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Post by kylestien on Jul 3, 2017 12:36:38 GMT -6
I'm gonna weigh up here. In my opinion the design of the monster looks cool. If it's not what you want, that's up to you. All I can say is I like it. I'm a bit concerned about the translation of it into the game, but it looks like a decent creature to me.
As for rough and uninspired, the latter will always be a debate among people, but the former can often happen with first drafts of concepts. I think the idea is usualy to get a rough schech of the creature in question and them improve/work on it.
In conclusion therefore, I'd say if you are happy with the general IDEA of the creature, think long and hard about what you like and don't about the intial design and pass on feedback on both. The second pass may be more to your liking. If you like literaly NONE of it however I'd say it's time for a talk for a bit.
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Thomas
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Post by Thomas on Jul 3, 2017 12:49:51 GMT -6
WHAAAAAAAAAAAAAAT. Your cat is the Rondo of Blood behemoth and you don't like it? I'm so jealous right now lol AHHHHHHHHHHHH that's so sick. Dude, wow, this concept isn't last minute or without thought. It fits the concept of "Kamikaze" (at least to the name) perfectly too, if it keeps to something like what that enemy did in the Dracula X games...which I'm just now realizing, after I was excited about it lol. I say this because what the behemoth does is, he charges at you head first through walls with his horns and doesn't stop until he actually takes himself out by ramming its head into a wall and breaking its horns/head apart. It's literally a kamikaze monster. That's awesome wow lol But ANYWAY, what my reply was going to be haha, was that since this indeed was Hounds of Hell, your input was going to be limited comparative to Demon Summoner, who had full control over design, attack patterns, etc. This was supposed to just be a photo of a pet turned into a monster as they saw fit, but even seeing that...I mean, you got quite a deal here. That's an iconic Castlevania monster and one of the coolest ones I didn't expect to come back. It MIGHT not be the new behemoth, but it damn sure looks like it to me. siiiiick lol Well I hope you're right! I have no way of knowing since they didn't include any information. If what you described and linked is true then it is very cool! You're also right, I wasn't expecting to have full control of anything, but I did hope that my feedback and input was at least heard... which based solely on the communication I've received I do not fell. I will certainly reach out and ask these questions directly, but I do appreciate your perspective!
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Enkeria
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Post by Enkeria on Jul 3, 2017 12:54:10 GMT -6
WHAAAAAAAAAAAAAAT. Your cat is the Rondo of Blood behemoth and you don't like it? I'm so jealous right now lol AHHHHHHHHHHHH that's so sick. Dude, wow, this concept isn't last minute or without thought. It fits the concept of "Kamikaze" (at least to the name) perfectly too, if it keeps to something like what that enemy did in the Dracula X games...which I'm just now realizing, after I was excited about it lol. I say this because what the behemoth does is, he charges at you head first through walls with his horns and doesn't stop until he actually takes himself out by ramming its head into a wall and breaking its horns/head apart. It's literally a kamikaze monster. That's awesome wow lol But ANYWAY, what my reply was going to be haha, was that since this indeed was Hounds of Hell, your input was going to be limited comparative to Demon Summoner, who had full control over design, attack patterns, etc. This was supposed to just be a photo of a pet turned into a monster as they saw fit, but even seeing that...I mean, you got quite a deal here. That's an iconic Castlevania monster and one of the coolest ones I didn't expect to come back. It MIGHT not be the new behemoth, but it damn sure looks like it to me. siiiiick lol Well I hope you're right! I have no way of knowing since they didn't include any information. If what you described and linked is true then it is very cool! You're also right, I wasn't expecting to have full control of anything, but I did hope that my feedback and input was at least heard... which based solely on the communication I've received I do not fell. I will certainly reach out and ask these questions directly, but I do appreciate your perspective! If your cat will chase Miriam at one point in the game, it would be epic!
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Thomas
Ancient Legion
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Post by Thomas on Jul 3, 2017 12:58:54 GMT -6
I'm gonna weigh up here. In my opinion the design of the monster looks cool. If it's not what you want, that's up to you. All I can say is I like it. I'm a bit concerned about the translation of it into the game, but it looks like a decent creature to me. As for rough and uninspired, the latter will always be a debate among people, but the former can often happen with first drafts of concepts. I think the idea is usualy to get a rough schech of the creature in question and them improve/work on it. In conclusion therefore, I'd say if you are happy with the general IDEA of the creature, think long and hard about what you like and don't about the intial design and pass on feedback on both. The second pass may be more to your liking. If you like literaly NONE of it however I'd say it's time for a talk for a bit. To be clear, I'm not unhappy with the design itself... it's certainly a cat. I'm underwhelmed by the level of polish and communication. As for the "IDEA" as you put it, I don't even know what i'm supposed to say about it since the image is all they've given me. I have no idea what the "Idea" is. That said, I absolutely expected a more polished design even as a first draft. Especially because the only input I assumed i'd have would be on the visuals. The concept piece is not high level art. It's a very rough sketch which tells me the monster isn't being designed around the pet, the pet is simply being shoehorned onto already designed monster. Which isn't necessarily bad, but in this case seems as I said, uninspired. I'm happy to hear others like it though, eases my mind a bit.
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purifyweirdshard
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Post by purifyweirdshard on Jul 3, 2017 13:01:36 GMT -6
Hey no problem! I hope it stays heh >_>
That's one of my favorite 'vanias and I wasn't expecting a callback to a monster like that, not being originally from an Igavania and all. And what's more, that thing is really more like a freaking mini boss than a normal enemy. It was possible but really hard to kill by yourself. Still though, I'm just basing all of this off of the art D:
I imagine you'd get a more polished piece after the concept is agreed upon, obviously.
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Post by neff on Jul 11, 2017 17:27:00 GMT -6
I have to say, Wall Cat feels like a sleeper hit.
I'm glad with how the team did my shoes, and I can't wait for information regarding what they do in game.
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Post by Busterific on Jul 11, 2017 17:54:30 GMT -6
I have to say, Wall Cat feels like a sleeper hit. Do you know what band will be playing Wall Cat? Sounds like it would be something by the Grateful Dead to me for some reason.
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
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Post by Thomas on Jul 18, 2017 9:55:28 GMT -6
WHAAAAAAAAAAAAAAT. Your cat is the Rondo of Blood behemoth and you don't like it? I'm so jealous right now lol AHHHHHHHHHHHH that's so sick. Dude, wow, this concept isn't last minute or without thought. It fits the concept of "Kamikaze" (at least to the name) perfectly too, if it keeps to something like what that enemy did in the Dracula X games...which I'm just now realizing, after I was excited about it lol. I say this because what the behemoth does is, he charges at you head first through walls with his horns and doesn't stop until he actually takes himself out by ramming its head into a wall and breaking its horns/head apart. It's literally a kamikaze monster. That's awesome wow lol But ANYWAY, what my reply was going to be haha, was that since this indeed was Hounds of Hell, your input was going to be limited comparative to Demon Summoner, who had full control over design, attack patterns, etc. This was supposed to just be a photo of a pet turned into a monster as they saw fit, but even seeing that...I mean, you got quite a deal here. That's an iconic Castlevania monster and one of the coolest ones I didn't expect to come back. It MIGHT not be the new behemoth, but it damn sure looks like it to me. siiiiick lol Well I hope you're right! I have no way of knowing since they didn't include any information. If what you described and linked is true then it is very cool! You're also right, I wasn't expecting to have full control of anything, but I did hope that my feedback and input was at least heard... which based solely on the communication I've received I do not fell. I will certainly reach out and ask these questions directly, but I do appreciate your perspective! ::Update:: I responded to the email asking for some clarification and Mana kindly responded. Unfortunately the result is not what i'd hoped for and in fact confirmed something I was fearing about the entire tier of Hounds of Hell contributors. I don't want to spoil anything for anyone, but I will say that the treatment given to the pets is much less interesting than anticipated and clearly shows a lack of forethought by the development team. If you saw my earlier post, you can expect nothing more than what was shown in the concept. All Cat pets will essentially all be the same enemy with different skins. And all of them will only be partially visible, with no unique characteristics. Copy Pasta. =(
I suppose it's possible all pets will use this template, but I'm not sure. I'm sure the game will be great, but I can definitely say i'm personally disappointed with my contribution. =(
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Enkeria
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Post by Enkeria on Jul 18, 2017 10:33:20 GMT -6
Well I hope you're right! I have no way of knowing since they didn't include any information. If what you described and linked is true then it is very cool! You're also right, I wasn't expecting to have full control of anything, but I did hope that my feedback and input was at least heard... which based solely on the communication I've received I do not fell. I will certainly reach out and ask these questions directly, but I do appreciate your perspective! ::Update:: I responded to the email asking for some clarification and Mana kindly responded. Unfortunately the result is not what i'd hoped for and in fact confirmed something I was fearing about the entire tier of Hounds of Hell contributors. I don't want to spoil anything for anyone, but I will say that the treatment given to the pets is much less interesting than anticipated and clearly shows a lack of forethought by the development team. If you saw my earlier post, you can expect nothing more than what was shown in the concept. All Cat pets will essentially all be the same enemy with different skins. And all of them will only be partially visible, with no unique characteristics. Copy Pasta. =(
I suppose it's possible all pets will use this template, but I'm not sure. I'm sure the game will be great, but I can definitely say i'm personally disappointed with my contribution. =( Sorry to hear the lack of time and communication given to you and your 'unique' pet. I wonder if they can re-use your pet if there is a Bloodstained 2, that time with a unique feel for it? Not many backed on that tier on this kickstarter, so perhaps they can make up for it in the future I mean? I get it also as you are into development yourself? If this is the case, perhaps you have learned a few things from this. I know it ain't fun to read, but that experience is a gift and I thank you for sharing it with us! I really hope what you wrote in the spoiler tab will make up for it. I would enjoy meeting your pet, but I understand how you, as a backer of that tier, might feel it could've been done differently. If the communication would be better in this case, then there would've not have been any issues, more info and understanding before project began to be created and now, probably finished somewhat. In any case, perhaps you could ask them to fill in the lore by your choice? Or give it a name? I dunno.. Something as a band-aid for your effort and money?
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Post by CastleDan on Jul 18, 2017 11:09:01 GMT -6
I mean the design is way cooler than I ever thought that'd tier produce. I figured it'd just be a small cat running around in the stage which would be far far more lame. As someone else said the tier wasn't about coming up with a lot of things for your pet monster. It was to use your pet's look as a monster in the game. They did that and it looks fantastic.
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gunlord500
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Post by gunlord500 on Jul 18, 2017 17:34:13 GMT -6
If you saw my earlier post, you can expect nothing more than what was shown in the concept. All Cat pets will essentially all be the same enemy with different skins. And all of them will only be partially visible, with no unique characteristics. Copy Pasta. =(
I suppose it's possible all pets will use this template, but I'm not sure. I'm sure the game will be great, but I can definitely say i'm personally disappointed with my contribution. =( Hmm, I'm sorry to hear that. Were there other cats submitted that had the same design (i.e bursting out of the wall as in Rondo of Blood)? I could see why that would be a disappointment if the same design was reused multiple times, but I'm not sure that's what's happening.
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Post by CastleDan on Jul 18, 2017 17:57:04 GMT -6
If you saw my earlier post, you can expect nothing more than what was shown in the concept. All Cat pets will essentially all be the same enemy with different skins. And all of them will only be partially visible, with no unique characteristics. Copy Pasta. =(
I suppose it's possible all pets will use this template, but I'm not sure. I'm sure the game will be great, but I can definitely say i'm personally disappointed with my contribution. =( Hmm, I'm sorry to hear that. Were there other cats submitted that had the same design (i.e bursting out of the wall as in Rondo of Blood)? I could see why that would be a disappointment if the same design was reused multiple times, but I'm not sure that's what's happening. I mean... they probably just take the look of the cat and make 5 of them that serve similar purposes. The tier isn't really about giving input on what they do or how they look right? It's just to have your animal made up for the game. That's different to some of the other tiers where you're helping come UP with something. In other words, it seems perfectly in line with what that tier promised. If anything it beats having your cat play the role of the dumb witch cats that basically look like normal cats and just run on the ground till you smack it. These are intimidating and huge....palette swap or not.
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Yän
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Post by Yän on Jul 19, 2017 13:21:33 GMT -6
I hate to say anything bad about the Bloodstained team but if they're all just palette swaps I have to side with Thomas. 2250 $ (subtracting the added 750 $ tier stuff) is a lot of money. You could pay a freelancer way less to do this kind of work. I'd at least expect some variance in functionality from these "special" enemies. Just changing visuals and numbers seems cheap to me. If it's that difficult and time consuming to program enemy behaviour in their current system, they need to change their system. Also: 5 or so palette swaps of the same enemy? I thought most people on this forum were opposed to this copy & paste design philosophy. I say this and I don't even have any personal or financial investment in the Hounds of Hell tier. I can only imagine how disappointing it must feel to a contributor who payed thousands of dollars for this.
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Enkeria
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Post by Enkeria on Jul 19, 2017 13:46:07 GMT -6
I would to believe there would be a bit more than a change in color. Remember these two guys?  That is what I call a color-swap. I would rather believe something along these lines:  Now imagine different animals than just demons. And added to it, different colors and attack animations. Perhaps they all share the same attack frequence. But hopefully each are unique in design but also in effects. They could do small things to make a huge impact. I mean, if we just imagine they guard some important places that goes hand in hand, these enemies would make a better concept. Like, statues or guardians. But we shall see. I understand how it can be disappointing too.
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gunlord500
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Post by gunlord500 on Jul 19, 2017 21:34:53 GMT -6
I would to believe there would be a bit more than a change in color. Remember these two guys?  That is what I call a color-swap. I would rather believe something along these lines:  Now imagine different animals than just demons. And added to it, different colors and attack animations. Perhaps they all share the same attack frequence. But hopefully each are unique in design but also in effects. They could do small things to make a huge impact. I mean, if we just imagine they guard some important places that goes hand in hand, these enemies would make a better concept. Like, statues or guardians. But we shall see. I understand how it can be disappointing too. The other thing I was thinking of is that it might be both a matter of fairness and consistency. Hear me out. Looking at the campaign page, I notice that there seem to be but 5 contributors at the "Hounds of Hell" tier. Going from what Thomas said, I assume he wasn't the only cat owner amongst that group. So I think we can conclude that the design team had to decide how to incorporate several different kitty-kats into the game. This may be more challenging than it sounds at first, because the team has to juggle the demands of 5 people who may have provided similar source material (their cats) while demanding their contributions be memorable and distinctive. Let's think about some approaches the team might have taken, and for the purposes of argument let's say Thomas and 2 other people sent in kitties. Thomas gets the badass Rondo of Blood-inspired foe, which is an iconic enemy and a huge shout-out to old-school Castlevania fans everyone is ecstatic over, as established above. But what do the other two people get? Maybe one gets a cute little witch's familiar, and another gets, like, the panther from the Sorrow games. Would that be fair? I wouldn't complain, but I could see why other people might. The other two content contributors might say, "hey, why did we only get minor enemies while the other guy got an awesome, iconic miniboss?" It might lead to discontent and accusations of favoritism. The most even-handed solution, therefore, might have been to give all of the cat contributors a Rondo-style "bursts out of the wall" boss. Yes, it might be annoying being palette-swapped, but having all the cat owners being given the same enemy template means none of them have been treated unfairly or any better or worse than any other. 
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Enkeria
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Post by Enkeria on Jul 20, 2017 3:10:35 GMT -6
I would to believe there would be a bit more than a change in color. Remember these two guys?  That is what I call a color-swap. I would rather believe something along these lines:  Now imagine different animals than just demons. And added to it, different colors and attack animations. Perhaps they all share the same attack frequence. But hopefully each are unique in design but also in effects. They could do small things to make a huge impact. I mean, if we just imagine they guard some important places that goes hand in hand, these enemies would make a better concept. Like, statues or guardians. But we shall see. I understand how it can be disappointing too. The other thing I was thinking of is that it might be both a matter of fairness and consistency. Hear me out. Looking at the campaign page, I notice that there seem to be but 5 contributors at the "Hounds of Hell" tier. Going from what Thomas said, I assume he wasn't the only cat owner amongst that group. So I think we can conclude that the design team had to decide how to incorporate several different kitty-kats into the game. This may be more challenging than it sounds at first, because the team has to juggle the demands of 5 people who may have provided similar source material (their cats) while demanding their contributions be memorable and distinctive. Let's think about some approaches the team might have taken, and for the purposes of argument let's say Thomas and 2 other people sent in kitties. Thomas gets the badass Rondo of Blood-inspired foe, which is an iconic enemy and a huge shout-out to old-school Castlevania fans everyone is ecstatic over, as established above. But what do the other two people get? Maybe one gets a cute little witch's familiar, and another gets, like, the panther from the Sorrow games. Would that be fair? I wouldn't complain, but I could see why other people might. The other two content contributors might say, "hey, why did we only get minor enemies while the other guy got an awesome, iconic miniboss?" It might lead to discontent and accusations of favoritism. The most even-handed solution, therefore, might have been to give all of the cat contributors a Rondo-style "bursts out of the wall" boss. Yes, it might be annoying being palette-swapped, but having all the cat owners being given the same enemy template means none of them have been treated unfairly or any better or worse than any other.  Same skeleton underneath is a must to stay fair, sure. But creatively, they can pull off plenty. I could imagine a orange cat have a fire aura around itself. A white ice cat and a zombiefied one, all laying down with a paw to attack you with, but with visual effects layer upon layer. I could imagine a black cat spit out blackholes so you are drawn towards it and the cat, all of them having change in color but also the details on them as well around them. Perhaps they are part of the castle as toward they have been grown out from it, then the environments would also play a bigger part. So we have to wait and see. I could imagine so much more just about a cat. How about a cat with urns all around it? With a gear or detail that fits the theme of flowerS and greenlife. Will there be an underwater cat with tentacles? Could there be... a Hamster in the game? A kappa turtle? A dog and a snake? Perhaps a dog with a snake? Who knows.
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Yän
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Post by Yän on Jul 20, 2017 5:19:10 GMT -6
I would to believe there would be a bit more than a change in color. Remember these two guys?  That is what I call a color-swap. I would rather believe something along these lines:  Now imagine different animals than just demons. And added to it, different colors and attack animations. Perhaps they all share the same attack frequence. But hopefully each are unique in design but also in effects. They could do small things to make a huge impact. I mean, if we just imagine they guard some important places that goes hand in hand, these enemies would make a better concept. Like, statues or guardians. But we shall see. I understand how it can be disappointing too. The other thing I was thinking of is that it might be both a matter of fairness and consistency. Hear me out. Looking at the campaign page, I notice that there seem to be but 5 contributors at the "Hounds of Hell" tier. Going from what Thomas said, I assume he wasn't the only cat owner amongst that group. So I think we can conclude that the design team had to decide how to incorporate several different kitty-kats into the game. This may be more challenging than it sounds at first, because the team has to juggle the demands of 5 people who may have provided similar source material (their cats) while demanding their contributions be memorable and distinctive. Let's think about some approaches the team might have taken, and for the purposes of argument let's say Thomas and 2 other people sent in kitties. Thomas gets the badass Rondo of Blood-inspired foe, which is an iconic enemy and a huge shout-out to old-school Castlevania fans everyone is ecstatic over, as established above. But what do the other two people get? Maybe one gets a cute little witch's familiar, and another gets, like, the panther from the Sorrow games. Would that be fair? I wouldn't complain, but I could see why other people might. The other two content contributors might say, "hey, why did we only get minor enemies while the other guy got an awesome, iconic miniboss?" It might lead to discontent and accusations of favoritism. The most even-handed solution, therefore, might have been to give all of the cat contributors a Rondo-style "bursts out of the wall" boss. Yes, it might be annoying being palette-swapped, but having all the cat owners being given the same enemy template means none of them have been treated unfairly or any better or worse than any other. If this was the only "cool design" anyone could ever come up with I'd agree with you. Be a bit more imaginative and you'll see that there's plenty of unique and big ways to implement cat enemies though. Why must everything have a ranking of worst to best? Why not appreciate "different"? EDIT: Also, what's worse - someone being disappointed because they favour another design or everyone being disappointed because they realise that their design is just a copycat (pun intended) of all the others?
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Enkeria
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Post by Enkeria on Jul 20, 2017 7:11:31 GMT -6
The other thing I was thinking of is that it might be both a matter of fairness and consistency. Hear me out. Looking at the campaign page, I notice that there seem to be but 5 contributors at the "Hounds of Hell" tier. Going from what Thomas said, I assume he wasn't the only cat owner amongst that group. So I think we can conclude that the design team had to decide how to incorporate several different kitty-kats into the game. This may be more challenging than it sounds at first, because the team has to juggle the demands of 5 people who may have provided similar source material (their cats) while demanding their contributions be memorable and distinctive. Let's think about some approaches the team might have taken, and for the purposes of argument let's say Thomas and 2 other people sent in kitties. Thomas gets the badass Rondo of Blood-inspired foe, which is an iconic enemy and a huge shout-out to old-school Castlevania fans everyone is ecstatic over, as established above. But what do the other two people get? Maybe one gets a cute little witch's familiar, and another gets, like, the panther from the Sorrow games. Would that be fair? I wouldn't complain, but I could see why other people might. The other two content contributors might say, "hey, why did we only get minor enemies while the other guy got an awesome, iconic miniboss?" It might lead to discontent and accusations of favoritism. The most even-handed solution, therefore, might have been to give all of the cat contributors a Rondo-style "bursts out of the wall" boss. Yes, it might be annoying being palette-swapped, but having all the cat owners being given the same enemy template means none of them have been treated unfairly or any better or worse than any other. If this was the only "cool design" anyone could ever come up with I'd agree with you. Be a bit more imaginative and you'll see that there's plenty of unique and big ways to implement cat enemies though. Why must everything have a ranking of worst to best? Why not appreciate "different"? EDIT: Also, what's worse - someone being disappointed because they favour another design or everyone being disappointed because they realise that their design is just a copycat (pun intended) of all the others? The edit subject is totally up to the author of the idea. So I have no clue. When they have created the animal, based out of your source (cat or dog etc.) they own the concept-art, they own the features and they can pretty much do whatever they want. Same example (but worse) are facebook. As soon as you upload any image, they have copyright on it. The good part here is that "my cat" or "your dog" are represented in the game. I do not think there is an issue with the feature, I believe it all comes down to what that tier offered in the first place. The amount of money put into it just to bring your pet into the game, and with that feel that you have creative control. Poor information leads to poor execution (from a payer viewpoint), but that execution are still exclusive and one out of (was it five?) few will be in the game. I have to say, when I saw this tier the first time, I thought. Cool, a small animal will be in a room, which will work as a trap or like an NPC for information. Feed it and it will tell you stuff, leave it and it will either block the way or don't mind you at all running pass it. I know the tier said something with the concept of an enemy, but I could never imagine 2 dogs, 2 cats and 1 chipmunk flying around with only horns on their head. If I would back that tier, I would felt the sting of the economy, but not from the creation, I would feel that my input were zero, since the only thing "I" did, was to give them a photo. There are a few ways to go about this if you are disappointed. I could think of. 1. Just let it me. My pet is in the game, that is what matters. The pet have been immortalized (correct spelling?). 2. I want more, after all, I did pay for a quite big tier. A photo, a name of the enemy, the lore added and what it shall drop when defeated, if it CAN be defeated, where it should appear and choose between a few different attacks. 3. I wanted my pet to be a enemy that did something else than just be half, inside of a wall. My own creation, my own enemy. (This feels like a different tier). there are many more ways to feel about it, but if someone feel they aren't happy - let them know! Maybe there is a bandaid in there somewhere. This goes for any tier.
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purifyweirdshard
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Post by purifyweirdshard on Jul 20, 2017 8:01:35 GMT -6
gunlord500 that makes sense. Given that the contributor was unable to give input on the specific style/type of enemy to be designed, it would need to be fairly equal in-game between the contributors. Having fairly equal huge mini-bosses is better than equal low-HP "run across the screen" cat/dog peon enemies. There may be differences other than cosmetics between them - their element, how they attack, what they drop, etc. It'd be cool to hear from another Hounds of Hell contributor and see what they've got from it.
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Post by CastleDan on Jul 20, 2017 8:40:57 GMT -6
Enemies have always been palette swapped it never really was a problem before and that's mainly because they still typically function differently. Do we complain when there's like 15 different skeleton types? No, because each type brings something different to the table. Maybe someone's black cat will cast magical spells, maybe someones red cat will be more physical...etc. Copy and paste as a complaint always seemed more directed at the level design because if you're exploring a castle and each room is literally just pasted to the next then there's no desire to explore further. Why explore when I'm most likely not going to see anything interesting visually. Enemies being somewhat similar visually doesn't matter because what they do is very different. gunlord500 makes a great point though. The one single point that needs to be made. The hound tier says nothing about collaboration. It says nothing about input. All it says is we will TURN YOUR PET INTO AN ENEMY.They took a general enemy idea and are giving 5 cat type enemies that structural idea, with different looks depending on the cat. They're all really cool looking and probably function in really cool ways but they're level. Regardless they made sure of it being a ridiculously awesome enemy... they're getting GIANT freakin' mutant cats which is better than I ever thought it'd be. ( which I still think shouldn't have been posted out of respect for the team) If you wanted to collaborate or wanted to come up with cool ideas for your enemy then you picked the wrong tier. It is a lot of money, I'm not arguing that and it is a bummer if you aren't satisfied but there's nothing saying they were going to make 5 completely different types of enemies for each pet and it honestly makes sense if they keep the tier consistent in terms of design.
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