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Post by zoned87 on Jul 13, 2015 1:59:38 GMT -6
I was super tired all day today wanted to sleep but I kept getting company or other interruptions. I finally managed to get a few hours sleep then wake up to the sad Iwata news. So now I am tired and a little bit sad and I have been sitting here drinking a beer... started watching the Jurassic World movie but I am tired so I don't know if I am going to make it all the way through.
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Post by zoned87 on Jul 13, 2015 1:44:23 GMT -6
I don't know if it's irony, but ... He had surgery for the growth around this time last year. Said they'd caught it early and that he'd pull through it with no problems. Goddamn it. Can never trust what doctors say.
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Post by zoned87 on Jul 12, 2015 22:36:33 GMT -6
NES and SNES were huge successes, N64 was a moderate success, Gamecube was a low, Wii was a huge success and then Wii U was another low (sales wise).
Iwata worked for Nintendo in the past at hal laboratories working on games like Kirby, Earthbound and the original Smash Bros. He was promoted to the president of Nintendo in 2002.
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Post by zoned87 on Jul 12, 2015 20:42:55 GMT -6
I was somewhat worried he had been in and out of surgeries and had a somewhat sickly appearance the past year. His final public appearance was in Nintendo's 4/1 direct and he had been missing from the public eye since then, sad to see him go I worry for the companies fate now. He was one adamantly trying to keep Nintendo's console business afloat. This is the 4/1 direct where he last appeared RIP Iwata-san
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Post by zoned87 on Jul 12, 2015 14:39:05 GMT -6
One big castle I think.
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Post by zoned87 on Jul 12, 2015 7:05:12 GMT -6
There should be some classic standard enemies but there should also be alot of new ones to keep it fresh.
Maybe keep it 60/40 with new and classic.
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Post by zoned87 on Jul 11, 2015 21:27:01 GMT -6
Found myself liking this anime even though its only 2 episodes in so I thought I would recommend it.
Plot Summary: A gate appears in Tokyo's Ginza district sometime in the 21st century. From the gate pours out monsters, knights from middle-age Europe, and other fantasy-like beings, and they kill many of the citizens of Tokyo. This event is known as the Ginza Incident. The government sends a small group of soldiers from the Japanese Self-Defense Forces to the alternate world beyond the gate. Led by otaku soldier Yōji, they find that the villages in the world are being attacked by a dragon. An elf girl who is a survivor from the dragon's rampage joins the group in their travels across the dangerous new world.
Basically its a genre mash up of high fantasy and modern military where the two worlds collide, I recommend it based on what I have seen so far.
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Post by zoned87 on Jul 11, 2015 18:54:28 GMT -6
It was a long, hectic day mostly spent at work, the bright side is I just made myself a nice supper.
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Post by zoned87 on Jul 11, 2015 10:56:35 GMT -6
Pretty sure it's just Bloodstained in all languages.
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Post by zoned87 on Jul 10, 2015 18:07:05 GMT -6
Could do costumes from other games like maybe Shovel Knight armor or a Shantae costume.
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Post by zoned87 on Jul 10, 2015 16:53:46 GMT -6
Last week I bought an old ramshackle camper trailer for $800. Needless to say I don't actually camp and I am not an outdoors type but I have stripped the insides bare with the plan of converting it into a bathroom complete with a toilet, sink and shower. I will then connect it directly to my bedroom and side over it to match the color of the rest of the house. If you are wondering why it is because the one current bathroom in this house is constantly occupied and I am lucky if I can ever get in it long enough for a shower and a shave. This will be my personal bathroom and I will keep the key to the door on me at all times.
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Post by zoned87 on Jul 10, 2015 16:43:00 GMT -6
I would like to see Lamia added, maybe Centaur.
Plant monster women are always a nice bonus.
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Post by zoned87 on Jul 10, 2015 16:06:20 GMT -6
1600 rooms. @_@ That's huge! Moaaar enemies heh ⁄(⁄ ⁄•⁄ω⁄•⁄ ⁄)⁄ I love how humble IGA is, you can even feel it in his writing. SOTN had 942 in the regular castle and 948 in the inverted castle, although technically the inverted castle was just the regular castle turned upside down with a few extra rooms. Given Bloodstained doesn't have an inverted castle that will mean much more unique rooms. Also they should fill those empty rooms with Bismarck Kappa 3's!
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Post by zoned87 on Jul 10, 2015 8:01:55 GMT -6
Thanks for making this thread, Leon. I have made it a sticky. As for shoutbox, does it serve a good purpose, or should I turn it off? I kinda like it for quick things like "theres an update" or "goodnight everyone", but interesting conversations get lost there. Well people seem to be using it so that's as good of a reason as any to keep it. I am sure most of the more meaningful conversations occur on the forum anyway.
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Post by zoned87 on Jul 10, 2015 7:13:04 GMT -6
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Post by zoned87 on Jul 10, 2015 7:03:24 GMT -6
Possible but given their attitude in the past towards the system I don't think its specs had alot to do with their decision. (ala my previous post)
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Post by zoned87 on Jul 10, 2015 6:54:13 GMT -6
I might have considered this a possibility but then they ported Unreal 4 to IOS and Android tablet/phone devices which were significantly weaker than Wii U hardware so that excuse kinda flew out the window when they did that. But who ported to IOS and Android? Epic? Apple? Some other dev.? Again, IOS is not really any different from porting between PC vs. XB/PS4. The architecture and hardware are there, you're basically just interfacing with a new OS. And with what I know of Android it tends to set things up like a PC with embedded system elements. So it'd be more on par with porting to a PS3/PS4 but with a little more work. And even then, do the things ported to Android using U4 run on ALL Android devices? I doubt it. It wasn't technical reasons at all. www.videogamer.com/news/unreal_engine_4_games_could_be_ported_to_wii_u_epic.htmlEpic has been unclear about the Wii U's support for UE4 in the past, with Epic co-founder Mark Reintelling Videogamer that Epic doesn't intend to bring the engine to Wii U, but that "if a customer decides they want to port an Unreal Engine 4 game to Wii U, they could." I figured I'd ask straight-out, so during the Q&A with Rein, I did. "Will UE4 run on the Wii U?" "Hahaha no." Rein said, with expert comedic timing. The room erupted with laughter. As the laughs died down, Rein continued: "I mean, sorry, it's not really a correct answer. We're not… we have Unreal Engine 3 for the Wii U. Right? And Unreal Engine 3 is powering all kinds of amazing games, still lots of games are being made with Unreal Engine 3. We announced today about a new Unreal Engine 3 license. Unreal Engine 3 doesn't disappear because of Unreal Engine 4. But our goal for Unreal Engine 4 console-wise is next-gen consoles. That's really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it's powering some of the best games on the Wii U already. "Nothing controversial, guys. Translation: We're asshats trololol no
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Post by zoned87 on Jul 10, 2015 6:46:11 GMT -6
I doubt it's impossible to tinker with the engine to suit the hardware so my stance is unchanged. I never said that it was impossible. But it is CERTAINLY not as simple as un-checking a few check boxes and changing/tweaking the values in a few text boxes. It's writing/rewriting code, and it certainly won't be "just a few lines". Really unless you've written code (and I'm not talking scripts) and have had some experience dealing with embedded systems you wouldn't have a real appreciation for just how quickly things can become extraordinarily time consuming. Take you're idea of a worst case scenario, and then double it. And then quadruple that for every issue you find after the first. The U4 engine is basically like an OS. Using that analogy, when you go between different PCs and try to install Windows the most you really need are some specialized drivers. Kind of like the difference of using U4 on a PC vs. using it on XB or PS4. Trying to use U4 on a WiiU would be like trying to do a direct install of Windows 7 on a G4 Mac. Good luck with out putting in some real work. Hardware wise the Wii U has a 3 core IBM Espresso CPU clocked at 1.24ghz with 2gb of system ram (last gen consoles had 512mb) and a modified Radeon HD 4800 series functioning as its GPU. No that isn't cutting edge, but saying it would be difficult to make it run while dropping the same engine on mobile platforms is ironic and slightly hilarious.
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Post by zoned87 on Jul 10, 2015 6:22:26 GMT -6
It is difficult because epic themselves didn't make the software to do it, an ultimate example of lazyness and not giving a shit about Nintendo gamers. I think this has less to do with "pansy-ass developers" and lazyness and more to do with the differences in hardware. Let's face it. The U4 engine, just like its predecessors, was originally designed with PC hardware and systems in mind. Now, the Xbox 360/Xbox One are pretty darn close to being desktop computer systems. They are specialized but not to the same degree as say the Wii, Game Cube, Dreamcast, or a LOT of other console systems past and present. So "porting" the engine to run on the Xbox systems really doesn't take a whole lot. With the PS4 I believe that Sony themselves may have had more of a hand in making the U4 engine port than the other game developers. I could be wrong and maybe Epic did it on their own or maybe some third party did it. Either way, the PS4 is again fairly similar hardware wise to a PC-ish system. There is certainly more custom hardware in it compared to a PC than in an Xbox compared to a PC, but again not on the same level as Nintendo. I wouldn't be surprised if the difficulty in porting of the U4 engine to the PS4 had more to do with OS compatibility than hardware/system compatibility. Now, you get to the WiiU and now you are dealing with effectively a completely custom system. This means that major portions of how the engine works will more than likely have to be re-written in order to work. Hardware optimizations and system architectures that were present and designed for in the PCs just aren't there on a console like the WiiU. This means that there may be entire sections of engine functions that may not only work incorrectly, but may not work at all. So you're not talking about simply writing special scripts or loading special assets, but re-writing portions of the core operating code. That takes a lot of time and money. Then throw on the fact that the hardware in the WiiU is at least a generation (or two) behind what the U4 engine was targeted for and the problem becomes a lot more involved. Now not only do you have to re-write core code to work on a special custom system architecture but you will also more than likely have to do a lot of "hand optimizations" of the code and removal or limiting of features to get it to run smoothly, cleanly, and at speed. Of course, this is really nothing new. Things like this are why games back in the 80's, 90's, and early 2000's used to take so long to develop. EVERY system had their own custom setup which required a special dev kit to enable you to write running programs for them so no one really bothered trying to make a "universal" game engine because it would require making highly specialized versions for every dev system you want it to support. These days the differences between PC/Xbox/PS4 for the most part come down to OS, specific GPU, and specific CPU. And more so now than before, even the GPU and CPU issue has mostly become moot. But not so much on the Nintendo systems. They're still running highly customized chipsets which means code/engines must be customized to match. Which, if you have a REALLY good SDK for the system it helps eliminate some of the headache but not all of it. This very reason is why the N64 never saw a lot of action from the game makers of the day. It was a fairly well known issue that the SDK for the N64 was not only obscenely expensive but was NOT AT ALL user friendly. Hence a lot of game companies made one or two games (or didn't even bother getting the SDK) and then gave up on the system as the time and money it took to make the games was deemed not worth it. Fortunately, from what I heard after that, Nintendo learned their lesson and the SDK for the GameCube was much better, with the SDKs for the DS, 3DS, and Wii being even better yet. But that still doesn't change the fact that a lot of game development starts on PCs and is geared towards PCs and every step you take away from that PC system "standard" is another increase in development time, cost, and complexity. I might have considered this a possibility but then they ported Unreal 4 to IOS and Android tablet/phone devices which were significantly weaker than Wii U hardware so that excuse kinda flew out the window when they did that.
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Post by zoned87 on Jul 10, 2015 4:18:36 GMT -6
Unreal 4 is a very flexible engine it can run everything from mobile games like flappy chicken all the way up to games like Kingdom Hearts 3, Shenmue 3 and the upcoming Unreal Tournament. There are also many other games that have graphical fidelity inbetween these, you can really do any level of game on UE4 depending on how much time and effort is put in. Too bad too many pansy-ass developers are too scared to develop U4-engine games for Nintendo consoles ... It is difficult because epic themselves didn't make the software to do it, an ultimate example of lazyness and not giving a shit about Nintendo gamers.
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