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Post by freddythemonkey on May 19, 2019 10:37:52 GMT -6
RichterB lol no I prefer Bloodlines but I'd just woken up when I wrote that and my brain just malfunctioned haha
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Post by freddythemonkey on May 19, 2019 1:28:26 GMT -6
I'm close to completing both SC4 and Bloodlines for the first time (I used to play them on emulator with my older brother but I was way too young back then to remember them properly) and I have to say I do prefer the latter to the former.
SC4 has unparalleled atmosphere for a classicvania. Moody, ominous soundtrack with graphics so beautiful and full of details they're unreal. Controlling Simon is also pretty satisfying with all the stuff he can pull off. But the game feels very unbalanced to me. Subweapons are more than situational because the whip is almost too versatile, and it seems like the design is classic without accommodating for the new controls and proportions. The vast majority of the game is too easy, while on the other hand some jumps are frustrating because they seem to ignore the fact that you are controlling a bigger character than usual. I also don't like the fact that colliding a few pixels with a platform above you stops Simon dead in his tracks and that it seems to happen more often than usual. It's a great game, no doubt, but those things are big flaws for me personally.
Bloodlines, on the other hand, I'm adoring pretty much all around. It just has few stages and no major branching paths and some sound effects are kinda weird, but everything else is stellar. Levels are so diverse and creative, long and with an abundance of different obstacles and mini bosses. They feel very dense, complete and all around satisfying. I like the fact that sub weapons have this mini item crash that makes them useful in various situation with a modest cost. There is also the ultimate upgrade for nuking rooms. Also, the soundtrack and graphics are still phenomenal (in a different way to SC4) and the difficulty level is just fine. Clearing the game on normal without using passwords is challenging (maybe the final stages are too punishing because they don't seem to have any health refills or maybe I just haven't found them) but most of the time death feels fair and not frustrating. I also like how different the characters feel even though they have only minor moveset differences all things considered. It might as well be my favorite retrovania!
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Post by freddythemonkey on May 18, 2019 15:37:41 GMT -6
Galamoth yeah those people are annoying and frankly not justifiable because one thing is legitimate criticism, another is to irritate people on purpose, spewing gratuitous hate. We've also had the opposite. I don't mean sylver's comment specifically (in this case it might just be me getting oversensitive over stupid stuff, but I do believe the Internet desensitized us; words have a precise weight and saying that "people were whining" over stuff, generalizing, is a pretty strong statement), but I recalled some baffling posts when the MAC/Linux problem was at its peak of discussion. So I agree with you that those trolls/annoying people aren't doing anyone any favors and are, in fact, very unpleasant, but we shouldn't give in to the need to overcompensate with "absolute" positivity. I feel that the game did well enough on its own on that particular front, with the trailer showcasing improvements that were, in fact, born from the thorough criticism we conducted in the Beta period.
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Post by freddythemonkey on May 18, 2019 15:12:07 GMT -6
I still have to understand the concept that criticizing a technical aspect that could've been better equals to "whining". I understand that we're in the official forums but the atmosphere since the Beta is really rubbing me the wrong way. What is this apparent aura of perfection and criticism rejection?
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Post by freddythemonkey on May 17, 2019 14:39:03 GMT -6
RichterB the control scheme is pretty faithful to the original scheme the games had. For example, in SCV4 you use subweapons with the right shoulder button. In the NES titles, A is jump and B is attack. Complaining about "horrible controls" is completely nonsensical. One could argue that you should be able to remap buttons and that's understandable, but the default control scheme for the games is the same they really had. The only difference is that Switch has four buttons instead of two so one might naturally think that the equivalent to a playstation's X button would be jump and "square" would be attack... but like I said, it's literally their original controls. CV1 has a beeping noise at random which is pretty annoying and I think not limited to level 2, but it's not THAT MUCH of an hindrance all things considered. Experience tells me that these collections work at their best on a console. As much as I love retrogaming on PC, the many different configurations seem to be especially tricky for this kind of collections. The Megaman X ones have terrible reviews on Steam reporting endless problems, but on Switch they work alright in my opinion.
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Post by freddythemonkey on May 16, 2019 14:33:48 GMT -6
First time playing Kid Dracula, I'm at level 4 but gosh it's pretty horrible lol levels are simplistic in design but a lot of them have gimmick that make controlling Kid a nightmare. I'll complete it for the novelty but it's really not that good.
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Post by freddythemonkey on May 16, 2019 1:58:28 GMT -6
Even the EU version of the collection has Bloodlines, not TNG. Which is good.
Anyway, for now the collection seems to have good emulation. I tried CV1, 3, Bloodlines and Kid Dracula a bit and it seems fine. CV1 has a strange beeping SFX every now and then which I didn't remember when I played it on GBA, but apart from that the emulation seems pretty nice.
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Post by freddythemonkey on May 16, 2019 1:54:59 GMT -6
this game is for Nintendo players, other players no understand, no love this games You're starting to get really annoying, mate. I have the game on Steam and I completed it 100%. It's about time you stop with this Nintendo-centric bullshit and accept that maybe, just maybe, a person can be passionate with video games even if he doesn't only play on freaking Nintendo systems.
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Post by freddythemonkey on May 6, 2019 2:20:27 GMT -6
I'd be content with the usual features Igavanias always had. Then again, I don't care at all for pretty much all of the extra modes so it's kinda obvious I wouldn't be bothered if they came later. In fact, I'd be happy because that would mean that all of the time until now went to develop a robust main game, though I do realize it's a pretty selfish way of thinking because there are people who look forward to extra modes.
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Post by freddythemonkey on May 3, 2019 10:33:44 GMT -6
freddythemonkey Know what you mean, I'm glad I was a part of this, that I spent more than just pre-ordering a copy money and that my money went towards helping to make the game and giving IGA a chance to stand on his own, I haven't been happy with every decision and I'm sure there will be a few more bumps but as it stands I'm still excited and think this is gonna be great. But on the off chance that their will be another kickstarter I'll be alot more hesitant to take part in or spend anywhere near as much. What parts of your rewards are you most looking forward too? There are a number of neat things: I'm pretty excited for the autographed box, the Ayami Kojima art (which I hope isn't revealed beforehand so I have a full surprise) and especially the OST. I think it's almost all of what's included in the box lol I'm slightly less excited about the artbook. Partly because the team has changed so I don't know who did the art that's ultimately featured in the artbook (and while I liked the original Natsume style and Mana's style especially I'd like consistency) and partly because artbooks included in special editions of videogames usually are pretty crappy. I bought Ys 8 special edition and the artbook included in the box was surely comprehensive, but while the art in that game is godlike the book was small, not as high quality as I'd have liked and kinda cheap looking. I guess that it's because I buy actual retail artbooks, I love them, so I'd prefer a full blown, high quality and appropriately priced big artbook to check out. But I understand that artbooks are a very common choice for a reward and you can't really do a 300 pages artbook like Okami's if you don't want to skyrocket the costs.
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Post by freddythemonkey on May 3, 2019 9:40:52 GMT -6
I backed the $150 tier initially, then moved up to the $300 tier because I started working on a big Castlevania collection of original games and items and it was too good of an opportunity to pass up. Nowadays I still think I made the right choice because anything higher than that isn't remotely worth it (IMO) and even though the tier I backed is expensive in itself (especially for a student with a very occasional job) I still dig it for the collection reasons. If I hadn't my collection, based on my enthusiasm right now though I think I wouldn't have spent nearly as much. Were I to "preorder" a tier right now, without my collection I'd probably settle on no higher than $100. But still, I care deeply about my collection so I'm fine with my choice.
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Post by freddythemonkey on May 3, 2019 4:56:46 GMT -6
gunlord500 I read in the KS comments something about Chinese backers'preferred method of payment. Apparently it's a method that is often used for frauds and so some sites tend to reject it entirely, even if for Chinese people it's common to use it with no ill intent. At least that's what I understood. Bummed about that for Chinese players and also for the game because two millions is an incredible sum. But as it is, all these money for this kind of game... It is quite spectacular, really.
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Post by freddythemonkey on May 3, 2019 4:36:23 GMT -6
This is funded by the way, with well over 1.5 million euros. Would have been 2 millions but there was some kind of issue with Chinese backers. I backed the game too, the team seems really focused on delivering a solid experience. I have faith in them and I hope this is the first in a line of adult, non visual novel games with a good gameplay outside of the spicy stuf.
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Post by freddythemonkey on May 2, 2019 15:41:08 GMT -6
Bloodborne isn't the most stable game framerate-wise honestly. Especially in the Chalice Dungeons: I always chuckled at how the monster-summoning traps ended up always being framerate-killer traps, for a couple of seconds the game dropped into single digits territory. Despite all this it's one of my favorite games ever, so an unstable framerate isn't going to be the ultimate dealbreaker if the game is a masterpiece, but I can only imagine Bloodborne at a rock-steady 30 or even 60. It would have been the one truly perfect game in my book haha
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Post by freddythemonkey on May 2, 2019 8:36:30 GMT -6
Cool! Sooner than I expected. I suppose that infos on the shipment of Collector's Boxes and so on will be provided later this month, at this point.
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Post by freddythemonkey on Apr 27, 2019 15:41:26 GMT -6
The difference between 60 and 30FPS is hardly a "small detail" or something only brought out to play the role of some kind of elitist snob. It feels better at higher framerates, there's little to discuss there. Bloodstained is not the type of game which requires split second precision so stable 30FPS is perfectly fine, but nowadays I believe that 60 should become the standard, with the exception of slower and particularly graphics-heavy titles.
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Post by freddythemonkey on Apr 27, 2019 4:11:24 GMT -6
I personally don't think that 60fps for this game are absolutely 100% needed (30fps can suffice IF they are rock steady), but I do think that every game is better with a higher framerate. Also this game is no Breath of the Wild (nor Mortal Kombat, nor Mario Odyssey which DO run at 60fps) by a long, long, long shot, so it shouldn't be that monumental of a task getting to 60fps on Switch, if only when docked. It's a bit meh but at the end of the day I did back on the PC so it's of little concern to me. Though the experience for Switch users would undoubtedly be better with a higher framerate.
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Post by freddythemonkey on Apr 18, 2019 8:39:37 GMT -6
I've never played Kid Dracula so I'm quite curious about that. But The Adventure is just an abysmal game which should be wiped off the face of the Earth.
Overall the selection is decent. Could've been better but it's not terrible, especially for 20 bucks.
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Post by freddythemonkey on Apr 11, 2019 11:35:25 GMT -6
purifyweirdshard : it's overlooked because it's literally smoke and mirrors. You (the buyer) are still not getting any service a competent client could offer even for DRM free games, you're still giving money to a despicable company, you're still using a launcher with security issues and malware suspicions (or at the very least you need to have a less-than secure account). Those words sounded like smoke in the eyes of the public after basically messing up backers and telling them to deal with it because with all the money they received Phoenix Point's team couldn't care less even if they had to refund every single backer. They would have seemed more decent by not saying anything. The Phoenix Point debacle has been the absolute nadir of this whole travesty and I hope I never buy anything those guys are involved into. Screwing customers and then apologizing is one thing. Screwing customers and then making up excuses about how they're in the right and folks are in the wrong by getting upset is another and it really makes my blood boil. I especially have to laugh at their notion of "You can delete the client after downloading" lol yeah and then reinstall it every time I need a new update or a patch comes out. Superb.
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Post by freddythemonkey on Apr 11, 2019 4:38:05 GMT -6
Arsenical I don't even think the problem of most people lies specifically with walking speed (which can be upgraded in the game). People read that the general gameplay is too slow and repeated it like a mantra and now they without a doubt believe that the gameplay is indeed too slow. Which is not a valid critique to make because these games always had THIS gameplay speed. They were never faster. It's like calling Dark Souls's combat "slow". Well duh, it's "slow", it's supposed to be like that. If people still believe they're getting a modern, fast paced metroidvania then they're wrong and just have to deal with it. It's not about the jogging speed for Miriam, or at least not only that. People believe the gameplay to be slow and nothing is gonna change their mind aside from actually speeding up the gameplay which isn't that easy to do because the game is deliberate and slower by design.
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