inherit
99
0
May 29, 2017 20:51:01 GMT -6
17
LegallyBlindGamer
36
Jun 12, 2015 22:25:25 GMT -6
June 2015
legallyblindgamer
|
Post by LegallyBlindGamer on May 3, 2016 8:45:15 GMT -6
As you already know from my username, I'm legally blind, so accessibility is really important to me. If a game moves too quickly or lacks contrast in the graphics, it's almost completely unplayable. Fore example, I had a blast with Order of Ecclesia up until I got to the skeleton boss in the prison area. I could see my character just fine throughout the rest of the game, but with that boss, the game puts a spotlight on Shanoa that also affects the contrast level around her. This made it so I couldn't tell where Shanoa was exactly, which proved disastrous for my attempts to beat the boss. I had to cheat to beat him, but the cheats ended up corrupting my save, so I had to start all over again. Please put in some kind of feature to make Miriam more visible in areas with low contrast. Those areas are great for atmosphere, but terrible for accessibility.
|
|
XombieMike
Administrator
Fifty Storms
Posts: 4,009
inherit
Administrator
236
0
1
Nov 20, 2024 4:46:31 GMT -6
4,236
XombieMike
4,009
Jul 8, 2015 7:10:22 GMT -6
July 2015
xombiemike
|
Post by XombieMike on May 3, 2016 11:25:03 GMT -6
If you need me to make a high contrast theme for the forums just let me know.
|
|
inherit
99
0
May 29, 2017 20:51:01 GMT -6
17
LegallyBlindGamer
36
Jun 12, 2015 22:25:25 GMT -6
June 2015
legallyblindgamer
|
Post by LegallyBlindGamer on May 4, 2016 2:49:10 GMT -6
|
|
purifyweirdshard
Administrator
Administrator
Calling from Heaven
Posts: 3,789
Staff Mini-Profile Theme: Example 2
inherit
Administrator
210
0
1
Oct 25, 2024 0:03:05 GMT -6
3,660
purifyweirdshard
Calling from Heaven
3,789
Jun 29, 2015 7:24:38 GMT -6
June 2015
purifyweirdsoul
Staff Mini-Profile Theme: Example 2
|
Post by purifyweirdshard on May 4, 2016 8:29:22 GMT -6
I'm legally blind myself, though just barely. I usually only have issue with text size. Dead Rising for example was pretty much unplayable. Circle of the Moon was tough on original hardware just because it was dark on top of having to hold it pretty close, but I think others had that problem too.
Aesthetically, large text can look bad/clunky, but can also be tasteful in a clean, simple way. The Igavania games more or less were usually fine for me. Since this will be played on an actual television, I think I'll be set.
|
|
Ian-hamilton_
inherit
-28391
0
Nov 21, 2024 12:00:54 GMT -6
Ian-hamilton_
0
Nov 21, 2024 12:00:54 GMT -6
January 1970
GUEST
|
Post by Ian-hamilton_ on May 8, 2016 14:34:07 GMT -6
Small text size is a really common complaint in games, you certainly aren't alone. If you're designing for TV, even to cater for 20/20 vision you still shouldn't have any text below 28px at 1080p.
|
|
inherit
843
0
Sept 23, 2019 11:30:03 GMT -6
194
allooutrick
334
Oct 21, 2015 14:22:26 GMT -6
October 2015
allooutrick
|
Post by allooutrick on May 8, 2016 19:08:53 GMT -6
I never considered this as a thread idea but I highly approve. If time permits, the developers could incorporate a feature that gives item drops a colored aura and then allow the player to toggle between color sets for different forms of color blindness. Also appropriate text size is a must. Some good games can become nearly impossible to enjoy because the text requires the player to strain their eyes.
|
|
Maker
Loyal Familiar
[TI1]
Posts: 109
inherit
300
0
Jun 2, 2018 15:27:49 GMT -6
80
Maker
[TI1]
109
Jul 11, 2015 12:33:30 GMT -6
July 2015
maker
|
Post by Maker on Jun 4, 2016 13:44:55 GMT -6
While I'm not visualy impaired in any way I support this 1000% as i play most of the games that allow for it with color blind setting on so the colors are not jarring. For examples off this World of Tanks swaps enemys from red to this unusual blueish purple color. Battlefield 4 has three separate settings for different types of colorblindness etc:.
These settings while not super important to the masses really help players like the OP and even myself who prefer more subdued colors or contrasts on the game or the HUD. Any work put forward to this end would be greatly appreciated.
|
|
Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
inherit
57
0
Jan 4, 2022 11:47:39 GMT -6
1,368
Astaroth
What a wonderful night to have a curse...
1,213
Jun 10, 2015 20:22:05 GMT -6
June 2015
astaroth
|
Post by Astaroth on Jun 4, 2016 18:03:40 GMT -6
ue4 suppposedly has a built in colorblind simulator, so there is that, but i think good contrast and recognisable patterns or motion can be more effective here than messing with the color palette since this isnt a team based game where shades of a jersey/car/armor/arrow are set and players will supposedly have control over miriams colors anyway
|
|
inherit
505
0
Aug 21, 2017 23:54:49 GMT -6
29
Wilhelm
16
Aug 4, 2015 7:37:36 GMT -6
August 2015
wilhelm
|
Post by Wilhelm on Jun 18, 2016 1:20:50 GMT -6
While I'm not legally blind (yet), I do have incredibly bad vision. The text sizes of SOTN's menu's I was personally able to see reasonably on a 19" CRT TV at a distance of 4'. But my peripheral vision is a bit off, so when text for items and enemies appeared to the bottom left I sometimes didn't look until it was already on the verge of disappearing. I would suggest maybe a two or three second extension in that regard. It may seem like an odd thing, but in the end it'd likely be useful to the visually impaired and everyone else. Or perhaps an option to customize that delay? That could be perfect.
|
|