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Post by CastleDan on Apr 13, 2016 12:23:53 GMT -6
As you noticed I randomly spout out random Resident Evil comments in the shout box every so often and me being the impatient person I rather have some real dialog with other RE fans out there. Anyways, a new article was posted a few days ago and I want everyones thoughts - The producer of the upcoming Resident Evil 2 remake has told VideoGamer.com that work on the project is "progressing", and that he hopes the game will "recapture the spirit" of the original PSOne release. Speaking in an exclusive interview, Yoshiaki Hirabayashi explained that while he doesn't "think there's much meaning in simply saying things like 'Yes, I'm confident we can [recapture the feeling of the original]", his team at Capcom is "working hard on the game at the moment and there are some reasons why I think we can recapture the spirit of the first game. "As you mentioned, the first game's remake is held up as proof that a remaster can recapture the original game," he said, "and as it so happens, the RE GameCube remake was my first project at Capcom. I was able to learn from more experienced colleagues and see with my own eyes how they translated their efforts into such a masterpiece that built on an already well-received game. It was an incredibly valuable experience for me. "Also, Resident Evil 2 was the first Resident Evil I played. Everyone's experience is different but I remember how it felt to play it for the first time, and the task of bringing that to the fans all over again is a cause of daily headaches for me (laughs). Work is progressing on the game and all I can do is ask the fans to wait patiently and excited." Working on the GameCube remake of the original was an "incredible learning experience," Hirabayashi adds, with last year's HD remaster offering the team "a chance to go over the remake and check every single thing in it - not just the audio-visual assets, but the programming code for each stage, and analysing the pacing that makes it such a great experience. “This fine toothcomb approach to the remaster really showed me what my predecessors focused on during the original project and that's been very valuable too," he said. It isn't yet known whether the Resident Evil 2 Remake will feature the fixed camera angles of the original game, or the third-person view adopted by the later Resident Evil 4, 5 and 6. The feedback to Resident Evil 6, however, has helped shape the remake, Hirabayashi says. "Every title brings with it learning experiences," he added, "and of course I saw a lot of the feedback on Resident Evil 6 and have taken on board everything I've heard from the fans about the game and I want to show you what it taught me with through the next experience I'll be bringing to you." The pressure isn't just on from fans, however: Resident Evil 2 programmer Hiroyuki Kobayashi also tells VideoGamer.com that he hopes Hirabayashi is able to "understand" the intentions behind the original game. "I'd like him to really understand the intention of the original title and do his best to bring it over to the remake project!" Kobayashi said. www.videogamer.com/ps4/resident_evil_2_remake/news/resident_evil_2_remake_progressing_resi_6_feedback_being_taken_on_board_says_producer.htmlDo you get the impression that the info hints at it being fixed camera perspective or over the shoulder? I can see arguments for both but I want to see where everyone else leans after reading this.
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Post by Astaroth on Apr 14, 2016 2:52:23 GMT -6
well, re6 gets a lot of flak for a lot of things but i think its biggest problem was it tried to be everything to everyone and ended up getting a bit muddled, you had the horrory re1/re4 of leons campaign, the actiony re5 of chriss, the tyranty re2/re3 of sherrys, and ada had this mishmash of the others, if any game deserved the episodic treatment it was re6, that wouldve allowed the team to draft the overall storyline and then focus down on one portion at a time and make each piece more varied and special, and then once they got to ada focused on the intersections between the stories, still a good game overall
im hoping for fixed angles like re1make, and after re2make they do re3 and recv, and then ill have all the major ones again on steam, mwahahahaha
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Post by purifyweirdshard on Apr 14, 2016 7:13:03 GMT -6
I feel the same way about RE6 myself. I actually enjoyed Leon and Ada's story (it helps that these are two of my favorite characters), Jake/Sherry was...all right, and Chris' was just...Gears of Redfield, basically. They've done essentially what I also don't like about Square Enix lately, abandoning their old formula to make cinematic action games. Same thing Castlevania did...such is the way of AAA.
The RE2 folks are my favorite characters in the story, with only BARRY BURTON missing. It does sound like things can go either direction from that interview, but it's great to see they're conscious of fan feedback and expectations. It should be clear to them by now that going all out with big budget doesn't necessarily work out in the way they intend, and focusing on pleasing fans actually provides a large Internet positive reaction reach to casuals that don't otherwise know what's going on. This is certainly what they tried with Street Fighter 5, more or less From with the Souls games, other recent projects seem headed that way...they seem to finally be getting it. If the hardcre crowd is pleased enough, then it will catch on with gamers in all circles that it's something they should buy, and that's a large enough demographic to where they don't have to market to "everyone" anymore.
I could/should make a whole topic about that I guess...but yeah, Leon/Claire/Ada ftw. I hope I get to play as Ada, Claire gets her cowgirl/revolver extras and even if we're not looking at action RE2...I want Leon to roundhouse kick some things. I don't expect him to suplex everybody, but...once in a while? Maybe? lol. It wouldn't really fit though, he's pretty green in this game.
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Post by CastleDan on Apr 14, 2016 10:32:28 GMT -6
So you two would prefer fixed camera angles right? I feel like over the shoulder would make it into a completely different game entirely. Honestly, I miss the old pacing and style...I'm getting tired of the shooter focus of the newer games. I think it felt the best in RE4, and then it went into a style that everyone in the market uses and it lost it's RE feel. Anyways, im still picturing a 2016, fixed camera, pre-rendered Resident Evil. My god how beautiful it could be. because I'm sorry but a 12 year old game with pre-rendered graphics looks better than a current gen with full 3d - Not to mention the pure atmosphere it achieved -
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Post by JoJo on Apr 14, 2016 10:55:31 GMT -6
fixed camera angle is the way to play resident evil, that's a fact for me shoulder camera not really for me, only resident evil 4 that I think got the nail on me
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Post by Vampire on Apr 14, 2016 11:24:19 GMT -6
I pretty much hated resident evil 6,it was capcom trying to appease both the old and new generation and trying to appease both horror and action crowds in one big mess I hated how many ridiculous quick time events there was,and the monsters were honestly neither impressive nor something that shocked me,at this point the story was also a convulated mess
I'm an oldschool horror fan,to me the series was good up until resident evil 5 where upon that point capcom wanted to focus the series into a call of duty series using games like operation raccoon city which failed pretty bad,and their once more trying to push the resident evil series into an action shooter with the new upcoming umbrella game...sadly this is the fate of most horror games as they become victems of their own success,same thing happened with deadspace,EA forced it into an action series then killed it off
The resident evil revelations series has been ok,but their trying to always have a partner with you which dramatically takes out the fear of isolation in favor of appealing to people who are too scared to be on their own,at least the revelations series being episodic by nature has great storylines and interesting twists as compared to the main series as of now
The movies the live action ones are also nearing their end,resident evil is soon going to be in this state where it needs to decide what it wants to be,the resident evil remake for ps4 and xboxone was the highest digital selling title capcom ever had and made them flip their shit considering they thought it was a dead game with lackluster sales on a gamecube....mind you that was the problem it was on one underselling console most bought to play smash brothers
In order for resident evil 2 succeed it needs to focus back upon the horror roots,no multiplayer co-op and no over the shoulder view mode since those are more for action games,it also needs the tense moments the remake had
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Post by CastleDan on Apr 14, 2016 11:48:32 GMT -6
I pretty much hated resident evil 6,it was capcom trying to appease both the old and new generation and trying to appease both horror and action crowds in one big mess I hated how many ridiculous quick time events there was,and the monsters were honestly neither impressive nor something that shocked me,at this point the story was also a convulated mess I'm an oldschool horror fan,to me the series was good up until resident evil 5 where upon that point capcom wanted to focus the series into a call of duty series using games like operation raccoon city which failed pretty bad,and their once more trying to push the resident evil series into an action shooter with the new upcoming umbrella game...sadly this is the fate of most horror games as they become victems of their own success,same thing happened with deadspace,EA forced it into an action series then killed it off The resident evil revelations series has been ok,but their trying to always have a partner with you which dramatically takes out the fear of isolation in favor of appealing to people who are too scared to be on their own,at least the revelations series being episodic by nature has great storylines and interesting twists as compared to the main series as of now The movies the live action ones are also nearing their end,resident evil is soon going to be in this state where it needs to decide what it wants to be,the resident evil remake for ps4 and xboxone was the highest digital selling title capcom ever had and made them flip their shit considering they thought it was a dead game with lackluster sales on a gamecube....mind you that was the problem it was on one underselling console most bought to play smash brothers In order for resident evil 2 succeed it needs to focus back upon the horror roots,no multiplayer co-op and no over the shoulder view mode since those are more for action games,it also needs the tense moments the remake had I share the same viewpoints as you. I think Mikami understood what makes it feel like a horror series which is why RE4 while not being an RE story really, it still felt like an RE at heart. You couldn't run and gun, the environments were pretty creepy, the bosses for the most part had a very horror slant to it, the majority of the enemies weren't shooting guns at you. Either way, the series has turned into a hollywood action blockbuster type movie, instead of a campy horror series. Let's HOPE, they get what made RE2 so great. I asked one of capcom's marketing people about whether they're respecting RE2 like REmake did for 1 and he said " it's very respectful don't worry." We will see.
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Post by Scuttlest on Apr 14, 2016 12:55:48 GMT -6
Resident Evil 6 suffered from severe identity crisis in its desire to cater to the most amount of people. I prefer to not speak overly much about that game. Hopefully Capcom listened and heard the negative feedback from that game.
I find it hard to invest in an official person saying it will 'recapture the spirit'. How many times has someone at Capcom announced that they were 'going back to our roots' with Resident Evil at this point? Yet every game release actually brought it even further away from the franchise's roots. I'll grant that I did enjoy RE4 on my first few runs through it, but I've always felt that the game has extremely limited replayability.
Possibly relevant video.
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Post by CastleDan on Apr 18, 2016 10:42:50 GMT -6
Resident Evil 6 suffered from severe identity crisis in its desire to cater to the most amount of people. I prefer to not speak overly much about that game. Hopefully Capcom listened and heard the negative feedback from that game.
I find it hard to invest in an official person saying it will 'recapture the spirit'. How many times has someone at Capcom announced that they were 'going back to our roots' with Resident Evil at this point? Yet every game release actually brought it even further away from the franchise's roots. I'll grant that I did enjoy RE4 on my first few runs through it, but I've always felt that the game has extremely limited replayability.
Possibly relevant video.
I've sent that very video to the Resident Evil official facebook page. They say they will be listening to fan feedback so if you want to send feedback people.. Capcom Unity forums Resident Evil facebook page Or better yet hit them directly at feedback@capcom.com Send it your hopes not details on what you would do feature wise but stuff like.. ( Keep the gore, Pre-Rendered, Fixed Camera angles) and they will take the feedback and send it to the team or so they say the numerous times i've emailed them. Lol
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Post by CastleDan on Apr 19, 2016 11:40:52 GMT -6
If they use fixed camera angles, I just hope they also use the dodge system from RE3. One thing that I don't like about the REmake HD is how you can't dodge and have to use a limited amount of daggers and other items to free yourself from an enemy :s and considering how you really, really have to dodge enemies on that game, it only makes things unnecessarily harder in my opinion. And the dodge system from RE3 wasn't that easy to use, so it's not like it'll give an unfair advantage or anything. I feel like the dodge mechanic made a lot of sense in RE3 compared to RE2 due to the style of gameplay. RE3 the action was increased a lot some zombies were way fast than others and there was a lot MORE zombies coming at you at once. RE2 was relatively easy as is, so putting in the dodge mechanic would be a bit much. I guess it depends on what you prefer, I liked RE2 the most because it was the perfect balance between RE1's pure survival feel and RE3's more action feel, it hit a sweet spot. I don't want that balance messed with. Although it could use updates in some areas for sure. ( Quick turn, walking up stairs automatically...etc)
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Post by Vampire on Apr 19, 2016 13:13:01 GMT -6
Mmm a dodge mechanic in Resident evil 2 would not make much sense,there's hardly any room to do so in a claustrophobic Police station various rooms The dodge mechanic was a little more made sense in resident evil 3 because much of the game took place out in the open raccoon city streets and shopping districts,out there you had room to do so and as castledan said you dealt with a lot more enemies
You dealt with slow moving enemies,if they catch you then honestly that is your own fault and even then the original remake would be forgiving and give you an occassional one time use escape items such as the daggers and stun batteries,thats the risk of the game is being in close quarters with creeping enemies that can kill you quick if you are overwhelmed,thats the fear,thats resident evil's theme
Of course im not saying you getting ganged up by 2 enemies would mean instant death you take damage you shrug them off and then you can turn around or if you wanna be stupid and stand there and shoot them while they get back close to you and possibly kill you...well thats on you,most likely however there will be some kind of defense mechanic in the game,as I recall there was some button combination in resident evil 2 where you could push the basic enemies back?Maybe do that with a police baton if your not overwhelmed or attacked from behind,I also recall there was someway in resident evil 2 where you could tear off the enemy limbs,there was a lot of hidden secrets in that game you pretty much needed an official or unofficial guide for it
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Post by CastleDan on May 1, 2016 21:21:36 GMT -6
How does everyone feel about the game having a RE 3.5 camera style? It'll switch from fixed camera angles to OTS depending on what's happening in the game. I think it's a compromise that keeps the mood, suspense, and the being unaware of where your enemies are at, while keeping the precision aiming of the later games. I'd much prefer they perfect this style and put all their focus on it over doing a game that has a fixed camera mode and an OTS shoulder mode where it'll be too very different experiences and of less quality because the focus is being split.
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Post by Astaroth on May 2, 2016 16:27:17 GMT -6
That 3.5 switch screams silent hill 1, which i love but im unsure if itd be better for re2re than an extremely well polished re1re style
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Post by arct1c0n on May 2, 2016 17:23:43 GMT -6
Static camera or don't farking bother...
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Post by CastleDan on May 2, 2016 18:29:55 GMT -6
That 3.5 switch screams silent hill 1, which i love but im unsure if itd be better for re2re than an extremely well polished re1re style Right, but my argument is if they are planning on making an option for both camera styles ( fixed and OTS) I rather them focus on a joint style like the 3.5 style than two styles that will be watered down because they're splitting the focus. So yes, I rather Fixed Cameras above all but if they're gonna force OTS into this game I rather then put all their attention into one style than two, so the 3.5 style is the perfect mix.
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Post by Cernex on May 4, 2016 12:51:15 GMT -6
Right, but my argument is if they are planning on making an option for both camera styles ( fixed and OTS) I rather them focus on a joint style like the 3.5 style than two styles that will be watered down because they're splitting the focus. So yes, I rather Fixed Cameras above all but if they're gonna force OTS into this game I rather then put all their attention into one style than two, so the 3.5 style is the perfect mix. I can see that working, but I think the damage is done and enough people have complained about both the fixed camera and the "tank controls" that they're not even going to bother. I, for one, love the original RE2 and still play it on my N64 (see kids, this is why you don't throw away your old CRTs!), so I'm not that interested in a remake, let alone being hyped about it. At least not if Paul Haddad is not Leon's voice anymore. Which he hasn't been for quite some time. But yeah. Best case scenario, they go full REbirth (RE1 remake). Good case scenario, they go with 3.5. Worst case scenario... well, anything else, really. Not holding my breath.
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Post by Astaroth on May 4, 2016 13:36:09 GMT -6
took me a bit of searching, but that looks pretty badass, it has tank controls still, with quickturn, the ots could actually heighten tension since you have to sacrifice both situational awareness and mobility to attack, not too sure about the dodge though it works since the game is relying on a more haunted silent hills vibe (which would require a very tight story explanation given the more 'mad science' bent resident evil takes, like leon has been infected with the virus and some of the more supernatural elements are due to hallucinations brought on by the virus slowly taking over [health and status] and the healing herbs help keep the virus at bay)
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Post by CastleDan on May 4, 2016 14:42:19 GMT -6
Right, but my argument is if they are planning on making an option for both camera styles ( fixed and OTS) I rather them focus on a joint style like the 3.5 style than two styles that will be watered down because they're splitting the focus. So yes, I rather Fixed Cameras above all but if they're gonna force OTS into this game I rather then put all their attention into one style than two, so the 3.5 style is the perfect mix. I can see that working, but I think the damage is done and enough people have complained about both the fixed camera and the "tank controls" that they're not even going to bother. I, for one, love the original RE2 and still play it on my N64 (see kids, this is why you don't throw away your old CRTs!), so I'm not that interested in a remake, let alone being hyped about it. At least not if Paul Haddad is not Leon's voice anymore. Which he hasn't been for quite some time. But yeah. Best case scenario, they go full REbirth (RE1 remake). Good case scenario, they go with 3.5. Worst case scenario... well, anything else, really. Not holding my breath. I'm almost 90% sure fixed cameras will at least be an option in the game. I'm surprised you aren't interested, the first remake was amazing and actually improved on the original.
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Post by Cernex on May 6, 2016 13:23:50 GMT -6
I'm almost 90% sure fixed cameras will at least be an option in the game. I'm surprised you aren't interested, the first remake was amazing and actually improved on the original. Because the first remake (REbirth) was released waaaay back on the Gamecube era when Shinji Mikami was still with Capcom and supervising everything (including Zero, which has a bad rep). A lot of stuff has happened since then. Most of it terrible.
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Post by CastleDan on May 7, 2016 6:40:14 GMT -6
I'd argue capcom has sucked with this franchise because they're tackling something they aren't good at. Classic Survival Horror is their bread and butter. If they're going in a classic direction it'll be great. Hirabayashi actually worked on the ORIGINAL remake too, so he knows what they had to do to make the original remake work.
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