer. When I found out about Bloodstained Kickstarter I threw my money at the screen. But at the same time, I kinda know that you need to be VERY well-funded to create anything on SOTN's scale. SOTN was made when console gaming was at its peak. PS1 was dominating the market and giant like Konami was ready to give Iga and his team all the budget and support. Even so, it took 4 years(correct me if im wrong) to make SOTN. Now Iga is trying to make an even better game with less budget, smaller team, in shorter time(less than 2 years), and deliver it to 4-5 platforms at once(though Unreal Engine will take care of most of the platforms). I am really worried. I already prepared to get a somewhat indie game instead. But that will still make me very happy, happy to be part of this indie, low budget(compared to traditional Castlevanias) game. I wasn't hoping for a smooth movement and details like how Alucard walks and do his things. Those are the best sprite work in human history. I thought that we should hope for a great gameplay from IGA instead of graphics or else we'll be disappointed. I can see the day when Iga reveal first game play video and we all are disappointed but still support the game. But this update punched me in the face. This is EXACTLY what I had in mind if Konami will let Iga do SOTN 2. I couldn't ask more about graphics. However, dont forget that this tim they're - Smaller team - Lower budget - Tighter deadline (though I'll happily accept any delay) We should prepare to face the delays. I even think it's better to have some delays. The tine frame is just too short as it is. But this time they got new thing that they don't have when they made SOTN: - Us, the backers! They've confirmed that this is the biggest budget IGA has had to work with, also it's much easy to do 2.5d with a lot of the gameplay systems they're working with such as equipment they changes appearances and the like. So in theory it would take less time to build the game and they have more money and a bigger team. ( which again I'm not sure where you're getting smaller budget and smaller team). They have a bigger team and a bigger budget and different teams working on the vita and wii u versions. Not to mention they're working with Unreal 4 which is incredibly versatile and easy to work with which cuts development time a good deal. On top of ALL of that they're releasing the main game first and staggering the extra content, so that makes it easier to release the game in a decent time
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Post by Kitti_W on Jun 8, 2016 23:42:27 GMT -6
Now it's all the better to hear that this is the biggest budget game for Iga. I automatically assume that Konami provide Iga with bottomless budget when Castlevania was in its prime time.
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gunlord500
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Hyped for Bloodstained 2!
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Post by gunlord500 on Jun 8, 2016 23:48:31 GMT -6
I'm a professional software developer. When I found out about Bloodstained Kickstarter I threw my money at the screen. But at the same time, I kinda know that you need to be VERY well-funded to create anything on SOTN's scale. SOTN was made when console gaming was at its peak. PS1 was dominating the market and giant like Konami was ready to give Iga and his team all the budget and support. Even so, it took 4 years(correct me if im wrong) to make SOTN. Now Iga is trying to make an even better game with less budget, smaller team, in shorter time(less than 2 years), and deliver it to 4-5 platforms at once(though Unreal Engine will take care of most of the platforms). I am really worried. I already prepared to get a somewhat indie game instead. But that will still make me very happy, happy to be part of this indie, low budget(compared to traditional Castlevanias) game. I wasn't hoping for a smooth movement and details like how Alucard walks and do his things. Those are the best sprite work in human history. I thought that we should hope for a great gameplay from IGA instead of graphics or else we'll be disappointed. I can see the day when Iga reveal first game play video and we all are disappointed but still support the game. But this update punched me in the face. This is EXACTLY what I had in mind if Konami will let Iga do SOTN 2. I couldn't ask more about graphics. However, dont forget that this tim they're - Smaller team - Lower budget - Tighter deadline (though I'll happily accept any delay) We should prepare to face the delays. I even think it's better to have some delays. The tine frame is just too short as it is. But this time they got new thing that they don't have when they made SOTN: - Us, the backers! They've confirmed that this is the biggest budget IGA has had to work with, also it's much easy to do 2.5d with a lot of the gameplay systems they're working with such as equipment they changes appearances and the like. So in theory it would take less time to build the game and they have more money and a bigger team. ( which again I'm not sure where you're getting smaller budget and smaller team). They have a bigger team and a bigger budget and different teams working on the vita and wii u versions. Not to mention they're working with Unreal 4 which is incredibly versatile and easy to work with which cuts development time a good deal. On top of ALL of that they're releasing the main game first and staggering the extra content, so that makes it easier to release the game in a decent time Yeah. Not just the biggest budget IGA has to work with, but also one of the biggest successes in Kickstarter history. At 5.5 million dollars , Bloodstained was actually the biggest kickstarter success ever at one point before Shenmue outdid it.
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Foffy
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Post by Foffy on Jun 9, 2016 1:25:35 GMT -6
Now it's all the better to hear that this is the biggest budget game for Iga. I automatically assume that Konami provide Iga with bottomless budget when Castlevania was in its prime time. If only this were true... SotN was a side project, and one of the reasons IGA was crazy on asset reuse in his games was because of budgets. One can say this is the first time IGA is liberated from such issues and allowed to really make something with a sizeable budget. Lords of Shadow, to my knowledge, had a larger budget ($10 million) than all of IGA's Castlevania games combined.
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Post by nekurors on Jun 9, 2016 1:34:07 GMT -6
Kitti_W If i remember correctly during SOTN the development team was actually pretty small from what i have heard of, i am not sure about the budget though (since it was a side project i believe it was not that much) and i guess they took like 3 or so years to develop it. However that was a sprite-based game on a time we didn't have any professional tool that gives us the productivity that we have now, also if we were to make a full sprite-based game on 1080p it would be much more time consuming for sure, since Bloodstained has 3D models and scenarios and we are using state-of-art engine Unreal Engine 4 that are made exactly to increase productivity as well as quality things are easier, also i am pretty sure we have a bigger team now compared to SOTN. All these things together make it possible to create a great game in that timeframe, though i won't mind delays if it is to make the game better, also it seems many extra content will be released as updates so we have enough time for the core game to be ready in 1 year and 9 months (let's say 2 years since we know Bloodstained started being developed in secret before the kickstarter campaing). Anyway i believe we have all we need to make a great game from budget, staff, time, software and passion. The timeframe is pretty hard to be set, March 2017 was just a guess based on some basic information, i just hope they are not affraid to say it may be delayed if it comes to that (the development is going great though) the thing is that it should be released only when it is ready. Finally i am pretty optimistic, well much more now that we have seen the video and getting a demo in a matter of days, and don't forget the most important detail here: we have Iga and he is a legend.
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Post by ghaleon on Jun 9, 2016 1:34:13 GMT -6
This game is made using the unreal 4 engine as well, which is far more easy to develop a game for than anything I can think of back then, not to mention saving the time developing an engine from scratch, which I assume they did.
Making a game now is easier now more than ever.
Plus there's the whole... like... you know... the devs have like WAY more experience now than before.
Dont' get me wrong, I was one of the first to question their release schedule (I think I even made a thread about it back when this forum only had 1 or 2 pages, maybe not, I should check before claiming it but meh). However, I anticipate a delay from it, but even my cynical jaded heart is pretty confident that they have everything they need to make something special. Time, resources, experience, staff, software, passion, etc... I put 125 bucks into the kickstarter, which isn't much to some, but I'm that cheap @%@#% who sometimes doesn't buy a game on their steam wishlist for 5 bucks cuz I think I can squeeze an even BIGGER discount soon (currently punch-club... hurry up and get better than -50% off punch club. god!)
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Pure Miriam
Legendary Comrade
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[TI1] "A new, vital heart, pulsing with the old blood." -IGA
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Post by Pure Miriam on Jun 9, 2016 9:28:46 GMT -6
I can't say much because everyone already said everything.
Great video. We will play a demo!
Damn, i'm hyped!
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Post by Kitti_W on Jun 9, 2016 14:23:49 GMT -6
I hope they'll let us use a whip in the Demo!
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Post by dimlitcandle on Jun 9, 2016 16:03:20 GMT -6
I hope they'll let us use a whip in the Demo! I'm hoping and praying for a basic one, at least. Swords and whips for the demo players, please!
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