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Post by giwagiwa on Jan 17, 2016 12:38:14 GMT -6
What, no rhythm game bullet hell bosses? Yuck! =P
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Post by Maker on Jan 17, 2016 13:26:02 GMT -6
Okay son I took a lot of time to think after voting 50/50. I like a lot of what is considered puzzle bosses but I feel like those are often misused in other genres.
An example of a non puzzle boss that can become one from the original dark souls is Ceaseless Discharge. You can dodge one shot kill moves and just fight him strait or run back to the boss fog and break his tendri arm after he tried to slam you sending him into the pit below. Reward for trying to use your brain with a boss fight that becomes trivial after the fact.
In some cases this is okay. But I really wouldn't call that a puzzle fight. More like a gimmick that once realized makes the fight, not a fight. Now that said I don't mind these but I feel like any puzzle fight that becomes a one and done affair to be very anticlimactic. Again I'm sure there will be a boss like that, it just happens because he design no matter how good will have one or two bosses that are really hard or really easy for "reasons".
What I've always judged castlevania bosses specifically by is how well a desperate character fight becomes different.
Example here Maria, Johannas, and Gebel shouldn't, in theory, fight all the bosses the same. Think of taking on any boss with say Julius then Shanoa then Charlotte / Johnathan. Likely the strategy you employ with any of them would be wildly different. That's what I want to see in the end.
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Post by GenericSoda on Jan 17, 2016 16:36:55 GMT -6
What, no rhythm game bullet hell bosses? If there's a boss that plays out like the music levels from Rayman Legends I'd be so down.
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Post by Valtiel on Jan 17, 2016 17:00:59 GMT -6
I voted for "battler" bosses. Difficult bosses that require skill and for the player to learn their attacks are my favorite. CotM specifically had great bosses of this type. I like puzzle bosses too, but only if they are used sparingly and are legitimately clever. The big drawback with them is once you figure out the puzzle they are no longer a threat, which makes subsequent playthroughs a joke.
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purifyweirdshard
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Post by purifyweirdshard on Jan 18, 2016 9:41:30 GMT -6
Battler BossA Battler Boss is a Boss with a high HP, powerful attacks and variable patterns. I would say you've missed something here. A boss doesn't have to have high HP to be battle based. It could be a very aggressive attacker making it hard to get hits in, or it makes attempts at dodging your attacks. I think this is important, too. A boss doesn't have to be (and preferably isn't) a damage sponge, and definitely not solely that. I would like if the standby of "spam your most powerful thing" doesn't often work on the boss. That could be some kind of actual defensive maneuver taken on their part or just plain resistance to a strong damage type. With a game having as many ways to attack/weapons as this one (and lots of ones to make, at that), it'd be a shame to just swing your strongest sword repeatedly at the thing, just jumping out of its way every 4-5 seconds. Gameplay variety can be hard to do in this type of game, but hopefully we can see some good variance. I think all of us want a mix of battle/puzzle with the designs of the bosses, but probably not 50/50. I think something like 60/40 or 70/30 would be good. Certainly agree with the OoE examples given earlier, that game again was certainly something to look to in terms of difficulty/balance.
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Post by Kaius on Jan 19, 2016 7:14:27 GMT -6
Interesting. You may need both. 100% Puzzle Boss would make it too serious and harassing for our mind. 100% Battle Boss is kind of classic, efficient but... lacks of tastes. Both is good, I voted 50/50. A fair balance between those two is correct. If you ask me, I'm more up to a 75 BB / 25 PB but I trust the dev team.
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Post by saberwolf94 on Jan 19, 2016 9:05:04 GMT -6
Both are great it's just a matter of preference. For me I would prefer Battle Bosses more. 50/50 is too much puzzle for me something like 70/30 or 80/20 would be good.
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Post by H on Jan 19, 2016 11:27:14 GMT -6
I would just like the bosses battles to fit the boss. I would expect sentient creatures like demons/humans and such to be more battler type boss fights, just giving it their all in their attempt to survive.
Golems and/or other machinations, maybe lower intellect creatures to have the more puzzle type battles. I think this is to be expected though. I don't prefer it either way, they both have their time and usefulness. I hope they just keep it varied and interesting/fun enough!
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Post by CastleDan on Jan 19, 2016 15:35:31 GMT -6
I want grotesque boss option.
Beezlebub is underrated.....I want the gothicy...creepy....darkness upped a bit for this game.
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Post by Redogan on Jan 20, 2016 0:28:22 GMT -6
I was just thinking about Metroid Fusion and how the SA-X can be found wondering around in the game and you are instructed NOT to engage as it is much more powerful than the player. It would be cool if there were bosses like that in Bloodstained. You could choose to attack them, but at the risk of being wiped out. Also, I like the idea of having bosses that flee at certain intervals and you have to track them throughout the castle. Does that count as a puzzle boss?
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