tav7623
Loyal Familiar
[TI1]
Posts: 223
inherit
56
0
Apr 18, 2022 7:14:09 GMT -6
164
tav7623
[TI1]
223
Jun 10, 2015 17:15:22 GMT -6
June 2015
tav7623
|
Post by tav7623 on May 26, 2019 12:50:27 GMT -6
|
|
tav7623
Loyal Familiar
[TI1]
Posts: 223
inherit
56
0
Apr 18, 2022 7:14:09 GMT -6
164
tav7623
[TI1]
223
Jun 10, 2015 17:15:22 GMT -6
June 2015
tav7623
|
Post by tav7623 on May 26, 2019 7:15:07 GMT -6
Just saw this and thought I'd share it Well I just beat Castlevania Bloodlines for the first time as Eric Lecarde (I've beaten it before with John Morris) after several attempts and I managed to do it with out using a save state, hell I came real close to doing it without using a single continue only to fall Bartley (I also had been streaming my Lecarde playthroughs and of course the one time I don't do that I manage to beat the game....go figure, anyways I'm currently in the process of "streaming" that playthrough via the Collection's Watch Replay feature and will post a link here, once it's done, for the curious.
|
|
tav7623
Loyal Familiar
[TI1]
Posts: 223
inherit
56
0
Apr 18, 2022 7:14:09 GMT -6
164
tav7623
[TI1]
223
Jun 10, 2015 17:15:22 GMT -6
June 2015
tav7623
|
Post by tav7623 on May 25, 2019 16:04:07 GMT -6
If they were to put out a "Castlevania 3D Collection" I'd be one of the few madmen to get it. It probably won't happen since the N64 and PS2 'vanias have terrible reputation, but aside from the curiosity you stirred in me with your posts for the N64 ones, I adored the PS2 ones and cherished them a lot. Curse of Darkness even got a 5/5 on my Backloggery profile because despite the horrible level design and the awful graphics I don't think I've ever had more fun with a videogame than the first time I played it as a teen. The memories! So I'd buy that sort of collection in a heartbeat haha I'd also be down for a "Castlevania 3D collection" as I absolutely loved the PS2 CV games (I practically 100% completed Lament of Innocence back in the day) and the first Lords of Shadow game, the other 2 Lords of Shadow games eh. not so much. Now in the case of Castlevania 64, up til last year (when I got my Kickstarted Brawler 64 controller) I absolutely hated this game, mainly because I hated the controls (and the N64's Trident controller...may the person responsible for that atrocity burn in the pits of hell for all eternity ) so much so that I absolutely refused to play past the first stage's Mid Boss battle despite attempting to play the game several times. Since getting my Brawler 64 controller I've not only actually managed to beat the game, but also enjoyed it enough that I do eventually want to revisit it and do a Carrie playthrough. Now while the game is far from perfect (some of the platforming and some questionable creature designs) there were definitely more than a few things that I absolutely loved about the game such as the music, some of the boss fights, some story elements like the Rosa side story, and the fact that not only were there vampires other than Dracula living in the castle (granted not many) some of them love to (quite effectively imo) fuck around with you.
|
|
tav7623
Loyal Familiar
[TI1]
Posts: 223
inherit
56
0
Apr 18, 2022 7:14:09 GMT -6
164
tav7623
[TI1]
223
Jun 10, 2015 17:15:22 GMT -6
June 2015
tav7623
|
Post by tav7623 on May 24, 2019 16:43:45 GMT -6
I'd love to see the art book (with different cover art) made available for purchase (and maybe a full blown strategy guide )
|
|
tav7623
Loyal Familiar
[TI1]
Posts: 223
inherit
56
0
Apr 18, 2022 7:14:09 GMT -6
164
tav7623
[TI1]
223
Jun 10, 2015 17:15:22 GMT -6
June 2015
tav7623
|
Post by tav7623 on May 23, 2019 12:22:42 GMT -6
tav7623 The "3rd unlockable character" is actually just the 3rd playable character and thus part of the 2 extra characters to be released post launch. Ah ok lol, for some reason I had it my head that there was gonna be a 3rd extra playable character , anyways thanks for clearing that up for me I went and removed it from my post.
|
|
tav7623
Loyal Familiar
[TI1]
Posts: 223
inherit
56
0
Apr 18, 2022 7:14:09 GMT -6
164
tav7623
[TI1]
223
Jun 10, 2015 17:15:22 GMT -6
June 2015
tav7623
|
Post by tav7623 on May 23, 2019 12:14:32 GMT -6
Just saw the update and so far the only thing in there that really disappointed me was the quantity of the Steelbooks being made available to backers cause I bet you more than 800 backers would love to have that steelbook . Also while I am not a fan of the $15 price tag for the steelbook I totally understand why it's that way since this was not included in the original Kickstarter (and thus not guaranteed to backers for free) and it is (more than likely) coming directly out of ArtPlay/505 Games' own pockets where as (and correct me if I'm wrong) the rest of the cases are probably coming out of the retailers own pockets (which is probably why Best Buy has 3000 of them). P.S. Here are a few more things that I'd like to bring up/mention that Question didn't touch on in the update that I feel needs some clarification: 1. As part of the Social Media Meta game during the campaign backers unlocked a goal which would give every backer tier a 8 bit remix track (as well as a PC & Mobile phone wallpaper) so I wondering if this is something that will be included in backer copies or something that will be digitally sent to backers at a later time? 2. Will New Game + mode be available/unlockable at launch? 3. For the backers who are getting a physical (and/or digital) soundtrack will the soundtrack include the 8 bit music from Classic Mode and will backers who got the digital soundtrack get it on day one? 4. Will the Retro style Strategy guide for the $100+ tier backers come with the physical game when it ships next month or will it arrive later along with the physical soundtrack and other physical items/knick knacks? 5. This doesn't really have anything to do with the stretch goals, but I was wondering if the Art Book would be sold separately down the road (with different cover art of course) via Fangamer,etc.?
|
|
tav7623
Loyal Familiar
[TI1]
Posts: 223
inherit
56
0
Apr 18, 2022 7:14:09 GMT -6
164
tav7623
[TI1]
223
Jun 10, 2015 17:15:22 GMT -6
June 2015
tav7623
|
Post by tav7623 on May 22, 2019 17:11:43 GMT -6
-Yeah, that platforming input latency is NOT normal. I wonder what's going on, and if it's across all platforms. What are you playing it on? I don't have much of a background in programming, but the only thing I can guess is there are too many animations happening too quickly between Simon's landing and the platform starting its rotation. In recent years I've played this game on its original hardware somewhere close to once a year, and those sections should be mildly challenging, at most, on the SNES--just slightly faster than the rotating platforms in some of the other games. The fact that people will experience the game for the first time this way troubles me some, as it's a top 3 Castlevania for me. It's especially upsetting because that's one of the longest stages in the game, and is a bit of showpiece for the game's graphical effects. Maybe some people are just taking it for granted and adjusting with a quicker pressing of the buttons. I tried it with a keyboard as well as a controller on PC, and the issue appeared through both methods like 9 out of 10 times. I think once it played somewhat normal, but I don't know if I did something differently in terms of touching the directional pad differently upon landing. tav7623 , did you or anyone else here notice a problem with input lag on the flipping platforms in Stage 4 of SCV4? And for the record, so far, up to Stage 5, this is the only time I've noticed this kind of input lag (though I did hear one brief sound glitch in the music in Stage 3's jazzy latter half). I didn't notice it during that stage in particular but I did notice it in a few of the later stages where I had to jump across multiple flipping platforms cause it led to a few deaths, I also noticed it in a few instances where the platform falls apart/disintegrate upon landing on them.
|
|
tav7623
Loyal Familiar
[TI1]
Posts: 223
inherit
56
0
Apr 18, 2022 7:14:09 GMT -6
164
tav7623
[TI1]
223
Jun 10, 2015 17:15:22 GMT -6
June 2015
tav7623
|
Post by tav7623 on May 21, 2019 21:18:41 GMT -6
Playlist has the other two tracks added. If they need to be reordered just give me simple instructions using the video titles as they appear in the playlist. I can't edit the actual titles of those videos as all I've done is put them in a playlist. The videos are on channels I do not run. Thanks for the two new tracks No problem, ok, the ones that are not in the right spot I ended up putting a note in parentheses next to the composers name saying where it belongs, but to help save some time here are the tracks that are in the wrong spots.
#38 Bloodstained: Curse of the Moon OST - Zangetsu Ending / Unworthy Sacrifice (Fin) is track #29 #31 Bloodstained: Curse of the Moon Music - Credits Theme is track #30
#9 Bloodstained: Curse of The Moon- New Allies: Ally Recruited Music Video is track #31 #30 Bloodstained: Curse of the Moon OST - Normal Ending (To be Continued) is track #32 #39 10 New Soul Art - Bloodstained: Curse of the Moon OST track #33 #32 Bloodstained: Curse of the Moon Music - Stage 9A [Fallen Moon's Requiem] is track #34 #33 Bloodstained: Curse of the Moon Music - Stage 9B [Fallen Moon's Requiem] is track #35 #34 Bloodstained: Curse of the Moon OST - Intro Boss 9 is track #36 #35 Nightmare of the Cursed Ones (Secret Boss Theme) - Bloodstained: Curse of the Moon OST is track #37 #36 Bloodstained: Curse of the Moon OST - Nightmare Ending (Zangetsu is gone) is track #38 #37 Bloodstained: Curse of the Moon OST - Nightmare Ending 2/Afterlife (The End?...) is track #39
|
|
tav7623
Loyal Familiar
[TI1]
Posts: 223
inherit
56
0
Apr 18, 2022 7:14:09 GMT -6
164
tav7623
[TI1]
223
Jun 10, 2015 17:15:22 GMT -6
June 2015
tav7623
|
Post by tav7623 on May 21, 2019 20:34:27 GMT -6
Since my last post I've beaten Castlevania III multiple times (I did a full game Trevor Only run, then a full game Trevor & Grant run, after those two runs I realized, after seeing someone mention Passwords in this thread, that I could use Passwords to do 2 relatively short playthroughs that startat the final stage with Alucard, then Sypha, and I'm kinda glad I did as it not only saved me some time, but I also discovered that Alucard's normal attack when fully upgrade makes it a lot easier to defeat Dracula's 3rd form without having to use the moving platforms and that Sypha's Fireball spell can really fuck up Dracula's last 2 forms real quick if you have enough hearts), I also beat Super Castlevania IV which was a little bit tougher than I remembered it being (the soundtrack still kicks ass though ) from my first playthrough of the game a few years ago (for some reason I kept getting really fucked up in the Slogra fight, which I for some reason remember being a breeze my first time through the game) and in the process encountered several crashes/freezes fortunately I had gotten in the habit of regularly save stating after the Castlevania 1 debacle (to recap I got halfway through the hallway right before the Death boss fight with minimal damage & holy water without savestating, the game crashed/froze and I had to restart the game completely from scratch) so I was able to start right where I left off once I restarted the game. So all that's left is my personal favorite "Classicvania" game (mainly because it was the first game in the series I played and fell in love with all the way back in 1994), Castlevania Bloodlines and I'm gonna try to challenge myself with this playthrough. First off I'm gonna do 2 full playthroughs, first as Eric Lacarde on Normal Difficulty, then I'm gonna follow it up with an Expert Mode run as John Morris and I'm gonna try to do it without using Passwords or a single Save State (I may also impose a no continues rule, but atm I'm still debating whether or not I want to do that) .
|
|
tav7623
Loyal Familiar
[TI1]
Posts: 223
inherit
56
0
Apr 18, 2022 7:14:09 GMT -6
164
tav7623
[TI1]
223
Jun 10, 2015 17:15:22 GMT -6
June 2015
tav7623
|
Post by tav7623 on May 21, 2019 13:16:49 GMT -6
Posts like this are much appreciated, thank you for making time to write the details about OST compared to the playlist on Youtube. I can’t wait to listen to the soundtrack in whole, as it is made on the CD. I liked both the game and music a lot. No problem, same here (it's why I went for LRG's Classic Edition despite already having digital copies of the game for Xbox & 3DS, also I kinda like the idea of having a physical version of the game ) also just as a heads up I just posted videos for the "missing" tracks in my original post so now the entire soundtrack should be available for "listening" on youtube.
|
|
tav7623
Loyal Familiar
[TI1]
Posts: 223
inherit
56
0
Apr 18, 2022 7:14:09 GMT -6
164
tav7623
[TI1]
223
Jun 10, 2015 17:15:22 GMT -6
June 2015
tav7623
|
Post by tav7623 on May 21, 2019 12:30:12 GMT -6
I saw that, tav7623 . I just wasn't sure if it was two versions or different ending themes with the same name (since one specified being for the Normal Ending). XombieMike 's playlist has multiple ending themes collected from the various YouTube uploaders, none of which have the OST names for obvious reasons. Feel free to let us know how everything matches up.
Also, I would ask anyone with the album to consider uploading the Game Over music track to YouTube; it's the only one that was never available on its own as far as I could find.
EDIT: My memory has at last been sparked. To quote what I posted in the Shoutbox:
Oh, I got it; I remember now. It's the "intro" portion used in certain endings. The normal and bad endings use the same ending music, as do Nightmare and all runs save one ignoring all allies. HOWEVER, those runs add an introductory segment. That segment also leads into the ending music for a Zangetsu ignores all solo run which is a DIFFERENT ending theme. We didn't bother looking for that music for the various runs since that intro section was included with the "Nightmare's End" music. You can see examples of all those ending variants here. I remember talking to XombieMike about this back when the tracks were first being uploaded; it had just LONG slipped my mind in the time since. Going by what tav7623 said about the length difference, I presume After the Nightmare is (obviously) the version used when completing Nightmare Mode while After the Nightmare -Normal End ver.- is the one you get for the various alternate Zangetsu endings. Ok went through XombieMike 's Playlist and here are the official titles in the order that he has them posted in the playlist, now most of them were in order and the few that weren't I made sure to make a note about it next to the song.
1. Theme of Bloodstained: Music by Michiru Yamane, Arranged by Hiroaki Sano & Ippo Yamada
2. Call of Eternity: Music by Michiru Yamane, Arranged by Aoi Takeda & Ippo Yamada ( Note: the video version is 35 seconds longer than the official track)
3. Theme of Zengetsu: Music by Michiru Yamane, Arranged by Aoi Takeda (Note: The official track is only 1 min & 26 seconds long)
4. Moonlit Blade: Music by Ippo Yamada (Note: The video version is 55 seconds longer than the official track) 5. Billowing Steam: Music by Ippo Yamada 6. Desperado's Death Parade: Music by Ippo Yamada (Note: The video version is 56 seconds longer than the official track) 7. R.I.P. : Music by Takumi Sato (Note: The official track is only 8 seconds long) 8. Voyage of Promise (Theme of Miriam): Music by Michiru Yamane, Arranged by Ryo Kawakami (Note: The official track length is 1 min 22 seconds) 9. Soul Art Acquisition: Music by Ryo Yoshinaga (Note: This track is officially listed as track #31)
10. On To The Next Battle: Music by Hiroaki Sano (Note: The official track length is 1 min 42 seconds)
11. Bloody Frontier: Music by Aoi Takeda (Note: The official track length is 8 seconds)
12. Depths of Despair: Music by Aoi Takeda (Note: The video version is 59 seconds longer than the official track) 13. Frigid Waltz: Music by Aoi Takeda
14. Theme of Alfred: Music by Michiru Yamane, Arranged by Ryo Kawakami (Note: the official track length is 2 mins 11 seconds)
15. Boundless Avarice: Music by Takumi Sato (Note: The video version is 1 min 13 seconds longer than the official track)
16. Grim Dealings: Music by Takumi Sato
17. Theme of Gebel: Music by Michiru Yamane, Arranged by Ryo Yoshinaga (Note: The official track length is 1 min 56 seconds) 18. Echoes of Sorrow: Music by Ippo Yamada (Note: The video version is 1 min 2 seconds longer than the official track) 19. Grotesque Horror: Music by Ippo Yamada
20. Voyage of Promise: Music by Michiru Yamane, Arranged by Kiroaki Sano (Note: The official track length is 2 mins 55 seconds) 21. Heart of the Storm: Music by Hiroaki Sano 22. Gruesome Slaughter: Music by Ippo Yamada (Note: The video version is 1 min 5 seconds longer than the official track) 23. Luscious Crimson: Music by Hiroaki Sano
24. Malicious Intent: Music by Aoi Takeda, Arranged by Aoi Takeda & Ippo Yamada (Note: The official track length is 2 mins 20 seconds) 25. Wicked Smirk: Music by Aoi Takeda 26. Jamais Vu: Music by Aoi Takeda (Note: The video version is 48 seconds longer than the official track) 27. Lunatic Princess: Music by Hiroaki Sano 28. Full Moon's Calamity: Music by Hiroaki Sano
29. Silent Howling: Music by Michiru Yamane, Arranged by Hiroaki Sano (Note: The official track length is 3 mins 56 seconds) 30. The Horrible Night: Music by Aoi Takeda (Note: This track is officially listed as track #32 and has a runtime of 2 mins 19 seconds)
31. Curse of the Moon: Music by Ippo Yamada (Note: This track is officially listed as track #30) 32. Into the Hellscape: Music by Ippo Yamada (Note: This track is officially listed as track #34 and has an official runtime of 1 min 32 seconds) 33. Soul of the Damned: Music by Takumi Sato (Note: This track is officially listed as track #35 and has an official runtime of 3 mins 2 seconds)
34. Dark Emperor: Music by Takumi Sato (Note: This track is officially listed as track #36) 35. Exorschism: Music by Michiru Yamane, Arranged by Hiroaki Sano (Note: This track is officially listed as track #37 and has an official runtime of 2 mins 41 seconds) 36. After the Nightmare: Music by Ryo Kawakami (Note: This track is officially listed as track #38 and has an official runtime of 1 min 41 seconds) 37. Lucid Dreams: Music by Ryo Kawakami (Note: This track is officially listed as track #39)
38. Beyond the Longest Night: Music by Ryo Kawakami (Note: This track is officially listed as track #29 and has an official runtime of 2 mins 10 seconds)
39. New Comrade: Music by Ryo Yoshinaga (Note: This track is officially listed as track #33)
Missing Tracks: #40 - Game Over
#41 - After the Nightmare: Normal End Ver.
UPDATE: I uploaded video versions (with a static screen) for both missing songs, you can listen/view them at:
Game Over -
After the Nightmare: Normal End Ver. -
|
|
tav7623
Loyal Familiar
[TI1]
Posts: 223
inherit
56
0
Apr 18, 2022 7:14:09 GMT -6
164
tav7623
[TI1]
223
Jun 10, 2015 17:15:22 GMT -6
June 2015
tav7623
|
Post by tav7623 on May 20, 2019 19:36:06 GMT -6
<raises an eyebrow> Forty-ONE tracks? XombieMike , either we missed something other than just the Game Over music or there's a bonus/alternate track on that thing. There are 2 versions of After the Nightmare, with one being about 20 seconds longer than the other
|
|
tav7623
Loyal Familiar
[TI1]
Posts: 223
inherit
56
0
Apr 18, 2022 7:14:09 GMT -6
164
tav7623
[TI1]
223
Jun 10, 2015 17:15:22 GMT -6
June 2015
tav7623
|
Post by tav7623 on May 20, 2019 11:45:37 GMT -6
Got my PS4 Classic Edition of Bloodstained Curse of the Moon in the mail, and its magnificent, a trading card, two sided poster, a sorta instruction manual, gorgeous art on both sides of the cover slip, an NES slip for the PS4 case, and a CD of the soundtrack.... I'm gonna go play some more Curse of the Moon tonight! Same here and totally agree
|
|
tav7623
Loyal Familiar
[TI1]
Posts: 223
inherit
56
0
Apr 18, 2022 7:14:09 GMT -6
164
tav7623
[TI1]
223
Jun 10, 2015 17:15:22 GMT -6
June 2015
tav7623
|
Post by tav7623 on May 20, 2019 11:44:20 GMT -6
My PS4 Classic Edition just arrived!!!
|
|
tav7623
Loyal Familiar
[TI1]
Posts: 223
inherit
56
0
Apr 18, 2022 7:14:09 GMT -6
164
tav7623
[TI1]
223
Jun 10, 2015 17:15:22 GMT -6
June 2015
tav7623
|
Post by tav7623 on May 19, 2019 17:00:07 GMT -6
Impressive taking down Bloodlines like that. It's no easy feat. The limited continues thing is definitely something to get used to. You and Freddy both gave really good feedback about Bloodlines. Eventually when I feel I've played enough, and I'm feeling 100%, I'll try to put down some more comprehensive thoughts on it. I will say that John's whipslinging move is incredibly liberating. To be able to swing across ceilings without grapple points is awesome. You can even use it on the first boss to mix up the encounter, though you really don't need to it beat him. I think there's been a problem in the series of integrating this move fully, both in Bloodlines and SCV4, but I always felt it should remain a staple. One thing I don't understand is why you can jump and whip downward, but not jump and whip diagonally downward like in Chronicles. Eric is crazy. He's sort of the "easier" mode? He has so many moves. There's even a thing where you can spin and reverse his spear after you thrust it with a Street Fighter-like motion. I need to read the manual to make sure I know what I'm doing with all this. I still haven't figured out how to consistently use the new item crash and the super-powered whip crash moves. Having a third face button for the sub-weapon feels great, though. By the way, from the interview I read a while back about SCV4, IIRC, the director of SCV4 advised the Mega Drive/Genesis team at times on Bloodlines. A helpful tip for beating the game is going into the options menu and increasing your lives to 5. Wouldn't have beaten the game as fast as I did without it. The game is similar to the NES CVs in that it requires memorization and good execution on the players end. Playing the game on the standard 2 lives (?) is just asking for extra punishment.
And yes I can only second your advice to read the game manual. On my first play-through with John I wasn't aware of the item crash ability and it would have made things a lot easier if I had read the manual. When I read it after beating the game I immediately recalled all the times where it would have been helpful to clear out tricky areas especially when low on health as is often the case.
Not sure I've yet to discover the spear reversal you mentioned for Eric. The only special input command I'm aware of is pressing or holding (?) the attack button again after attacking to add another hit to your initial attack.
As far as future CV collections go I'd prefer the next collection completed the 2D Classicvanias, and then move onto the Igavanias (SotN, GBA and DS titles) and then go for the N64, PS2, PS3 titles from there.
I think he's referring to the move at the 1 min 5 second mark in this video
|
|
tav7623
Loyal Familiar
[TI1]
Posts: 223
inherit
56
0
Apr 18, 2022 7:14:09 GMT -6
164
tav7623
[TI1]
223
Jun 10, 2015 17:15:22 GMT -6
June 2015
tav7623
|
Post by tav7623 on May 19, 2019 16:34:03 GMT -6
So, I open this up to everyone: playing these older Castlevania entries, is there anything you felt should have been integrated into IGA's games over the years (or even now)? Or do you just consider them permanently two different things? Also, what will a second collection look like? Are we talking IGA collection (with Circle of the Moon by KCEK), or are we looking at a continuation of the classic entries? Vampire Killer MSX, Dracula X, Rondo, Chronicles, Kid Dracula GB, DXC, Legends, Adventure Rebirth--that's eight titles, for example. Or will it be some mix of the two? The only thing (outside of taking the control scheme from Super Castlevania IV and applying it to the GBA games) from the older games that I really wish had made it into the IGA Castlevania games was the ability to use the whip to traverse parts of the castle ala Bloodlines & Super Castlevania IV when you have a whip equipped. As far as a second collection is concerned I feel it will feature IGA's GBA & DS games and not Rondo or SotN (even though I'd quadruple dip on them in heartbeat), it would also probably include Castlevania Legends, Harmony of Despair as well as either Castlevania Puzzle: Encore of the Night or maybe the cell phone game Order of Shadows. Now the reason why I don't think they will include Rondo or SotN in one of these collections is because they technically are already in a collection of their own (the Requiem Collection) so I have a feeling they'll probably port that to other consoles/platforms instead. Now if they ever ended up doing a 3rd Castlevania collection I think it would probably contain all the 3D games in the series so CV 64, CV 64: Legacy of Darkness, Lament of Innocence, Curse of Darkness, both Lords of Shadow games (complete with all DLC), and maybe Judgement though it would be a really nice surprise if it also contained a completed/finished version of the cancelled Dreamcast game Castlevania Ressurection.
|
|
tav7623
Loyal Familiar
[TI1]
Posts: 223
inherit
56
0
Apr 18, 2022 7:14:09 GMT -6
164
tav7623
[TI1]
223
Jun 10, 2015 17:15:22 GMT -6
June 2015
tav7623
|
Post by tav7623 on May 18, 2019 19:37:57 GMT -6
Yeah, the design philosophies are so different in these games, and each has their own graphical pros and cons that it makes them tricky to assess. I enjoyed reading your really honest thoughts there. There seems to be a growing, retroactive movement on the internet to put Bloodlines ahead of SCV4, and I don't know if I'd ever, ever go that far, despite finding Bloodline's eccentricities to be delightful. (Stages 2 and 3 are maybe my favorites; though the way Stage 1 shakes up the idea of Dracula's Castle, with that bone staircase and such is very striking as well.) I hopefully will get a chance to go hands-on with the collection later today and reassess Bloodlines. I think you're right about Dracula X. The thing that always surprises me is that Bloodlines came out after Rondo. My mind always wants to tell me it came out right after SCV4.
I think the main reason for the retroactive movement in regards to Bloodlines is due to people like Jeremy Parish posting articles on sites such as Polygon (and in gaming forums) touting the game as a long forgotten gem and bringing up the fact that it was one of a handful of Castlevania games that (prior to this release & the upcoming Genesis mini) had never been re-released on another platform before which got more people interested in going back and checking it out.
Now that you've played Bloodlines have you played the sequel Potrait of Ruin on the Nintendo DS and if not did playing Bloodlines make you inclined to want to go check it out?
|
|
tav7623
Loyal Familiar
[TI1]
Posts: 223
inherit
56
0
Apr 18, 2022 7:14:09 GMT -6
164
tav7623
[TI1]
223
Jun 10, 2015 17:15:22 GMT -6
June 2015
tav7623
|
Post by tav7623 on May 18, 2019 16:55:08 GMT -6
Congrats on beating Simon's Quest.
-Any word on the controls? Some people say they are horrible for the NES games, but I looked at the mapping of B and A as attack and jump, and that's the same as the NES, the only difference being the angle of the buttons. (I've heard people saying "A" should be attack, but that makes no sense to me. I remember they flipped the buttons on the Mega Man Anniversary Collection for Gamecube, and that was awful.)
-I heard that the Level 5 bug is due to them using the wrong ROM, which was known to have this glitch when sprites overload the screen. Don't know if it's true or not.
-I'm also hearing that CV1's Stage 2 has a sound bug.
I'm trying to figure out if my low-grade computer can handle this game. It could handle Curse of the Moon, but it chugged big time with the two Ritual of the Night demos. I will want to fire up Bloodlines with this collection, so it could be more demanding. Not sure.
Thanks! since my last post I’ve also beaten both GB Castlevania games for the first time. As far as the controls for the NES games go they were fine to me even though it took me a little getting used to playing it on a Dual Shock controller and while it would have been nice to be able to do custom button mapping it wasn't a big deal to me. So far the only bugs I encountered was the one I mentioned in my original post and one in Castlevania Adventure which was similar to the one I encountered in CV1 only without the screeching audio, but in that instance I think it was caused by me bringing up the options menu & pressing a few other buttons simultaneously/in quick succession so that may have been what happened with CV1. If you were able to run Curse of the Moon on your PC then I would this collection (even the SNES & Genesis games) should run just fine on it.
|
|
tav7623
Loyal Familiar
[TI1]
Posts: 223
inherit
56
0
Apr 18, 2022 7:14:09 GMT -6
164
tav7623
[TI1]
223
Jun 10, 2015 17:15:22 GMT -6
June 2015
tav7623
|
Post by tav7623 on May 16, 2019 21:31:14 GMT -6
Just finished the first 2 Castlevania games in the collection (Castlevania & Castlevania 2: Simon's Quest), which actually marks the first time I've actually beaten Simon's Quest (I got the "Normal" ending, taking about 11 in game days) and so far outside of a bug that caused Castlevania to freeze in the hallway right before the boss fight with Death (and of course I didn't realize the collection allowed for saves/save states so I didn't save any of my progress and had to start the whole game all over again) I'm really enjoying this collection. I especially enjoy the 80 pg bonus book that you can view through the in game menus and definitely plan on digging through it some more in the next couple of day.
|
|
tav7623
Loyal Familiar
[TI1]
Posts: 223
inherit
56
0
Apr 18, 2022 7:14:09 GMT -6
164
tav7623
[TI1]
223
Jun 10, 2015 17:15:22 GMT -6
June 2015
tav7623
|
Post by tav7623 on Mar 24, 2019 19:53:39 GMT -6
Outside of a few that have already been released such as RE 2 Remake & DMC 5 there's Mortal Kombat 11, Xeno Crisis(Kickstarter game), Shenmue 3, Crash Team Racing, Ori 2, Medevil HD, Wolfenstien: Young Blood, Bayonetta 3, Luigi's Mansion 3, & Doom Eternal
|
|