Post by DragonByDegrees on Jun 16, 2015 14:04:24 GMT -6
Some ideas based on some of those:
Axe of Perun: Thrown weapon that returns to the user's current position (unlike the Holy Cross). Lightning element. Special input (costs MP): Throw faster and deal more damage. A crack of thunder is heard when special input is used.
Hammer of Hephaestus: Large overhead hammer. Fire element (maybe). Enemies occasionally drop extra crafting materials. Special input (costs MP): Swing faster and release a small burst of flame when striking. The flame deals fire damage in a small area.
Carnwennan: Dagger. Holy element. Special input (costs MP): Shroud the user in shadow while teleporting them forward a short distance, dealing low damage to any enemies you pass through.
Setan Kober: Dagger. Dark element. High ATK compared to other weapons of similar "level", but lowers DEF. Special input (costs MP): Normal attack, but inceases ATK and SPD for a short time while decreasing DEF. A red aura is present when this effect is active.
Taming Sari: Dagger. Low chance (5%?) of ignoring damage when being hit. Special input (costs MP): Throw the dagger at an enemy. It returns to the user after striking.
Club of Dagda: Mace. Earth or Holy element. 25% Chance of crit on hit. Low chance to revive wielder on death (5-10%)Special input (costs MP): Normal attack, restore a small amount of health to the user.
Sharur: Mace. Increases INT. Can be used as a familiar OR a weapon, but not both at the same time. Special input (costs a large amount of MP): Summon a large winged lion that will attack enemies for three seconds, attacking once per second. As a familiar: Appears as a small flying winged lion that swipes at enemies. Provides a passive boost to INT.
Cronus' Scythe: A sickle made of stone. Earth element (maybe). Special input (costs a large amount of MP): Slows down time for five seconds. Does not work on some enemies.
Green Dragon Crescent Blade: Spear (polearm). High ATK, but attacks slowly. Special input (costs a medium amount of MP): Attacks faster, and has extended range. An image of Guan Yu appears alongside Miriam when she uses this attack, and Guan Yu attacks at the same time she does. His spear looks identical to this one but is larger in size (just as he is larger than Miriam), which accounts for the extended range. This is treated as one attack, so enemies cannot be hit by both blades during the special input attack.
Ruyi Jingu Bang: Spear (no pointy end). Hits twice in a straight line and has long reach. It takes slightly longer to attack than most spears. The weapon grows when you attack, hitting once while reaching half length, pausing very briefly, then extending for the second hit past that range. Special input (costs MP): Attack faster and increase range. Hits three times during this attack, extending twice, with the max range being 1.5x the normal range.
Gandiva: Bow. Fires glowing arrows that pierce through foes. Special input (costs MP): After a short pause, fires a giant glowing arrow that pierces through foes.
Ichaival: Bow. Fires multiple low ATK arrows with each attack. Special input (costs a medium amount of MP): Fires a stream of low ATK arrows. You may move while using this.
Aegis: Shield. Immune to petrification. Special input (costs MP): Petrify enemies in front of the user (medium distance). Does no damage, and does not work on some enemies.
Caduceus: Staff. Gold drops are occasionally increased (not listed in description). Special input (costs a low amount of MP): Fires a damaging ray that may put enemies to sleep. Sleep lasts a short while and is cancelled if damage is taken.
Sleep does not work on some enemies.
Rod of Asclepius: Staff. Deals 1 DMG if used to attack. Special input (costs MP): Heal the user and purge harmful status effects.
Dyrnwyn: Sword. Fire element. Special input (costs MP): Release a burst of fire when attacking.
Fragarach: Sword. Wind element. Special input (costs MP): Fire a burst of wind that cuts through enemies and passes through walls and barriers.
Gan Jiang/ Mo Ye: Sword. Two swords with mediocre stats that receive a great boost in performance when paired together. Special input (costs MP): Gian Jiang: Fires a screaming head (dark element). Mo Ye: Release a short burst of fire when attacking (a woman's scream is heard when using this). Both swords equipped: Fire three screaming skulls and a burst of flame (flame burst is short range, skulls go diagonal up, straight, and diagonal down and are medium to long range, dealing dark damage).
Kladenets: Sword. Releases a spray of blood from certain enemies. Special input (costs MP): Miriam releases the sword and it swings itself thrice at enemies in close range, hitting three times max. A serpent's hiss is heard when using this.
Kusanagi-no-Tsurugi: Sword. Wind element. Releases a blade of wind with every attack that travels a short distance while the sword is swung, giving this weapon range comparable to most spear weapons. Special input (costs MP, variable cost): Hold to charge, release to swing weapon. Cannot move while charging. Number of hits and range increases with time charged, though sword is only swung once. Will flash and chime when charged to max. Hits once, twice, thrice, or four times depending on charge, with the fourth hit doing 1.5x DMG.
Shamshir-e Zomorrodnegār: Sword. High ATK. Increases elemental DEF. Pierces guard skills (sorry Final Guard ;P). Special input (costs a large amount of MP): Fires a green shockwave that travels along the ground for a short to medium distance. NOTE: Is overpowered, and is hard to obtain, requiring several rare crafting materials. Very late game item.
Skofnung: Sword. Drains the wielder's MP over time if the wielder is female. High ATK. Special input (costs a medium amount of MP): Summons a random berserker that roars and attacks twice. Berserkers come in four varities, each with a different weapon and attack pattern. NOTE: "According to Eid of Ás in chapter 57 of the Laxdœla saga, the sword is not to be drawn in the presence of women".