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Post by CastleDan on May 18, 2016 20:47:20 GMT -6
The problem here is the game wouldn't be incomplete and that notion popping up over and over is exhausting because it's not really true. This isn't a game where the developer takes out a section of the castle and says IT'S A BONUS in a later DLC. We are getting the MAIN game whatever they determine that to be. The amount of modes we are getting in this game are a lot more than most Igavania's to begin with people. The essential main experience is what they want to release first, it makes absolute sense to release that when it's done instead of holding it back a ridiculous amount of time just so every single thing they promised gets finished. Who knows how long that can take but it doesn't seem fair to the MAJORITY of people, it seems like something to cater to the few at the expense of the majority. A lot of people are excited for an Igavania experience, the main single player story because that's what his games are mainly known for. All the modes are awesome icing on the cake, but there would be a lot of outrage if the game gets delayed month after month after month into another year because of a mode that no one even figured would be getting made to begin with. If you look all over the internet over the outrage directed at Mighty No 9 because they decided to hold off releasing the game to fix up an online component. The comment sections are flooded with, no one even wants to play this game for that reason? Why not just release the game now and patch that in later? Which is EXACTLY what this team is doing for Bloodstained, because it's right for the majority, and it makes sense in this day and age. I could easily be wrong, but I was assuming the complaints about "completeness" were mostly centered around the physical release. If the game does use a staggered release model the backers that ordered a disk-based copy of the game will either receive the disk at the time of the initial content's release, thus lacking the features that will come later, or they will receive the disk later when all of the content is complete. Like I said though, we're likely getting ahead of ourselves here considering the lack of concrete details. Which they will be able to get as free DLC later. It's not a big deal. People act like they're stripping you of all content. It's so the main game doesn't get delayed to hell
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Post by Jango on May 19, 2016 9:14:16 GMT -6
I could easily be wrong, but I was assuming the complaints about "completeness" were mostly centered around the physical release. If the game does use a staggered release model the backers that ordered a disk-based copy of the game will either receive the disk at the time of the initial content's release, thus lacking the features that will come later, or they will receive the disk later when all of the content is complete. Like I said though, we're likely getting ahead of ourselves here considering the lack of concrete details. Which they will be able to get as free DLC later. It's not a big deal. People act like they're stripping you of all content. It's so the main game doesn't get delayed to hell Well sure, they'll get the DLC digitally either way, but that's not really the point, I think. The point is that if their disk is shipped alongside the initial wave of content then the disk won't have the rest of the game's content. Many people who ordered the disk did so because they want a complete, physical copy of the game that doesn't require any additional updating. It's not like DLC released later on can be added to the disk. If the disk ships before all additional content is completed then the disk will only contain that base content for the entirety of it's lifespan. Of course, if the disks won't be shipped until all of the staggered-releases are complete then the disk-based copies would contain the game in its entirety. I could be wrong, but I think that is what many disk-based backers are wanting. It would mean having to wait longer for their physical products, but at least it would be complete. Otherwise, there's no real point to owning a Bloodstained disk beyond keepsake/collector value. The disk itself would be little more than a voucher for an online download, as many disk-based games are at this point.
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Post by Astaroth on May 19, 2016 10:00:55 GMT -6
fun fact, disk refers to magnetic media like diskettes and floppies, while disc refers to optical media like cds and blue rays and the actual reason almost all video game discs are install discs now is to cut greatly down on load times since the amount of dataflow in your average game is so large and the speed gap between optical media vs hard drive speeds is so large that spinning up the disc, engaging and positioning the laser, reading the info, passing the info to ram, and loading the info from ram to processor for display would take significantly longer than having the hard drive load assets to ram and then to processor for display, imagine ps1 (or ps3 ghostbusters >_<) loading times but tripled or quadrupled
unless theres some huge breakthrough in ue4s data pipeline very soon where games can be entirely read from disc again (or we go back to flash memory carts like the nx rumors say) the disc is a very pretty keyring, itll open the house, and itll open the moving truck, but it cant do the heavy lifting
so getting a download code so you can day one play the exact same game that digital backers get instead of waiting longer because whims of global shipping (ive heard several horor stories here about people not getting their destructoid mags or them showing up trashed and passed around the mail room, and people asking on ks about how itd be shipped cause their country's postal system sucks) and the physical discs shipping once all modes and any major updates are finished would mean most everybody is on the same footing at launch internet speed willing, everybody who went for a disc gets one so if they use it 15-20 years down the road itll load everything the game has to offer, and the main game isnt done and waiting a few months to a year for the >_>/extra\<_< stretch goal modes to be finished
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Post by Astaroth on May 19, 2016 10:31:56 GMT -6
a lot of it is nostalgia and collector badges of honor, there are some who live in parts of the world that have no/shit internet and unfortunately a good portion of those people likely live in areas with sketchy postal systems too, and the biggest argument beyond those is server lifespan, if ms decides to dissolve its xbox branch because reasons, what happens to the servers hosting the marketplace? are they required to spend money keeping the servers up for x years? or does it instantly shut down with a message of " fuck you console weebs, pc master race ftw lulz!" and you cant redownload your digital games if your hard drive goes bad or gets stolen or wiped? there are good points to be brought up for the continuation of physical media and good points for going all digital, id just prefer actual discussion and what ifs to people drawing lines in the sand on either side of the grand canyon, who knows we might think of some interesting solutions
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Post by Jango on May 19, 2016 13:29:05 GMT -6
It's definitely an interesting and important discussion. It's almost laughable that CDs are still the primary medium for so many consumer products, even if they are intended to be little more than download vouchers. Their frailty makes them unreliable for archival purposes, which is a problem with the gaming industry already. A medium more akin to SD or MicroSD cards or even USB flash drives would be better suited for those purposes.
But recent console generations in general have introduced the huge problem of modern game archival. If you want to play an Xbox One or even 360 game 15 years down the road who knows what kind of luck you're going to have. If the servers are discontinued then several, several games could go with them. Poof. Looking at the example of P.T. on the PlayStation Network shows that unlike almost any other art medium, videogames can in fact disappear forever. Those who downloaded PT onto their PS4's hard drive continue to have the game, but as soon as those drives go down or become out dated the game will be gone too. I can't imagine the game can even be transferred from one individual to another since the download is linked to a PSN ID.
Of course that all begs more questions about technology and archival and if that kind or archival is even important. But the reality is that, even if you buy a physical disk for a current generation videogame, that doesn't necessarily mean you'll have access to the game in perpetuity.
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Post by BalancedHydra on May 19, 2016 14:16:35 GMT -6
To be honest, there is no perfect storage method and even physical copies have their risks
You're certainly right about whole games being unavailable if you rely solely on digital distribution. I agree with you 100% on the risks you mentioned Jango but we also have to consider the flip side.
CDs can be broken, scratched, stolen, put away and so on and then rendered unusable. What then?
As far as not being able to download updates in the future to coincide with the base copy of the game. I have a work around that. One thing I like to do is create a copy or backup of updates/dlc and put them in a flash drive (USB memory/SD cards/whatever) and stash it in one of my hidden compartments I have in the room along with a sheet of paper telling what files is in what card. I've been doing this with my Xbox 360, PS4 and PC. It's not perfect if the data becomes corrupted but it's better than nothing and that brings back to my original phrase.
Nothing is risk free.
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Post by XombieMike on May 19, 2016 14:28:27 GMT -6
Keeping up with this thread has me convinced that digital distribution will take over completely one day. Why even have physical media if it's incomplete?
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Post by Astaroth on May 19, 2016 15:31:09 GMT -6
my one absolute point against going full digital is drm and the poster child for horrible drm isnt the always online checks or the must insert disc, its the wiiu and to a lesser extent the n/3/ds the wiiu is an absolute nightmare to back up, not only is nearly everything locked down so you cant back anything up, offloading saves to a usb stick is both id locked, hard drive locked, AND console locked, so if you back up your saves to a usb stick and your hd fails, you cant load your backed up saves because the hard drive is different, if your console dies, you cant load your backed up saves because the console id is different, you HAVE to go through nintendos save transfer tool which means theres a lot of scenarios where youre straight fucked, and the n/3/ds is the same way except that it does save stuf to the sd chip so even if the system dies there are ways to transfer most content to a new system the wii was much MUCH better because you could back up most saves to it and transfer to another system with the same id loaded onto it, with a couple exceptions like ssbb, in combatting "people copying games", nintendo went from a simple system that worked most of the time to this horrible mess of the wiiu, can you imagine if the wiiu became the standard for drm over ps4 or xbone where i can plug my external into it, download my profile, and just start playing? >_< on a side note, really wish pc games had a standardized spot they always saved data to, right now theres my docs, inside the game folder, roaming data, local data, spot you can choose, and random spot on hdd @_@ Keeping up with this thread has me convinced that digital distribution will take over completely one day. Why even have physical media if it's incomplete? why i think moving back to carts is the future, flash based storage could be built in such a way that if an update was put out the system could place the update in a partition on the cart as opposed to on the hdd, so a single cart could have 3-4 partitions, one for the rom, one for the updates, one for any dlc (with an id checksum to prevent copying), and one for the save files, which means youeject your cart, take it to another persons house, you load your profile onto the system, pop the cart in and play, when youre done you take your cart with you, quick simple and easy and it means the bulk of the hdd can be kept free for digital games and processing
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Post by demiurgos on May 19, 2016 15:39:05 GMT -6
It's definitely an interesting and important discussion. It's almost laughable that CDs are still the primary medium for so many consumer products, even if they are intended to be little more than download vouchers. Their frailty makes them unreliable for archival purposes, which is a problem with the gaming industry already. A medium more akin to SD or MicroSD cards or even USB flash drives would be better suited for those purposes. This is the sole reason I pledged for a PS Vita edition of Bloodstained. Heck, if it wasn't for the vita version, I probably would have skipped this pledge altogether... and I don't even own a PS Vita or PS TV as of right now!
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Post by localriot on May 19, 2016 23:39:12 GMT -6
I hope they release like Shovel Knight which held back the physical version until the expansion was complete.
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Post by crocodile on May 20, 2016 17:08:11 GMT -6
I hope they release like Shovel Knight which held back the physical version until the expansion was complete. The physical release came later because Yacht Club Games didn't have a publisher on board to help them with a physical release at the start. The same isn't true for Bloodstained. Furthermore, there is still more content (new playable characters and campaigns, genderswap mode, etc.) being made for Shovel Knight. So the physical version will become "incomplete" soon. I'm guessing you didn't follow or look up any info about Shovel Knight?
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Post by localriot on May 21, 2016 3:54:37 GMT -6
From Yacht Clubs website. "The final few steps of the Plague of Shadows content took a little longer than expected, but it was important to us that this update to be on the disc/cart right out of the box! Unfortunately that meant we had to push back the date just a little a bit" You must have missed that bit yachtclubgames.com/2015/10/retail-update/
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Post by jboogieg on May 21, 2016 4:45:06 GMT -6
From Yacht Clubs website. "The final few steps of the Plague of Shadows content took a little longer than expected, but it was important to us that this update to be on the disc/cart right out of the box! Unfortunately that meant we had to push back the date just a little a bit" You must have missed that bit yachtclubgames.com/2015/10/retail-update/Yeah, but there's other campaigns and modes coming later and those aren't going to be on the physical release that came out already. That was the point Crocodile was trying to make.
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Post by localriot on May 21, 2016 5:15:14 GMT -6
I am aware of whats going with Shovel Knight. I just thought it was nice they delayed it for the content that was in development at the time. If people don't want that for Bloodstained thats fine too, we all want to play the game.
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Post by crocodile on May 22, 2016 15:04:14 GMT -6
localriot if you understand what went down with the release of Shovel Knight, then you post about "I hope they release like Shovel Knight which held back the physical version until the expansion was complete." makes no sense. Nothing is comparable about the situation to Bloodstained. Yacht Club games didn't have the resources to launch a physical release or on many platforms, Inticreates does. From launch till the release of the physical edition, YCG worked on the ports and the Plague Knight campaign. The timing worked out that they would be done with the Plague Knight expansion a short time after the initial physical release (a month perhaps? The time scale isn't clear) so they thought it would be more convenient for a slight delay. None of that applies to Bloodstained. The biggest problem a FEW people have this a staggered content release is that the physical media won't hold all the data ever made for the game but the same will be true of Shovel Knight. So why even make that post? I'm not hating, I'm just confused man *scratches head*
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Post by localriot on May 22, 2016 18:14:03 GMT -6
I'm not saying the situation with Bloodstained is the same. Just that that there was a conscious decision to delay Shovel Knight when they didn't have to and nobody asked them to. I probably wasn't clear enough in first post. There is nothing wrong with wanting a delayed physical release for Bloodstained, MANY would share this view.
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Post by otoshigami on May 22, 2016 18:30:00 GMT -6
after reading ALL THE COMMENTS, I think it's becoming VERY CLEAR for me at least. if Iga and his team want to release the main game and then STAGGER DLC content, then they better make sure that their SINGLE PLAYER MODE is "EPIC" no matter what just like shovel Knight main campaign. also you all forgot that they have CONSOLE PORTS that they need to deal with as it filled up their TIME SCHEDULE deadline, therefore it's IMPOSSIBLE for them to PUT ALL THE STRETCH GOALS into ONE GAME before release(unless you really want them to DELAY THE GAME for the sake of it). if it weren't for that CONSOLE PORTS stretch goals, then it would've been PC ONLY with "ALL THE CONTENT" in the first place in order to get FULL EXPERIENCE. that said, I hope this would make sense to you all. I feel like it's going to be a HUGE argument between "mighty no. 9(delay with more content) VS bloodstained(No Delay with less content) Development Direction" DEBACLE in a long run but that's another conversation.
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Astaroth
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Post by Astaroth on May 23, 2016 12:01:25 GMT -6
well, making sure the main game is epic has been the goal of iga and team from day 1, doubly so since a very well made and solid main game will provide a very solid basis for all the extra modes as those modes are essentially remixes of the main game content, the only mode that wont pull directly from the main game assets is the pixel prequel, and the fact theyre using ue4 means that except for wiiu and vita (which is why armature is handling the port there, to take that console development hurdle off the main teams shoulders) the difference in development between versions is negligible, ue4 does the heavy lifting when it compiles to different platforms
so it comes down to a discussion every game development process has, what can iga and team and publisher agree is the best timeframe possible to make sure that the main game is the best it can be without going past the point of diminishing returns and where that point is, since this game has never been promised as a 'COMING HOLIDAY 2016 TO A GAME STORE NEAR YOU!' weve already avoided the publisher pitfall of 'do we delay and miss that easy payday or do we push for holiday 2016 and work 12-16hr days up until the day of release to get out a day one patch?', one thing that will work in their favor is a good portion of the 'wouldnt it be cool if...' ideas that normally show up halfway into development (looking at you zelda wunx) were evaluated back during the ks campaign so feature creep will be minimal, iga and people with him have had to develop on a very tight schedule and budget before so they have experienced 'eternal crunch time of the sleepless mind' and know what that entails so they know a heavy focus on proper planning early on will help to avoid that, and all this means that the 2-3 year 'throwaway' portion of development was done before the ks finished ^_^
the biggest difference here is we are getting a window into these discussions as they happen, which is extremely rare in an industry that often puts up multiple walls and filters and ndas between itself and the consumer and tries to lock down any info until its processed and packaged into something that talks without saying anything (looking at you nx)
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Post by bickeru on Jun 29, 2016 13:35:52 GMT -6
I'm a little late here, but one of the major complaints I've seen against the staggered content is that it hurts buyers, and backers, of physical copies by essentially making a large chunk of the game digital anyway. What about a second disc? If after the content was completed and it was all done physical backers, console especially, received a second physical disc containing all the extra content missing from the initial release, with patches and updates for it in the meantime. Something like Metal Gear Solid 3: Subsistence, where all the extra modes and content were moved to a second and third disc instead of the base game. It might be more expensive, and a bit outdated these days, but I think it's a better solution than just leaving physical backers out in the cold with digital as the only option for all that.
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Post by LeoLeWolferoux on Jun 29, 2016 15:41:33 GMT -6
I think that Bloodstained: Ritual of the Night is a big enough game that staggered DLC would be the only available option to not delay the main game. And with all of the DLC, I think it could be possible for it to have a 'deluxe' or 'gold' edition disc. Much like how Bethesda has 'game of the year' editions, I think that they should stick to the staggered release goal of the extra bits, and then maybe make a larger version of the game down the road.
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