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Post by darkbrotherhood on Dec 20, 2015 12:59:05 GMT -6
I know Init creates and 2 player production are on the helm But im worried that the graphics and lack of actual animation wich is disapointly in Mighty n9 would prevail as well in Bloodstainend. If its not the Mighty n9 team thats working on it then I have some hope but im unsure since its hard to see who is doing what exactly..
Im not bashing the programers but I feel the talent is lacking and kinda dare i say it... amateurish work, if seen other small american companies do so much beter.
I hope my fears are not founded. What do you guys think?
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Post by XombieMike on Dec 20, 2015 14:03:06 GMT -6
I think people are too eager to compare Bloodstained to Mighty No 9. There's no good reason for it. Comcept is Infune's company and they had art direction over the game that IntiCreates made. IGA is in complete control over the direction of this game. Go back and watch the Miriam walk animation test video and then listen to the Bloodstained Community Broadcast episode 3 with Matt Papa, the PR Manager of IntiCreates. He talks about how Bloodstained will be worked on until IGA is satisfied with it.
I think comparisons to Mighty No 9 are inevitable just because IntiCreates is making the game, but I think making that comparison in an unwarranted injustice to Bloodstained. Let Bloodstained be known by it's own merits. "I find your lack of faith disturbing." Such doubts only hurt the project, as calling into question IntiCreate's reputation and ability only sows doubt. It's similar to saying something like "Have you seen Ted's new girlfriend? Didn't she go out with that sleaze bag before Ted?" Ted chose her for a reason, so just let Ted worry about his choice without asking if other people think she's worthy of him.
Like I said, listen to the Matt Papa episode of BCB. There are plenty of reasons I have faith that Bloodstained will be quality.
Above all else I have faith that IGA will ensure that his baby will live up to his expectations. IntiCreates has been around for almost 20 years! "Amatureish work"? Your opinion is your own I guess, but I certainly don't share it. Every company has is good games and it's bad games. This will no doubt in my mind be their best game because; IGA's story and direction, Micharu Yamane's music, Ippo Yamada's music, Jake Kaufman's music, Natsume's art and character design, Belgrade's voice, David Hayter's voice, the support and passion of the fans (including you), and this company has always wanted to make an IGAvania type game. IGA is asking for our opinions and giving us opportunities to contribute to the project. He cares and listens to his fans.
So let's lift it up together! I'm sure we will find things to gripe about in the future because nothing is perfect and you can't please everyone. For now though, let's be the most supportive community a game has ever seen before.
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Post by darkbrotherhood on Dec 20, 2015 15:33:51 GMT -6
The music and voice acting wil no doubt be great, Im willing to give the benifit of the doubt, but im sure there alot of people out there who are concerend abouth how the game will turn out. Hell even the update abouth the new shader got alot of people peeved in how it look. I think the problem is that the gameplay video 1 we saw was alot beter then the actual look what the shader showed, i think their lies the problem.
But yeah its still to early, and im crossing my fingers.
Would it be posible to link the broadcast, unless its this one
Thanks
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Post by allooutrick on Dec 20, 2015 20:54:37 GMT -6
I agree wholly with XombieMike. The test videos show some nice graphics for something that is only in its alpha stages. We also have the concept art to go by which have been impressive throughout. In addition to these the games Koji Igarashi has been known for have all had a solid art direction.
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Post by XombieMike on Dec 20, 2015 23:23:04 GMT -6
The music and voice acting wil no doubt be great, Im willing to give the benifit of the doubt, but im sure there alot of people out there who are concerend abouth how the game will turn out. Hell even the update abouth the new shader got alot of people peeved in how it look. I think the problem is that the gameplay video 1 we saw was alot beter then the actual look what the shader showed, i think their lies the problem. But yeah its still to early, and im crossing my fingers. Would it be posible to link the broadcast, unless its this one Thanks Here is a link to Episode 3 of the BCB.All the episodes can be found in that sub-forum.
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Post by crocodile on Dec 21, 2015 6:14:37 GMT -6
I think at the very least, things like the shader discussion demonstrate that Inticreates has learned from their experience with Mighty No 9 and are trying hard to avoid falling into the same pitfalls (at least aesthetically speaking). It should be seen as encouraging and thus, so far, I am encouraged.
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Post by gunlord500 on Dec 21, 2015 7:37:11 GMT -6
I agree wholly with XombieMike. The test videos show some nice graphics for something that is only in its alpha stages. We also have the concept art to go by which have been impressive throughout. In addition to these the games Koji Igarashi has been known for have all had a solid art direction. Yes, I agree with this. What makes me more optimistic about Bloodstained compared to MN#9 is that they're *already* showing us shaders and models. Yeah, the models don't look perfect right now, but they have 2 years to get everything right, compared to Mighty Number 9, which has already suffered from delays.
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Post by purifyweirdshard on Dec 21, 2015 7:53:40 GMT -6
"I'm not bashing the team, but their work is lacking and looks amateurish", haha...man, don't mince words. Say what you mean. This is like all those "no offense, but..." statements we always see people make. It either is or isn't what you're thinking, so just let it be heard and let us talk it out.
Like Mike said, Inti didn't have very much input into what MN9 looked like. If you want to see something 100% Inti Creates that's similar, look at Azure Striker Gunvolt. That game was start to finish Inti, no outside influence from anything. If Bloodstained could be to Castlevania what Gunvolt is to Mega Man X/Zero, then I'd definitely be cool with it.
Oh yeah, and shouldn't this be in Bloodstained Discussion?
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Post by XombieMike on Dec 21, 2015 9:45:59 GMT -6
Let's not dog pile. It's starting to go that direction. I don't want OP not to feel unwelcome, because they certainly are welcome. As far as this thread belonging in the game discussion board, I agree. However it's hard for me to move posts on mobile and this thread has a certain community flavor to it. Let's use it as an opportunity to show we can be a supportive community to both the games and those fellow backers who might have unpopular opinions.
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Post by crocodile on Dec 22, 2015 20:30:07 GMT -6
Just a heads up, Inticreates will be streaming tonight on at 11pm EST/8pm PST. I assume this will probably be lead by Matt Papa and is supposed to be the start of some sort of community focused periodic (weekly? monthly?) stream. I don't know exactly what this will cover or if Bloodstained will be a part of this at all but it might be a good opportunity to learn more about the company and the people who work there.
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Post by saberwolf94 on Dec 25, 2015 23:44:09 GMT -6
Whoa, amateurish work is quite the statement there. I have to say am not worried at all about the capability of Inti Creates especially since IGA will also get his hands dirty with the project. The arrival of Curry the Kid adds to that, there are enough key personnel that have been on past IGAVania productions. I don't believe experience is an issue. IGA is the director, the boss of the project pretty much and am sure he knows how we want the game to look give or take. Also you forget that since this is a Kickstarter funded game we have more input than a standard company game, there are polls etc. asking us what we think and feel about various aspects so to me I feel like am playing a role on the design of the game. I think it's more of a matter of taking their time and doing things decisively and not feeling the rush of time. Making the game as complete as possible am talking super complete is what I want to see even if I have to wait even more than the time they calculated.
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Post by darkbrotherhood on Dec 26, 2015 12:49:43 GMT -6
If you look at the model and textures on the Beck model for instance oi65.tinypic.com/25ro3kp.jpgYou see any model designer can do far better then this low polygon thats been created by a studio, hench why i find it kinda amateurish work, the arms are just one part, they didnt bother making the rings a seperate polygon? Even the textures are so simplified, there are people out there that make amazing models, this...this looks just awefull, sorry i cant realy say this in another way witouth making it sound the other way. If people are ofended that im concernend and that i feel this could have been way better then im sorry. Theres no reason they could have up'd the Model faces, rigged it to a beter animation, and textured to a more up to standerd 2015 game. This isnt Call of duty black ops 3 graphics so lag or loading isnt the issue. I just dont get it. Edit : giving it a try myself, abouth 10 min work oi65.tinypic.com/2ibgnxz.jpg
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Post by xCROOKEDx on Dec 26, 2015 21:36:52 GMT -6
If you look at the model and textures on the Beck model for instance oi65.tinypic.com/25ro3kp.jpgYou see any model designer can do far better then this low polygon thats been created by a studio, hench why i find it kinda amateurish work, the arms are just one part, they didnt bother making the rings a seperate polygon? Even the textures are so simplified, there are people out there that make amazing models, this...this looks just awefull, sorry i cant realy say this in another way witouth making it sound the other way. I'd like to point out that MN9 A) Isn't out yet, so Beck could still be a work in progress, and B) is also getting released on the 3DS, which is roughly as powerful as a PS2. The least powerful platform that Bloodstained is getting released on (as of writing) is the Vita, which is a pretty powerful handheld, all things considered. Also, Miriam has already been shown off, and looks pretty good to me. Considering that model and environment is only a few months in, I can only imagine it, and the rest of the graphics, to get better.
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Post by darkbrotherhood on Dec 27, 2015 5:13:57 GMT -6
The game is finished a long time ago, there not working on it anymore, its just the online part that they have problems with. Just as a comparisment that a fan can do way beter then a studio. pbs.twimg.com/media/CT1OUpfUYAEEpX-.png:largeAnd here is a render
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Post by XombieMike on Dec 27, 2015 7:08:49 GMT -6
Why are we still talking about Mighty No 9? Please read my original reply.
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Post by Hyrist on Dec 27, 2015 12:57:59 GMT -6
darkbrotherhood I'm sorry that graphical fidelity is such a concern for you. But please understand that for many an Igavania fan, this is, honestly, not the case. Yes, it's a factor that is enchanting and adds to the immersion of the game. But that is not the selling point of ANY game in this Genere. I didn't like Megaman X5's leap into 3D because off what felt like the lack of responsiveness that 3D brought, not the model quality or lighting. Which is why, honestly, I've been quiet on these boards for a while. I'm after a story that's enthralling. I'm after game-play that's going to make me want to explore every nook and cranny and Easter egg. Graphics are fun, but I still remember the FIRST Castlevania fondly. And I enjoy playing games of an 8bit and 16bit aesthetic, not because I particularly like the aesthetic, but because they tend to follow a design philosophy of doing more with less that I really agree with. So, to turn the question on its head, why does it matter so much to you how the graphics show up as? Is that REALLY what makes an Igavania game for you? Because that most certainly does not for me. And even on that point, we've already seen examples of what IndiCreates are beginning to produce under Iga's direction as opposed to Inas. To be honest, I think you're blaming the wrong person/crew in regard to sacrificing graphical quality. I don't believe Iga will compromise here.
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Post by crocodile on Dec 27, 2015 14:54:28 GMT -6
I think its fine to be critical of Mighty No. 9's aesthetic but going "look at this model I/someone else made" seems to be misplaced criticism to me. Or at least not the right way to go about it. Making a model is not the same as animating it, making it play well visually in the game, making sure its conducive to keeping a stable frame-rate, can be used across like six+ platforms, etc.
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Post by darkbrotherhood on Dec 27, 2015 15:33:02 GMT -6
darkbrotherhood I'm sorry that graphical fidelity is such a concern for you. But please understand that for many an Igavania fan, this is, honestly, not the case. Yes, it's a factor that is enchanting and adds to the immersion of the game. But that is not the selling point of ANY game in this Genere. I didn't like Megaman X5's leap into 3D because off what felt like the lack of responsiveness that 3D brought, not the model quality or lighting. Which is why, honestly, I've been quiet on these boards for a while. I'm after a story that's enthralling. I'm after game-play that's going to make me want to explore every nook and cranny and Easter egg. Graphics are fun, but I still remember the FIRST Castlevania fondly. And I enjoy playing games of an 8bit and 16bit aesthetic, not because I particularly like the aesthetic, but because they tend to follow a design philosophy of doing more with less that I really agree with. So, to turn the question on its head, why does it matter so much to you how the graphics show up as? Is that REALLY what makes an Igavania game for you? Because that most certainly does not for me. And even on that point, we've already seen examples of what IndiCreates are beginning to produce under Iga's direction as opposed to Inas. To be honest, I think you're blaming the wrong person/crew in regard to sacrificing graphical quality. I don't believe Iga will compromise here. I never targeted Iga, he's great, inafune/comcept on the other hand.. But graphics are importand to a extend, if you have a bad looking game it breaks the imersion, hell I had more fun in 2D games then i had in 3D games. But if you go to a 2.5D you hope it doesnt turnout as badly as Mn9 and since its the same programers then yeah im worried, and rightly so, no amount of PR will take those worries away until we have actualy seen some actual gameplay, and once that happend then il go in the same boat as you guys, but as of right now im skeptical. lets be frank, the code they used on mn9 are very aparent on the shader screenshots, its basicly the same thing, difrent shaders and models, also for a unreal engine I hope it be kickass, and not a tonend down 2005 ish game they did on Mn9, and dont tell me they did this for "stable frame rates" cause this sure isnt crisis 3 with 4k resolution. And Xombiebike your asking me to close my eyes and give Bloodstainend its own merit and respect, but it has to earn it, blind fanboyism for me is long gone, i want to see results. But i supose i have to be a patient little padawan.
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Post by Hyrist on Dec 27, 2015 18:12:47 GMT -6
darkbrotherhood I'll respectfully disagree and bow out of the conversation. I feel that engaging further won't be productive to either of us, the community, or the development of the game at this time.
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Post by XombieMike on Dec 27, 2015 20:30:20 GMT -6
so, no amount of PR will take those worries away until we have actualy seen some actual gameplay, and once that happend then il go in the same boat as you guys, but as of right now im skeptical. darkbrotherhood I'll respectfully disagree and bow out of the conversation. I feel that engaging further won't be productive to either of us, the community, or the development of the game at this time. Right. I think this thought exploration has been thoroughly explored. There was a question that was answered, opinions that were made, and a conclusion that can't be reached until game play.
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